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DA:I makes DA2 look like a God tier game.


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#1
Vivamoore

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As soon as I finished Dragon Age Inquisition I didn't feel inclined to replay Fetchville 2014, but instead I felt like I needed to go play through Origins, Awakening, and DA2 again. And it was surprising how much life the story of Dragon Age 2 actually has. There's no playing it safe and saying "WELL MAYBE YOUR COMPANION ACTUALLY LIVED, HE ONLY MIGHT'VE DIED." If someone died in DA2, they were dead. It might be retconned in the future, but at least Bioware was man enough to say that that person is dead. In Inquisition, they're scared of their own community and played the game incredibly safe. No killing any of your party members based on decisions, Your follower will 'maybe' die in the fade. 

 

Every quest in DA2 was a cutscene. The game had come to life and every quest felt like it had more significance because of this.

 

But in Fetchville 2014, the cutscenes you encounter are rare and  instead you will find yourself doing things that no one really cares about, with lifeless dialogue returning letters to NPCS with no real choices. 

 

Common argument: LOL STUPID NOOB ORIGINS AND 2 HAD FETCH QUESTS AS WELL!

 

Not nearly as bad as Inquisition, and not to mention Inquisition is 70% fetch quests, and running around the landscape. Unlike its previous predecessors.

 

But I guess we needed a Fetchville 2014 in this day and age so that we could scrape all the money from the 'new generation' of RPG players that came from Skyrim.

 

Lol'd.


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#2
Xiomara

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God it must suck to be so angry over a video game...
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#3
Vivamoore

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God it must suck to be so angry over a video game...

 

God it must suck to only have the "Lol it's just a video game" argument.

 

I'm not angry, it's a forum about the game. I'm simply stating my opinion.


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#4
x2seeybir

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Weird, most fetch quests are optional.
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#5
DaemionMoadrin

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Weird, most fetch quests are optional.

 

Optional maybe, but do they have to be bad as well? Can't we have good fetch quests that fit into the theme of the main quest we're currently doing?


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#6
Vilegrim

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Weird, most fetch quests are optional.

 

 

if you ignore them you get 12-15 hours of game.  I don't dislike it as much as the OP but I see his point, Cory isn't a 'good' vilian (Jon Irenicus he ain't to name one that still sticks in my mind) and the main quest is actualy fairly linear you can't go off plot to much ,you can't be ambitious and conniving, or sadisitic, or racist...your a good hero (thus going against what the word actually means, and going with the nice feels definition) so not much replay in it either, finished it once, couldn't be bothered to do so again, chalk it up as a meh (I am however playing the BG series thru again for the I have no idea how manyeth time, doing a paladin playthru this time) decent game, don't enjoy the combat animations, the companions are solid if not great, and dragon fights are fun.  


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#7
Navasha

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Ok..  so your opinion is that you wish there were less content in the game.   Why?  How does that help the game?   If you don't want to do the "fetch" quests then don't do them.   For those of us that want to do them, the choice is there.    You are not harmed by their inclusion.   The rest of us however, WOULD be harmed by their exclusion. 

 

That makes the choice pretty simple, in MY opinion. 

 

100 fetch quests removed might leave enough game resources to include 1 or 2 more story-heavy quests with cut scenes.    Do you think if they removed 50% of the game and included 1 more story quest it would have improved the game?   I don't.  


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#8
x2seeybir

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Optional maybe, but do they have to be bad as well? Can't we have good fetch quests that fit into the theme of the main quest we're currently doing?


Requisitions to improve the power of the Inquisition to defeat coryphytits aren't tied to theme of the main quest?

#9
Vilegrim

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Ok..  so your opinion is that you wish there were less content in the game.   Why?  How does that help the game?   If you don't want to do the "fetch" quests then don't do them.   For those of us that want to do them, the choice is there.    You are not harmed by their inclusion.   The rest of us however, WOULD be harmed by their exclusion. 

 

That makes the choice pretty simple, in MY opinion. 

 

100 fetch quests removed my leave enough game resources to include 1 or 2 more story-heavy quests with cut scenes.    Do you think if they removed 50% of the game and included 1 more story quest it would have improved the game?   I don't.  

 

 

Honstly? Yes.  Especially given that you can't ignore the fetch quests entirely you need the power and experience to actually complete the games.

 

Requisitions to improve the power of the Inquisition to defeat coryphytits aren't tied to theme of the main quest?

  Since they make no difference to our forces, how they are equipped, what they look like, them actually seeming to do anything or our characters, no they aren't they are just a...thing..that achieves something, maybe?


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#10
x2seeybir

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if you ignore them you get 12-15 hours of game.  I don't dislike it as much as the OP but I see his point, Cory isn't a 'good' vilian (Jon Irenicus he ain't to name one that still sticks in my mind) and the main quest is actualy fairly linear you can't go off plot to much ,you can't be ambitious and conniving, or sadisitic, or racist...your a good hero (thus going against what the word actually means, and going with the nice feels definition) so not much replay in it either, finished it once, couldn't be bothered to do so again, chalk it up as a meh (I am however playing the BG series thru again for the I have no idea how manyeth time, doing a paladin playthru this time) decent game, don't enjoy the combat animations, the companions are solid if not great, and dragon fights are fun.


10-12 hours? It takes that long to build up enough power for the main story. My first pt was 40.

#11
Vilegrim

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10-12 hours? It takes that long to build up enough power for the main story. My first pt was 40.

 

 

you can just buy power at the guy who sell warrants.


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#12
x2seeybir

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Honstly? Yes.  Especially given that you can't ignore the fetch quests entirely you need the power and experience to actually complete the games.
 

  Since they make no difference to our forces, how they are equipped, what they look like, them actually seeming to do anything or our characters, no they aren't they are just a...thing..that achieves something, maybe?



Well, in all fairness, you can get a large amount of power while still ignoring fetch quests, since you can buy it.

#13
x2seeybir

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you can just buy power at the guy who sell warrants.


Still gotta get the gold.
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#14
BronzTrooper

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So.... your only argument is that DA:I had more fetch quests than DA:O and DA2, so it's a bad game?

 

... uh-huh.

 

g2pjy.jpg


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#15
Decepticon Leader Sully

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yep.

its realy just Geological survey number 325.908765 that annoys me. 

BEOTCH I AM YOUR BOSS GO DO YOUR OWN DAM SURVEY.. I KILLED EVERY LAST THING HERE.


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#16
katokires

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As soon as I finished Dragon Age Inquisition I didn't feel inclined to replay Fetchville 2014, but instead I felt like I needed to go play through Origins, Awakening, and DA2 again. And it was surprising how much life the story of Dragon Age 2 actually has. There's no playing it safe and saying "WELL MAYBE YOUR COMPANION ACTUALLY LIVED, HE ONLY MIGHT'VE DIED." If someone died in DA2, they were dead. It might be retconned in the future, but at least Bioware was man enough to say that that person is dead. In Inquisition, they're scared of their own community and played the game incredibly safe. No killing any of your party members based on decisions, Your follower will 'maybe' die in the fade. 

 

Every quest in DA2 was a cutscene. The game had come to life and every quest felt like it had more significance because of this.

 

But in Fetchville 2014, the cutscenes you encounter are rare and  instead you will find yourself doing things that no one really cares about, with lifeless dialogue returning letters to NPCS with no real choices. 

 

Common argument: LOL STUPID NOOB ORIGINS AND 2 HAD FETCH QUESTS AS WELL!

 

Not nearly as bad as Inquisition, and not to mention Inquisition is 70% fetch quests, and running around the landscape. Unlike its previous predecessors.

 

But I guess we needed a Fetchville 2014 in this day and age so that we could scrape all the money from the 'new generation' of RPG players that came from Skyrim.

 

Lol'd.

You post was close to perfection but in game time fetch/collection/pointless quests were like 90% of my play time. I made a cheated playthrough with six hours, yesterday/today I remade it without spending time in Winter Palace and Dragons and Crafting and spending less time to get the specialization and it took only 4 hours. Prologue>Orlais>Mages>IYHSB>Spec>HLTA>WHWE>WPHW>END

I could probably make it faster with some fast movement skill. This 4 hours cheated playthrough was cheated only to get power and level. In casual it could probably be done almost as fast without cheats... anyway... if you stick to mounting camps and closing rifts game does not take long anyway.

So yeah, of 150 hours, 4~5 main story, ~20 of good side story content (not all things I like, but I do acknowledge they are good), 120~125 hours of ****


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#17
Guest_TrillClinton_*

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LOl alright "Fetchville 2014" made me laugh


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#18
Johnsen1972

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I prefer Fetchville then Backtrackingville on the same maps in DA2.

 

You had to complete the same ugly maps again and again during night and day in each act. Naw.... I prefer DAI over DA2.

 

But DAO had the much better ending, the better tactical cam and best menus for keyboard and mouse.


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#19
SofaJockey

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I enjoyed helping Druffy and herding the Golden Halla. The Astrarium puzzles were fun. Many of the other quests were a prompt to explore. The quests were largely fine. *

* Ok there was a quest in the Exalted Plains to fetch multiple caches for the Orlesian soldiers who had been cooped up. What? You're free now. I killed at the demons and you want me to wander around getting your caches. You serious? It's safe now. What sort of soldiers are you? Clearly not Chevalliers.
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#20
Decepticon Leader Sully

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yep fetchquest dont asside DAI is waay better than DA2s endless oh look that 1 place ive been to for.. i duno i stoped counting at number umpteen. 



#21
x2seeybir

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You post was close to perfection but in game time fetch/collection/pointless quests were like 90% of my play time. I made a cheated playthrough with six hours, yesterday/today I remade it without spending time in Winter Palace and Dragons and Crafting and spending less time to get the specialization and it took only 4 hours. Prologue>Orlais>Mages>IYHSB>Spec>HLTA>WHWE>WPHW>END

I could probably make it faster with some fast movement skill. This 4 hours cheated playthrough was cheated only to get power and level. In casual it could probably be done almost as fast without cheats... anyway... if you stick to mounting camps and closing rifts game does not take long anyway.

So yeah, of 150 hours, 4~5 main story, ~20 of good side story content (not all things I like, but I do acknowledge they are good), 120~125 hours of ****


So you cheated to beat the game quickly, and complain about the shortness? Sounds like your own fault. 



#22
Nicottia

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Well... In my opinion whatever story DA:Inquisition has, it's actually really good, but the main problem is - it doesn't really have that much. Just like the "new generation RPGs" like Skyrim, or even it's older versions - Morrowind and Oblivion... Those games are all about big open world you gotta discover with minimal story line. It's all about just running around, mountain climbing, puzzles etc etc. So in comparison to those - DAI has an amazing story, but lacks the open world. And more mountain climbing. :P

 

BUT, compared to it's predecessors - DAO, DA2 or even other franchises like Mass Effect, Baldur's Gate, Star Wars or not entirely BW's game - Neverwinter Nights, DAI really felt like it drastically reduced the amount of story to become "zone gated Elder Scrolls wannabe", with much better story that was nicely captured in cinematics. Why? Cause some players really have an attention span of potatoes and can't really handle too much talking in their games. ;)

 

At least DAI has it's own unique zones and dungeons what we can't say about DA2. But story wise - DA2 felt like it was a bridge between DAO and DAI, especially now it's really apparent, but some choices felt really forced in DA2.


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#23
Rawgrim

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Weird, most fetch quests are optional.

 

Nope they are not. You need to do quite a few of them to build up your power level to unlock main quests.


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#24
Rawgrim

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I like DA:I better than DA2, though. Despite the fetch quests.


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#25
Iakus

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DAI certainly has it share of incredibly frustrating flaws.  But I think OP is taking it a bit far.

 

I mean, I don't mind not every quest having a cutscene (though yes, a lot of them definitely feel like filler fetch quests).  I do think that for such a huge world, it feels rather empty.  SOme more fleshed-out side quests would go a long way towards fixing that.


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