Everytime someone comes up with this argument about the fetchquests, small story, bad story, even worse than DA2, blah blah blah, i get this feeling that such person either never payed true attention (or simply never cared) to the Dragon Age Lore, or they just didnt understand Inquisition....
Baffled....
Problem is, that while the codex entries in some cases do a absolutely great job at foreshadowing and create an entirely earie atmoshphere, the actual conclusion to quest is absolutely anticlimatic in allmost all instances.
Prime example: The haunted Manison in the emerald graves. The atmospheres is scary, you slowly unravel the mistery of the house through increasingly disturbing and sad diary entries and then when you reach the final part of the quest...
A random unnamed Arcane horror spawns and without further ado attacks without saying a word. Then you kill it and boom, quest completed, here have some power.
This quest was great aside from the finale. It would have deserved some cutscene where you can actually interact with the (from codex entries I suppose Desire-)demon and it might even have qualified for a unique model maybe. After all the codex entries in the area imply that the demon loved plyaing mind games with other travelers in the area, but no the inquisitor can't have any of that, it will just attack straight away because f*ck her/him.
Same with the temple in the forbidden oasis. Great buildup. It actully made me feel a sense of dread and then you open the temple and....
a underwhelming bunch of undead and the worst threat is a random unnamed Pride demon that again doesn't say one word at all.