DA:I makes DA2 look like a God tier game.
#176
Posté 11 janvier 2015 - 04:51
As for it being all fetch quests, I'm not too sure about that. Most of them seem to be kill quests. Or kill and loot for something and fetch it back.
#177
Posté 11 janvier 2015 - 12:20
Lol I mean I like the game but some DA:I fanboys like you are soo ridiculous
if a real game means doing generic fetch quests for 60 hours then I will pass and how is DA:I not watered down (especially the combat)?
Did you even play it?
LMFAO Brat. Please just stop there. Your stupidity holds no bounds. Do you even remember all the fetch quests and repetitive environments were in DA2? Again the only thing that gives DA2 any merit as a game is the fact that it ties in to DA3 so well. Go ahead have your opinions. But when you claim that DA2 looks like a god tier game, how do you expect me not to look at you like your stupid?
#178
Posté 11 janvier 2015 - 02:04
- Nefla et pinkjellybeans aiment ceci
#179
Posté 06 février 2015 - 05:45
blows
#180
Posté 06 février 2015 - 06:10
"Every quest in DA2 was a cutscene. The game had come to life and every quest felt like it had more significance because of this."
This is what a feel is missing most in DAI, and can't for the life of me figure out what made them make the decision to eliminate cutscenes/cinematics outside of everything but the main questline. That and more paths in side quests, something else that was also almost completely eliminated. It takes away from both immersion and roleplaying greatly.
- Nefla et pinkjellybeans aiment ceci
#181
Posté 06 février 2015 - 06:19
While some "fetch" quests shouldn't be allowed to exist(ie: finding a lost crack pipe in the sewers and immediately knowing it belongs to the homeless guy in Darktown), if quests which are crudely labeled under the "fetching" category are bothering people that much, they probably shouldn't be playing RPGs or ought to be skipping them altogether.
ME1 pretty much involved fetching evidence, allies and resources in your fight against a certain rogue Spectre, ME2 was all fetching the galaxy's most elite operatives for a the suicide mission against the Collectors and DA:O fetching allies to stand against the Blight.
#182
Posté 06 février 2015 - 06:58
As soon as I finished Dragon Age Inquisition I didn't feel inclined to replay Fetchville 2014, but instead I felt like I needed to go play through Origins, Awakening, and DA2 again. And it was surprising how much life the story of Dragon Age 2 actually has. There's no playing it safe and saying "WELL MAYBE YOUR COMPANION ACTUALLY LIVED, HE ONLY MIGHT'VE DIED." If someone died in DA2, they were dead. It might be retconned in the future, but at least Bioware was man enough to say that that person is dead. In Inquisition, they're scared of their own community and played the game incredibly safe. No killing any of your party members based on decisions, Your follower will 'maybe' die in the fade.
Every quest in DA2 was a cutscene. The game had come to life and every quest felt like it had more significance because of this.
But in Fetchville 2014, the cutscenes you encounter are rare and instead you will find yourself doing things that no one really cares about, with lifeless dialogue returning letters to NPCS with no real choices.
Common argument: LOL STUPID NOOB ORIGINS AND 2 HAD FETCH QUESTS AS WELL!
Not nearly as bad as Inquisition, and not to mention Inquisition is 70% fetch quests, and running around the landscape. Unlike its previous predecessors.
But I guess we needed a Fetchville 2014 in this day and age so that we could scrape all the money from the 'new generation' of RPG players that came from Skyrim.
Lol'd.
Nope, don't agree. DA:I is easily the best game of the three.
#183
Posté 06 février 2015 - 08:34
too lazy to look if i already posted in this thread... anyway, all rpgs have fetch quests, get over it, hell WOW is all fetch quests and its one of the highest selling games of all time. DAO, DA2, and DAI all have tons of fetch quests. BTW, 5 years from now when the next few games have been released, you will be saying how those games wont even hold a candle to inquisition... time dulls all senses, go back and play un-modded DAO, DA2, and DAI and report your experience, Ill bet DAI isnt as bad as you first thought... NOTE I SAID UN-MODDED, AS THAT WAS THE WAY THE DEVELOPERS INTENDED IT, NOT SOMETHING TO HELP FIX THE GAME SO YOU HAVE A BETTER EXPERIENCE. Rant over
#184
Posté 06 février 2015 - 05:48
Example-fetch the antidote for mabari. Once i got flower there was a closeup animation. Brought it back to trainer and i had option to ask for additional reward. Tons of quests like this in ostagar alone. Theres lessof these in DAi
Settling disputes-is there one minor quest where you have to decide between party a or b. Dwarf noble has several right away. Talk to the king about surfacers or listen to another noble. Ostagar has better fetch quests than most of hinterlands
Fighting to get to/through tower of ishal. Lots more atmosphere than the mage/templar fights on crestwood. Allistair and soldiers have more to say than your three conpanions and cardboard inquisition soldiers. Speaking of where are all the crossbows/ballista and armors. After the batte you journey to lothering where allistair is showing despair. You dont get this in dai unless you are in haven/skyhold and mst time you have to seek it out
Its very possible that dai adds this in as dlc but unlike a skyrim i dont get the feeling they can add to existing area. Seems likewhen bioware adds something its a separate zone
- Uccio aime ceci
#185
Posté 06 février 2015 - 06:18
I didn't mind these fetch quests since it's optional and nothing was really mandatory like getting top tier exclusive schematics, gear, etc. I actually ignored quite a few so that subsequent playthroughs would have more variety through picking and choosing different quests. Other RPGs like Final Fantasy, where fetch quests were tied with getting the ultimate weapons and gear.. that felt more like work than anything. Not fun. Also, dodging 200 lightning bolts without getting hit, is not fun. At all. DAI is a joy in comparison.
- Melca36 aime ceci
#186
Posté 06 février 2015 - 06:21
I didn't mind these fetch quests since it's optional and nothing was really mandatory like getting top tier exclusive schematics, gear, etc. I actually ignored quite a few so that subsequent playthroughs would have more variety through picking and choosing different quests. Other RPGs like Final Fantasy, where fetch quests were tied with getting the ultimate weapons and gear.. that felt more like work than anything. Not fun. Also, dodging 200 lightning bolts without getting hit, is not fun. At all. DAI is a joy in comparison.
People are just lazy and looking to complain. And you're right...you don't have to do them all
#187
Posté 06 février 2015 - 06:44
People are just lazy and looking to complain. And you're right...you don't have to do them all
Thats right, pay 60e for the game and then skip 80% of the content. Cool.
#188
Posté 06 février 2015 - 07:06
Im not lazy because
I wanted braided beards and long hair or muscular/thin characters.
I expected dark tones, cut scenes, night and day scenes, swimming
The developers apoligized for da2
I went in with the analogy that dao was similiar to the star war movie and dai would be the empire strikes back. Instead its more like avatar where its amazing to look at, breaks new ground in video games but its missing the dao moments of han shot first etc. theresa reason why disney realizes lucas made a mistake and appears to be going back to its roots
- Uccio aime ceci
#189
Posté 06 février 2015 - 07:28
Thats right, pay 60e for the game and then skip 80% of the content. Cool.
Its not 80% of the content. DA2 was $60 for me and as fun as it was it was NOT worth the $60 I paid for it.
Some of us want our money's worth when we play a game. Some of us dont want instant xp like those ridiculous fetch quests in DA2
#190
Posté 06 février 2015 - 07:38
While some "fetch" quests shouldn't be allowed to exist(ie: finding a lost crack pipe in the sewers and immediately knowing it belongs to the homeless guy in Darktown), if quests which are crudely labeled under the "fetching" category are bothering people that much, they probably shouldn't be playing RPGs or ought to be skipping them altogether.
ME1 pretty much involved fetching evidence, allies and resources in your fight against a certain rogue Spectre, ME2 was all fetching the galaxy's most elite operatives for a the suicide mission against the Collectors and DA:O fetching allies to stand against the Blight.
It bothers me that 90% of the game is "go here, pick this herb" or "go here and kill 5 guys" or "go here and get me my lost ring" with so little story applied to any of them and there are no deeper, more engaging side quests/questlines to be had. The idea that you can boil almost every quest or story down to a very basic idea and then call it a "fetch quest" has been brought up many times, but it's just plain stupid. You can ignore the details of anything and put any label you want on it but that doesn't make the mission to recruit Jack in ME2 for example the same thing as killing 3 bears for their claws. I found a rock on the ground, will you trade me my rock for the Hope Diamond? They're both rocks. DA:I side content is made up of menial chores that you have little to no reason to be doing, stories as deep as a water droplet, characters that aren't even interesting enough to get names, no dialogue choices, no branching outcomes, and rewards that amount to vendor trash. I guess wanting the inclusion of deeper, more challenging, more meaningful content with varying outcomes, interesting characters, lore/world enhancing story, unique rewards, etc...means I should...stop playing RPGs...uh?
- AWTEW et Naphtali aiment ceci
#191
Posté 06 février 2015 - 07:43
#192
Posté 06 février 2015 - 08:13
Its not 80% of the content. DA2 was $60 for me and as fun as it was it was NOT worth the $60 I paid for it.
Some of us want our money's worth when we play a game. Some of us dont want instant xp like those ridiculous fetch quests in DA2
Some of us want stats, races and classes and not boring storytelling in a boring world.
I could say Bioware succeeded but only if their goal was to create the worst story possible in the worst setting in existence.
#193
Posté 06 février 2015 - 08:17
Some of us want stats, races and classes and not boring storytelling in a boring world.
I could say Bioware succeeded but only if their goal was to create the worst story possible in the worst setting in existence.
And that is your opinion. Please remember you are NOT speaking for everybody.
And Inquisition is a good story. Given the success of the game, which obviously pisses you off...I expect some great DLC or even an expansion.
#194
Posté 06 février 2015 - 08:42
There are two thing that I adore about DA:I, people coming around to like DA 2 and Isabela.
- AWTEW aime ceci
#195
Posté 06 février 2015 - 08:46
I actually like DAI a lot more than DA2.
Surely I'm only on 55 hour Mark on DAI but so far I haven't had to resort to any kind of repeatable fetch quests to increase my power. It just comes naturally while I do these little things like exploring the countryside and helping people.
Edit:
My personal favourite is the people saying earlier DA games had stats that mattered. Personally I found it really boring as I knew in Origins I'd just pump Dex on my Rogue. On DA2 I did Cun/Dex half/half.
On DAI there's not that artificial depth in that department. Sure you can boost your favourited stat via skills and gear enchantments if you want but you're not tied to it.
I remember years back when I actually cared about stats and stuff myself so I don't blame anyone. Truth is though that such statting is often added cosmetic layer to bring in that artificial depth into a game making it feel more RPGish. In the end people still go pretty much the same way no matter how many thousand points you can sink in on different stats.
It's like playing Elder Scrolls Daggerfall where the first thing you did was make your character constantly run and jump towards a wall to raise his respective skills and then go sleep over night to get maxed skills.
#196
Posté 06 février 2015 - 08:52
Some of us want stats, races and classes and not boring storytelling in a boring world.
I could say Bioware succeeded but only if their goal was to create the worst story possible in the worst setting in existence.

#197
Posté 06 février 2015 - 11:31
You know pepole if you keep making this threads, Bioware will create DA4-CAve 2 or somthing, BE WARNED ![]()
#198
Posté 06 février 2015 - 11:47
I do agree that DA:I should have made better use of its enormous open worlds: sidequests should have been better developed and the main quest should have been better integrated with the open world.
Nevertheless, it was a big improvement over DA2 in my opinion which had the opposite problem (and a more extreme one): rather than butter scraped over too much bread, it's butter spread over too little bread.
#199
Posté 07 février 2015 - 12:04
It's because of threads like this that we can't have a proper discussion.
Rather than pointing out the failings and successes of DAI, just write the most controversial title you can think of which will create a knee jerk reaction and lead to insult throwing rather than argument.
#200
Posté 07 février 2015 - 12:08
I honestly think it is a matter of the ratio of side to critical content. Also some zones have no critical path connected to them at all. They do all tie in to the rise to power of the inquisition but they don't all have a critical path mission to them.
I did my nightmare run and now I just play on casual ... on casual the game is so easy you don't need to worry about finding the best gear, upgrading your potions, or even be overly bothered with your party setup.
I don't hunt shards anymore, I don't do assrariums anymore, and I do only the companion quests, and the big sidequests for each zone while grabbing little minor ones and completing them only if they are convenient. I also only recruit those companions that fit with my character's goals/personality. This helps trim the game down even more.





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