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So, this thing about Fetch Quests...


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#1
NM_Che56

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Are there too many, or are people approaching the game incorrectly?  I get the feeling it's the latter and people are trying to play this game like previous Bioware games; i.e., "DO ALL THE THINGS".

 

Here's what I've learned in my playthru: Side quest completion results in gaining Power.  Power is the currency you use to unlock regions and to advance the story. Being that I like doing everything, I ended up with a surplus of about 300+ power by the time I ended the game.  That's 300+ Power's worth of side quests that were completely optional and weren't necessary to finish the game.

 

So is Bioware to blame for the dissatisfaction or is our own inability to adapt to a different structure combined with gamer OCD to blame?

 

Thoughts?

 



#2
Talian Kross

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A "blame the victim" approach.  That's new.  This discussion should be interesting. B)


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#3
x2seeybir

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Most def the latter.

#4
Rawgrim

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So people who play through everything in the game, is playing the game wrong? What kind of logic is that?


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#5
LupoCarlos

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extremes.

Or you do every single secondary quest, or you just do the main campaign?

 

Find balance on your characters people, i did and the experience was epic. 90-100 hours per character, didn't felt a fetch boy nor felt that the main campaign was too short.

 

Perspective!


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#6
x2seeybir

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So people who play through everything in the game, is playing the game wrong? What kind of logic is that?



Well they're optional. You have the option to do them. If you're an ocd completionist who hates fetch quest, then it's kinda your own fault for playing them right? There are quests I despise after 2 playthroughs, so I ignored them on my third, it's that simple and the game is much more enjoyable.
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#7
x2seeybir

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extremes.
Or you do every single secondary quest, or you just do the main campaign?
 
Find balance on your characters people, i did and the experience was epic. 90-100 hours per character, didn't felt a fetch boy nor felt that the main campaign was too short.
 
Perspective!


This also.

#8
NM_Che56

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A "blame the victim" approach.  That's new.  This discussion should be interesting. B)

Victim? LOL.  A tad melodramatic. 


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#9
CronoDragoon

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The fetch quests are not the issue. There are as many as needed to encourage you to explore the vast zones (except the shards. **** those things).

 

The problem is the lack of compelling story side quests in addition to those fetch quests.


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#10
NM_Che56

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So people who play through everything in the game, is playing the game wrong? What kind of logic is that?

 

Read again.  Were you "dissatisfied"?



#11
Rawgrim

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Well they're optional. You have the option to do them. If you're an ocd completionist who hates fetch quest, then it's kinda your own fault for playing them right? There are quests I despise after 2 playthroughs, so I ignored them on my third, it's that simple and the game is much more enjoyable.

 

During the first playthrough you don't really know if the quests are actual fetch quests, or if they might lead to a bigger quest with a storyline. In the previous games, even small quests could lead to something bigger.


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#12
NM_Che56

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Well they're optional. You have the option to do them. If you're an ocd completionist who hates fetch quest, then it's kinda your own fault for playing them right? There are quests I despise after 2 playthroughs, so I ignored them on my third, it's that simple and the game is much more enjoyable.

DING DING DING! We have a winner!



#13
NM_Che56

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During the first playthrough you don't really know if the quests are actual fetch quests, or if they might lead to a bigger quest with a storyline. In the previous games, even small quests could lead to something bigger.

Putting flowers on the grave of a dead elf...

Fetching a "Druffalo" or a ram...

 

Look out, Thedas! Change is a-comin'!


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#14
SkyKing

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So what those who are agreeing with OP are saying is that to really enjoy the game since the main quests are super short and can be done in 10/15 hours and all the other quests are hollow, no substance to them and you'll want to kill somebody if you do them all, is that you should supplement the SUPER SHORT game with as many hours of mindless fetch quests so the time spent on the game ends up being the 75 to 100 hours that most RPG's with substance take to complete so you don't feel like you were ripped off on a short game, with 85 hours of fetch quests with no NPC interaction. 


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#15
NM_Che56

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The fetch quests are not the issue. There are as many as needed to encourage you to explore the vast zones (except the shards. **** those things).

 

The problem is the lack of compelling story side quests in addition to those fetch quests.

 

I liked getting all of the shards and the buffs they gave me :P



#16
Rawgrim

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Read again.  Were you "dissatisfied"?

 

I was lead to believe the game would have a lot of story content in the "vast open areas", and I got bored when I found out this was not the case, yes. During your first playthrough you have no idea what quest might lead to something bigger, or not.



#17
DaemionMoadrin

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I am fairly sure I wrote a post regarding this topic less than 5 minutes ago. Why do we need a new thread for this again?


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#18
NM_Che56

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I am fairly sure I wrote a post regarding this topic less than 5 minutes ago. Why do we need a new thread for this again?

Congratulations?



#19
leaguer of one

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So people who play through everything in the game, is playing the game wrong? What kind of logic is that?

if your did it all at once, then your doing it wrong.



#20
Rawgrim

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Putting flowers on the grave of a dead elf...

Fetching a "Druffalo" or a ram...

 

Look out, Thedas! Change is a-comin'!

 

Ever hear of questlines? One small quest opens up several bigger ones.



#21
NM_Che56

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I was lead to believe the game would have a lot of story content in the "vast open areas", and I got bored when I found out this was not the case, yes. During your first playthrough you have no idea what quest might lead to something bigger, or not.

 

Did you really think that fetching the druffalo would have a larger consequence? LOL



#22
LupoCarlos

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I am fairly sure I wrote a post regarding this topic less than 5 minutes ago. Why do we need a new thread for this again?

 

cuz people can't deal with frustration when things don't go like they wanted.



#23
Rawgrim

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I liked getting all of the shards and the buffs they gave me :P

 

Great stuff for people on Ritalin, I am sure.


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#24
NM_Che56

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cuz people can't deal with frustration when things don't go like they wanted.

I didn't even bother to look, so I can't imagine what this even means.



#25
leaguer of one

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Ever hear of questlines? One small quest opens up several bigger ones.

...The vast majority of them did not.