@Bioware-Critic: yes , Master...
The reason why I (and perhaps others) criticize DAI.
#26
Posté 05 janvier 2015 - 09:49
#27
Posté 05 janvier 2015 - 10:23
@ Dakota Strider
P.S.: I edit ALL of my stuff at least three times! I have no choice on the matter ... SO MANY TINY MISTAKES! It is ridiculous ![]()
#28
Posté 05 janvier 2015 - 10:31
My complaints have nothing to do with PC vs console, combat style, or flashy vs realistic animations. I'm concerned about lacking roleplay, story, NPC, and sidequests elements. We all have our own issues it seems.
- Autumn Crowe, Shazzie, DaemionMoadrin et 8 autres aiment ceci
#29
Posté 05 janvier 2015 - 10:47
My complaints have nothing to do with PC vs console, combat style, or flashy vs realistic animations. I'm concerned about lacking roleplay, story, NPC, and sidequests elements. We all have our own issues it seems.
I agree. Most of the disappointments for me came where story was concerned. The companions felt emptier (or at least had less to say, especially in the banter department), the villain was cliched (and only by siding with Templars did you get any depth into him, or a decent lieutenant with some complexity), and the empty areas and abundance of fetch quests were where the game really suffered.
I still like it, and I like it better than DA2, although I miss the frequent banter and rivalry system DA2 had. I also wouldn't mind them doing a quest other than "save the world" a personal one could be good, just because DA2 failed in that department doesn't mean they should be discouraged. With proper time and writing, personal quests can be the best, as Planescape can attest to.
- Nefla aime ceci
#30
Posté 05 janvier 2015 - 10:50
Good for you. I complain because I care too... I just don't see how a game made ideally for consoles is a guaranteed bad thing.
- Nefla aime ceci
#31
Posté 05 janvier 2015 - 11:00
Good for you. I complain because I care too... I just don't see how a game made ideally for consoles is a guaranteed bad thing.
No, the thread is not about console vs PC!
It is about all the stuff you are probably thinking about too! Just spill the beans and be pleasantly surprised ![]()
It was just a common misunderstanding and the OP clarified on that. He even edited his first posting!
So, ... let's hear it, StrangeStrategy ... what have you got on your agenda that concerns you about DA:I?
#32
Posté 05 janvier 2015 - 11:04
@Nerfla & Autumn Crowe: I too, have problems with many parts of the story, and development of npc's, and other roleplay aspects. But, as I have stated in other threads, this comes from Bioware attempting to do too much, with either not enough resources, not enough time, or both. Which does tie into this thread, because I believe Bioware, by trying to make so many changes, to try to tempt more people to buy their games, the quality of the game suffers.
Solution: Bioware, go back to trying to make games for the niche audience that you gained your reputation with. Spend the time perfecting the aspects of the game that made your past games popular, and stop trying to copy every other popular game that is in the market, in the hopes of a few more sales. A smaller, happier customer base, will net you far more sales in the long run, than chasing after customers that will try the product once, and decide its not for them.
- pace675, Shazzie, DaemionMoadrin et 2 autres aiment ceci
#33
Posté 05 janvier 2015 - 11:12
@Nerfla & Autumn Crowe: I too, have problems with many parts of the story, and development of npc's, and other roleplay aspects. But, as I have stated in other threads, this comes from Bioware attempting to do too much, with either not enough resources, not enough time, or both. Which does tie into this thread, because I believe Bioware, by trying to make so many changes, to try to tempt more people to buy their games, the quality of the game suffers.
Solution: Bioware, go back to trying to make games for the niche audience that you gained your reputation with. Spend the time perfecting the aspects of the game that made your past games popular, and stop trying to copy every other popular game that is in the market, in the hopes of a few more sales. A smaller, happier customer base, will net you far more sales in the long run, than chasing after customers that will try the product once, and decide its not for them.
I agree with that. Grabbing for too many different groups and audiences (especially without understanding what those audiences like about the games being copied) waters down every element including the ones that were always BioWare's strengths.
- Autumn Crowe, Dakota Strider, Moirnelithe et 2 autres aiment ceci
#34
Posté 05 janvier 2015 - 11:17
@Nerfla & Autumn Crowe: I too, have problems with many parts of the story, and development of npc's, and other roleplay aspects. But, as I have stated in other threads, this comes from Bioware attempting to do too much, with either not enough resources, not enough time, or both. Which does tie into this thread, because I believe Bioware, by trying to make so many changes, to try to tempt more people to buy their games, the quality of the game suffers.
Solution: Bioware, go back to trying to make games for the niche audience that you gained your reputation with. Spend the time perfecting the aspects of the game that made your past games popular, and stop trying to copy every other popular game that is in the market, in the hopes of a few more sales. A smaller, happier customer base, will net you far more sales in the long run, than chasing after customers that will try the product once, and decide its not for them.
Yes, thank you so much!
You absolutely nailed it and killed the f*ucker dead! Dead and buried - thank you
![]()
- pace675 aime ceci
#35
Posté 05 janvier 2015 - 11:22
I like the RPG element and story options of the Bioware Games my favorite is still ME2 I got crew side story's got to know them or dislike them had Paragon & Renegade Choices then ME3 we get Dumbed Down.
DAO we had fun story sometimes it go abit slow and we had our RPG elements and speccing out the team placing stats and skills, DA2 I enjoyed the game but could tell it was more of a console type game imported to PC and it was rushed, DAI feels more console less PC and the RPG elements seem dumbed down can't place attribute points don't have skills to place just Magic and combat ability's. Was really hoping Skyhold would have us rebuilding a ruined Keep from the ground up kind of like Neverwinter Nights 2 but instead we get 3 choices to place in Skyhold that was very disappointing for me.
I have nothing against Console Gamers but it seems more and more gaming company's are making games first for Console and then importing to PC much like Ubisoft & Watch Dogs not to say that games made for Console are any less flawed as the PC versions.
#36
Posté 05 janvier 2015 - 11:26
Well as a "console gamer", I for one am happy that this series is becoming more and more friendly for my device of choice.
It really sucks being a console player and reading these forums, sometimes. It's always PC gamers either saying "whoo master race" when things go their way, or "booo console players ruin it for the rest of us" otherwise.
Jebus. Gamers are gamers. If a game works best on a console, particularly one from a series you've loved for years, buy a freaking console.
Edit: Skimming through the tread I see this issue has been cleared up, the thread's not meant as an attack on console gamers. ![]()
#37
Posté 05 janvier 2015 - 11:33
If there is a niche with enough purchase power, then the niche will be filled. That is the nature of economy. If not by Bioware, then by others (Original Sin is probably an attempt at that).
What I appreciate in the thread is its tone. It is a welcome change.
As to answer one aspect, you said. "the those that complain about those of us that complain about the game." -- many of us didn't say you are not entitled to complain, we questioned the tone in which those complaints were handled. They were far from this one.
I personally think you can not ask a company to refrain from the more profitable path and stick to niche marketing when they can just gain more with picking their target audience. It is unreasonable. It is like asking a baker to only make apple pies, for that brought the first customers in, when clearly making pear pies and apple crumble makes more profit. It is up to you wether you think apple crumble is 'dumbed down' from apple pies, and I understand you prefer applie pie, but it is not reasonable to expect they will not move to selling something more profitable.
DA:I is not my favorite in the series, but it is a good game. There are things I would prefer differently, and I understand everyone cares who comes here (I played many many games I disliked, or tried to play them, but not once did I even make an account on their forum, for they didn't matter to me. I just wrote them down as ugh).
Regardless, if DA:I sells more then DA:2, which got a huge backlash, then we can expect BW to stick to DA:I style of games, or try to address an even larger audience. And we can not throw a stone at them, for this is a logical corporate action.
#38
Posté 05 janvier 2015 - 11:40
@Lianaar: To borrow your analogy... If my apple pie baker sees that one of his competition is selling a lot of pecan pie, and another of his competition is selling a lot chocolate pies, and another is selling a lot of bacon pies, and decides that he wants to gain new customers...so he adds apple, pecan, chocolate and bacon, all into one crust, than tells me he is selling me an apple pie....yeah, I think he would be doing it wrong. Instead of trying to throw everything into one pie, why doesn't he make separate pies, for each type of customer he is trying to attract, and then make those pies the best apple, best pecan, best chocolate and best bacon pies on the market?
- Mao_Kihan, Mahumia, Moirnelithe et 3 autres aiment ceci
#39
Posté 05 janvier 2015 - 11:41
Well as a "console gamer", I for one am happy that this series is becoming more and more friendly for my device of choice.
It really sucks being a console player and reading these forums, sometimes. It's always PC gamers either saying "whoo master race" when things go their way, or "booo console players ruin it for the rest of us" otherwise.
Jebus. Gamers are gamers. If a game works best on a console, particularly one from a series you've loved for years, buy a freaking console.
Apart from that this discussion is not about PC vs console ...
I am a console gamer primarily too, but I don't think by any stretch of imagination that DA:I plays well on console
The player agency during fights or everything that has to do with precise command inputs during fights is ripped to shreds!
The tactical camera makes tactics pretty much impossible and is useless for me because I find it to be inefficient to use, slow and simply a pain in the ***
I hate holding down an attack-button to fight instead of having auto attack so much - you would not believe ...
... and I could go on with this stuff without end
But I would rather not poison this thread
until everthing goes up in flames ... that is counterproductive! I'd rather have a discussion.
So, for my console experience I would like to have precise game controls, a fluid working and highly complex combat system! I hoped before release for an improvement on what DA:O had to offer ... but as I see it - DA:I is far worse than DA2
And that leaves me truly unsatisfied!
- Eralrik, fcedric et Bekkael aiment ceci
#40
Posté 05 janvier 2015 - 11:41
However if the pie sells well, then it matters not. Economically speaking. If people think the pie is good and buy it, then it is a logical decision to make the pie.
#42
Posté 05 janvier 2015 - 11:47
My complaints have nothing to do with PC vs console, combat style, or flashy vs realistic animations. I'm concerned about lacking roleplay, story, NPC, and sidequests elements. We all have our own issues it seems.
I think I agree with you, well in the sense that it's the story portions of it that I would change if I could, as opposed to combat or what have you.
I would like more main story quests and less of everything else.
- Nefla et Kimberly aiment ceci
#43
Posté 05 janvier 2015 - 11:48
Likely, everyone will buy the "new" apple pie...once. But how many repeat customers will that baker get?
Gah... Am I the only one on this forum who loves said apple pie, even though it's different to previous apple pies I've had?
This game is flawed, and in new ways, but I've still spent hours and hours enjoying it. I really love this game. In fact it may be my favorite EVER. And prior to this, Origins was my favorite ever.
Meh.
- Andraste_Reborn aime ceci
#44
Posté 05 janvier 2015 - 11:49
Well, to my knowledge DA:2 sold more then DA:O, which means it left the niche to a bigger niche. And then people swore: never again BW games, never.
And alas it seems DA:I is selling better then DA:2 (without many marketing involved).
Again, stripping it down all to economics, it would be a foolish notion to make DA:O2. See my point?
Naturally I am just fishing for information on the forums and I am mostly taking the data delivered by the BW employees here, for the rest I found was not trustworthy enough. So that was the information I deemed most trustworthy or closest to the truth as far as we can learn it.
This however doesn't diminish anyone's right to ask for the good old applie pie or ask for a pure apple flavored pie.
#45
Posté 05 janvier 2015 - 11:50
You've been playing PC games this long and agreed to EA's Origin EULA? ![]()
Back on topic: That download time would make me want to punch kittens too.
#46
Posté 05 janvier 2015 - 11:52
I'm probably going to get stoned for this but DA2 is still my favorite in the Dragon Age Series aside from it's flawed elements.
Though I'd really Love for Bioware to go back and restore Shattered Steel and make it more in line with today's tech it's still one of my all time favorite games.
- Lianaar aime ceci
#47
Posté 05 janvier 2015 - 11:54
That download time surprises me greatly. Míy friend started it at night and by the morning it was downloaded (less then 7 hours). I tried the same only to realise in the morning I put my computer on a download limit (I just had to directly put my computer on the net instead of using wifi, where the router was allowing only 10% of the max speed to take effect). Once I lifted the limit, the rest came down really fast.
I would have clawed down the wall waiting that long likely. Or lost 10 pounds due to going on long jogs to calm my mind ![]()
#48
Posté 05 janvier 2015 - 11:57
"If there is a niche with enough purchase power, then the niche will be filled. That is the nature of economy. If not by Bioware, then by others (Original Sin is probably an attempt at that)."
"I personally think you can not ask a company to refrain from the more profitable path and stick to niche marketing ..."
I don't think they have to and I would like them to do something similar but different!
If they would just implement and keep alive the core RPG elements in their complexity and nuance that characterised the previous titles and the genre, instead of gutting it and oversimplifying it to death ... I would be fully satisfied! I don't think that it is too hard to offer genre fans the access to what is considered to be essential, while making it easy to handle for others by not forcing it on to those who like to keep it simple! This does have not to be so b&w ... They could do it if they wanted to!
But their "Masters" went for a whole different strategy! And that is where I leave the building and say: No thank you!
#49
Posté 06 janvier 2015 - 12:01
My ability to copy and paste does not seem to work in these forums, so I apologize for not being able to give a working link. But I have seen several reports in regards to DAO vs DA2 sales. DA2 surpassed DAO in Week 1, something like $556,000 to $439,000. However in the next 9 weeks, DAO sales are larger than DA2 sales, in every case. The biggest difference being in week 8 when DAO sold $265,000 and DA2 sold $23,000. So yes, DA2 opened with larger sales, but I am speculating that was based on expectations that the game would be more like DAO. Word of mouth spread, and their sales then dropped drastically. Would not be shocked if something similar happens with DAI (got it right this time!).
#50
Posté 06 janvier 2015 - 12:09
My ability to copy and paste does not seem to work in these forums, so I apologize for not being able to give a working link. But I have seen several reports in regards to DAO vs DA2 sales. DA2 surpassed DAO in Week 1, something like $556,000 to $439,000. However in the next 9 weeks, DAO sales are larger than DA2 sales, in every case. The biggest difference being in week 8 when DAO sold $265,000 and DA2 sold $23,000. So yes, DA2 opened with larger sales, but I am speculating that was based on expectations that the game would be more like DAO. Word of mouth spread, and their sales then dropped drastically. Would not be shocked if something similar happens with DAI (got it right this time!).
Let me assist you if I can ...
Here are some links from vgchartz.com. These are sales numbers from all three games:
DA:O - http://www.vgchartz....s=0&results=200
DA 2 - http://www.vgchartz....s=0&results=200
DA:I - http://www.vgchartz....s=0&results=200
DA:O 4,78 mio - DA II 2,49 mio - DA:I 3,12 mio
Origins sold the most ![]()
But I don't honestly know how the digital game sales are and if they influenced a lot of the ratio? Could anyone clarify?
*Edit: Sales numbers for the DA titles were updated.
Modifié par Bioware-Critic, 30 janvier 2015 - 08:21 .





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