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2H Warrior Underwhelming


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#1
yazsh

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Has anyone felt that the 2H warrior pre-skyhold was a little bit weak?  I was really psyched to play a brute after my rougue playthrough but I find myself switching from 2H to S&S just to keep my guy alive even though I'm speced for 2H.

 

The class it set up to use stuns to mitigate enemy damage, but it draws aggro to fast due to its high damage.   Unfortunately, that damage isn't enough to make up for its propensity to die.

 

 I've seen a lot of great 2H specs that don't follow the 2H tree and am considering trying one out/making one up.  Just looking to see if anyone else had the same experience.  

 

 

Also, if anyone has any experience with a 2-handed templar I'd be happy to hear about it.

 

Thanks!


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#2
rayx

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2H templar is a supportive role in your team. the passive and buff are good. And also you can NUKE enemies who can be stunned and not immune to spirit damage. But....personally I don't like my main weapon is a situational one. Dragon, giant, undead, arcane horror, wyvern, bear, heavy-hammer guy etc, you will feel not that easy when facing those enemies. 

 

Not saying 2H templar is bad. it is still pretty useful if you like to be a supportive/mob killer role in your party. Also templar is good at rift fight.


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#3
Cette

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Yeah the trained specs are what really make the two hander.

Ubtil you get them I recommend taking mostly vanguard talents. The extra mobility and guard from rushing bull really helps. Plus mowing through like half a dozen guys flinging to the ground really enforces that juggernaught feel you want with that spec.

#4
ThelLastTruePatriot

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 weapons and gear also help you get through those pre skyhold levels as well. Purchase tier 2 armor and weapon schematics in val royeaux as soon as you can. You can then easily farm the forbidden oasis for paragon's luster. The tier 2 metal when used in your crafted two hander will give you a nice damage boost which will make the content a little easier to mow through, same goes for armor.. If you are patient, and don't mind reloading saves and or exiting the dungeon and going back in, there is a small vase-like container in Valammar's vault room, right where the darkspawn alpha emerges from, that vase can generate tier 3 schematics, allowing you to get them really early in the game. If a schematic you want appears in the vase, loot it but leave any other object with it in the vase, that way you can exit the dungeon and it will reset.



#5
zeypher

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Another problem is that reaver completely replaces your weapon which does not sit right with me. So yes 2 handed warriors were not designed well in this game. As mention templars are decent but since their blessed blades ability is bugged/useless therefore against stuff you cannot stun you will struggle a bit which means bosses, bears, arcane horrors etc. 

 

Tempalrs would be a decent upgrade for a 2h warrior IF blessed blades did its 15% damage, but sadly it does not. So if you do not like the reaver animations and its blood mage style (like me) then templar or champion is your only alternative. I have gone templar this time, so far so good but could be better.



#6
Jackal19851111

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Just go champion, you'll be invincible. The first time I went 2H was reaver and I was hiding half the time behind cover against ranged mobs after aggroing them. Then I went champion and nothing stands a chance.

 

For pre-skyhold here are your essential skills: Charging Bull, Combat Roll, Upgraded Grappling Chain (works well against everything but wraiths) Block and Slash and Mighty Blow. You want to focus on the melee mobs and have your team focus on the ranged mobs.

Unlike other folks, I did not put any points in the SS tree and I only had 2 points in the vanguard tree for Charging Bull. Once you get champion you simply don't need it!

 

Standard strategy is this (pre-Skyhold): Charging Bull, Mighty Blow, Block and Slash, Combat roll immediately (because after blocking you are open for a second or so against other mobs), and my other strategies all branched from this basic one. Not to mention Charging Bull has a fast cooldown so it's my main survival skill.


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#7
xelander

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You are attacks are quite interruptible, SnS has so broken passives that makes them easily unkillable and front armor is bugged, so without those SnS passives you are toast. Two of the three specializations completely change your play style and only the third allows you to actually use some 2h talents. Those talents themselves are nothing much to write home about except one and that is only against targets that can be knocked down. And most bosses can't be.

 

Two-handed warrior, sadly, is a giant steaming pile of crap in DAI.


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#8
Jackal19851111

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Well, here's my abilities with my 2H champion:

 

1: Pommel Strike

2: Mighty Blow

3: Whirlwind

4: Charging Bull

5: Walking Fortress

6: To the Death

Q: Block and Slash

E: Combat roll

 

As with all classes I find myself in serious need of more slots - had to sacrifice taunt abilities and grappling chain.

Definitely not crap, considering I'm already soloing dragons.



#9
yazsh

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Well, here's my abilities with my 2H champion:

 

1: Pommel Strike

2: Mighty Blow

3: Whirlwind

4: Charging Bull

5: Walking Fortress

6: To the Death

Q: Block and Slash

E: Combat roll

 

As with all classes I find myself in serious need of more slots - had to sacrifice taunt abilities and grappling chain.

Definitely not crap, considering I'm already soloing dragons.

How's your dps as a champion?



#10
Jackal19851111

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Standard autoattacks at around ~500 damage against same level opponents but it's very slow, I only use it to gain stamina. Your abilities should be your damage dealers, such as To the Death for bosses (your damage against them increases by 5% each second and you'll always have max guard), or whirlwind for AOE DPS (much faster attack rate too, but you have to position right because of its long cooldown). Pommel strike is also very surprising when it comes to damage and mighty blow is good CC.

 

It doesn't beat the rogue or even the KE (against barriers/guard at least) when it comes to damage, but it's still fun to play as you have tons of CC and knockdowns + you're invincible as a champion.

 

I have no idea how people play 2H reavers after playing a 2H champion. The thought of putting points into the SnS tree for survival didn't appeal to me



#11
sethroskull79

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I am at Skyhold (Lv 13 2HW).  I haven't completed the Spec Quests yet.  I have 15 points to play with.  Should I wait till I choose a Spec to re allocate?  Also I was thinking of trying out Cass (Temp) Blackwall (Champ) Iron Bull (Reav) and taking them out respeced in with their new abilities to choose what I want to ultimately choose.



#12
Jackal19851111

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2H champion plays alot different then SnS champion (blackwall), it's best to save once you have the materials for the spec, then go get the spec, buy a tactical renewal amulet, go to a combat zone, save the game, and test to your heart's delight.

 

Honestly I find the champion spec works best with 2H as SnS has enough tanking abilities as they are.



#13
sethroskull79

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^  Thanks.  I thought I was leaning towards Temp but now I'm leaning Champ.  I still want to contribute to damage tho.  Not just be a punching bag.  I hope it's possible.



#14
zeypher

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I am at Skyhold (Lv 13 2HW).  I haven't completed the Spec Quests yet.  I have 15 points to play with.  Should I wait till I choose a Spec to re allocate?  Also I was thinking of trying out Cass (Temp) Blackwall (Champ) Iron Bull (Reav) and taking them out respeced in with their new abilities to choose what I want to ultimately choose.

This is a good idea, see what you like then choose. Just remember for reavers dragon rage costs 5% HP not 2 as the tool tip says. Infact a lot of the tooltips for abilities are outright lies. Dragon rage, blessed blades, grappling hook etc. 



#15
Jackal19851111

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You will be able to do damage, but like a rogue archer, it's burst damage, not constant DPS like a DW rogue.

 

The only time you'll find yourself weak in damage is when you miss a charge, or use whirlwind at the wrong time etc etc. Or if you're right next to Cole... lol


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#16
snootz

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Archer has pretty constant dps.. it's dw rogue (assassin) which has bursts dps.. as you have to move from target to target avoiding aoe.. which everyone seems to have. After the initial full draw an archer can just sit and light up a target till it rolls over dead.

Anyway I agree 2h tree is horrible... lots of the abilities wouldn't detonate stuff last time I used it.. reaver just gets boring after a few hours. I am really interested in a 2 hand champion tank for nightmare and want to give it a go.. possibly solo..

I tried out cass as 2h Templars she was great damage wise vs rifts.. but just ok damage vs everything else.. she has fantastic party value with her templar buffs.. stuns and war horn etc.. but for me personally it's not a fun spec to play most of the game through as..

#17
Broganisity

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Remember: It is good to be Champion!


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#18
Biotic Flash Kick

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anything not rogue and mage pre skyhld is weak 



#19
Wolfgrey666

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anything not rogue and mage pre skyhld is weak 

Uh SnS warrior is VERY strong pre-skyhold. Easy guard generation, decent damage, easy access to passives to make tanky.....yeah.



#20
Sommo James

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Remember: It is good to be Champion!

 

One of the best quote of the game!


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#21
GuyNice

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This might be useful for anyone feeling underwhelmed with 2h warrior. You can significantly increase your attack speed by animation cancelling. In SP use the search button, in MP use the sprint button.


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#22
Jackal19851111

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Yeah 2H abilities cant detonate, so no big damage spikes

#23
yazsh

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Yeah 2H abilities cant detonate, so no big damage spikes

I'm pretty sure I've shattered a frozen enemy  before.  Am I mistaken?


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#24
GuyNice

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I'm pretty sure I've shattered a frozen enemy  before.  Am I mistaken?

You can shatter, but shatter/rupture/regular combo (stun) all do 1 damage. The one exception is discharge (paralyze) that detonates correctly with 2-handed skills.



#25
Exalus

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This might be useful for anyone feeling underwhelmed with 2h warrior. You can significantly increase your attack speed by animation cancelling. In SP use the search button, in MP use the sprint button.

this feels like dragon age: dark souls edition.

 

all thats missing is the roll and charging bull to simulate ..well rolling and running attacks.