You can't even call the game by it's proper name. You go on the devensive by anticipating being called a noob. Very respectfull to the game it is not.
The demands put on story driven RPG's by the player community is getting severe. Retcons made by the devs, for what ever reason, are barked at. Making RPG sequels with real various meaninfull choises harder and harder to make without risk of severe consequences. No sane compagny wants a repeat with free ending dlc a la ME3.
So the story/consequence part deminishes in favor of other things. In DAI indeed in open world combined with a lot of optional fetch quests.
I respect Bioware for still willing to make story driven RPG's albeit different then their prior RPG's. It would be much easyer for them to choose a playing style for their game with a thin story around it like so much other RPG's.
A other option I would prefer is using the same backdrop (Dragon Age) but a full self contained story/characters just for that particular game so no characters can be ported over to the next game. That way severe consequences can be maintained in the game without ruining any experience in the next game. It would make the keep obsolete and to many people expect sequels so I don't think they will ever do it. So realistically I don't expect earth shattering consequenses in their games anymore.





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