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DA:I makes DA2 look like a God tier game.


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#101
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wibble wibble



#102
papercut_ninja

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I wonder if Varric ever looked at the rift and thought to himself: "Well, this is no worse than Kirkwall at night..."?



#103
vnth

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DA2 was more or less a conventional action rpg. DAi tried, sometimes not quite successfully, to be too many things at once. The changes that BW made are the most batty changes possible, while the things they kept are the dated mechanics that should be replaced. And the story. Gosh the story was bad.


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#104
Elfyoth

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To ALL  the pepole complainning that DAI have 70% fetch quest and say that DAO's fetch quests were better: 

 

https://www.google.c...EXy_QbyNb8J8sDw

 

 

 

Most of DAO's sidequests were fetch quests, I have HATED the chanters bored so I didint do all of it, becouse it was optional like in Inquisition, dont like Inquisition fetch quest? Dont do them, go close Fade rifts to get power instead. And I dont know why I like more DAI's fetch quests insted of DAO's ones,  why? Cuz I actually talk to pepole not get some money from a borad 


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#105
Vilegrim

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Name 5 movies/books where the main characters best friend turns out to be a god.

 

 

Malazan book of the Fallen series (happens multiple time, either becoming, always being and incognito, or knowingly making friends with, due to the narrative style had to use POV characters rather than 'main' characters) immediatly springs to mind, give me a run up and I could probably find more.



#106
RenAdaar

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Thats because da2 is a god tier game :o 



#107
Vilegrim

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Agreed. Alot of people have a bad case of bitterness because this game is not getting the same amount of rage DA2 received

 

 

It's not as bad a game as DA2, it's not a great game like origins (or hell the BG series which I still play) but it's an ok to good 7.5/10 game.



#108
_Aine_

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DA:I did plenty right.  Too many fetch quests would be accurate also.  It doesn't have to be black or white.  

 

So, while the OP does take a fact or two and blow it a bit out of the water... I do admit - DAI has made me willing to go back to DA2, for the story.  Plus, I do miss the inflection on the voice acting there. The delivery was better in terms of emotion.  In DAI, no matter how good they were, it was as if the PC VA was restrained, told to stay horribly neutral (although I doubt the word horribly was used...)   I think going back I may be more forgiving of all that I felt at the time was wrong with it, and hopefully see it more for the lore and the story I want to experience again with a bit of hindsight.  No promises, but I do want to try it again.  :P 

 

The fetch quests are a chore.   And relies upon them a bit too heavily at times in order to progress the story without being tied into the main quest with any sort of real relevance.  Sure, you can skip many of them but it is pointless to lie and say there aren't too many that mean little.  I can't jump from that fact to saying it was a rotten game though, personally.  It most certainly wasn't perfect, but it did enough right that I really enjoyed the journey.   I liked it.  Perfect? No.  Good?  Certainly.  

 

Now, if they could take the focus on characters/voice acting/roleplay element, add relevance and decrease occurrence of fetch quests while keeping the scope of DAI... well, that would be...better.  And better is something.  



#109
movieguyabw

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Thats because da2 is a god tier game :o

 

At the risk of receiving a lot of flack from people; while I disliked DA2 at first, there *is* one game I played and disliked so much that it actually did make me appreciate DA2 a hell of a lot more.  And no, it wasn't Inquisition.  It was the Witcher 2.  Between the wonky combat, 2-3 second timer on dialogue choices (total bs imo), and how I felt like the game was going out of its way to appear "grim" or "adult" (personally, I felt it lacked a lot of subtlety - at least from what I saw), I've never been able to bring myself to finish.  Playing DA2, after playing Witcher 2, felt actually invigorating - especially when I learned that a lot of the scenes I thought I had no choice during in my first playthrough, were only because I had locked myself out of other choices.  My second playthrough wound up a lot more different from my first one than I thought was even possible in that game.

 

The difference however, is I look at all the positive reviews and recognize I am in the minority when it comes to not liking TW2.  I'm fairly certain it is actually a good game - just probably not one that's particularly for me.  I'm not going to go on a site claiming that anyone who liked TW2 is an 'idiot' or a 'child' for doing so.  Even if it hadn't gotten glowing reviews.  If you liked it - great.  If you didn't like it - that's fine too.  And same with Inquisition.  We do all happen to have our own opinions, after all.  None more valid than the next person's.  ;)


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#110
Melca36

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Don't believe I paid $70 for this in 2011 more like $55.

You obviously are young......

 

Things go up in price.........  a $55 game is like $70 now.

 

Only thing is DA2 was NOT worth $55. It was more like a $34.95 game back then where Inquisition is WORTH the price. 



#111
Melca36

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It's not as bad a game as DA2, it's not a great game like origins (or hell the BG series which I still play) but it's an ok to good 7.5/10 game.

 

Thats a fair review.  :)     I put it at around 8.5 for me when DA2 was a 7 for me.



#112
papercut_ninja

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Most of DAO's sidequests were fetch quests, I have HATED the chanters bored so I didint do all of it, becouse it was optional like in Inquisition, dont like Inquisition fetch quest? Dont do them, go close Fade rifts to get power instead. And I dont know why I like more DAI's fetch quests insted of DAO's ones,  why? Cuz I actually talk to pepole not get some money from a borad 

 

Yes, for all the lack of any real response or impact from your sidequests in DA:I, I felt that they were introduced and concluded in a more organic way than the boards, bags and boxes of DAO...but the comparison in the thread was to DA2, which actually didn't have any boards either...


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#113
wicked cool

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I think fetchville is very fair for this game. I did some of them in dao as some were required to move the game along (especiallyin your origin story). Skyrim some of the guards and guild members make fun of you as you are the errand boy
In da3 i find the ram meat, missing ring etc as you need these to get power/gold etc. not sure how you can avoid them if you want perks, money, etc. i find it harder to make money in this game than previous rpgs

#114
Melca36

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To ALL  the pepole complainning that DAI have 70% fetch quest and say that DAO's fetch quests were better: 

 

https://www.google.c...EXy_QbyNb8J8sDw

 

 

 

Most of DAO's sidequests were fetch quests, I have HATED the chanters bored so I didint do all of it, becouse it was optional like in Inquisition, dont like Inquisition fetch quest? Dont do them, go close Fade rifts to get power instead. And I dont know why I like more DAI's fetch quests insted of DAO's ones,  why? Cuz I actually talk to pepole not get some money from a borad 

 

I had no issues with the Chanters Board quests....it was the one the tavern guy at the Gnawed Noble offered.  They had zero relevance to anything.  At least the Inquisition quests have relevance to the game. You are earning power to move forward.

 

Alot of the complaints go down to laziness.   Perhaps they will cut back on them in the next game but people better NEVER expect them to be like DA2's  again



#115
Melca36

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Yes, for all the lack of any real response or impact from your sidequests in DA:I, I felt that they were introduced and concluded in a more organic way than the boards, bags and boxes of DAO...but the comparison in the thread was to DA2, which actually didn't have any boards either...

Actually there was a chanters board in DA2...there was one quest on it that had to due with Sketch...a dlc character which was a quest that had NO relevance to the game at all.



#116
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The fact is 90% of quests are in fact fetch quests. The secret is the ones that don't get criticism for it are the ones that trick you into believing they aren't fetch quests by giving the player meaningful dialogue, does some world building, has a couple of cut scenes, and a tough decision at the beginning or end.

 

DA:I has too many fetch quests that are bare bones and no muscle, so to speak.


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#117
Uccio

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One complete playthrough and I am struggling to start another. Huh.


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#118
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I agree completely OP
many here  just won't accept it but its the truth

DA2 might have been lacking in many aspects (the enviroments especially) but the story as controversial as it was

was awesome and you actually felt like they put their focus on it

 

instead of having only fetch quests as side quests we had some interesting content

And I miss the cutscenes too from DAO and 2 but of course Bioware dropped that too to be more like Skyrim



#119
Melca36

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I agree completely OP
many here  just won't accept it but its the truth

DA2 might have been lacking in many aspects (the enviroments especially) but the story as controversial as it was

was awesome and you actually felt like they put their focus on it

 

instead of having only fetch quests as side quests we had some interesting content

And I miss the cutscenes too from DAO and 2 but of course Bioware dropped that too to be more like Skyrim

 

So you would rather have a rushed game where enemies materialize from the ceiling and the fetch quests are basically just delivering things to NPCS.  No wonder games have been dumbed down.   Given the fact they said this game is selling well...I would not expect a return to DA2's style if I were you


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#120
papercut_ninja

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Yes, I really wished there were more puzzle quests like in DA2...oh wait...



#121
line_genrou

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At least DA 2 isn't boring for the first playthrough, unlike the mountain of side quests you need to do in DAI.

Wow, sidequests in an RPG. How ridiculous.



#122
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So you would rather have a rushed game where enemies materialize from the ceiling and the fetch quests are basically just delivering things to NPCS.  No wonder games have been dumbed down.   Given the fact they said this game is selling well...I would not expect a return to DA2's style if I were you

lol where did I say that? DA2 definitely had its flaws as did Origins but they both had a better story + better side quests



#123
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Wow, sidequests in an RPG. How ridiculous.

yeah it is especially when 90% are fetch quests



#124
luckybaer

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Optional maybe, but do they have to be bad as well? Can't we have good fetch quests that fit into the theme of the main quest we're currently doing?

Well, you are heading up the Inquisition and trying to establish it as some kind of legitimate agency, so in addition to just running around closing rifts and killing Corypheus, you kind of have to help out the regular folk and the people who you depend upon, too.  Although, herding the druffalo back to the farm was kind of goofy.


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#125
line_genrou

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yeah it is especially when 90% are fetch quests

Like in DA2?