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DA:I makes DA2 look like a God tier game.


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#76
CronoDragoon

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I don't understand how anyone can say this game has an amazing, or even good, story....  The story is messy at places, and is the exact same story Bioware has been telling in their games for years.  There's not even an attempt at something clever in it.  Solas was so obviously foreshadowed, when it was "revealed" I was like, ho hum.  It's the exact same twist at the end of Jade Empire, and about a million books.

 

Someone doesn't remember Jade Empire very well.


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#77
line_genrou

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No. DA2 is worse.



#78
Unmotivated_Brick

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I hate Arcane Horrors in DA2, let them cast a spell and you're dead.  :(



#79
Darkly Tranquil

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I may end up simply making a topic about this, but I really don't feel like the fetch quests are the issue in Inquisition. They are a good way to encourage the player to explore, and it's simply not feasible to expect story-focused side quests to replace them, as if those two concepts have an interchangeable budget. Rather, what Inquisition needed was a stronger main zone quest for all the zones, featuring a longer story that provided more branching opportunities.
 
Crestwood is the paradigm for what I mean. Crestwood's zone quest is incredible. It's long, it takes you around the zone a bit, it has plot twists and interesting characters (and side quests within the side quest, like that royal spirit). Had BioWare opted to do that "over the shoulder" cinematic conversation style and maybe included one or two more choices in the quest, it'd be the ideal example of what to do in every zone. Unfortunately, some other zones lack this. Emerald Graves comes to mind where the zone quest is, other than the choice about Fairbanks, pretty damn boring and blends in with the rest of the "letter" quests. Oasis and Hissing Wastes don't even have a "quest". Fallow Mire is pretty good, but it needed a bit more exploration of the beliefs of the Avaar, through meeting more members of the tribe or otherwise. Emprise has very good story content for the most part, though the whole freeing captured villagers could have been made more interesting (the trip through the Keep to ultimately discover Imshael is pretty good, but somehow I missed Michel outside the village so it felt abrupt). The Exalted Plains is pretty weak here...in fact I'm blanking what Harding tells you is the point of the zone, really. The Western Approach is weird, because it feels like Here Lies is the story quest there, but there's also the Tevinter guy who you can judge afterwards that feels like it's supposed to be the point of the zone. But it's never really developed through dialogue.


I've been thinking something similar and I've come to the conclusion that the problem is that many of the side quests feel disconnected both from the main plot and from each other, they are just there. Too many of them are just single quests that don't form any meaningful part of a coherent narrative; the side quests that do work well fit together into little stories that tell you something about the area. I feel that for the side quests to work and to feel like they are part of something larger, they need to to form breadcrumb quest chains that move you around the zone and encourage you to explore it. This is something that WoW does really well; they bring you into a zone, and then over the course of a multitude of quests, they prod you around the zone, unlocking the story and the map of the area as you go. Each quest leads you to the next one, and keeps pushing you through the narrative and giving you reasons to care about why you are there. Inquisition's side quests are just sort sitting there waiting for you to find them and not leading you to anything else most of the time. They would be a lot better and more interesting if they formed a more coherent storyline through quests chained together around the zone (and even between zones).

#80
Mecha Elf

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I agree to a certain extent. I think DAI is leagues better than DA2 but i agree that the quests were super lame and fetchy and the promise of having a meaningful choice was non existent in the game it was a major let down. If we had cutscenes instead of just the camera panned a little back when speaking with the quest givers it would have felt more meaningful to me.


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#81
Biotic Flash Kick

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nice b8 m8 i r8 8/8

 

also fetch quests?

those were in da2 and were boring and you got generic replies. 



#82
Han Master

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At least DA 2 isn't boring for the first playthrough, unlike the mountain of side quests you need to do in DAI.

#83
x2seeybir

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At least DA 2 isn't boring for the first playthrough, unlike the mountain of side quests you need to do in DAI.

DAI was far from boring my first and second playthrough. So speak for yourself. 


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#84
Almostfaceman

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As soon as I finished Dragon Age Inquisition I didn't feel inclined to replay Fetchville 2014, but instead I felt like I needed to go play through Origins, Awakening, and DA2 again. And it was surprising how much life the story of Dragon Age 2 actually has. There's no playing it safe and saying "WELL MAYBE YOUR COMPANION ACTUALLY LIVED, HE ONLY MIGHT'VE DIED." If someone died in DA2, they were dead. It might be retconned in the future, but at least Bioware was man enough to say that that person is dead. In Inquisition, they're scared of their own community and played the game incredibly safe. No killing any of your party members based on decisions, Your follower will 'maybe' die in the fade. 

 

Every quest in DA2 was a cutscene. The game had come to life and every quest felt like it had more significance because of this.

 

But in Fetchville 2014, the cutscenes you encounter are rare and  instead you will find yourself doing things that no one really cares about, with lifeless dialogue returning letters to NPCS with no real choices. 

 

Common argument: LOL STUPID NOOB ORIGINS AND 2 HAD FETCH QUESTS AS WELL!

 

Not nearly as bad as Inquisition, and not to mention Inquisition is 70% fetch quests, and running around the landscape. Unlike its previous predecessors.

 

But I guess we needed a Fetchville 2014 in this day and age so that we could scrape all the money from the 'new generation' of RPG players that came from Skyrim.

 

Lol'd.

 

No... just... no. 

 

I like all three games, the third one is my favorite. 


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#85
Biotic Flash Kick

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At least DA 2 isn't boring for the first playthrough, unlike the mountain of side quests you need to do in DAI.

you are correct

 

da2 is boring through out all playthroughts first or not :DD

 

also we are complaining about sidequests?

jesus christ

would you like a giant "complete all sidequests in x area" operation for the war table? 

 

it's a big game. I have 800+ spare power and still have stuff to do. 



#86
Arl Raylen

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DAI certainly has it share of incredibly frustrating flaws.  But I think OP is taking it a bit far.

 

I mean, I don't mind not every quest having a cutscene (though yes, a lot of them definitely feel like filler fetch quests).  I do think that for such a huge world, it feels rather empty.  SOme more fleshed-out side quests would go a long way towards fixing that.

 

I don't really think it's the lack of cutscenes, per se, that's an issue, just the horrid 3rd person camera. Even Kingdoms of Amalur (which might have more content overall than DAI) made sure to make every quest, even MMO esque quests, feel just a bit more substantial with cinematic interactions for every quest giver.

 

Heck, even Skyrim, which gives you basically zero real dialogue options gives you something more substantial than an impersonal 3rd person dialogue experience, usually. I know Bioware must've thought they had found a happy medium, but heck, I've been spoiled. Ever since KotOR, I expect all my quests in single player RPGs to at least have an ounce of thought put into them. Relegating sidequests to a 3rd person camera is just sort of symbolic for how insignificant they are.



#87
Arl Raylen

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you are correct

 

da2 is boring through out all playthroughts first or not :DD

 

also we are complaining about sidequests?

jesus christ

would you like a giant "complete all sidequests in x area" operation for the war table? 

 

it's a big game. I have 800+ spare power and still have stuff to do. 

 

You see, sidequests used to be as important to the game as the main quest. Well, that used to be the norm at least for single player RPGs. I appreciate DAI's massive size and scope, but I'd trade in 5-6 of those zones for 30 fleshed out sidequests any day.



#88
Asakti

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To be honest, in retrospect I think DA2 emotionally is a good game. I mean, it is easy to start a debate about Anders. Or even Merrill. While DA2 had its flaws - and there were lots of them. DA2 is a game with a huge emotional punch. ...I'm not entirely sure - at this stage - if DAI has the same. Sure, you have some points - Solas is a massive one (particularly for a romanced Inquisitor). But I'm not sure if the story overall will have us debating it the same as DA2 has. Even with its flaws.


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#89
movieguyabw

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You see, sidequests used to be as important to the game as the main quest. Well, that used to be the norm at least for single player RPGs.

 

Don't know if I agree with you on them being *that* important.  Hell, I've always had a tendency to skip the majority of sidequests in RPGs, unless they really caught my eye.  (wound up skipping practically all of the Landsmeet, because I found out I could.  As much as I loved Origins, by that point I just didn't care about any of the sidequests and wanted to focus on the main story)  Only RPG I've ever made it a point to do every sidequest (and I do every sidequest in every playthrough of this) was Mass Effect 2.  As for Inquisition, I've actually been pushing myself to complete all the sidequests.  Not many games have made me want to play completionist - but this has been one of them.



#90
Melca36

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At least DA 2 isn't boring for the first playthrough, unlike the mountain of side quests you need to do in DAI.

So you'd rather have a 20 hour game and pay $70 for it?



#91
Melca36

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DAI was far from boring my first and second playthrough. So speak for yourself. 

Agreed. Alot of people have a bad case of bitterness because this game is not getting the same amount of rage DA2 received


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#92
Han Master

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DAI was far from boring my first and second playthrough. So speak for yourself.


That's because I'm not a kid who loves simple games that take a long time to play.
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#93
Han Master

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So you'd rather have a 20 hour game and pay $70 for it?


Don't believe I paid $70 for this in 2011 more like $55.

#94
NauRava

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There's no playing it safe and saying "WELL MAYBE YOUR COMPANION ACTUALLY LIVED, HE ONLY MIGHT'VE DIED." If someone died in DA2, they were dead. It might be retconned in the future, but at least Bioware was man enough to say that that person is dead. In Inquisition, they're scared of their own community and played the game incredibly safe. No killing any of your party members based on decisions, Your follower will 'maybe' die in the fade. 

 

This's my only real complain with the game! I don't mind the fetching quests, you could always skip them and sometimes they are a fast way to gain Power to proceed in main missions, but the lack of danger to loose your companions really bugged me. It's a element I always loved/hated in the previous Bioware games and it added a nice feeling of responsibility if I ever ended up threting my guys poorly. Now I just could do what ever I want to them without any real consequences.

Don't get me wrong I love the game as much as the next guy, I just miss that feeling of taking a risk everytime my companions disaproved my choises.



#95
Ferocious7

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DA2 was way too boring for me.

 

DA:I sidequests felt like they progressed my character, the overall world state, and the focus of the Inquisition even if they were not directly related to the main quest they had their own spots in the story.  DA2 forced you down these paths.  DA:O I really liked but not as much as DA:I.  DA:I I place up there close to the Mass Effect universe..... close as close can get but Mass Effect is my favorite crafted game universe ever made.



#96
bluonblu

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Requisitions to improve the power of the Inquisition to defeat coryphytits aren't tied to theme of the main quest?

 

It may just be me, but when an RPG has me build up an organisation to oppose a major threat, I like to see the various aspects not just some crucial fights.

Sure: do the major plot elements to advance, but I also like to see the world, my impact on it, etc. Doing the requisition side-quests fits this (I'm reminded that I have an army that needs food/clothing/weapons, etc. to function.)

 

It would be nice to have the effects of a properly outfitted Inquisition taken into account for the War table missions. No clue if this is the case or not.  



#97
Big I

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It would be nice to have the effects of a properly outfitted Inquisition taken into account for the War table missions.

 

One of my favorite parts of the Awakening epilogue was describing the siege of Vigil's Keep if you fully upgraded it and chose to save Amaranthine. It describes everything you did to make the Vigil awesome, from the granite walls to the silverite weapons of your troops. Made it seem epic.


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#98
x2seeybir

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That's because I'm not a kid who loves simple games that take a long time to play.


Are you a kid that loves simple games that take a short time to play? Like CoD? Cuz I heard Advanced Warfare is the same as the last CoD game.



#99
rashie

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Most of my problems with DA2 was with the gameplay. DA:I fixed most of it but DA2 was despite its flaws much better on storytelling aside from opinions on the writing. DA:I has an issue with filler content.
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#100
x2seeybir

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Most of my problems with DA2 was with the gameplay. DA:I fixed most of it but DA2 was despite its flaws much better on storytelling aside from opinions on the writing. DA:I has an issue with filler content.

I mostly agree. I enjoyed DA2, my only qualms with it was the companions and environments.. The gameplay wasn't a problem to me. I loved the story, and that's probably the one thing that was better about DA2.