Are there too many, or are people approaching the game incorrectly? I get the feeling it's the latter and people are trying to play this game like previous Bioware games; i.e., "DO ALL THE THINGS".
Here's what I've learned in my playthru: Side quest completion results in gaining Power. Power is the currency you use to unlock regions and to advance the story. Being that I like doing everything, I ended up with a surplus of about 300+ power by the time I ended the game. That's 300+ Power's worth of side quests that were completely optional and weren't necessary to finish the game.
So is Bioware to blame for the dissatisfaction or is our own inability to adapt to a different structure combined with gamer OCD to blame?
Thoughts?





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