RNG has not given you 7 epic daggers. Dragons drop set loot so the horrible truth is someone made the conscious decision to make the majority loot dropped by dragons be epic daggers.
Dragon age Dagger should be the name...wtf
#51
Posté 07 janvier 2015 - 04:23
#52
Posté 07 janvier 2015 - 04:28
Which feeds into my ever building rage. 1 damn spec of 1 class uses daggers and that is all that is dropping? No 1h weapons, 2h weapons, bows, shields, staves, no, 7 damn daggers! I have gotten 2 pieces of heavy armor, and a couple necks, 1 of which sera is wearing, the + dex and cunning. But the only weapons, come on, ridiculous!
#53
Posté 07 janvier 2015 - 05:31
It shouldn't have been necessary. Armour and weapons were already not class-restricted in DAO. Making all weapons class restricted didn't appear until DA2, and armour wasn't fully class-restricted until DAI. These are new additions to the series, and they are bad.
Now, having stat-limited gear (as in DAO) wouldn't work in DAI either, because we don’t have control of our stats, but I don't expect we would have lost control of our stats if the gear hadn't been class-restricted.
You weren't restricted that's true but there was a sort of "soft" restriction with the attribute requirements and the combat bonuses they provided not matching your class attributes. With regards to weapons, a mage could never learn physical attacks and could only autoattack. Warriors in DAO essentially overshadowed Rogues. They did everything better.
In DA2 and DAI, warriors and rogues have very different combat mechanics that justifies splitting them into two classes, but it's fairly possible to simply merge them.
One wonders though. Why bother when the current system works so well? Why not simply play another game as a different class/spec?
Again, I am in favor of removing restrictions on weapons and armor since there is literally no reason for there to be a restriction on what you can equip (other than warriors and rogues using staves). It seems they are loosening it a bit with the ability to wear any class armor given high level materials.
#54
Posté 07 janvier 2015 - 05:31
But you can distinguish between them without drawing a "and the two shall never meet" divide. The distinction comes mainly as reactions to the fact that person can do magic and the dangers this brings (and so by extension, the dangers it poses to everyone around) What else the character is capable of is at best a secondary concern.
I've mentioned Gandalf in my previous post for a reason -- is his identity of a mage any lesser because in addition to magical powers he also cuts down orcs with a legendary sword? And oddly enough you also don't see people in the books give him a stinky eye for that and questioning just when and how he's able to learn swordplay. It's almost like people can do more than one thing in their lives and divide their time between various activities.
If the most 'iconic' fantasy works can get away with it I don't see why DA couldn't either.
You can't use Gandalf as an example given that magic is treated differently in the Tolkien universe.
Also, it's freakin' Gandalf ![]()
#55
Posté 07 janvier 2015 - 06:24
I don't think the current system works well at all. It shoehorns characters into very specific roles.You weren't restricted that's true but there was a sort of "soft" restriction with the attribute requirements and the combat bonuses they provided not matching your class attributes. With regards to weapons, a mage could never learn physical attacks and could only autoattack. Warriors in DAO essentially overshadowed Rogues. They did everything better.
In DA2 and DAI, warriors and rogues have very different combat mechanics that justifies splitting them into two classes, but it's fairly possible to simply merge them.
One wonders though. Why bother when the current system works so well? Why not simply play another game as a different class/spec?
DAO Rogues could tank nearly as well as Warriors (they were just missing some taunts), and had the added Rogue utility as well. A party of 3 Mages and a Rogue was far more effective in DAO than in either DA2 or DAI, because the latter two games place an emphasis on tanking, while at the same time making Rogues less good at it.
#56
Posté 07 janvier 2015 - 07:44
I don't think the current system works well at all. It shoehorns characters into very specific roles.
Given that you get to choose what role you want when you make your character, why is that a problem? If there was no distinction like that between the classes what would the point of different classes even be?
#57
Posté 07 janvier 2015 - 10:53
It's far more rare, but that has no bearing on how much time these magic users have to practice skills other than magic. So if the fans can accept easily enough the idea a mage in Tolkien's works could be capable of doing something else, I don't see why they couldn't get their mind around that just the same elsewhere.You can't use Gandalf as an example given that magic is treated differently in the Tolkien universe.
#58
Posté 07 janvier 2015 - 11:33
RNG has not given you 7 epic daggers. Dragons drop set loot so the horrible truth is someone made the conscious decision to make the majority loot dropped by dragons be epic daggers.
Why, after making weapons class specific, they didn't customize loot by Inquisitor class is beyond me.
Add that you are very unlikely to ever use those daggers; if you killed the dragon, you likely have much better gear already. /shrug
#59
Posté 08 janvier 2015 - 12:12
For what's worth this is what 9 out of 10 dragons dropped for me:RNG has not given you 7 epic daggers. Dragons drop set loot so the horrible truth is someone made the conscious decision to make the majority loot dropped by dragons be epic daggers.

There's "only" 4 daggers there, so even if there's one more from the one dragon I forgot to screenshot (I think there actually was a dagger in that loot but can't remember for sure) that'd still be 5 total. Either the loot is somewhat randomized, or the person complaining about getting 7 out of 7 is exaggerating here a bit for effect.
#60
Posté 08 janvier 2015 - 12:40
For what's worth this is what 9 out of 10 dragons dropped for me:
There's "only" 4 daggers there, so even if there's one more from the one dragon I forgot to screenshot (I think there actually was a dagger in that loot but can't remember for sure) that'd still be 5 total. Either the loot is somewhat randomized, or the person complaining about getting 7 out of 7 is exaggerating here a bit for effect.
See, this I can handle, loot seems far more fairly distributed plus tons of other things I have not seen. I did get 2 of the armor pieces, but the heads, necks and rings not nearly as much. If I would have thought of it, I would have SS'd kill 6 I think it was, A dagger, a medium rogue only armor, an obvious rogue neck and a couple other things. Sera carries a bow for me and the neck and armor were nce, but it was almost comical that the loot was like 85% rogue.
#61
Posté 08 janvier 2015 - 01:12
You get to choose only among the very few roles they've defined for us. You can't make one up (something you could do better in DAO).Given that you get to choose what role you want when you make your character, why is that a problem? If there was no distinction like that between the classes what would the point of different classes even be?
Honestly, I'm not sure what the point of different classes is. If it's to let us choose our playstyle, having more classes would do that better. So would having a classless system.
What is the point of classes?
#62
Posté 08 janvier 2015 - 06:04
In a future run, I'll be an assasin, and I BET that I won't get as many daggers as I do actually.





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