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DA:I makes DA2 look like a God tier game.


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#51
Siven80

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Less bad quests, more main story and buildup for the Inquisition so you don't feel like you went from a to z and skipped everything in the middle fighting a war.

 

Frankly, I'm amazed people actually enjoy a game that's 70% filler and 30% actual Inquisition stuff.

 

I found it more 20% main story, 80% filler.

 

Very dissapointing.

 

While the graphics are great and the Areas are a nice size.....they pale in comparison to DAO's areas due to the likes of Redcliffe, Orzammar etc having actual stories and interaction, good side quests and good NPCs to interact with. DAI is just so dull and lifeless in that regard.


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#52
Amirit

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Not disappointed with DAI (or my disappointments have nothing to do with the game itself) but have to admit one thing - DAI allows to see DA2 in a different light. And that cursed by many game suddenly revealed all positives it had (makes me even more sad about necessity for BW to rush the game). Considering time spent on DA2 creation - the game is living wonder, a perfect job with lot's of innovations and very interesting design. 


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#53
His Majesty Lord Crash

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Weird, most fetch quests are optional.

 

If we cut out all the obvious bad or at least mediocre optional stuff the game is just a 12-15 hours long mostly linear game...the rest ist mostly just filler content to fill the big MMO style zones with ANYTHING.

 

But wait, we do have to do some of that mediocre optional stuff because we need "power" to progress in the story.

 

So we have a 12-15 hours long mostly linear game with some forced breaks in which you have to do pointless, mediocre and often plain bad fetch quests and other 101 MMO quests or stuff like "close 10 almost all the same rifts" to be able to continue with the linear main plot part...


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#54
Melca36

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As soon as I finished Dragon Age Inquisition I didn't feel inclined to replay Fetchville 2014, but instead I felt like I needed to go play through Origins, Awakening, and DA2 again. And it was surprising how much life the story of Dragon Age 2 actually has. There's no playing it safe and saying "WELL MAYBE YOUR COMPANION ACTUALLY LIVED, HE ONLY MIGHT'VE DIED." If someone died in DA2, they were dead. It might be retconned in the future, but at least Bioware was man enough to say that that person is dead. In Inquisition, they're scared of their own community and played the game incredibly safe. No killing any of your party members based on decisions, Your follower will 'maybe' die in the fade. 

 

Every quest in DA2 was a cutscene. The game had come to life and every quest felt like it had more significance because of this.

 

But in Fetchville 2014, the cutscenes you encounter are rare and  instead you will find yourself doing things that no one really cares about, with lifeless dialogue returning letters to NPCS with no real choices. 

 

Common argument: LOL STUPID NOOB ORIGINS AND 2 HAD FETCH QUESTS AS WELL!

 

Not nearly as bad as Inquisition, and not to mention Inquisition is 70% fetch quests, and running around the landscape. Unlike its previous predecessors.

 

But I guess we needed a Fetchville 2014 in this day and age so that we could scrape all the money from the 'new generation' of RPG players that came from Skyrim.

 

Lol'd.

 

 

Sounds like you are lazy and want everything handed to you. And you are not speaking for everybody you know. There was far more rage for DA2.

 

And DA2's fetch quests were stupid.  



#55
Melca36

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I enjoyed helping Druffy and herding the Golden Halla. The Astrarium puzzles were fun. Many of the other quests were a prompt to explore. The quests were largely fine. *

* Ok there was a quest in the Exalted Plains to fetch multiple caches for the Orlesian soldiers who had been cooped up. What? You're free now. I killed at the demons and you want me to wander around getting your caches. You serious? It's safe now. What sort of soldiers are you? Clearly not Chevalliers.

 

 

Sadly there are people who think finding a missing item and handing it back to the NPC is enough.   Those DA2 fetch quests were ridiculous and too easy.   Gamers have just become lazy and its why so many games have been watered down.


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#56
SnakeCode

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Nothing makes DA2 look like a god tier game. Nothing.


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#57
His Majesty Lord Crash

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Sounds like you are lazy and want everything handed to you. And you are not speaking for everybody you know. There was far more rage for DA2.

 

And DA2's fetch quests were stupid.  

 

That has nothing to do with lazy. And in case you doesn't know it: not everyone sees video games as a substitute for work. Being forced to do busy work and fetch quests and do pointless item collecting all the time is not a good thing. It might be ok in an MMO because in a multiplayer game you do that work to be better or more dedicated than other people. It's a social motivation which is non-existent in a SP game.

 

And DA2 has far less fetch quests and lazy designed, meaningless tasks and objectives than DAI. DAI is just big for the sake of being big without being able to offer an immersive world with meaningful content...



#58
Iakus

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I found it more 20% main story, 80% filler.

 

Very dissapointing.

 

While the graphics are great and the Areas are a nice size.....they pale in comparison to DAO's areas due to the likes of Redcliffe, Orzammar etc having actual stories and interaction, good side quests and good NPCs to interact with. DAI is just so dull and lifeless in that regard.

Yeah, filler is fine as long as it's tasty filling.

 

Side quests are, imo at their best when they are "a story within a story"  DAI does have some of that.  But could do with more



#59
Vivamoore

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I prefer Fetchville then Backtrackingville on the same maps in DA2.

 

You had to complete the same ugly maps again and again during night and day in each act. Naw.... I prefer DAI over DA2.

 

But DAO had the much better ending, the better tactical cam and best menus for keyboard and mouse.

And I actually much prefer this. 

I thought that I'd dread going over the same map over and over again, but I enjoyed it much more because the payoff for quality content was great.

 

I'd even be willing to drop the races from the next game if it meant having cutscenes back. I know not everyone would want the same sacrifice to be made, but to me I just feel personally disconnected and turned off from this game because of it. I thought this was a Dragon Age game, but the game isn't even recognizable anymore. 

 

And yes, I'd drop off all the fetch quests in return for more quality content.

 

DA:I doesn't fall short on all things, I really enjoyed the ONE good story oriented zone which was Crestwood. But I don't find much of this anywhere else, I just end up playing pick up the letter and go do something random just for it to abruptly end. 



#60
DarthSideus2

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Well, I'm prolly in the minority on the BSN when it comes to an opinion on DA2. Once I got over my initial disappointment of not getting DAO2 or getting to continue the Warden's tale, I grew to love the game for what it was (Hawke's story). As much as I still enjoy DA2 to this day, my initial opinion for DAI is that I love it and think it surpasses both of the previous DA titles. Sure, there is a LOT of content that is optional and not necessary to complete the main story, but isn't that the norm in any type of open world rpg? Why complain about having too much stuff to do when you don't have to do it. I played a several hundred hours of Skyrim, and never got close finishing everything, but I did not want Bethesda to eliminate the content I didn't play or change it to my liking cuase other players probably enjoyed the stuff I didn't. I saw that some did a speed run on Skyrim in less that an hour (I think) and hardly anyone complained that there was too much fluff content in that 200+ hour marathon of a game. Sure, there are things I wanted in DAI from the previous games that were not included (and the minor bugs), but on a whole, this is a great game. It may not be to everyone's liking, but most DA fans should enjoy this game.


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#61
Andraste_Reborn

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*shrug*

 

I love all three games, for different reasons. The side quests were mostly better in DAO and DA2, but Inquisition has far superior exploration. It's swings and roundabouts in my opinion.


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#62
AtreiyaN7

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*yawn*

#63
Aolbain

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Then your god kinda suck.



#64
KaiserShep

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yep.

its realy just Geological survey number 325.908765 that annoys me. 

BEOTCH I AM YOUR BOSS GO DO YOUR OWN DAM SURVEY.. I KILLED EVERY LAST THING HERE.

 

This could help us.

 

~Requisitions Officer



#65
Al Foley

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I see the point in it being a bit fetchy questy wibbly wobbly.  But I am really enjoying the game and think that, at least for me once I got out of the Hinterlands, the Side Quests have gotten a lot more interesting.  Nor perfect.  But...I am really enjoying the game and its quests. 



#66
Joseph Warrick

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It's curious to me that cutscenes are cherised now. They used to be derided as a lazy, uninnovative way of telling a story. When Dark Souls came out, many blog posts spawned praising its "storytelling through gameplay" as opposed to the "cinematic, cutscene-ridden" establishment represented by Bioware. Mass Effect and Dragon Age were mocked as "interactive movies".



#67
Vivamoore

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It's curious to me that cutscenes are cherised now. They used to be derided as a lazy, uninnovative way of telling a story. When Dark Souls came out, many blog posts spawned praising its "storytelling through gameplay" as opposed to the "cinematic, cutscene-ridden" establishment represented by Bioware. Mass Effect and Dragon Age were mocked as "interactive movies".

This is one of the saddest things I've ever read. 

 

"They used to be derided as a lazy, uninnovative way of telling a story"

 

Very bold statement, but it means absolutely nothing because you can't say that one articles opinion shares everyone's opinion.



#68
Tsunami Chef

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It's curious to me that cutscenes are cherised now. They used to be derided as a lazy, uninnovative way of telling a story. When Dark Souls came out, many blog posts spawned praising its "storytelling through gameplay" as opposed to the "cinematic, cutscene-ridden" establishment represented by Bioware. Mass Effect and Dragon Age were mocked as "interactive movies".

....I'm fairly sure it was a vast minority of people who thought Dark Souls had a good story. I don't think any Bioware fan would ever argue that cutscenes are lazy....they are pretty essential. I've literally never seen anyone call Dragon Age or Mass Effect interactive movies.

 

Also...anyone saying this game is 12-15 hours is being purposefully dense. I spend mutliple hours at a time just talking to my companions at base and listening to their dialogue. If you are looking for a purely linear game where 100% of the content is shoved down your throat and forced upon you please go somewhere else. DA:I has countless hours of non filler/fetch quest content to do if you actually care enough about the game and story to look for it.


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#69
devSin

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No, but I think it's fair to say DA2 is a better example of a party-based CRPG focusing heavily on story and dialogue.

Inquisition is still the better game, but there's a lot that I wish was done differently (or just plain handled better).

#70
AutumnWitch

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If you dont like the fetch quests don't do them! You don't have to! It's your choice. The game is all about choices of what to do and not do. Move on please.

 

 

 

 

Spoiler



#71
Joseph Warrick

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....I'm fairly sure it was a vast minority of people who thought Dark Souls had a good story. I don't think any Bioware fan would ever argue that cutscenes are lazy....they are pretty essential. I've literally never seen anyone call Dragon Age or Mass Effect interactive movies.

 

one, two, three, four... it's been said many times.

 

About cutscenes being bad for storytelling and dark souls



#72
Reguire

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I beat the game and finished nearly all of the side quests. In the end how much power points left with no use? About 350. There should be more main quests or some other things to spend those points.



#73
Maniccc

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I don't understand how anyone can say this game has an amazing, or even good, story....  The story is messy at places, and is the exact same story Bioware has been telling in their games for years.  There's not even an attempt at something clever in it.  Solas was so obviously foreshadowed, when it was "revealed" I was like, ho hum.  It's the exact same twist at the end of Jade Empire, and about a million books.

 

Now I know some person, thinking himself clever, will say: but nothing is original blah blah.  Some other person thinking himself equally clever will call upon the famous red herring to make the argument:  if you think you can do better, then you write a story blah blah.

 

But both of those things are irrelevant.  The point is, there is nothing amazing about the story, or the characters.  It's all middle of the road blandness because Bioware decided to make TES lite.


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#74
x2seeybir

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I don't understand how anyone can say this game has an amazing, or even good, story....  The story is messy at places, and is the exact same story Bioware has been telling in their games for years.  There's not even an attempt at something clever in it.  Solas was so obviously foreshadowed, when it was "revealed" I was like, ho hum.  It's the exact same twist at the end of Jade Empire, and about a million books.

 

Now I know some person, thinking himself clever, will say: but nothing is original blah blah.  Some other person thinking himself equally clever will call upon the famous red herring to make the argument:  if you think you can do better, then you write a story blah blah.

 

But both of those things are irrelevant.  The point is, there is nothing amazing about the story, or the characters.  It's all middle of the road blandness because Bioware decided to make TES lite.

 

 

Name 5 movies/books where the main characters best friend turns out to be a god.


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#75
Nefla

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DA:I deserves credit for a lot of things. I agree that the side quests are a disappointing chore and the main story is too short and relies on these boring fetch quests to pad it out, but it's not like DA:I did nothing right.