Great game - some quick fixes to make it better
#1
Posté 05 janvier 2015 - 08:47
Devs, why not fix some minors like these (totally aware most likely all of these has been noted elsewhere by others):
1. Give us the VERY obvious stash. I'm not saying it ruins the game not to have it, but as I can grow fond of that sword I went material hunting for like five hours to get... Or the great looking, but in the end really bad early uniques. A stash could at least let me look at them whenever, without filling my inventory.
2. Let me use my usual clothing at base as well. Or at least give me some kind of wardrobe. I don't even know what to say about the PJ'y piece of humiliating upstiched screw up of a dress you make me wear right now.
3. STATS. Like how many elfroot have I collected by now? Is it like 3k or 4k? How much time spent in the different zones? How many final blows have I got compared to my companions? Maximum damage in single strike? Etcetera, etcetera.
Community, is this already hiding somewhere (although I find it REALLY hard to believe I have not found it in that case)? I'm playing on X1.
There is of course plenty more, but if these things could get corrected, I think I would curse at least a little less often.
And again, great game, guys! I've invested the larger part of my 3 weeks long holiday leave and don't regret a single second.
#2
Posté 05 janvier 2015 - 09:04
EASY
- Walk toggle
- Per character hide helm option
- Face editor after you start and face export
- When I pick up a resource, give a total so I don't have to go look in my inventory and see how much I have
- Wading when you are in deep water, not running at full speed
NOT EASY
- An Un-link auto follow option so I can sneak my rogue to the other side without everyone else being compelled to follow or telleport
- Stats (like you said)
- messenger birds so I don't have to go back to skyhold all the time, or have some kind of war table in the western approach base
- Connecting points along the map to make it feel like you are traveling a long way. You have to go through these routs to unlock.
#3
Posté 05 janvier 2015 - 09:31
There have been several similar posts.
Sneaking is useful in many games, not sure if it was just a "ran out of time issue" or lazy design in DA3
Wading involves a new animation model - usually get bounced out of bounds b4 you would need it, but I see your point. I also found the teleport to player annoying.
I would add more team dialog to pick up quests





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