Great stuff for people on Ritalin, I am sure.
Never touched the stuff. Actually, that would seem counter intuitive given that it's used to treat those with pathologically short attention spans.
Great stuff for people on Ritalin, I am sure.
Never touched the stuff. Actually, that would seem counter intuitive given that it's used to treat those with pathologically short attention spans.
During the first playthrough you don't really know if the quests are actual fetch quests, or if they might lead to a bigger quest with a storyline. In the previous games, even small quests could lead to something bigger.
I liked getting all of the shards and the buffs they gave me
That's perfectly fine, of course. Personally I think that spotting the shards in the Ocularium should be all you have to do. The shards quests are flawed in that you might explore a section only to find an Ocularium towards the end that necessitates going through the section you just cleared again JUST for shards, which isn't really a great way to integrate them.
Besides this, I think anyone who loves exploration doesn't mind the lack of story quests in the optional zones. Exploration in DA: I is incredible, no doubt about it. For those of us who value exploration less than story, though, and prefer a tighter experience with a higher story: gameplay ratio, I'm not sure BioWare totally succeeded in what they admitted was a challenge: tying exploration to the "BioWare story." They did better than I feared, worse than I'd hoped.
...The vast majority of them did not.
Damn, I was hoping that fetching the druffalo would lead me to the Hero of Ferelden.
So what those who are agreeing with OP are saying is that to really enjoy the game since the main quests are super short and can be done in 10/15 hours and all the other quests are hollow, no substance to them and you'll want to kill somebody if you do them all, is that you should supplement the SUPER SHORT game with as many hours of mindless fetch quests so the time spent on the game ends up being the 75 to 100 hours that most RPG's with substance take to complete so you don't feel like you were ripped off on a short game, with 85 hours of fetch quests with no NPC interaction.
I didn't even bother to look, so I can't imagine what this even means.
Congratulations?
Did you really think that fetching the druffalo would have a larger consequence? LOL
No. I thought it might lead to something else that might have larger concequences. Like those small quests you do for the guy with the horses. Lead to bigger quests, which later on gave my inquisition power.
Just off the top of my head: That farmer could have given me a "druffalo contract" afterwards. Food for the inquisition.
...The vast majority of them did not.
I know. Which is why people complain about the quests. They feel empty and pointless.
That's perfectly fine, of course. Personally I think that spotting the shards in the Ocularium should be all you have to do. The shards quests are flawed in that you might explore a section only to find an Ocularium towards the end that necessitates going through the section you just cleared again JUST for shards, which isn't really a great way to integrate them.
Besides this, I think anyone who loves exploration doesn't mind the lack of story quests in the optional zones. Exploration in DA: I is incredible, no doubt about it. For those of us who value exploration less than story, though, and prefer a tighter experience with a higher story: gameplay ratio, I'm not sure BioWare totally succeeded in what they admitted was a challenge: tying exploration to the "BioWare story." They did better than I feared, worse than I'd hoped.
I liked how a lot of shards were clustered around fast travel points. It made it less onerous. But see, I hunted down all the sea shanties in AC IV: Black Flag so...
60 hours* ignoring most fetch quests.
That would have left me with 100 hours.
I know. Which is why people complain about the quests. They feel empty and pointless.
I really hate that I'll never get to see where the story goes after I get all of the decorative gems to make the tapestry.
Some do though. Like in Emprise, you can help the resistance, who's leader happens to be royalty, and heir. (To what region, throne, idr) It's a fetch quest, with possible ramifications, as you can choose to give the evidence to the lady trying to prove it, or the resistance leader himself and he does what he wants with it.
Exactly. So since some do, others might as well. The player has no way of knowing this during his first playthrough.
I know. Which is why people complain about the quests. They feel empty and pointless.
That every side quest in existence Even dao was like that.
No. I thought it might lead to something else that might have larger concequences. Like those small quests you do for the guy with the horses. Lead to bigger quests, which later on gave my inquisition power.
Just off the top of my head: That farmer could have given me a "druffalo contract" afterwards. Food for the inquisition.
So you would see the cooks making druffalo burgers and the NPC eating them in the main hall?
Congratulations?
Thank you.
I know. Which is why people complain about the quests. They feel empty and pointless.
That's how Radiant Quests in Skyrim felt. I love Skyrim.
Exactly. So since some do, others might as well. The player has no way of knowing this during his first playthrough.
Dude, it made it clear form the start it was going to have some impact. Unlike the majority of the quest in dai.
That every side quest in existence Even dao was like that.
Never played Fallout of Baldur's Gate, or any other rpg, have you? You even get a castle during a side quest in BG2...Yeah...every side quest in existance is like the fetch quests in DA:I.
That's how Radiant Quests in Skyrim felt. I love Skyrim.
The guild questlines in Skyrim are side quests. Would you say those are more storydriven than the side quests in DA:I? Maybe a bit more rewarding?
Never played Fallout of Baldur's Gate, or any other rpg, have you? You even get a castle during a side quest in BG2...Yeah...every side quest in existance is like the fetch quests in DA:I.
And like this thread that castle was filled with trolls. Why do you even bother? He's not interested in an intelligent discussion.
So you would see the cooks making druffalo burgers and the NPC eating them in the main hall?
Nope. To increase the quality of the inquisition army. Armies need food. Horses too, which was another quest. We are told to build up the inquisition, after all. It is one of the goals.
The guild questlines in Skyrim are side quests. Would you say those are more storydriven than the side quests in DA:I? Maybe a bit more rewarding?
I know I became a werewolf and that was cool. It's been a few years. I felt like some of the side quests in DA:I had some reward, like the shards.
+2 fire resistance
+2 fire resistance
+2 fire resistance
+2 fire resistance
+2 fire resistance
+2 fire resistance
+2 fire resistance
That felt great!
Never played Fallout of Baldur's Gate, or any other rpg, have you? You even get a castle during a side quest in BG2...Yeah...every side quest in existance is like the fetch quests in DA:I.
Yes I have. the first bg side quest had no impact to the plot. the 2nd the vast majority did not out side of a few the influence who would help you in a fight with a female vampire. they did have long reaching story quest per area but it was made clear from the start of the quest that it was long reaching.
And like this thread that castle was filled with trolls. Why do you even bother? He's not interested in an intelligent discussion.
No. We must bash the hell out of this game before an intelligent discussion can commence. LOL
Yes I have. the first bg side quest had no impact to the plot. the 2nd the vast majority did not out side of a few the influence who would help you in a fight with a female vampire. they did have long reaching story quest per area but it was made clear from the start of the quest that it was long reaching.
What was the first BG side quest then? Not sure what you are trying to say in the last bi of your post. It is incoherent.