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Difficulty Buff/Nerf suggestions for MP


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#1
Bocochoco

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I know some of this has been posted before but it doesn't hurt to reiterate.

After playing MP for so long and having the demon commander completely timed I would like to see the level more difficult to complete.
Basically all you have to do currently is run circles around the DC and take out the mobs until he's last unless you can take him out quick enough.
Adding ice witches would make this a real challenge.

The shadow rogues in Red Templar either need a Nerf on HP or abilities that prevent flank damage need to work properly. The archers are fine but their fire rate should be lessened to an extent. What may seem like a good AI archer formation is nothing more the the individual who attacks first gets 100% threat rate from all the archers who in turn wipe the first player to target the group. Only certain classes can prevent this from happening.

I rather enjoy the Venatori however the commander either needs a buff or needs additional defenses such as walking fortress or upgraded fade cloak to prevent full melee DPS. The brutes are rediculous to solo with Templar though. Nice 6-7 minutes of boring on routine. Easy to fight but his buffs make for a boring battle.

What am I missing? Add your suggestions.

#2
stysiaq

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I think to bump up the Venatori difficulty you need to throw a lot of mages into the final wave. Save for archers and DC the only thing that does considerable damage in the game is fire/burn, so that means fire mages, Rage Demons, and... nothing for the Red Templars?

 

Anyway, I'd definitely add several enemies that have huge amounts of replenishable Guard. Why? Because Warriors (and others too, I guess) have several passives/skills that deal huge damage to Guard, and right now these skills are a waste of points because:

 

  • Venatori have like 6-7 Brutes per game
  • Red Templars have 2 or 3 Behemoths in game, and the Commander who raises up some guard 3 times
  • Demons have only 2 or 3 Pride Demons per game.

Come on. Those enemies don't even have big amounts of Guard anyway. Stop mass-producing useless skills, BioWare.


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#3
Trickshaw

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I still have probs with DC honestly. Unless I sport an ability that "dodges" his one shot (evade, stealth, roll etc.) I can't avoid that guy to save my life. I can dodge other terrors no prob but because of his increased size I just can't do it. And it really bugs me that I *HAVE* to take an ability for the explicit purpose of dodging ONE mob's insta kill move.

That's annoying on several levels.

Venatori Commander needs some kind of buff. She's just a complete joke.

Templar Commander I think is fine as is personally. At best give him an AoE dispel or magic def buff given that he is, you know, A TEMPLAR.

#4
Bocochoco

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I think to bump up the Venatori difficulty you need to throw a lot of mages into the final wave. Save for archers and DC the only thing that does considerable damage in the game is fire/burn, so that means fire mages, Rage Demons, and... nothing for the Red Templars?
 
Anyway, I'd definitely add several enemies that have huge amounts of replenishable Guard. Why? Because Warriors (and others too, I guess) have several passives/skills that deal huge damage to Guard, and right now these skills are a waste of points because:
 

  • Venatori have like 6-7 Brutes per game
  • Red Templars have 2 or 3 Behemoths in game, and the Commander who raises up some guard 3 times
  • Demons have only 2 or 3 Pride Demons per game.
Come on. Those enemies don't even have big amounts of Guard anyway. Stop mass-producing useless skills, BioWare.

I didn't even think of that. The pride demons are way too easy. You would think as intimidating as they are they would be more difficult. Their guard should be automatic and should definitely take more that 2 hits to drop it down. When playing reaver for instance I find myself swinging at air sometimes in disbelief how quickly it went down to one knee.

I would question the point of 41% guard penetration on a weapon only for it to go to waste.

#5
Bocochoco

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I still have probs with DC honestly. Unless I sport an ability that "dodges" his one shot (evade, stealth, roll etc.) I can't avoid that guy to save my life. I can dodge other terrors no prob but because of his increased size I just can't do it. And it really bugs me that I *HAVE* to take an ability for the explicit purpose of dodging ONE mob's insta kill move.
That's annoying on several levels.
Venatori Commander needs some kind of buff. She's just a complete joke.
Templar Commander I think is fine as is personally. At best give him an AoE dispel or magic def buff given that he is, you know, A TEMPLAR.


He throws his boogers at the guy he's gonna teleport to. After they hit or you dodge them and he goes into the ground just keep moving with run engaged. Don't get slowed. When you see glyph it's 3 steps or 2 and a jump. I haven't been hit by him unless I'm reviving someone and the biggest threat comes up to me while I'm doing it. People think I'm just leaving them to die but that's not the case. Experienced players know you have to time your revives
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#6
Kinom001

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The Demon Commander still gives a lot of players problems. Ramping up his difficulty would be a disservice to those just getting around to playing MP. Now if you want to make him more difficult on Perilious while leaving his attacks the same on Routine/Threatening, that I could understand.


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#7
SofaJockey

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What am I missing?

 

That many people find the foes hard enough without calls to buff them.

 

How about we leave the buffing and nerfing decisions to the devs who can see the play stats that we can't.

Because such requests are often driven by a desire to adjust the whole game for individual play style, affecting everyone.

Or it's about e-peen ('buff x because I can solo on perilous')

 

Want it to be harder?

Run with a sub-optimal build or leave your uber-weapon unequipped.

Or wait until BW release a Nightmare difficulty which they surely will at some point.


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#8
Bocochoco

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That many people find the foes hard enough without calls to buff them.
 
How about we leave the buffing and nerfing decisions to the devs who can see the play stats that we can't.
Because such requests are often driven by a desire to adjust the whole game for individual play style, affecting everyone.
Or it's about e-peen ('buff x because I can solo on perilous')
 
Want it to be harder?
Run with a sub-optimal build or leave your uber-weapon unequipped.
Or wait until BW release a Nightmare difficulty which they surely will at some point.


That's another problem. We can't see our play stats without a mod. I'm a PS4 user so I have ZERO chance to see them.
Problem with people like you is that you have your head so far up biowares butts that you take a t-bones word for it...wait...a butcher called Bioware has a t-bone up their butts... Wait...let me try that again

#9
Bocochoco

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The Demon Commander still gives a lot of players problems. Ramping up his difficulty would be a disservice to those just getting around to playing MP. Now if you want to make him more difficult on Perilious while leaving his attacks the same on Routine/Threatening, that I could understand.


Yeah I should clarify. Routine should be just that. Threatening should have extra enemies and bigger buffs. Perilous should be end game scenario. Like full +10 promotion in character stats. I just don't see the devs balancing this MP properly without user input

#10
Guest_Stormheart83_*

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That's another problem. We can't see our play stats without a mod. I'm a PS4 user so I have ZERO chance to see them.
Problem with people like you is that you have your head so far up biowares butts that you take a t-bones word for it...wait...a butcher called Bioware has a t-bone up their butts... Wait...let me try that again

Perhaps, next time you could make a point without insulting someone. Such childish behavior. But, yes I do agree with some of the proposed ideas/solutions for the DC and other factions.

#11
Bocochoco

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Perhaps, next time you could make a point without insulting someone. Such childish behavior. But, yes I do agree with some of the proposed ideas/solutions for the DC and other factions.



If you don't realize this wasn't an insult but was a reference to Tommy Boy then maybe having a debate over a rated M game isn't something you should be participating in. I don't support contributing to the delinquency of a minor.

#12
Guest_Stormheart83_*

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If you don't realize this wasn't an insult but was a reference to Tommy Boy then maybe having a debate over a rated M game isn't something you should be participating in. I don't support contributing to the delinquency of a minor.

Certainly not a minor but, no I haven't seen Tommy Boy. And telling someone they have their head up Bioware's butt can easily be mistaken as an insult.
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#13
Bocochoco

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I'll help. Because nothing makes me more depressed than someone not getting a joke


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#14
Guest_Stormheart83_*

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I'll help. Because nothing makes me more depressed than someone not getting a joke

Haha, that was actually kind of funny.

#15
BraveLToaster

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Certainly not a minor but, no I haven't seen Tommy Boy. And telling someone they have their head up Bioware's butt can easily be mistaken as an insult.

You've lived a wasted life up until this point, rectify this greivous oversight.


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#16
Bocochoco

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That movie is classic. I can't go a week without somebody mentioning a reference to that movie so not having seen it really is a disservice to your pop culture understanding.

#17
Guest_Stormheart83_*

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That movie is classic. I can't go a week without somebody mentioning a reference to that movie so not having seen it really is a disservice to your pop culture understanding.

Never really had an interest in "pop culture" but, I will attempt to attain a copy of Tommy Boy. Edited: Just realized I owe you an apology Boco for my misunderstanding so, I'm sorry.

#18
Kinom001

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Yeah I should clarify. Routine should be just that. Threatening should have extra enemies and bigger buffs. Perilous should be end game scenario. Like full +10 promotion in character stats. I just don't see the devs balancing this MP properly without user input

I agree about user input, but we have to remember that the player base is bigger than just this forum. Many players only get a chance to play multiplayer in little snippets of time so making the game too difficult to enjoy, particularly at the lower two levels, would simply drive those players to another game. Retaining the player base is important, particularly in the first couple of fiscal quarters after release.

 

"Balancing" requires a holistic view of the game, not one single platform or group of people.


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#19
SofaJockey

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That's another problem. We can't see our play stats without a mod. I'm a PS4 user so I have ZERO chance to see them.
Problem with people like you is that you have your head so far up biowares butts that you take a t-bones word for it...wait...a butcher called Bioware has a t-bone up their butts... Wait...let me try that again

 

Very amusing.

 

If I may summarise my point, whilst BioWare don't have all the answers, they do have the play data and that is why they are ultimately the only ones who can make a detailed judgement over balancing.

 

Any request to buff or nerf is made because of an individual's response to the game, but ultimately they are a call to make the game better for the person requesting the change. Whether the request is made selfishly (Demon Commanders are easy make them harder) or altruistically (Venatori are weaker than the other foes and could be brought in line), there will often be as many people who are as disappointed by the change as those who would be pleased by the proposed buff or nerf.

 

Balancing is a tricky business.

 

By all means, the devs may note the consensus of opinion, but BioWare would do well to note that not all requests from BSN regarding buffing and nerfing are made in the wider play base's best interests.



#20
Bocochoco

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Never really had an interest in "pop culture" but, I will attempt to attain a copy of Tommy Boy. Edited: Just realized I owe you an apology Boco for my misunderstanding so, I'm sorry.


Lol no need to apologize to me but some folks would have an aneurysm upon hearing someone never saw tommy boy before

#21
Bocochoco

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By all means, the devs may note the consensus of opinion, but BioWare would do well to note that not all requests from BSN regarding buffing and nerfing are made in the wider play base's best interests.


Keyword is "may"
New players should be able to learn the basics on routine and that shouldn't change but for higher difficulties the actual gameplay should follow suit. I've never seen a new player join a perilous and they rejoin after seeing how difficult it is without decent gear but what happens once there is no more gear to be had in this game? That's my biggest fear for the future of DAMP. That there will be a limit to growth and Bioware will turn into zynga with freemium that focuses on new players thinking they're missing out on a challenge.

#22
N7 Tigger

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Regarding the Venatori - Be careful what you wish for. Geth used to be considered easy credits in ME3. Now they are the most hated faction in the game due to their stunlock BS. I know players who bitched about White/Gold/Geth farming who now quit out of any lobby set to Geth.

 

As far as buffing the Demon Commander goes - If you find any part of the game too easy then limit yourself to weaker weapons. I'm sure at some point they'll add a Nightmare difficulty. Until then there's no need to f*ck up the game for those players who didn't blow RNGesus.


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#23
SofaJockey

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What we have now is like MEMP with the downstairs room still closed on Firebase White,

no Geth Bombers, no Collectors, and the vanilla characters and maps.

 

It's very early days.

 

Sure, I can see the Arcane Warrior & Katari being tweaked, as well as the Venatori.

But I don't expect such adjustments to be dramatic and BioWare may wait to see the game run for a few more weeks.

 

I do expect more classes, weapons and armour to spend gold on...



#24
Bocochoco

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Regarding the Venatori - Be careful what you wish for. Geth used to be considered easy credits in ME3. Now they are the most hated faction in the game due to their stunlock BS. I know players who bitched about White/Gold/Geth farming who now quit out of any lobby set to Geth.
 
As far as buffing the Demon Commander goes - If you find any part of the game too easy then limit yourself to weaker weapons. I'm sure at some point they'll add a Nightmare difficulty. Until then there's no need to f*ck up the game for those players who didn't blow RNGesus.


Why would anyone limit themselves? The ENTIRE point of DAMP is to gain favor from the RNG Gods. You cannot POSSIBLY believe that limiting yourself with MP due to the games broken dynamics is the right course of action.

#25
N7 Tigger

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Why would anyone limit themselves?

 

To challenge themselves.

 

The ENTIRE point of DAMP is to gain favor from the RNG Gods.

 

For you, maybe.

 

You cannot POSSIBLY believe that limiting yourself with MP due to the games broken dynamics is the right course of action.

 

So the answer is insisting the entire game be rebalanced around what what RNG loot you have received? Have another think about it then tell me which one seems like the right course of action.


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