I am having difficulty understanding the dynamic between base damage and attack % and what attributes I should be focusing on as a 2HW. My base damage the weapon I am using is 200 (Rebuke of Sunderland - Random find in Emprise) It has 245 dps. My current attack % is something like 28% I think. Crit chance is at 40%. 1 Strength point is .5 attack right, so having higher attack % does what exactly? Make my base damage higher?
Damage Dealing 2 Handed Warrior (Non Reaver)
#76
Posté 12 janvier 2015 - 03:22
#77
Posté 12 janvier 2015 - 04:00
The way I understand it:
- base damage = weapon damage as 256 on the highest Tier 3 Twohanders.
- attack rating or what I used the acronym ATP for = Increased by 0.5 per 1 Strength above 10 Strength. Increases the overall damage by the shown percentage.
- crit rating = percentage of scoring a critical hit.
- crit damage = bonus damage the critical hit does.
Imo, going for the 256 base damage and a high attack rating (~ 90%) is better for 2H damage (especially Reaver, because it's less cooldown dependent) than focusing only on crit chance and crit damage. I would advice ~90% attack rating, 40% crit chance and 70% crit damage. This is doable, but only with some rare schematics. (Thus, schematic farming is necessary)
I think only persuing crit chance and crit damage impairs your base damage (you need a lower T3 weapon to do this) and attack rating, say your overall damage for the crit damage multiplier. But since your non-crit damage is low the multiplier doesn't add very much.
#78
Posté 12 janvier 2015 - 04:04
First you damage is multiplied by your damage modifiers for skills and attack is added to this modifier. a critical hit then multiplies that with your crit damage.
Basically a 200 damage sword with horn of valour buff of 15% and attack of 50 will do 200x(1+.15+.50) = 300 damage. Now suppose you have a target knocked down for 30% boost it will bee 200 x (1+.15+.30+.50)=390
a crititcal hit will multiply this with your crit damage so a crit damage of 40% will get you 390 x(1+.40)=546
here:
damage = damage * (1 + abilityBonus)
damage = damage * (1 + damageMultiplier + typeBonus + attackBonus)
damage = damage * (1 + criticalBonus + flankingBonus)
damage = damage * (1 - resistance)
#79
Posté 12 janvier 2015 - 04:28
Frickin math class up in here lol. Thanks. I spend more time in the undercroft respecing weapon and characters than I do actually playing the game.
#80
Posté 12 janvier 2015 - 08:12
One final addition all my bitching about warriors has to be put in the proper perspective. My first char was a reaver, second was a assassin who literally breaks the game then a templar, So now everything kinda looks disappointing coming from an assassins's damage. Warriors still have got decent survivability, not as great as stealth but still. Fixing broken detonators, broken abilities and some little rebalancing of warrior skills will go an extremely long way to fix most of their issues.
- teks aime ceci
#81
Posté 13 janvier 2015 - 03:15
i don't mind criticism. After reading the posts and looking at how the math all adds up i am sure that a better balance between crit/crit dmg/ atk% would maximize DPS. Especially on a reaver who gets a crit boost passive in consume. However, since I am a champion and playing on nightmare, I want to crit as much as possible for CD reduction, and with 80% plus crit chance I feel like my CDs come back insane fast. besides, crits look cooler, and critting on almost every attack is super cool. Depending on the situation i have even been able to cast back to back walking fortresses for a ton of damage immunity. this helps in boss/dragon fights when you stack to the death up super high. Honestly, once you get to the death stacked super high and you can whirlwind on top of a dragon who self roots himself during wing buffet, the numbers start to get ridiculously huge. It may not really be the min/max build strategy for DPs purposes, but it sure is fun
#82
Posté 13 janvier 2015 - 03:24
And 2H can counter with this without using bees.
Spoiler
Sure there are things to fix, like detonators but soloing Dragons is hardly the sole stomping ground of W&S.
It's hard to quite compare because it's two different Dragons, but the Highland Ravager with WnS without abusing bee Grenades is only about 2 minutes slower than Vinsomer with a 2 hander.
#83
Posté 13 janvier 2015 - 03:44
i find reaver really limiting too. It sucks away so much stamina with the ring of pain. I still dont use it much because the stamina drain can be so bad. Its not realy as fun as assassin either. Just for a lot of little things. I dont like combat roll, but im trying really hard to make a very nimble skirmisher warrior.One final addition all my bitching about warriors has to be put in the proper perspective. My first char was a reaver, second was a assassin who literally breaks the game then a templar, So now everything kinda looks disappointing coming from an assassins's damage. Warriors still have got decent survivability, not as great as stealth but still. Fixing broken detonators, broken abilities and some little rebalancing of warrior skills will go an extremely long way to fix most of their issues.
#84
Posté 13 janvier 2015 - 04:04
I absolutely LOVE my 2H-Templar. Awesome.
As a 2H Warrior, he struggles against enemies that can't be knocked down. And as a Templar, he struggles against enemies that can't be stunned. Also keep in mind 2H detonators are broken: You'll deal 1 damage upon detonating any effect. So, theres that.
But on every other enemy... my god, its crazy. Charging Bull + Mighty Blow + Pommel Strike + Spell Purge = Ridiculous damage.
You can detonate your own stuns with Spell Purge + (Pommel Strike / Wrath of Heaven) and deal 3000+ damage instantly in an AOE. Bull Charge into a group of enemy archers and immediately destroy them, very effective.
#85
Posté 13 janvier 2015 - 06:37
grapple chain is fun too!
Drag an archer over then hammer them with pommel/mighty blow
#86
Posté 13 janvier 2015 - 11:46
I'm glad I went Champion. Gonna try that High Crit build and with To the Death and Walking Fortress plus Whirlwind.....seems like a lot of fun.
#87
Posté 14 janvier 2015 - 03:21
Decided to do some more crafting and gear swapping. I dropped some crit/crit dmg for some strength to up my atk%. I ended up with the numbers below. I still feel as though i crit enough for decent CD reduction, but the numbers I am getting are a lot higher. Still running dual hidden blades.

#88
Posté 14 janvier 2015 - 08:49
It's hard to quite compare because it's two different Dragons, but the Highland Ravager with WnS without abusing bee Grenades is only about 2 minutes slower than Vinsomer with a 2 hander.
Well I am the guy who post the Vinsomer video. I can tell you I didn't optimize my gears and skill points on purpose, For example the very low attack, low weapon damage or only use 21 skill points at level 19...etc. If I do the optimization I think I can kill Highland Revenger in 5 mins. I will try it today.
Edit: Tried it and the result is 4 mins. Without any bees, focus, tonic or potion.
#89
Posté 14 janvier 2015 - 09:01
Dammit i want a sword with more leather offence slots, so far my attack is 108%, crit chance of 22%, 27 when varric is around. trying to find some way to get it to close to 40% that i find is enough for my warrior.
Survivability is good since i have the 1% Hp per hit masterwork, sword has 281 damage, critical crafted balanced greatsword. I do my guard generation via charging bull since im not the main tank it is working out so far.
I really wish we get better jewellery in the future and better craftable helm schematics, preferably with some offence slots.
Not going to use axes as i tend to prefer swords, Sighs. A thing to note about templar detonations, They do not work on undead and arcane horrors. Even if you can stun the undead purge does no detonation.
#90
Posté 14 janvier 2015 - 10:42
Dammit i want a sword with more leather offence slots, so far my attack is 108%, crit chance of 22%, 27 when varric is around. trying to find some way to get it to close to 40% that i find is enough for my warrior.
Survivability is good since i have the 1% Hp per hit masterwork, sword has 281 damage, critical crafted balanced greatsword. I do my guard generation via charging bull since im not the main tank it is working out so far.
I really wish we get better jewellery in the future and better craftable helm schematics, preferably with some offence slots.
Not going to use axes as i tend to prefer swords, Sighs. A thing to note about templar detonations, They do not work on undead and arcane horrors. Even if you can stun the undead purge does no detonation.
I have 102% Attack at 41% crit and ~ 45% crit damage. Mask of the Grand Dutchess rulezzzz. Using Serrated Greatsword from Hissing Wastes + http://dragonage3.wi...mmel Schematic and http://dragonage3.wi...rip Schematic as upgrades. Rest of the gear is HW superior armor + attribut arms/legs. 2 10% attack rings.
I would love to have the Masterwork Tevinter Longsword because there is an amazing skull hilt for one-handed swords.
#91
Posté 14 janvier 2015 - 01:51
Im using the master-work ornate grip myself as it goes extremely well with the balanced great sword. Yea that helm will do it but sadly i do not t have it.
Btw the dense pommel and the etched grip do not mesh together properly, there is a gap between the pommel and the grip and you can see through it.
#92
Posté 14 janvier 2015 - 02:22
I have been at Emprise Du Lion farming chests and slowly taking out bad guys etc. Still no real good schematics. Always daggers and dagger upgrades. No Ornate Battleaxe or no top Armors or components. Really good random weapons for my level 16 guy, too bad they are all 18 or higher. I refuse to go to Hissing Wastes this early. Only because I have not even been to Western Approach, Emerald Graves, Mansion, yet. Just wrapping up Crestwood and some of the Plains. I don't want to minimalize those areas fun because my party is already outfitted with the best gear. Emprise Chests will just have to do. I don't even want to go to Sulevin yet because the sword is level 20 min right?
#93
Posté 14 janvier 2015 - 02:34
Sulvin is a good place for schematics. Lot of chests only has t3 level stuff and finally never empty any chest there, leave 1 item inside so you can leave and come back to find the chests resetting themselves. Best way to farm schematics.
#94
Posté 14 janvier 2015 - 02:44
Yeah I do this for all the outside chests at Emprise, plus the ones in Valeska Watch. Heard they yield T3 stuff. And they do just all dagger, one handed stuff, a few mage schematics. Just no heavy armor or Battleaxes, greatswords etc.
#95
Posté 14 janvier 2015 - 02:52
Random is random as they say.
#96
Posté 14 janvier 2015 - 03:13
despite all the negativity I am really enjoying this game. DA:O is one of my favorite games. I liked the one smaller game that came out before DA:2. I didn't even finish DA:2 with the whole dungeon recycle thing, really turned me off. I might go back and finish that before I start a second playthrough of this game.
#97
Posté 14 janvier 2015 - 04:07
I do not hate it, but some one has to bring up the issues so that they get looked at. Infact i am loving my templar, will love him even better when bugs get fixed.
#98
Posté 14 janvier 2015 - 07:43
Im using the master-work ornate grip myself as it goes extremely well with the balanced great sword. Yea that helm will do it but sadly i do not t have it.
Btw the dense pommel and the etched grip do not mesh together properly, there is a gap between the pommel and the grip and you can see through it.
Yeah, optically it isn't the best combination, but stats-wise it is. Only method to get some decent crit% out of a 2H sword that has 256 base damage.
- zeypher aime ceci
#99
Posté 25 janvier 2015 - 01:39
#100
Posté 25 janvier 2015 - 01:54
Is this somewhat possible? I read a lot on here about Rouges and Mages as the real dps types but I am trying to figure out how to do something acceptable without the Reaver stuff. Seems the stamina runs out real quick with Reaver.
It's all about knowing when to activate RoP and when to close/ re-open it again. Combine that with the right gear and build, they'll be dead before you can do a swing of your sword.





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