As soon as I finished Dragon Age Inquisition I didn't feel inclined to replay Fetchville 2014, but instead I felt like I needed to go play through Origins, Awakening, and DA2 again. And it was surprising how much life the story of Dragon Age 2 actually has. There's no playing it safe and saying "WELL MAYBE YOUR COMPANION ACTUALLY LIVED, HE ONLY MIGHT'VE DIED." If someone died in DA2, they were dead. It might be retconned in the future, but at least Bioware was man enough to say that that person is dead. In Inquisition, they're scared of their own community and played the game incredibly safe. No killing any of your party members based on decisions, Your follower will 'maybe' die in the fade.
Every quest in DA2 was a cutscene. The game had come to life and every quest felt like it had more significance because of this.
But in Fetchville 2014, the cutscenes you encounter are rare and instead you will find yourself doing things that no one really cares about, with lifeless dialogue returning letters to NPCS with no real choices.
Common argument: LOL STUPID NOOB ORIGINS AND 2 HAD FETCH QUESTS AS WELL!
Not nearly as bad as Inquisition, and not to mention Inquisition is 70% fetch quests, and running around the landscape. Unlike its previous predecessors.
But I guess we needed a Fetchville 2014 in this day and age so that we could scrape all the money from the 'new generation' of RPG players that came from Skyrim.
Lol'd.






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