Aller au contenu

Photo

Any OCD feeling overwhelmed by the amount of Sidequests?


  • Veuillez vous connecter pour répondre
77 réponses à ce sujet

#51
Sidney

Sidney
  • Members
  • 5 032 messages

That's pretty much what I'm saying, yeah. I like it when things are tied into the story.
Totally different developer but what I wanted out of The Elder Dragon Scrolls were dungeons like in Zelda. You have to fight your way through the dungeons and then come out with plot progression on the other hand. There are other dungeons too but they're optional.
That's my other issue with the quests then. There's hardly any dungeon crawling. Just WoW "bring me the head of this creature" type stuff. Which isn't a bad quest at all it was simply used too much here.
The excess filler hurts the game overall.


I don't think it is so much tied into as it is "along the way". There is nothing about Topsiders Honor tied to the main quest, or the house documents, or Ruck or Asunder tied to the main quest other than geography.

I think part of the issue here is I get the feeling the developers wanted to see each region's main quest -- and there is a bigger quest for each region -- being tied into the whole idea that you are building the inquisition and that is a major part of the game. I don't feel that sense of my inquisition growing in powers a result of what I do so that falls a bit flat to me. Bioware has reached for this "strategic layer" in both DAI and ME3 (galactic readiness) in in both cases it feels very hollow because all it is is an abstract number that truthfully doesn't seem to have all that much relevance to what I am doing.

I don't mind the lack of dungeon crawling. A map is a map. The Fallow Mire could just be a dungeon for as far as that goes for example. I don't need a roof over my head to feel it is a dungeon. The problem is that Bioware has made a game that takes 120 hours in my two playthroughs -- and I am far, far from a completionist. They had to fill up those maps and so while the are good things on each map too much of the maps are filled with respawning trash mobs and junk quests plus the silly collection stuff.

#52
mLIQUID

mLIQUID
  • Members
  • 269 messages

well, if you don't immerse yourself into your character then you are blowing through choices and ideas like a checklist, which is what he is describing. So you get what you put into it is all. I know every one of us is guilty at one point in our rpg careers of exhausting a conversation like lightening to move along, but there are consequences when the game is based on story alone.



#53
Teddie Sage

Teddie Sage
  • Members
  • 6 754 messages

The codex entries never influenced my choices in this franchise at all. I only base my choices on conversations alone.



#54
Biotic Flash Kick

Biotic Flash Kick
  • Members
  • 1 561 messages

every little mission you picked up while looking for those is a side mission.

done those too :3



#55
Lord Surinen

Lord Surinen
  • Members
  • 1 227 messages

Most of the time I try to avoid real life topics but I find this thread to be a little bit disturbing, in a OCD/OCPD promotion sense. OCD/OCPD is 'curable', that is you can fully recover from it. I think it would be much more beneficial for all those who struggle with the problem to seek help of specialists instead of torturing themselves with questions like this. I'm afraid that 'OCD/OCPD' has became more of a trend in the 'completionist' circles than actual disorder observation.



#56
gay_wardens

gay_wardens
  • Banned
  • 666 messages

I'm not a fan of the sidequests anymore. The only reason I might do them is if the game forces me to in order to level up.

 

Multiplayer is far more satisfying for me, I can hardly bring myself to play SP. It just pails in comparison to Origins, and in my opinion, DA2.



#57
Andraste_Reborn

Andraste_Reborn
  • Members
  • 4 810 messages

Most of the time I try to avoid real life topics but I find this thread to be a little bit disturbing, in a OCD/OCPD promotion sense. OCD/OCPD is 'curable', that is you can fully recover from it.

 

Some people can fully recover. Some of us aren't so lucky, despite the specialist intervention. (I agree that anyone with an actual problem should seek treatment, though.)



#58
Guest_Faerunner_*

Guest_Faerunner_*
  • Guests
I was. During the first 40 -60 hours of the game I was seethitng, cursing, crying with frustration because I felt so overwhelmed by all the sidequests, and frustrated by how difficult and time-consuming they were.

Eventually I resolved only to deal with the "main story quests" in each area; namely the central conflict of the area that Scout Harding told me about. ("Some of our soldiers

#59
Guest_Faerunner_*

Guest_Faerunner_*
  • Guests
I was. During the first 40 -60 hours of the game I was seethitng, cursing, crying with frustration because I felt so overwhelmed by all the sidequests, and frustrated by how difficult and time-consuming they were.

Eventually I resolved only to deal with the "main story quests" in each area; namely the central conflict of the area that Scout Harding told me about. ("Some of our soldiers were captured by Avvar here in the Fallow Mire and need rescued." "Some of our scouts went missing after running into some bandits here on the Sword Coast.") Then I would complete little side quests that happened to be nearby or on the way to what I was doing. If I had to search or stray too far? It wasn't worth it.

Of course, I got over my OCD perfectionist completionist tendencies 60 hours in, and completed the game in 80 hours, but oh well. Better late than never.
  • Teddie Sage aime ceci

#60
Lord Surinen

Lord Surinen
  • Members
  • 1 227 messages

Some people can fully recover. Some of us aren't so lucky, despite the specialist intervention. (I agree that anyone with an actual problem should seek treatment, though.)

Healthy majority, that is most of those who seek help, will recover. The problem most of the time lays with the patients themselves who treat medications as the panacea and ignore-don't follow the psychotherapy. Still, modern medicine is capable to drastically reduce OCD/OCDP symptoms.

 

First rule: seek help.



#61
Etragorn

Etragorn
  • Members
  • 559 messages

Actually, you're wrong, most people will have to fight the disorder for the rest of their lives, despite medication and other interventions. Long term remission rates are low.


  • Andraste_Reborn et SwobyJ aiment ceci

#62
Dubya75

Dubya75
  • Members
  • 4 598 messages

Bioware seem to struggle to understand what fans want from an RPG. When we said we wanted more content, we did NOT ask for a million fetch quests and collecting 10 million shards and rubbish like that.

I am about 3/4 through my first full playthrough and the busy work is making me so weary I feel like killing a kitten every time I see a diamond shaped quest marker.

I'm putting this game down, it's just too tedious.



#63
Gileadan

Gileadan
  • Members
  • 1 403 messages
Blessed are those who stand before the fetch quest and do not falter.

Maybe this game would be improved by an additional quest type tab. In recognition of DA2, the game that pioneered this particular type of soulless side activities, this new tab could be labeled "junk quests".

#64
Lord Surinen

Lord Surinen
  • Members
  • 1 227 messages

Actually, you're wrong, most people will have to fight the disorder for the rest of their lives, despite medication and other interventions. Long term remission rates are low.

Actually, I'm right. OCD/OCPD short term: chronic, with low numbers of remission, long term: high number of remission with a low chance of relapse.



#65
Etragorn

Etragorn
  • Members
  • 559 messages

Actually, I'm right. OCD/OCPD short term: chronic, with low numbers of remission, long term: high number of remission with a low chance of relapse.

 

I'd be interesting to see peer-reviewed studies from respected publication in the medical community showing such.



#66
Teddie Sage

Teddie Sage
  • Members
  • 6 754 messages

I personally don't mind fetch quests, I just tend to panic when I get so much cluster in my journal and don't know how to end some of them. Specially the ones that involve puzzles or treasure maps.



#67
bunniebean

bunniebean
  • Members
  • 181 messages

I wouldnt mind killing time doing filler/fetch quests if the party banter actually triggered or companions had opinions on some of the things you encounter. For example the shrine in the northern area of the exalted plains. You know who should of said SOMETHING!



#68
Lord Surinen

Lord Surinen
  • Members
  • 1 227 messages

I'd be interesting to see peer-reviewed studies from respected publication in the medical community showing such.

You can always search for it. I won't stop you,



#69
Etragorn

Etragorn
  • Members
  • 559 messages

You can always search for it. I won't stop you,

 

I see, so no evidence. Ok.



#70
Lord Surinen

Lord Surinen
  • Members
  • 1 227 messages

I see, so no evidence. Ok.

I don't remember you providing me with any evidence in the first post where you have disagreed with me. And now, after you have said what you have said in the other similar thread, I'm even less willing to participate in this discourse.



#71
Etragorn

Etragorn
  • Members
  • 559 messages

I don't remember you providing me with any evidence in the first post where you have disagreed with me. And now, after you have said what you have said in the other similar thread, I'm even less willing to participate in this discourse.

 

This does not surprise me.



#72
Teddie Sage

Teddie Sage
  • Members
  • 6 754 messages

Could you please stop derailing this thread? Thanks.



#73
Etragorn

Etragorn
  • Members
  • 559 messages

I don't see how my discussion is derailing anything. Its pertinent to the topic, and its not preventing anyone from discussing other aspects of this same topic at the same time. If you don't like it then feel free to ignore my posts. If you want to avoid derailing things it would probably be best not to tell other users here what to do since that does nothing to contribute to the discussion at hand.



#74
no_subject

no_subject
  • Members
  • 69 messages

I thought the amount of sidequests was well paced. I enjoyed doing them and never felt overwhelmed. I'm guessing you haven't played Kingdoms of Amalur...It actually got to the point where I dreaded seeing another damn quest marker.



#75
Teddie Sage

Teddie Sage
  • Members
  • 6 754 messages

I don't see how my discussion is derailing anything. Its pertinent to the topic, and its not preventing anyone from discussing other aspects of this same topic at the same time. If you don't like it then feel free to ignore my posts. If you want to avoid derailing things it would probably be best not to tell other users here what to do since that does nothing to contribute to the discussion at hand.

Rude.