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New healing thoughts?


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#1
Kurrama69

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I personally hate what they did to healing! The word healing means for health to recover. With this new dumb healing system it's just stupid. Yes it makes the game more challenging ok cool I'm all for a challenge, but don't ruin a class just to make game harder. You guys really had a great game going until I saw you screw up the way you heal! Any other thoughts guys?
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#2
Elhanan

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Only want to remove spamming Barrier, and return to Sustained abilities that draw from the pool of Mana. Am rather content on the new focus, as it places priority on prevention; not spamming potions and spells for cures.
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#3
Akka le Vil

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"limited healing" is a fine idea to work with.

The way they implemented it in the game, though, I'm no fan. They basically kept all the previous problems (replace "healing" with "guard/barrier") while adding irritation and even more unrealistic behaviour.


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#4
Dubya75

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I personally hate what they did to healing! The word healing means for health to recover. With this new dumb healing system it's just stupid. Yes it makes the game more challenging ok cool I'm all for a challenge, but don't ruin a class just to make game harder. You guys really had a great game going until I saw you screw up the way you heal! Any other thoughts guys?

 

OK, so if the new healing system makes the game more challenging (which is a good thing) is not the problem, then what is exactly? Are you complaining that Mages no longer have healing spells? 

 

What about regeneration potions, have you noticed those? Now your mage can focus on doing other useful things like...I don't know, killing enemies perhaps?

 

So what's your complaint really about? I don't get it.


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#5
NoForgiveness

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Yep. I don't like it either. I can't see that it adds anything at all to combat. And with healing being my thing ever since I escaped the dark abyss that is WoW, this really bugs me.

#6
StrangeStrategy

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I like it. Maybe its because I play League of Legends, but I know that Shields > Healing.

Healing you can mindlessly spam to keep everyone topped off. The decision making involved with DAO healing was "Are they at full health? If No : Cast heal. If I'm running low on mana, chug an endless supply of Lyrium potions." It was extremely simple and extremely passive.

 

In DAI, you actually need to plan ahead and think a little tactically. Should you shield that low health ally, just because he is low on health? Or should you shield the healthy ally you know will definitely be taking damage soon? Or maybe you should chug one of your limited health potions, or maybe you should play risky and wait for guard-generating cooldowns to become available. There is risk and decision making involved with Barriers/Guard/Potions, in DAO there wasn't.

 

OP, you need to actually explain what you don't like about healing. "its just stupid" doesn't help anyone and is awful feedback.


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#7
McPartyson

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What? More challenging? No. Nightmare is ez mode.

 

If you really want to have so much healing:

 

-12/12 healing potions (inquisitor perk)

-5/5 Regen potion

-3/3+ Healing Mist grenade (get it in crestwood spider cave) (upgrade with grenade belt)

 

-Spec 2-3 mages into spirit with rez (with 2-3 rez, it's even more ez mode)

-Bring Viv with a Focus 30% gain accessory. The Knight Enchanter Focus is heal/rez I WIN ability.

 

Barrier is HUGE damage mitigation, take all skill points for barrier.

 

I have to purposely dumb down my team to even get SOME sort of a challenge...you have so many healing options, just look.


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#8
squidney2k1

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I like the fact that you no longer need to have Healers in your party, or spec into Healing spells and abilities. Plus, you have plenty of options with being able to simultaneously carry 12 HP potions, 5 Regeneration potions, and 5 Healing Mist grenades. Not to mention that belts and skills can further increase those numbers.

 

What I don't like is that in removing all of the standard healing Spells/Abilities, they also removed the Spells that buff party members & debuff enemies. It's VERY strange that Mages don't have any Spells that directly buff party members, and all debuffs from the few Spells that can all come as secondary effects; yet Warriors can buff a party better than anyone. Bioware has in a sense removed a very important tactical element to fights by having high damage-low health battles and no impactful Buff/Debuff system.



#9
Abradax

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I laughed when I met Mother Gisele and she was telling the soldier to allow the mage to use magic.  I was like, can barrier keep your intestines in, cause I have no healing spells.


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#10
Icy Magebane

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I think I would have preferred standard healing to having to worry about Barrier all the time.  Guard isn't that bad since warriors generate it automatically and it can even be added to non-warriors through weapons and Rally as you progress.  In the early stages of the game, however, Barrier is next to essential in most fights if you want to avoid having to travel back to camp every few minutes for more potions.  Since you get an unlimited number of potions for free but can only carry 8 that everyone in the group needs to share for some reason, all this really does is waste the player's time... it just seems cumbersome and backwards to do it this way when we had a much more fluid system in the past.  Also, you can wind up with 12 normal potions, several regeneration potions with an AoE effect, and even healing grenades on top of all that, so it's not like they really limited healing in the later parts of the game... what this new system does is make the beginning more difficult (and also frustrating) and encourages very rigid early mage builds that they probably expect players to repsec out of down the line when the new potions and upgrades are available.  And once you have access to all of this, Barrier is devalued and "potion spam" is actually worse than DA2 levels since there is no cooldown on them and they are far more powerful than the older ones.  The fact that you don't even need to pay for them makes this much worse, since there is already very little to spend gold on.  Seems like a roundabout way of getting back to where we already were in the previous games... the only real difference I see is that now warriors and rogues are healers on par with the mages of previous games once they have access to the upgraded potions.


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#11
Kurrama69

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OK, so if the new healing system makes the game more challenging (which is a good thing) is not the problem, then what is exactly? Are you complaining that Mages no longer have healing spells?

What about regeneration potions, have you noticed those? Now your mage can focus on doing other useful things like...I don't know, killing enemies perhaps?

So what's your complaint really about? I don't get it.



#12
Kurrama69

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First off I love how everyone is complaining about it was easy to just spam heals. I just want to say that was due to developers poor decision in balance. If you make the combat the right way you won't be able to spam heals it's called cool downs and a not retarded fast mana regen pool so it forces players to be more wise when healing. I agree that making it more challenging is good but don't destroy my fav thing to do in like every game which is heal! A healer is called a healer for a reason because they heal. If you want to dps then go a dps spec. I don't understand why that's hard to understand. Yes I like what they did to potions so people can't just spam potions when they have 2,000 of them lol. But I want healing spells. So yes that's what I am pissed off about. I want to do what my class is supposed to do. If I want to play a disc priest I will go play wows version of it at least they have a heal. Also the mechanic of how the bubble obsorbation works is retarded. It's a small circle that hits like 1 person 2 if your lucky.
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#13
McPartyson

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First off I love how everyone is complaining about it was easy to just spam heals. I just want to say that was due to developers poor decision in balance. If you make the combat the right way you won't be able to spam heals it's called cool downs and a not retarded fast mana regen pool so it forces players to be more wise when healing. I agree that making it more challenging is good but don't destroy my fav thing to do in like every game which is heal! A healer is called a healer for a reason because they heal. If you want to dps then go a dps spec. I don't understand why that's hard to understand. Yes I like what they did to potions so people can't just spam potions when they have 2,000 of them lol. But I want healing spells. So yes that's what I am pissed off about. I want to do what my class is supposed to do. If I want to play a disc priest I will go play wows version of it at least they have a heal. Also the mechanic of how the bubble obsorbation works is retarded. It's a small circle that hits like 1 person 2 if your lucky.

 

Create a Knight Enchanter and spec into Resurgence (use focus % gear). Spec into Spirit Barrier talents and pick up the Rez with Life Ward (gives dmg resistance and instant revive if they fall).

 

I have no problems keeping a barrier on 3-4 members. That is competely dependant on how you play and how your tactics/behaviours are setup, who's following who. You can easily keep melee grouped into a 3 group and sit in the back or as a Knight Enchanter, just hang there with them huddled up, and keep barrier up on all 4. Same if you have an all-ranged party instead.

 

Use healing grenades for extra AE heal and resurgence when needed... you WON'T even need to heal with barrier/guard even on Nightmare, the game is too easy.

 

Really, playing that way will make the game so easy, and meet your healer standards.


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#14
Nefla

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OK, so if the new healing system makes the game more challenging (which is a good thing) is not the problem, then what is exactly? Are you complaining that Mages no longer have healing spells? 

 

What about regeneration potions, have you noticed those? Now your mage can focus on doing other useful things like...I don't know, killing enemies perhaps?

 

So what's your complaint really about? I don't get it.

With far fewer spells than before sadly :(


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#15
Phoe77

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Personally, I like the change, but I'm usually not a big fan of healing in single player games anyway.  I think that guard is a neat mechanic that makes warriors much more interesting to play as then they were in previous games, and barrier is a proactive way to keep your party healthy that doesn't require a ton of investment to be viable.  



#16
ashwind

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There is nothing dumber than healing in DAO and DA2. If it must be had, implement them like D&D, memorize X healing per rest; for all practical purposes, the healing potion works similarly since in NWN you can rest at will, DAI you have to run back to camp.

 

Why is it dumb to have healing spells? Because it results in a brain dead system where players try to out heal the damage done by mobs in the heat of combat. It further screws classes like Warriors because they have to rely on medics most of the time or carry a trillion potions.

 

Preventive measures are always preferable to healing in the midst of battle. Barrier and Guard works like Stoneskin and damage reduction in D&D and for me it is a far superior system. Preventive skills makes warriors relevant, they can tank as a warrior should. This system also does not make the game easier or harder, just different.


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#17
juliet_capulet

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I miss the healing spells as well. That's why I upgraded the two healing potions and healing grenade. I like the regeneration potion when fully upgraded, because it's an AoE. Closest I could get, i suppose.



#18
Rawgrim

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Spam barrier, drink some healing, run back to camp.

 

That is how it got improved.


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#19
Kurrama69

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There is nothing dumber than healing in DAO and DA2. If it must be had, implement them like D&D, memorize X healing per rest; for all practical purposes, the healing potion works similarly since in NWN you can rest at will, DAI you have to run back to camp.

Why is it dumb to have healing spells? Because it results in a brain dead system where players try to out heal the damage done by mobs in the heat of combat. It further screws classes like Warriors because they have to rely on medics most of the time or carry a trillion potions.

Preventive measures are always preferable to healing in the midst of battle. Barrier and Guard works like Stoneskin and damage reduction in D&D and for me it is a far superior system. Preventive skills makes warriors relevant, they can tank as a warrior should. This system also does not make the game easier or harder, just different.



#20
Kurrama69

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So according to what your saying World of warcraft has a bad healing system and I think 90% of the Internet gaming population would disagree with you on that. The healing system in wow is one of the most solid in any game. I keep saying just because there are healing spells doesn't mean they have to be spamable. It's called cool downs. If you want a game that you don't have to rely on healers go play demon souls or something. Dragon age is a tank/healer/dps game since it was created.
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#21
ashwind

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So according to what your saying World of warcraft has a bad healing system and I think 90% of the Internet gaming population would disagree with you on that. The healing system in wow is one of the most solid in any game. I keep saying just because there are healing spells doesn't mean they have to be spamable. It's called cool downs. If you want a game that you don't have to rely on healers go play demon souls or something. Dragon age is a tank/healer/dps game since it was created.

 

Dragon Age may have started so but it doesnt have to stay that way. Cooldown simply means - negate damage in set intervals. Just because many current games are using this system does not mean it cant be changed or should not be changed.

 

While I can go play souls games, you can go play WoW for your heals.


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#22
wicked cool

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Personally i think it was a mistake especially for casual players
You start of in hinterlands and you closing rifts killing easy bad guys then bam tough fight your dead. Slide down a hil
Oops lost 80% of health
Solutions run/fast travel back to camp then nerf barrier/guard instead . I would rather have kept it where you can spam healing potions and ir have the mage cast healing after battle.
I want tough battles and i died plenty in dao and da2.now i can invest in it but i need to invest in deft hands etc and at low levels those points are hard to come by
I cant see the younger audience that came over from skyrim investing time into crafting etc

#23
Guest_MauveTick_*

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"limited healing" is a fine idea to work with.

The way they implemented it in the game, though, I'm no fan. They basically kept all the previous problems (replace "healing" with "guard/barrier") while adding irritation and even more unrealistic behaviour.

 

Yes, limited healing is a fine idea, but they way it is implemented in Inquisition is not optimal.


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#24
mLIQUID

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learn to block, and create armor sets that prepare you for elemental dmg. If you have 2 tanks in your party maybe one should have fire resistance and the other cold. Maybe they should be blocking in real-time or tuned to block when left alone. Not only that, but usually more than half your party can be using regen potions instead of health pot. Blaming the game for not letting you cakewalk is silly. As for the Blizzard WoW and Diablo fans... their whole model is based on you finding gear to absorb indefensible dmg. It's a draw for you to bang sticks together for years at a time and throw money at it. That's why they are P2W formulas and this is skill oriented.


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#25
Kage

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I am ok with the new system.

The only thing I dont like is AI. Barrier spamming AI gets frustrating, since they do not use it well. A healing AI can use it well, since it is a no brainer.