Aller au contenu

Photo

DA:I makes DA2 look like a God tier game.


  • Veuillez vous connecter pour répondre
209 réponses à ce sujet

#151
Guest_john_sheparrd_*

Guest_john_sheparrd_*
  • Guests

I keep seeing the same common arguments.

 

I completely get it. Both games have sidequests. I understand. 

 

The huge difference is that sidequests felt like they mattered in DA2. They were more immersive.

 

There's a sidequest in DA2 where you have to deal with a boy called Feynriel. There are multiple options you can take and different outcomes. This is an example of a nice meaty quest. There are lots of quests like this where you actually make real decisions. I'm not going to pull them up for you, you can look them up yourself or replay DA2.

 

Quests in Dragon Age Inquisition consist of "Herd the Golden Halla" "Help the ram get back to his home!" "Read my letter and deliver it to an NPC and make 0 decisions!" "loot my dead body and return something to my lover who says thanks see ya!" You don't make any decisions. This is 80% of the game.

 

"Just skip it if you don't like it!"

 

You want me to skip the majority of the game? 

 

completely agree they really dropped the ball with the side quests just do be more like Skyrim
I don't get it they know how to do it right (look at Origins and 2) but they just didn't



#152
Balek-Vriege

Balek-Vriege
  • Members
  • 1 216 messages

The fetch quests actually didn't bother much.  They're bound to happen.  Any quest can basically be defined as a fetch quest if there's travel from point a to point b and back to point a.  I don't hate a quest type just because of the mechanics of it.  I don't like them if I don't feel plot oriented ("kill 10 rats" "No, why don't you buy rat some rat poison?"), or like I'm not exploring and instead sent back and forth in a small village a few dozen times (which didn't happen in DA:I).  Now I played on nightmare my first playthrough and fetching stuff in the Hinterlands was not necessarily a walk in the park as a low level mage.  More often than not a fetch quest would lead to a rift, an interesting landmark/quest or just a generally hard encounter that I enjoyed and the fetching just became secondary.

 

I also really liked the quests that were not fetch quests, that actually did change the map unlike 90% of other RPGs.  It seemed Bioware used the fetch quests (especially the shards) as mechanisms to make sure that a player explores 90% of maps just by doing them so they don't miss out of content.  The one zone I didn't feel immersed in was the Exalted Plains, because by that point I had just broken my immersion myself by just finishing  extensive fade-touched silverite farm, t3 schematic/material farming etc. and making my character and companions completely OP.  The other zones felt a bit stale too because I ran all over them farming materials that they were old.  So I took a break and played multiplayer for 2-3 weeks, returned and had a blast finishing up the zones and the last three main plot missions.  Much better than my DA2 break which lasted from early until 2 weeks before Inquisition when I finally completed the game.  In general I take at least a 3 month break from an RPG as I mod it. :)

 

That said, I believe Bioware missed out on the most compelling quest type that's great for replacing fetch quests.  What I like to call the "trap" quest.  Baldur's Gate 1 exploration was so fun because you didn't know how encounters were going to play out the first time you did them.  They had me so on edge about where I explored that I would ask myself:  "Should I really follow this woman to the beach to help out their friend or are they going to turn out to be a vicious Siren that's trying to eat me? Yeah they turned into a Siren and ate me."

 

That shock of thinking your doing a simple rescue quest only to be lured into an super hard boss fight was great.  NPC quest givers were very manipulative in BG1.  DA:I I think with all the demons around could have played this up a lot more.  Basically the world could have been a big DA:O Harrowing with demons trying to trick and seduce the Inquisitor and NPCs at every turn instead of just hanging around rifts and being a general violent nuisance.

 

The quest situation would have also been better if things like dynamic player keep sieges (Crestwood Keep and Town being attacked and having to choose which one to save) and better integrated war table missions (like rebuilding things beyond bridges and removing rubble, with war table missions governing patrols, merchants, rebuilding landmarks, smaller forts on maps etc.) weren't cut.


  • DaySeeker et luna1124 aiment ceci

#153
OrlesianWardenCommander

OrlesianWardenCommander
  • Members
  • 943 messages

When I read Bullshit like this it makes me want to vomit. I have been playing the Dragon Age series since Origins, despite the greatness of the first game it no where near captures the cinematic effects that DAI captures. I remember the outrage when they unleashed Dragon age 2. They actually put effort and time to make the third game great and you try to claim that you feel more compelled to play DA2 more? You are an idiot and a fine example of how you cant make people happy. You don't have to play Fetchville 2014 just don't do the quests they aren't that relevant to the story nor will they affect the outcome so who gives a damn? I left this forum 3 years ago just to jump back on today to hear the same word vomit I left.


  • KotorEffect3, DarthSideus2, pdusen et 2 autres aiment ceci

#154
DaySeeker

DaySeeker
  • Members
  • 522 messages

DA2 was always a good game.  It wasn't perfect, but I loved that it took place only in Kirkwall- loved the characters, loved the story, loved Hawke.  Loved it.

 

Fetch quests?  I don't see how more content is a problem.  I don't see how exploring and expanding the world is a bad thing.  The areas are not generic, and they are worth being experienced.  They seemed lived in; they seem like someone cares about them.  Given that one of the biggest complaints about DA2 was reused environments and limited scope it seems odd that the opposite is now the complaint- especially because the quest are optional.

 

My compliant is replay: I don't like having to search for schematics all over again, or those very specific specialization quests.  I would like to be able to do that stuff once and then just have it there as in DAO.  


  • movieguyabw aime ceci

#155
Xx Serissia xX

Xx Serissia xX
  • Members
  • 164 messages

some players really have an attention span of potatoes

 

This made my night.



#156
pdusen

pdusen
  • Members
  • 1 787 messages

Common argument: LOL STUPID NOOB ORIGINS AND 2 HAD FETCH QUESTS AS WELL!

 

Not nearly as bad as Inquisition, and not to mention Inquisition is 70% fetch quests

 

It seems a little silly to say "Not to mention X" immediately after mentioning X...



#157
Guest_john_sheparrd_*

Guest_john_sheparrd_*
  • Guests

When I read Bullshit like this it makes me want to vomit. I have been playing the Dragon Age series since Origins, despite the greatness of the first game it no where near captures the cinematic effects that DAI captures. I remember the outrage when they unleashed Dragon age 2. They actually put effort and time to make the third game great and you try to claim that you feel more compelled to play DA2 more? You are an idiot and a fine example of how you cant make people happy. You don't have to play Fetchville 2014 just don't do the quests they aren't that relevant to the story nor will they affect the outcome so who gives a damn? I left this forum 3 years ago just to jump back on today to hear the same word vomit I left.

So we are idiots for having different opinions? you were really missed -.-

 

And again the argument that we don't have to play Fetchville (is this a thing now? good it should be) the majority of the game consists fo those terrible side quests and exploring the large but useless and empty areas and even if didn't want to do them I have to because of Bioware's terrible power system


  • Naphtali aime ceci

#158
Medhia_Nox

Medhia_Nox
  • Members
  • 3 530 messages

In Crestwood I took a keep - lowered a damn - discovered the history of a lost town - and redeemed the dead all in the efforts of closing a dangerous rift that was raising the dead.

 

In the Hinterlands I crushed rebel armies to bring peace to the region - so I could direct those troops against the true enemy. 

 

In the Exalted Plains - I fought against necromancers and the Free Men - who were hindering the Empress' and Gaspards troops so they could fight against Corypheus.

 

In the Hissing Wastes I "raced" against the Venatori to stop them from retrieving powerful artifacts that would help their efforts.

 

In the Western Approach I fought and defeated the Grey Wardens - and then spent my entire time strengthening the position of my troops in that region.

 

I'm really not sure how none of this directly related to the story... yes, you don't get a parade and songs telling you how special you are for affecting the world... but they do relate directly to the main story.


  • DaySeeker, movieguyabw et pawswithclaws aiment ceci

#159
Ryzaki

Ryzaki
  • Members
  • 34 408 messages

Nothing makes DA2 look like a god tier game. Nothing.

 

Not even Ride to Hell?



#160
Melca36

Melca36
  • Members
  • 5 810 messages

and I never did them at least we had other side quests that had cutscenes and were interesting in DA2

And in DA:I you basically have to do those boring-ass fetch quests to gather "Power" (seriously who developed that system? is this a MMO? fire that guy)

Please stop trying to speak for the masses. The fact remains that this game is getting far less rage than DA2 did and people like you are upset about that.


  • movieguyabw aime ceci

#161
Balek-Vriege

Balek-Vriege
  • Members
  • 1 216 messages

The requisitions aren't really fetch quests at all since you can do them just by naturally exploring the zone.  There isn't a point "b" to go to and you don't have to fill them out all the time.  I ignored them after a while and would just fill them out as I got the resources and still had 2-3x the power I needed for every main mission power spend.  You get power too remember from just doing normal quests and influence levels.

 

I think some of this angst is the lack of cutscenes for the dialogue.  One cannot underestimate the power of cutscenes and being able to look at the reaction of your character.  We're all used to this as well since almost every dialogue scene in DA:O, DA2, ME1-3 was cutscene based.

 

Like Melca36 alluded to this game is still light years passed DA2 especially in the quest department.  I will take some fetch quests leading me to corners of a beautiful semi-open world map (some being as large as major regions in Skyrim) with interesting locales, sights and more non-fetch quests than the installments, than a tighter questline that takes me to the same instance of 4 zone variants for the 30th time to kill another "insert bandit, demon, Templar or mage here," but happens to have a cool cutscene at the end.  Could there have been more interesting quests?  Sure.  However, I wouldn't use DA2 for comparison.  Instead I would use DA:O which had great side quests for the size and length of the game or BG1 which I thought had the best and unique area quests ever.

 

I would love to see a dlc that adds some of the cut content with keeps and requisitions as I mentioned before, but this game is the best DA in the series.


  • movieguyabw aime ceci

#162
DanAxe

DanAxe
  • Members
  • 311 messages

Triple A game shouldnt have this much sidequests with no cutscenes, more story quests, etc etc....

 

No! It shouldnt.

 

Why? Because it would need an extra A to the already 3 A's it has.

 

Im not saying I dont want it to be like you guys want. I'm just saying that because they took the "open-world" approach, it couldnt be... The resources were spent in making the game as it is. Now if they would give cutscenes to the major sidequests, and give more main story quests, it would take an unreal ammount of money and even more time to finish the game.

 

Remember this is the first time Bioware is taking this approach in their games. And I think it was an honestly good attempt. Its not perfect, no. But its a step in the right direction. Lets wait for story DLC's to see what they can pull off in this amazing and beautiful world that is already done.

 

Mass effect 4 is on the way, taking the same multi open regions approach. Maybe some of the mistakes from Inquisition will be fixed, and hopefully that will teach them valuable lessons that will translate in Dragon Age 4.

 

As it is, and ofc its only my opinion and I know many people dont share my love for Theda's lore, I think its a great beautiful game. Exploration is amazing and to someone like me it really pays off. The ending of the best side missions could be better, true. The main story could be bigger, true. But calling the game Fetchville is just the same as downsizing a football field to a 5m backyard grass patch. And doesnt give the author of that name much credit...


  • movieguyabw aime ceci

#163
cronshaw

cronshaw
  • Members
  • 4 997 messages

That is a really poorly argued article. 

For one he says text books/codex entries are "lazy" storytelling but then goes on to laud Dark Soul's item descriptions, which are text.

Dark Souls has about as much story as the Mega Man franchise

which isn't insubstantial but pales in comparison to franchises like Dragon Age and Uncharted

My guess is that person got tired of hearing how Dark Souls had no story, so being a fan and having a soapbox they decided to write a poorly thought out article about it



#164
LordSeeker

LordSeeker
  • Members
  • 300 messages

God it must suck to be so angry over a video game...

It's a video game forum..If you don't care about video games then why are you here? You expect every DAI player to worship and praise Bioware, after knowing that Alpha version of this game looked so much better and interesting than final retail product? HELL NO...

 

 

 

Weird, most fetch quests are optional.

 

Ya, but you have to do some to earn power points and to level up..

 

And when entire map is filled up with quest icons it's kinda hard to resist coz as a player you expect that you will get something good or interesting out of that side quest, but in DAI most quests were absolute meaningless with no worthwhile reward...You just complete them just to remove a quest icon from the map lol..

 

 

 

 

 That said DAI is much better than DA2 :P


  • 9TailsFox et Naphtali aiment ceci

#165
x2seeybir

x2seeybir
  • Members
  • 127 messages

OMG  You are SO RIGHT.  WOW This is the bestest story every written!  Never before has such a concept been conceived in the annals of human history!


Is that a book or movie?

#166
LPPrince

LPPrince
  • Members
  • 54 879 messages

I feel the opposite. DA2 makes DA:I feel freaking awesome in my opinion.

 

Thats not to say Inquisition couldn't have been better as it totally could have, but I'm so glad it didn't suffer from DA2's many pitfalls.



#167
schalafi

schalafi
  • Members
  • 1 167 messages

I have been playing Bioware games since MDK and Shattered Steel first came out. I've played every game they made and have enjoyed all of them, including DA2, (which got a lot of criticism), but when I tried to play DAI, I just couldn't get into it. I tried several times, but never could get to the Keep, or other quests. I finally had to return the game and get my money back. I hope Bioware goes back to the type of games they used to make, and stop trying to make Skyrim types.


  • 9TailsFox aime ceci

#168
Ogillardetta

Ogillardetta
  • Members
  • 966 messages

Stop it.



#169
Melca36

Melca36
  • Members
  • 5 810 messages

I really don't know how could possibly something bad taking more of your time and requiring more of your attention is a good thing.

Either they go back making interesting games of please give me back DA2 easy-small-repeptitive content so that I suffer less.

ext act since it took me less than one hour, checked caves, everything, to see if I missed antything the first 3.000 times I went through them during the act.

Luckily most people don't agree with you. They don't want a game where enemies materialize out of the ceiling and ridiculous instant delivery requests. People want a REAL game and not everything easily handed him. Its a lazy attitude like yours which is why so many games have been watered down.



#170
Melca36

Melca36
  • Members
  • 5 810 messages

I have been playing Bioware games since MDK and Shattered Steel first came out. I've played every game they made and have enjoyed all of them, including DA2, (which got a lot of criticism), but when I tried to play DAI, I just couldn't get into it. I tried several times, but never could get to the Keep, or other quests. I finally had to return the game and get my money back. I hope Bioware goes back to the type of games they used to make, and stop trying to make Skyrim types.

Inquistion is NOT skyrim.    There would be no true romances and lame marriage amulets if there was skyrim.   And you obviously weren't here during DA2 there was far more rage for that game than there was for Inquisition. The only complaints I see are from people who want everything easily handed to them.



#171
schalafi

schalafi
  • Members
  • 1 167 messages

I'm quite aware that there was rage when DA2 came out. I was a little taken aback by the repetitive locations, however, I liked the characters and my ability to interact with them.  I am not criticizing DAI, I just couldn't play it and the little bit of it I did try, was sabotaged by Origin downloading DA2 downloads into the game. I finally just gave up.



#172
OrlesianWardenCommander

OrlesianWardenCommander
  • Members
  • 943 messages

So we are idiots for having different opinions? you were really missed -.-

And again the argument that we don't have to play Fetchville (is this a thing now? good it should be) the majority of the game consists fo those terrible side quests and exploring the large but useless and empty areas and even if didn't want to do them I have to because of Bioware's terrible power system



Anyone's opinion that DA2 was a god tier game makes them an idiot. To much space to roam? You don't want to explore thedas do you want repetitive/confining environments? Your opinions is mislead full of pointless whining. if you don't like the game sell it and move on. Don't come on here spouting nonsense like trying to praise DA2, the only really redeeming features of the game were A. It's dragon age B. it vastly tied in and supported the story for the third game. Those are the only two things giving DA2 any Merit to exist.

#173
brad2240

brad2240
  • Members
  • 703 messages

There's some things I like better about DA:I, some things I like better about DA 2. And at least DA 2 worked, it didn't leave me feeling like half the skill trees in the game were unavailable to me because of bugs. It also didn't freeze me out of my favorite romance because the dialogue won't advance.



#174
Guest_john_sheparrd_*

Guest_john_sheparrd_*
  • Guests

Anyone's opinion that DA2 was a god tier game makes them an idiot. To much space to roam? You don't want to explore thedas do you want repetitive/confining environments? Your opinions is mislead full of pointless whining. if you don't like the game sell it and move on. Don't come on here spouting nonsense like trying to praise DA2, the only really redeeming features of the game were A. It's dragon age B. it vastly tied in and supported the story for the third game. Those are the only two things giving DA2 any Merit to exist.

lol sry if I don't like playing Errand boy for 60 hours but you seem to like it so I guess everyone has to right?

I never said I didn't like the game did you even read the post? 

jesus what an annoying brat you are insulting others for having different opinions
 



#175
Guest_john_sheparrd_*

Guest_john_sheparrd_*
  • Guests

Luckily most people don't agree with you. They don't want a game where enemies materialize out of the ceiling and ridiculous instant delivery requests. People want a REAL game and not everything easily handed him. Its a lazy attitude like yours which is why so many games have been watered down.

Lol I mean I like the game but some DA:I fanboys like you are soo ridiculous

if a real game means doing generic fetch quests for 60 hours then I will pass and how is DA:I not watered down (especially the combat)?

Did you even play it?