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1 reason darrius is the best.


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#1
teks

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So, theres a lot of hate on darrius, and I have my share of complaints, but his strongest ability is never mentioned, and its high time someone brings this up.

Simulacrum- When darrius dies, he becomes invincible and can cast anything with no mana cost.

Revival- for a ridiculously high mana cost darrius can revive teammates within and area of effect.

 

If ya don't like spirit mark don't take it, but don't hold that against the only character that can revive the whole team after he has died.

 

EDIT: his name is dorrian...I can't get that right. sue me.



#2
Feranel

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Don't get me wrong, I think Dorian is a fantastically funny team-mate, but: 1) Revival is available to all mages. 2) Simalcrum is just as "good" as The Last Sacrifice, that is, any ability that hinges on someone dying has limited use, awesome when it happens, but with proper tactics is never useful to begin with, so it's kinda a waste of a passive IMO (and that is more of a complaint with the Necromancer and Templar skill trees, not the characters).



#3
teks

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It may be situationally useful, but the only situation I ever need revive is typically a situation where my mage has already died. Any situational skill that stops a party wipe is worth it.



#4
zeypher

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Nope ooverall necromancer is very weak and not mana efficient at all. Also simalcrum is no way near as good as last sacrifice as most time wipe happens if tank dies, last sacrifice buffs all your surviving members which is a LOT.

 

Honestly Dorian is a better mage if you ignore his specialization as that tree has way too high an opportunity cost.



#5
tmp7704

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The fear and walking bomb from his specialization tree are highly useful, and he can dish a lot of damage with a decent combination of the basic talents, so I don't know where this supposed "lot of hate" on him is supposed to come from... didn't really see any.

#6
zeypher

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His fear and walking bomb empties out his entire pool. Hell walking bomb itself costs 75 mana, Dorian with necromancer is basically mana starved. As a character he is good but as a mage he is on the terrible side. 



#7
teks

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Does immediatly reviving the tank stop last sacrifice? I dont see why it would.

#8
Gaz83

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Darrius is awful. He's just a rip off Blade, anyway.

 

Darrius2.png


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#9
teks

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The fear and walking bomb from his specialization tree are highly useful, and he can dish a lot of damage with a decent combination of the basic talents, so I don't know where this supposed "lot of hate" on him is supposed to come from... didn't really see any.

you see it now.

#10
teks

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Nope ooverall necromancer is very weak and not mana efficient at all. Also simalcrum is no way near as good as last sacrifice as most time wipe happens if tank dies, last sacrifice buffs all your surviving members which is a LOT.

Honestly Dorian is a better mage if you ignore his specialization as that tree has way too high an opportunity cost.

So if most the time a wipe happens your tank is dead, then wouldnt a skill that garuntees reviving the tank be better then one which buffs the surviving members whilst still leaving you without a tank?

Ive found this most useful with a melee heavy party as it garuntees 2-3 rezzes with one cast. That is, this skill turns a full wipe into 3 party members ressurected with damage resistance, plus free walking bomb and fear.

Maybe its because i dont use tactical, but my mages are rather squishy and when things so south they tend to be the first gone. Like, if i aggroed those druffalo things next to the trolls, or a dragon ices my ranged peeps, or another wave comes in and attacks the ranged guys (undead in the mires)

#11
Gaz83

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I like Dorian for the same reason I like Iron Bull. The computer cannot use their specializations properly, therefore you needn't bother investing heavily into them.  How is this a positive thing? Simple. The vanilla trees are actually really good in the AI's hands. Without needing to spend precious ability points in a specialization, Bull can invest into Battlemaster and buff the party, while Dorian can be a full on elemental and spirit mage. 


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#12
teks

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Yeah i dont give him spirit mark. Id argue that the ai uses his spec just fine though. Spirit mark isnt good regardless. Even with a perfect use more then half the time the rezzed critter just sits there doing nothing.

#13
zeypher

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I like Dorian for the same reason I like Iron Bull. The computer cannot use their specializations properly, therefore you needn't both investing heavily into them.  How is this a positive thing? Simple. The vanilla trees are actually really good in the AI's hands. Without needing to spend precious ability points in a specialization, Bull can invest into Battlemaster and buff the party, while Dorian can be a full on elemental and spirit mage. 

This is the route i am going with those two as well. They better without their specializations.



#14
Thorspark

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Well, if you really need a party revival, you'd better take Vivienne. With the right tactics set, she's quite never going to die thanks to her barrier (set SB as preferred) so when your party gets blasted, you take control of her and revive everybody at full health instantly. And she has better dps/survavibility than Dorian.

 

The counterpart is that Vivienne is a pain in the ass when she talks.



#15
berelinde

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Dorian is great... but you have to plan his talents. Fear + upgraded Static Cage = enemies who fry themselves. Plus, his Haste makes the Imshael fight a joke. I like Rift Mage for my PC, but the two specializations work well together.

 

Obviously, I'm in the minority here, but I'm not that big on KE. Viv's suicidal tendency to try to tank every encounter gets her killed an awful lot (even *after* I put her in all-T3 armor with Fade-Touched Obsidian in the masterwork slot.)



#16
Loki_344

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Obviously, I'm in the minority here, but I'm not that big on KE. Viv's suicidal tendency to try to tank every encounter gets her killed an awful lot (even *after* I put her in all-T3 armor with Fade-Touched Obsidian in the masterwork slot.)

 

During my nightmare assassin rogue run Viv died maybe twice post skyhold and those deaths could mostly be attributed to bad luck. Don't spec her with SB if you don't want her to make suicide runs and she should keep her distance, I did and she was still nearly unstoppable.



#17
GoodFella146

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I like the left side of the tree a lot more than the right.

 

Horror is okay..  I actually think it's better to not upgrade it (the extra damage is really negligible) because then you can scatter a crowd and still hit someone with Full Draw at max damage.  I usually focus all my attacks on one thing at a time so this makes a difference.  It can be a clutch disabler against enemies that are seemingly immune to everything else.  Nice that it's the first spell in the tree too.

 

Death Siphon isn't amazing but it's kind of nice to have because it allows you to use less Health potions.  Sometimes you'll take an arrow or something but then you can finish the encounter with full health again just by continuing to kill off the trouble.  The mana boost feels to me unnoticeable though I'm sure it's helped somewhere along the way.  It's a nice ability to have, though if I didn't have to pick it up to go deeper in the tree then I might not take it.

 

Haste is okay but it seems really short everytime I use it.  Maybe Dragon Age 2 spoiled me lol.

 

Power of the Dead I could care less about.  I'm more about trying to keep my party alive through controlling the Battlefield.  I would avoid this one when possible if I could because I'd much rather do something else.

 

Spirit Mark is usually completely unnecessary, but I actually like to take it.  It can sometimes be amazing, though it's usually not.  Since we're mana capped, 50 mana versus 65 mana makes a huge difference to me though when comparing it against Walking Bomb.  I'll use Spirit Mark on bigger stuff, so the damage over time can factor in, but if you're using it for strictly damage then there are much better spells out there.  It is however, very cool, and depending on what you mark, it actually can be amazing.... though it's almost always not.  If you can afford a slot then it's a fun one to have, hence why I take it.  Also be aware that you lose XP by using this ability.  For some reason you don't get XP for the kill, it just straight becomes an ally.  You can make it up by fighting extra stuff but it's just good to be armed with more information.

 

The other side of the tree I really don't like.

 

Blinding Terror feels pretty worthless to me since as soon as you hit the target they aren't panicked anymore lol.  It's also going to be running so it's not the easiest thing to hit with every single high damage ability to use the bonus.  I would avoid this ability as much as possible.

 

Simulacrum sounds good, but it's really not.  Especially with the Revival combo mentioned by the original poster.  If your party is going down that much then you have a lot of other issues going on.  Instead use those skills on stuff that will keep you alive, such a disabling spells.  Even a temporary disable can give you the time to kill something and let some money spell to cooldown all the way.  I would take it over Power of the Dead if I could (since I like to take Spirit Mark as it's fun), but it's on the wrong side of the tree so..  I would consider it maybe at a really high level or something.  It can definitely save a party in bad shape but the main point is that your party shouldn't be going down so much that this ability should be considered a big deal, and using that many ability points to get there kind of is saying just that.  If you have extra ability points then hey this is a nice one for back-up.

 

Walking Bomb is just not good.  If you're looking for damage then there are so many other better ways to do it, plus it's expensive in both mana and ability points.  Casting this really limits what you can do next which is a lot considering that it's not a disabling spell either, so you still could have a wave of stuff after you.  The explosion is bad too because you have to sit there and manage it, plus it removes the damage over time.  If you could detonate the explosion and do the damage over time, I would like it a lot more but even still it has many issues.  Can I envision a scenario where you detonated it in a group of mobs, then have it spread to the group, thus killing a whole group?  Sure, but that's really not very likely and also a pain in the ass to manage.  Can this one shot a grip of mooks on casual or something?  Because I can't see it being very frequent at all on nightmare.  Oh and I play with friendly fire on, so I have to be doubly careful not to detonate on my tank.  Downsides far outweigh the benefits, so it's a no for me.

 

Anyway, probably the best ability here is Horror and even then that can be made up by other trees.  Haste would be the best but it's a focus ability..  If you are good enough to take more fun abilities and still not have issues then this can be a nice tree, though it definitely has issues.



#18
berelinde

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During my nightmare assassin rogue run Viv died maybe twice post skyhold and those deaths could mostly be attributed to bad luck. Don't spec her with SB if you don't want her to make suicide runs and she should keep her distance, I did and she was still nearly unstoppable.

Sadly, it's a prerequisite for stuff I do want, so I simply avoid putting it on her quickbar and turn it off in her tactics menu. I do use her, especially in the northern part of the Emerald Graves, but usually only when I want a second mage in the party.

 

Everybody has their own favorites and their own style of playing and their own preferences.



#19
Ryzaki

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Yeah I rather use Solas honestly.

 

Vivi's great when she realizes to stay away from the firebreathing dragon...



#20
zeypher

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Dor5ian works well if you ignore his specialization comepletely. Meaning get him spells for every tree and then he is actually decent. He does have better banter so thats a plus and finally i have heard all that solas has to say so then dorian is a nice change of pace and still decent this way.

 

Vivienne i just bench her now as i do not find her dialogue very interesting. A excellent VA wasted. 



#21
Feranel

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Dor5ian works well if you ignore his specialization comepletely. Meaning get him spells for every tree and then he is actually decent. He does have better banter so thats a plus and finally i have heard all that solas has to say so then dorian is a nice change of pace and still decent this way.

 

Vivienne i just bench her now as i do not find her dialogue very interesting. A excellent VA wasted. 

 

Solas+Dorian is also fun dialogue, they have a bit of antagonizing between them over Elves/Tevinter, but they also nerd out about magic, like start talking all technical about respective techniques, it's pretty funny, especially Sera's exasperation over their conversation. "Two of you doesn't make it less weird!"



#22
zeypher

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LOL yup, also solas plus cole and bull comments on it. Solas and coles convo makes zero sense to us.



#23
thats1evildude

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I prefer Scorpion myself.



#24
teks

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I like the left side of the tree a lot more than the right.

Horror is okay.. I actually think it's better to not upgrade it (the extra damage is really negligible) because then you can scatter a crowd and still hit someone with Full Draw at max damage. I usually focus all my attacks on one thing at a time so this makes a difference. It can be a clutch disabler against enemies that are seemingly immune to everything else. Nice that it's the first spell in the tree too.

Death Siphon isn't amazing but it's kind of nice to have because it allows you to use less Health potions. Sometimes you'll take an arrow or something but then you can finish the encounter with full health again just by continuing to kill off the trouble. The mana boost feels to me unnoticeable though I'm sure it's helped somewhere along the way. It's a nice ability to have, though if I didn't have to pick it up to go deeper in the tree then I might not take it.

Haste is okay but it seems really short everytime I use it. Maybe Dragon Age 2 spoiled me lol.

Power of the Dead I could care less about. I'm more about trying to keep my party alive through controlling the Battlefield. I would avoid this one when possible if I could because I'd much rather do something else.

Spirit Mark is usually completely unnecessary, but I actually like to take it. It can sometimes be amazing, though it's usually not. Since we're mana capped, 50 mana versus 65 mana makes a huge difference to me though when comparing it against Walking Bomb. I'll use Spirit Mark on bigger stuff, so the damage over time can factor in, but if you're using it for strictly damage then there are much better spells out there. It is however, very cool, and depending on what you mark, it actually can be amazing.... though it's almost always not. If you can afford a slot then it's a fun one to have, hence why I take it. Also be aware that you lose XP by using this ability. For some reason you don't get XP for the kill, it just straight becomes an ally. You can make it up by fighting extra stuff but it's just good to be armed with more information.

The other side of the tree I really don't like.

Blinding Terror feels pretty worthless to me since as soon as you hit the target they aren't panicked anymore lol. It's also going to be running so it's not the easiest thing to hit with every single high damage ability to use the bonus. I would avoid this ability as much as possible.

Simulacrum sounds good, but it's really not. Especially with the Revival combo mentioned by the original poster. If your party is going down that much then you have a lot of other issues going on. Instead use those skills on stuff that will keep you alive, such a disabling spells. Even a temporary disable can give you the time to kill something and let some money spell to cooldown all the way. I would take it over Power of the Dead if I could (since I like to take Spirit Mark as it's fun), but it's on the wrong side of the tree so.. I would consider it maybe at a really high level or something. It can definitely save a party in bad shape but the main point is that your party shouldn't be going down so much that this ability should be considered a big deal, and using that many ability points to get there kind of is saying just that. If you have extra ability points then hey this is a nice one for back-up.

Walking Bomb is just not good. If you're looking for damage then there are so many other better ways to do it, plus it's expensive in both mana and ability points. Casting this really limits what you can do next which is a lot considering that it's not a disabling spell either, so you still could have a wave of stuff after you. The explosion is bad too because you have to sit there and manage it, plus it removes the damage over time. If you could detonate the explosion and do the damage over time, I would like it a lot more but even still it has many issues. Can I envision a scenario where you detonated it in a group of mobs, then have it spread to the group, thus killing a whole group? Sure, but that's really not very likely and also a pain in the ass to manage. Can this one shot a grip of mooks on casual or something? Because I can't see it being very frequent at all on nightmare. Oh and I play with friendly fire on, so I have to be doubly careful not to detonate on my tank. Downsides far outweigh the benefits, so it's a no for me.

Anyway, probably the best ability here is Horror and even then that can be made up by other trees. Haste would be the best but it's a focus ability.. If you are good enough to take more fun abilities and still not have issues then this can be a nice tree, though it definitely has issues.

if walking bomb doesnt have anything over a damage spell, what does spirit mark have? Less damage less cost? Its kind of the same no?
Paniced enemies take additional damage from dots. The combination makes spirit bomb pretty painful, plus its spirit damage, and the utility of being able to rez everyone in a wipe is better then everything in the left side. You dont need to die often for revive. If it ever happens at all then its worth it. I dont get what a bugged damage skill and a couple crappy passives have over this alone.

#25
Gaz83

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I prefer Scorpion myself.

 

I was always a Raiden man personally.

 

He's basically a Japanese Thor, cosplaying as one of the bad guys from Big Trouble In Little China. 

 

In other words, awesome-sauce.