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A few questions for PC version


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#26
Ferocious7

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I did many hours of my 100% playthrough with keyboard/mouse and since then have switched to using an XB1 controller and refuse to go back.   I didn't think anytime soon we'd see the day where playing a large RPG on PC would be better with a controller but surprise surprise.   So many things that were annoying which could not be changed, are no longer annoying not to mention you can control your character in real-time much more precise if you are good with analog sticks (which I am since I play both console games and PC games --- Multi-Platform Gamer here --- no care for fanboy crap).



#27
AlanC9

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What are the advantages of an analog stick? I never saw any, but obviously I'm no good with them since I've never seen any use for them.

#28
Ferocious7

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What are the advantages of an analog stick? I never saw any, but obviously I'm no good with them since I've never seen any use for them.

 

The precision of movement and speed of combat.   Everything just feels more fluid and faster but of course if you don't have much practice with them under your belt it will take some getting used to.   Go play one of the Halo games on console for several hours and that will change your familiarity with using analog sticks lol.   Honestly it's the best crash course I know of.



#29
Direwolf0294

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Using a controller for a PC game implies that it was design for consoles like FF 13.

No, it means a controller is the best input device for playing the game.

 

Most people who are serious about PC gaming have a controller, even if they have no console, because they know that not all games are made to play with a keyboard and mouse. Keyboard and mouse are the best for playing shooters, but a controller has always been best for action games, and honestly that's what DA:I is: an action game.

 

It's no different to using an arcady style joystick setup to play a fighting game, whether you have that game on console or PC.


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#30
Han Master

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No, it means a controller is the best input device for playing the game.

Most people who are serious about PC gaming have a controller, even if they have no console, because they know that not all games are made to play with a keyboard and mouse. Keyboard and mouse are the best for playing shooters, but a controller has always been best for action games, and honestly that's what DA:I is: an action game.

It's no different to using an arcady style joystick setup to play a fighting game, whether you have that game on console or PC.

I guess you never played Witcher 2, skyrim and DAO on the PC then.
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#31
TurretSyndrome

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I usually use controllers for racing, action and adventure games. I also use controller for all of my emulator games. KB/M is useful for FPS precision. I'm a PC-only guy and I use whatever I feel is the best for a game. Controller feels a lot better for DA:I, but I didn't miss the controller support for DA:O and DA 2 because they had more options on KB/M. What does that say about me?

 

If you think KB/M controls sucks for DA:I, I suggest getting a controller and try that, it's actually pretty good and the force feedback is a nice touch which is not available for KBs. Getting a controller is better than waiting on Bioware to fix the KB controls, if they ever will. And even then the setup is going to be the same. This time we don't have any advantages to using a KB/M. The 8-ability slot limit, the identical and awkward tactical view, these will not change specifically for PC. So if the game plays like an Action-RPG, has no difference between controller and KB/M slot setup and function, then other than comfort there's no difference between choosing the two inputs.

 

Being a PC gamer is about having choice between the two inputs and everything else about the game. It's not being a stuck up idiot who won't switch to controller and calls the one who does so and suggests it, a DA:I fanboy.



#32
Obsidian Gryphon

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No, it means a controller is the best input device for playing the game.

 

Most people who are serious about PC gaming have a controller, even if they have no console, because they know that not all games are made to play with a keyboard and mouse. Keyboard and mouse are the best for playing shooters, but a controller has always been best for action games, and honestly that's what DA:I is: an action game.

 

It's no different to using an arcady style joystick setup to play a fighting game, whether you have that game on console or PC.

 

Um, no. I've been PC gaming since the early 90s until now. I've played most genres and I don't find playing with a controller is the best device. I tried it a few times but I don't find it helpful. But this is just me, my personal choice; mouse and keyboard which I'm more comfortable with.



#33
Virgulec

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I don't know about a controller being "the best input device" for playing DA:I, but the game was designed with the controller in mind(my opinion). I play racing games with my controller, Fifa and some other sports games, but I'm an MMORPG player so Keyboard has and always will be my "best input device" for playing games. As long as the game allows me to Keybind the keys the way I want them, the "best input device" for playing the game is me(my brain).



#34
Sailfindragon

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No issues here with PC controls.
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#35
katokires

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I would agree.

Instead of trying to be funny instead you could argue (no you couldn't it is not possible game IS crap after all) how it is not made for dumb console casual people. It is easy, just explain why:

1. Doing all stuff leaves you 400 power in the end, possibly 500 if more books are bought and some requisitions are made (up to infinity)

2. Doing all stuff leaves you very overlevelled for all areas except perhaps that tiny areas in Emprise du Lion and Hissing Wastes where enemies scale up to twenties, all the rest stops at 19. In completionist playthrough by the time I reached zones with average level of 12 I was level 16, when I went to Emprise almost nothing gave me xp there, so I went to Hissing to save the dragons in Emprise to the end.

3. Simply understanding this game poor mechanics makes it very easy (ridiculously so), but since I discard exploits and consider the difference between classes I will not stand by this statement but instead will point a genuine flaw: Doing all stuff makes you very overpower with overpowered equipment. Even if you don't farm tier 3 schematics early, even if you don't farm tier 3 materials early, if you craft specific gear for hard enemies (which you should if you have difficulty in nightmare due to sticking to a less exploiting way of playing) they become easy.

4. Doing it all makes you spend a ridiculous amount of time between story quest just running and searching with decreasing amount of battles (most regions get more and more pacific with your progress). In a 150 hours, with 4 hours of main content, but lets double it, doesn't matter, even better make it 30 to make calculations easy, we still have 120 hours of bullshit which means 20 hours of bullshit between interesting missions, that if you plan it ahead, if you don't you may finish the game with a hundrerd hous of pointless useless stuff to do with no redeeming missions with interesting content.

5. Doing it all is useless, it is overkill game does not offer you any sense of fullfillment, completeness or overpowering. Don't get me wrong as I stated before you become overpowered but it feels nothing like it since it is a gameplay perspective only, this "overpowered" I'm talking about comes with no changes in story, visuals or any kind of acknowledgement so it feels empty, it is at most a number on the screen. It is doing it all for the sake of doing it all, the game does not reward you for it.

 

This is particularly relevant when comparing to previous DA games where I did it all and it did not feel I was doing anything but the main quest, specially true in case of Origins. The amount of game time you spend making side quests in DAO, I mean those you actually have to spend time doing since most happen while doing the main story is ridiculously small. Still I felt compelled to do them all, not forced for the sake of completing. In DAO I have joy in doing it all, it does not make me tired, of the dozen saves all are completionist, none I complain. In DAI it feels like wanting to die. Why? Just preferences? No. The physical size of the game world is not proportional to it's content. The quality of content is not well linked to the main story. Ultimately it fails because it depends on the player to interest in the game world instead of making the player interacting with it.

 

As much as I like whinning I lack no arguments to show how crappy this game is. These are even childish comparing to most technical analysis I have of the game and comparison to Bioware and various other franchises, with in depth analysis and comparisons. I whine because I prefer whinning it fullfills me more and as an egothistical narcisist person I just want to please myself which in this case means answering you. When I tire I will just act crazy and get banned and create another account, been there, done that, in many forums, makes me happy so I guess I should stick to it, been working for so many years it is part of me now.



#36
Beomer

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but a controller has always been best for action games

 

lol, seriously? Controller is best for action games? Too bad I did not know this and have been playing action games like TES series using a keyboard and mouse, VERY comfortably. And Mount&Blade with its stellar keyboard/mouse controls.

 

ALL games can be designed so that they can be played comfortably with keyboard/mouse as well as a controller, save perhaps flight simulators and their ilk. The fact that DAI is better with a controller does not mean controller is better for action games. It simply means that for some reason, some incomprehensible ****** reason (unless it was just plain laziness) the devs thought it would be fine if the controls and UI on PC was limited by the limitation of a controller (what's up with the 8 quick bar slots? Amazing coincidence that it corresponds with the number of slots that can be mapped on the controller....and the lack of edge scrolling in tactical view...).

What makes it worse though is when half the community jumps up to defend them even when they have clearly been in the wrong. There is supporting your favourite studio when they deserve it. And then there is trying to argue with everyone who finds valid issues with their game. The first is good. The second is counter productive. It not only undermines the community unity, it also gives the devs free reign to ignore the issues, because hey, let those idiots fight among themselves. Most of them would just lap up anything we throw out.....



#37
stonerbishop

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Dragon age inquisition is the first time I've had to use a controller on my PC game. I love PC games and I also like console games but it used to be that all my rpgs were bought on PC because I like mods (worked well here... sigh) . So I had to buy a controller for my PC game, dai it improved my enjoyment greatly

#38
Sandcracker21

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so when is the mod community going to fix this mess and give us the controls that have been a mainstay for the past 20 years??