Aller au contenu

Photo

The reason why I (and perhaps others) criticize DAI.


  • Veuillez vous connecter pour répondre
293 réponses à ce sujet

#126
Spooky81

Spooky81
  • Members
  • 266 messages

BioWare titles have always had flaws from dumb AI to other elements that stand out as mediocre, which i ignored and honestly didn't care about as their story telling and the worlds they created were unmatched and a unique standout in the industry.  The direction taken with DA2 and going for an arcade style of play destroyed my devotion to BW; i never posted on the boards before DA2 as I was too immersed and absorbed into what BioWare gave us to take the time to get on the forums.  If anything, I regret not taking a moment to thank them for ME2, DAO and other prior releases.

 

Was willing to overlook DA2 and give DA:I a chance.  Tried every possible, positive thought pattern and I just can't get excited about it.  As much as I looked forward to the open areaexploration and a return to it's RPG roots, I had to muster everything to reach the finish line and complete my first playthrough.  Maybe i'll wait for future patches, future DLC, the planned fixes to the Tac cam(which was always my preferred playstyle for BioWare RPGs), and avoiding the completionist route on my second playthrough to see if it's better.


  • Dakota Strider, DaemionMoadrin, Bioware-Critic et 1 autre aiment ceci

#127
Dakota Strider

Dakota Strider
  • Members
  • 892 messages

Sadly, most of the changes that I want to see, will have to be in the next Dragon Age game.  While patches, and perhaps some DLCs, will make this current game more playable, the game has too many flaws that have been built in.  Yeah, I want DAO 2, and if we don't keep reminding those that build the games, they will forget.


  • Bioware-Critic aime ceci

#128
Bioware-Critic

Bioware-Critic
  • Members
  • 599 messages

BioWare titles have always had flaws from dumb AI to other elements that stand out as mediocre, which i ignored and honestly didn't care about as their story telling and the worlds they created were unmatched and a unique standout in the industry.  The direction taken with DA2 and going for an arcade style of play destroyed my devotion to BW; i never posted on the boards before DA2 as I was too immersed and absorbed into what BioWare gave us to take the time to get on the forums.  If anything, I regret not taking a moment to thank them for ME2, DAO and other prior releases.

 

Was willing to overlook DA2 and give DA:I a chance.  Tried every possible, positive thought pattern and I just can't get excited about it.  As much as I looked forward to the open areaexploration and a return to it's RPG roots, I had to muster everything to reach the finish line and complete my first playthrough.  Maybe i'll wait for future patches, future DLC, the planned fixes to the Tac cam(which was always my preferred playstyle for BioWare RPGs), and avoiding the completionist route on my second playthrough to see if it's better.

 

Agree 100%!



#129
Realmzmaster

Realmzmaster
  • Members
  • 5 510 messages

Oh, come on. It's an interesting idea, but stretched.

 

Adding stats is different from stats allocation. Correct me if I'm wrong, but BG1 allowed you to create any sort of character you wanted, apart from class restrictions - bard has to have at least x charisma and so forth. These restrictions however do not impair your ability to shape a character that fits your gaming need and strikes you fancy, i.e. a thief with monster strength, or a mage with high wisdom, or a warrior specialized in bows. Moreover, you can dual-class or multi-class, effectively changing the way your character plays - a mage/thief? Go for it. Warrior/druid? No problem. The flexibility offered was sufficient to generate unique builds.

 

Fallout had SPECIAL - limited amount of points to distribute between 7 attributes. From the get-go you can change the amount of points or attributes themselves with traits (gifted, bruiser, small frame). Then, as you mentioned, there are perks every 3 levels, and among these are stat increasing ones. Furthermore, the game itself has many places in which you can increase your stats (surgeries, modules, game story elements).

 

I would not call BG1 a semi-open world. You have a map of the Sword Coast, and this map is completely filled with locations - it's a 1998 open world. Smaller zones of more or less the same size that are connected to each other. The connectivity is crucial here, as the zone to the south is a direct extension of the north zone. This way, the entire Sword Coast is recreated. DA:I has multiple huge zones that are not connected, the world present in the game encompasses Ferelden and Orlais, yet we only get to visit a few small chunks (small in regards to the scale of gameworld) of the world. It's not like BG1. If anything, it more closely resembles BG2, which is set in Amn mostly, but you only get to visit a few locations - Athkatla obviously, de'Arnise stronghold, Trademeet and so forth. Upon release, BG2 received some flak for this approach, as gamers were not happy with the departure from BG1 map system. Even though BG2 has a few locations, they are all tightly connected to the story, unlike certain zones in DA:I.   

 

The limited healing of BG1 results from the fact that yo cleric/druid can only reach level 7, which gives him access to level 3 spells at best. In BG2, pretty much without the level cap, you cleric/druid can be a healing machine. Potions are scarce, especially in the early game.

 

In BG1 the rest mechanic is based on entirely different concept. You rest when your characters are tired (which lowers their die rolls), to replenish your spells/abilities, as they are cast-and-gone kind of thing (there is no cooldown), and to heal your party. You rest because your mages/clerics are useless once they cast all their spells. You rest because your group is one hit from dying.

 

BG1 was about damage mitigation? With what? Protection from evil? Armor spells are useless for high AC characters, making them viable only for mages really, Blur is a solid spell, but requires sacrificing precious 2nd level spells slots (I'd go with Web and Stinking Cloud, for starters). Proper protection spells can only be cast from scrolls (few and far between), unless you have a cleric who memorized them.

Cleric/druid spells have a few more protection options with Barksin, Sancturay for a caster only, Resist Fire and Cold, and Armor of Faith which gets better as you level up. However, these are NOT viable damage mitigation options. They can help you avoid a hit or two, but won't dramatically alter the battle. Keep in mind that if decide to have them memorized, you leave yourself without healing spells, AoE spells, control spells and summons, which usually help tremendously during any battle.

BG2 is more about spells-induced resistances and damage mitigation, but again, it means abandoning the plethora of other, IMO more useful spells.

 

So ultimately, no. Your fancy comparison to BG1 does not hold its ground at all and is far-fetched. There are similarities, sure (you can always find some), but the formula is not even close. 

 

Peace.

 

BG1 did not allow for changing of attributes after character creation. The limit on all attributes was 18 with only certain races allowed to go above the maximum in certain attributes. Class also restricted how low an attribute could go. A thief had a minimum dexterity. At character creation the gamer was allowed to subtract and add points to different attributes but could not go below the required minimum for class or race. So you could create any character you wanted within the limitations of class and race. Only humans are allowed to dual class in BG1.

.

Any change to the attributes had to be done with equipment.( like Ring of Strength +2) which is what DAI does. 

 

BG1 (1998) is a semi open world.  Daggerfall by Bethesda (1996) is more of an open world. The protagonist can go all across the landscape without loading zones which allows for seamless connectivity. The only time Daggerfall enters a zone is when the cities are loaded. That is not the case with BG1. You reach the end of a zone in BG1 the next one must load in before the party can continue. IMHO as I stated to be true open world the change should be seamless.

 

You will note that I specifically compared DAI to BG1 in design. You are correct that BG2 allows the cleric to be more powerful in healing spells, but not BG1.  Also note that BG2 is less open world than BG1 and more linear in design which showed that Bioware was tinkering with the formula even then.

 

I beg to differ about the value of the mitigation spells. I have used parties with no healer or healing spells with great success. I concentrate on damage dealing and damage mitigation with those parties.So we will have to agree to disagree in that regard. 



#130
Marika

Marika
  • Members
  • 48 messages

BioWare titles have always had flaws from dumb AI to other elements that stand out as mediocre, which i ignored and honestly didn't care about as their story telling and the worlds they created were unmatched and a unique standout in the industry.  The direction taken with DA2 and going for an arcade style of play destroyed my devotion to BW; i never posted on the boards before DA2 as I was too immersed and absorbed into what BioWare gave us to take the time to get on the forums.  If anything, I regret not taking a moment to thank them for ME2, DAO and other prior releases.

 

Was willing to overlook DA2 and give DA:I a chance.  Tried every possible, positive thought pattern and I just can't get excited about it.  As much as I looked forward to the open areaexploration and a return to it's RPG roots, I had to muster everything to reach the finish line and complete my first playthrough.  Maybe i'll wait for future patches, future DLC, the planned fixes to the Tac cam(which was always my preferred playstyle for BioWare RPGs), and avoiding the completionist route on my second playthrough to see if it's better.

I pretty much ignored the forums until ME3. DA2 came out was sub par and I gave them the benefit of the doubt as everyone is allowed to make at least one flop game and I viewed DA2 as that flop but then came ME3 and I knew the golden age of BW games was dead and buried.

 

I don't even blame BW for their fall I Blame EA for it.



#131
Bioware-Critic

Bioware-Critic
  • Members
  • 599 messages

@Realmzmaster:  I totally agree with scrutinizer's rebuttal of your post, in regards to your comparison of BG1 to DAI.  I also want to add that I have played almost every AD&D/D&D licensed CRPG starting with the Gold Box Pool of Radiance games on my old XT clone, up through NwN2, and they were all loyal to the p&p style character creation and customization, allowing the player almost total control of the character build, within the rules of the game.  Yeah, in some of the earlier games, if you wanted to play some of the elite classes like paladin or ranger, you had to meet minimum ability scores to qualify, which may have limited how many points you had left to put in another attribute.  But that was staying true to the rules of which they were licensed.  Within the rules (which were created for game balance in the p&p system), you had the flexibility to create many more unique characters, than you have in any Dragon Age game. 

 

Once again, agreeing with scrutinizer, in that you had far more healing options in any of those games.  A first level cleric could cast Cure Light Wounds, usually three times per rest.  Not unlimited, but balanced enough to make it a challenge.  And, you could choose to rest outside of the designated campsites, albeit, with a chance of being attacked, to regain health that way, also.  

 

Realzmaster, I will concede, that there really seems to be no truly original ideas, anymore.  However, that is true in almost any field.  Today's innovations, in any field, are almost always built upon the innovations of the past.  Hopefully, Bioware will also learn from mistakes of the past, and stop trying to recreate themselves into a franchise that abandons what built them a loyal customer base.

 

I disagree with the innovation part, Dakota Strider. I think there will always be possibilities and opportunities for innovation. The ingenuity of mankind has no limits! That goes for programming as well. It is just a shame that everything is such a mess in this AAA industry - everybody is afraid to deviate the smallest step in another direction because of fear for whatever ...

I think most of the fear comes from the rising production costs. They need to find ways to lower the costs. The devs themselfs - if they found solutions to that - could all of a sudden publish themselves, had more revenue and more growth, for crying out loud! They give the publishers all the power ... and for what? Lofty strategies which always end poorly ...

But I guess I am being naive ... I don't know an answer. If economy guys rule everything they don't know the first thing about - everyone suffers!

I AM FED UP WITH INCOMPETENT ECONOMIST WHO ARE FULL OF THEMSELVES ...



#132
Realmzmaster

Realmzmaster
  • Members
  • 5 510 messages

@Realmzmaster:  I totally agree with scrutinizer's rebuttal of your post, in regards to your comparison of BG1 to DAI.  I also want to add that I have played almost every AD&D/D&D licensed CRPG starting with the Gold Box Pool of Radiance games on my old XT clone, up through NwN2, and they were all loyal to the p&p style character creation and customization, allowing the player almost total control of the character build, within the rules of the game.  Yeah, in some of the earlier games, if you wanted to play some of the elite classes like paladin or ranger, you had to meet minimum ability scores to qualify, which may have limited how many points you had left to put in another attribute.  But that was staying true to the rules of which they were licensed.  Within the rules (which were created for game balance in the p&p system), you had the flexibility to create many more unique characters, than you have in any Dragon Age game. 

 

Once again, agreeing with scrutinizer, in that you had far more healing options in any of those games.  A first level cleric could cast Cure Light Wounds, usually three times per rest.  Not unlimited, but balanced enough to make it a challenge.  And, you could choose to rest outside of the designated campsites, albeit, with a chance of being attacked, to regain health that way, also.  

 

Realzmaster, I will concede, that there really seems to be no truly original ideas, anymore.  However, that is true in almost any field.  Today's innovations, in any field, are almost always built upon the innovations of the past.  Hopefully, Bioware will also learn from mistakes of the past, and stop trying to recreate themselves into a franchise that abandons what built them a loyal customer base.

 

I have played crpgs since Akalabeth (1979) along with all the Gold box games (like you), along with Might & Magic1-10, Bards Tale 1-4, Wizardry 1-8, all the Ultimas, All of the TES series, all of Bioware's crpgs, Eye of the Beholder series, DungeonMaster, Wasteland 1 & 2, Fallout series, Vampire: Masquerade:Bloodlines and Redemption and I could go on.

 

The point is that you see it as a mistake where I do not. I am part of that loyal customer base. The other point is that Bioware has been tinkering with the formula in all of their games and series. I for one like DAI. I do not criticize posters for not liking DAI or the direction Bioware is taking. I will post my opinion if I disagree with what they have posted, then we can agree to disagree.


  • hong aime ceci

#133
Realmzmaster

Realmzmaster
  • Members
  • 5 510 messages

I pretty much ignored the forums until ME3. DA2 came out was sub par and I gave them the benefit of the doubt as everyone is allowed to make at least one flop game and I viewed DA2 as that flop but then came ME3 and I knew the golden age of BW games was dead and buried.

 

I don't even blame BW for their fall I Blame EA for it.

 

Bioware is EA. Bioware is a division of EA and have been since 2007. So if you blame EA you blame Bioware.


  • Bioware-Critic aime ceci

#134
Bioware-Critic

Bioware-Critic
  • Members
  • 599 messages

Bioware is EA. Bioware is a division of EA and have been since 2007. So if you blame EA you blame Bioware.

 

You are right. But there will also be nuances! And most of all - the teams from this companies have different mindsets !!!



#135
Dakota Strider

Dakota Strider
  • Members
  • 892 messages

@Realmzmaster:  I am not arguing with your right to fully support DAI.  My disagreement with you is how you are representing some games that we have both played.  Now your experience with a lot of fantasy non-D&D licensed games, is not in dispute.  I have played some, but really cannot recall the game mechanics of any of them.  Perhaps some of your experiences you are talking about, are lumping together all fantasy CRPGs, and not just the D&D based, Bioware games? 

 

My support for the older Bioware games, is because they stayed loyal to the AD&D/D&D game system that they brought to the computer.  It was great to be able to see the tactical combat that we had in p&p, animated far better than we could on a game map.  And the added bonus was, that the role play they had scripted was far better than most live games I had played.  It was the perfect blend, as far as I was concerned.  Obviously, DAO could not follow D&D rules, but I thought Bioware had done a remarkable job, creating a brand new rpg system, along with a new world, with new types of magic and creatures.  It still felt like a D&D game, with slightly altered rules.  I expected them to maintain that formula for games that followed in the franchise.  At least to my expectations, they have not.


  • Mahumia et Bioware-Critic aiment ceci

#136
ya_yulka

ya_yulka
  • Members
  • 11 messages

Hi Bioware! Dragon Age Inquisition is the exсellent game, just wonderful, exept for one thing - system requirements. Even minimal are too high for the computers of many in our country (Russia). Please, can you make a patch or to do something with the game that we could play it on the dual-core computers. I and a lot of my friends just dream to play this game, but unfortunately we can`t. I hope that you will read this letter and let us spend a lot of unforgettable hours in the Dragon Age Inquisition. :(



#137
Realmzmaster

Realmzmaster
  • Members
  • 5 510 messages

@Realmzmaster:  I am not arguing with your right to fully support DAI.  My disagreement with you is how you are representing some games that we have both played.  Now your experience with a lot of fantasy non-D&D licensed games, is not in dispute.  I have played some, but really cannot recall the game mechanics of any of them.  Perhaps some of your experiences you are talking about, are lumping together all fantasy CRPGs, and not just the D&D based, Bioware games? 

 

My support for the older Bioware games, is because they stayed loyal to the AD&D/D&D game system that they brought to the computer.  It was great to be able to see the tactical combat that we had in p&p, animated far better than we could on a game map.  And the added bonus was, that the role play they had scripted was far better than most live games I had played.  It was the perfect blend, as far as I was concerned.  Obviously, DAO could not follow D&D rules, but I thought Bioware had done a remarkable job, creating a brand new rpg system, along with a new world, with new types of magic and creatures.  It still felt like a D&D game, with slightly altered rules.  I expected them to maintain that formula for games that followed in the franchise.  At least to my expectations, they have not.

 

No, I am not lumping them together, because I have BG1 on my hard drive right now. In fact it is placed on every new computer I buy. I am playing it right now along with DAI. So I can compare the designs.


  • hong aime ceci

#138
Marika

Marika
  • Members
  • 48 messages

Bioware is EA. Bioware is a division of EA and have been since 2007. So if you blame EA you blame Bioware.

iirc ME and DAO were made before EA took over BW also DA2 and ME2 were deep into dev by the time EA took full control. Which is Why I don't blame BW for their flops considering before EA took over they turned out great games.


  • Bioware-Critic aime ceci

#139
Realmzmaster

Realmzmaster
  • Members
  • 5 510 messages

iirc ME and DAO were made before EA took over BW also DA2 and ME2 were deep into dev by the time EA took full control. Which is Why I don't blame BW for their flops considering before EA took over they turned out great games.

No DAO was released in November 2009. EA took over in October 2007. Mass Effect was released in November 2007 as an XBox exclusive. The PC version was not released until July 2008.

Before that in November 2005 Bioware and Pandemic Studios joined forces were being funded in the partnership by Elevation Partners (private equity fund) which formed them into the VG Holding Group. This started the change in Bioware. The company now had to answer to its partners that was two years before EA purchased VG Holding. The change in Bioware had already begun.



#140
Realmzmaster

Realmzmaster
  • Members
  • 5 510 messages

@Realmzmaster:  I am not arguing with your right to fully support DAI.  My disagreement with you is how you are representing some games that we have both played.  Now your experience with a lot of fantasy non-D&D licensed games, is not in dispute.  I have played some, but really cannot recall the game mechanics of any of them.  Perhaps some of your experiences you are talking about, are lumping together all fantasy CRPGs, and not just the D&D based, Bioware games? 

 

My support for the older Bioware games, is because they stayed loyal to the AD&D/D&D game system that they brought to the computer.  It was great to be able to see the tactical combat that we had in p&p, animated far better than we could on a game map.  And the added bonus was, that the role play they had scripted was far better than most live games I had played.  It was the perfect blend, as far as I was concerned.  Obviously, DAO could not follow D&D rules, but I thought Bioware had done a remarkable job, creating a brand new rpg system, along with a new world, with new types of magic and creatures.  It still felt like a D&D game, with slightly altered rules.  I expected them to maintain that formula for games that followed in the franchise.  At least to my expectations, they have not.

 

We will have to agree to disagree. I still think Bioware did a good job with DAI. IMHO, but YMMV.



#141
AlanC9

AlanC9
  • Members
  • 35 653 messages

I have played crpgs since Akalabeth (1979) along with all the Gold box games (like you), along with Might & Magic1-10, Bards Tale 1-4, Wizardry 1-8, all the Ultimas, All of the TES series, all of Bioware's crpgs, Eye of the Beholder series, DungeonMaster, Wasteland 1 & 2, Fallout series, Vampire: Masquerade:Bloodlines and Redemption and I could go on.


From the posters here, it looks like the old-timers like us are breaking fairly heavily in favor of DAI. However, I don't know if that ratio is any different from the ratio for BSN members generally.

#142
SulferCZ

SulferCZ
  • Members
  • 7 messages

Hi, 

 

I decided to share my opinion. As Dakota Strider said, this is also my first time I was moved by state of DAI so much I had to create account or even visit Bioware forum. I am student and i won't pretend that I don't download games as I cannot afford to spend money for games I don't enjoy and that would make me feel cheated. But If I enjoy the game I buy it when I have money for it. 

 

There was but one company I trusted with every investition and I never was disappointed and you guess who I'm talking about ^_^ I really like boxes and cases and everything what comes with these retail versions of games. I was really excited with Origins and fancy steal box etc... for the same price as DAI

 

Dragon Age Origins: Case + things

SaczL5P.jpg Jfqvbxm.jpg

 

Dragon Age 2:

fpfAH8T.jpg 4qiDStm.jpg

 

Dragon Age Inquisition:

zeT8xFi.jpg fBPzHFN.jpg

 

As you can see above, standarts for what you get for the same price really changed and not only in terms of quality of the game but even what you get in your box as well and for the same or nearly the same price. For DA:O I get really thick manual, map, dlcs... For DA:I I get dics and little paper with serial code and really tiny basic instuctions how to find DvD driver ^_^

 

Protection

 

With PC games come also protections. On DAI is actually tripple protection (Origin, Keep, Denuvo) which was bypassed within three weeks after DAI release. I personaly crack almost every game with protection I bought simply because it removes 90% of issues to run the game and in some cases even raise FPS.

 

Memory usage

 

I don't know if I ever met Frosbite engine but what I never met is 2.5GB memory usage while I play the game. Every game was always below 900 MB and now this? Strange...

 

Localization

 

I don't know why or when, but there is really lack of localization for other countries. For example ME 2 and DA:O was available with subtitles in my language but DA 2 was not and I had to buy Polish version of ME3 ^_^ 

 

Shiny!!!

 

Everything in this game is reflecting light even the pitch black cavern and black hairs most of them. 

 

AI

 

Although enemy AI is quite good, your party members are dumb as...I don't think there is corect word for it. The lack of tactic options doesn't help it much eihter. 

 

Story

 

I don't complain about plain story but but about how it was served to the player. Until Skyhold everything went smooth and you had purpose to visit certain locations and after that, It's like "Why would I even want to go there?" So basically I've found myself stuck up in some desert, with no clue how did I get there and what was the last part of the story, which was so Important!

 

Graphic vs Gameplay

 

It seams to me, like Bioware bet everything on graphic which would be too old to play the game within few years instead of bringing the world gameplay which would actually last decades. I really expected after those big words about listening to feedback that they would take Origins gameplay and Dragon Age 2 graphic (Warden sword without mods etc ^_^) and deliver it with unforgettable story.

 

TL:DR

 

I feel really bad for what Bioware did with their games. They should make bet for the next game. Something like this "If we make another over-hyped game which is not worthy of our Legacy we all shave our beards"



#143
Dakota Strider

Dakota Strider
  • Members
  • 892 messages

@AlanC9:  First time someone has not made me feel old in a long time.

 

Thanks



#144
Sliyer

Sliyer
  • Members
  • 36 messages

@OP, it took you 38 hours! I don't think that's on Bio-Ware's end, bub. I downloaded the game in less than an hour. Also should abbreviate what DLI is. Every game in history has been complained and criticized. I don't know one game that is perfect, because everyone has their own preferences. But I can understand why you feel the need to say this.



#145
Dakota Strider

Dakota Strider
  • Members
  • 892 messages

@Sliyer:  I never claimed the download time was Bioware, or Origins fault.  I am even willing to forgive them for the damaged disc, which forced me to download in the first place.  If you had read the post a little more carefully, I think you would have understood that.  Or are you purposely taking things out of context?



#146
scrutinizer

scrutinizer
  • Members
  • 125 messages

BG1 did not allow for changing of attributes after character creation. The limit on all attributes was 18 with only certain races allowed to go above the maximum in certain attributes. Class also restricted how low an attribute could go. A thief had a minimum dexterity. At character creation the gamer was allowed to subtract and add points to different attributes but could not go below the required minimum for class or race. So you could create any character you wanted within the limitations of class and race. Only humans are allowed to dual class in BG1.

.

Any change to the attributes had to be done with equipment.( like Ring of Strength +2) which is what DAI does. 

Indeed. You rephrased what I've written before.

Any change to attributes had to be done with equipment, sure, but these items are extremely rare. Let's take a look, shall we?

Nymph Cloak (charisma +2)

Helmet of Glory (charisma +1)

Gauntlets of Dexterity (dexterity 18)

Gauntlets of Ogre Power (strength 18/00)

and a couple of cursed items which lower your stats (like the Ring of Folly).

Don't know about the Ring of Strength +2. Never encountered it in BG1, and never seen it mentioned on any BG site. 

 

Overall, that's four items influencing your stats. A rather tiny group, and definitely cannot be treated as game-altering equipment. In this regard, DA:I equipment-based stats progression is more akin to hack'n'slash genre. Don't really see any BG1 influence here. If anything, that's a clear departure.

 

BG1 (1998) is a semi open world.  Daggerfall by Bethesda (1996) is more of an open world. The protagonist can go all across the landscape without loading zones which allows for seamless connectivity. The only time Daggerfall enters a zone is when the cities are loaded. That is not the case with BG1. You reach the end of a zone in BG1 the next one must load in before the party can continue. IMHO as I stated to be true open world the change should be seamless.

Agreed on open-worldness. Though BG1 seems like an attempt to mimic open-world. Nevertheless, what you have written here has no relevance to BG1 map structure and DA:I map structure. Both are thought-out and implemented differently, and play as such. If you disagree, then I don't really know what to say here. BG1 has a closed gameworld with multiple connected locations filling up the entire map. DA:I has a closed gameworld with multiple locations that are not connected to each other and represent only a few locations of the map's entirety. In other words - I can go anywhere on the BG1 map. I can go to only a few selected places on the DA:I map.

Again, the design differs. If anything, DA:I is more like BG2 in this regard.

 

I beg to differ about the value of the mitigation spells. I have used parties with no healer or healing spells with great success. I concentrate on damage dealing and damage mitigation with those parties.So we will have to agree to disagree in that regard. 

I don't want to call you out to write specifically what spells combinations do you use, with what party, against what type of enemies and so forth. Let's say I believe you.

In any event, what you mention is great and is a proof of how flexible builds can be. Because of the substantial amount of spells, you can go multiple paths - I can choose to be an illusionist and have a bonus for casting illusion-school spells. The next time, I'm gonna go with a necromacer, relying on an completely different set of spells. Hell, later on I'm gonna combine these two. One playthrough my mage is gonna throw darts. The next, sling will be his specialty. The flexibility of the system allows for a lot of combinations. Now, how flexible are the builds of DA:I? Again, there is no relation here. If anything, DA:I resembles modern action games like the Batman Arkham series, or the recent Shadow of Mordor. You have a set of unlockable skills, and ultimately, you will have them all. You cannot choose skills outside of your restricted class. The flexibility is really limited here.

 

What I want to say is you can compare any number of RPGs and you will find similarities. Always. But to say the same formula is a foundation of, in this instance, BG1 and DA:I - that's a stretch. DA:I utilizes Frostbite 3 engine (and I wouldn't call it a mere 'tinkering with the old formula'), which alone alters the basics and imposes technical restrictions that are nowhere to be found in Infinity Engine based games. I see what you are getting at, it's an intriguing perspective, but after thinking about it, it crumbles.

 

Peace.


  • Dakota Strider aime ceci

#147
Lianaar

Lianaar
  • Members
  • 762 messages

I am against downloading content without paying for it. Even if I don't have money for something, I then don't have it.
It is like eating at a restaurant and saying in the end: I only pay if the food was to my liking.

 

People work for it, their livelyhood, their family livelyhood depends on the money they get for the product they make. The work they put into it deserves the money they earn. If you don't trust it, wait for the reviews. Read what people say. Watch gameplay in youtube. There is many many ways to learn what a game really offers.

 

I have a big family, many mouths to feed. I can not just afford 60 euros easily. Or twice that sum, since we bought two copies. ONe for me and one for my husband. I knew for months what it'll cost and I started to put away money for it, so we can afford it.

 

My husband is a coder, so yeah, just because you can not necessarily grasp with both your hands the product made, it is still the work of someone you just use without permit or without paying for it.


  • Dakota Strider et Realmzmaster aiment ceci

#148
hong

hong
  • Members
  • 2 012 messages

My support for the older Bioware games, is because they stayed loyal to the AD&D/D&D game system that they brought to the computer.  It was great to be able to see the tactical combat that we had in p&p, animated far better than we could on a game map.


Man, you were obviously not there for BG1, which according to the grognards of the time was just a dumbed-down port of a REAL roleplaying game.

#149
hong

hong
  • Members
  • 2 012 messages

Overall, that's four items influencing your stats. A rather tiny group, and definitely cannot be treated as game-altering equipment. In this regard, DA:I equipment-based stats progression is more akin to hack'n'slash genre.


Have you ever played D&D 3E?

#150
scrutinizer

scrutinizer
  • Members
  • 125 messages

Have you ever played D&D 3E?

Read with comprehension.

We are talking about BG1. It's D&D 2ed.