Exactly. So since some do, others might as well. The player has no way of knowing this during his first playthrough.
That is true, but it is pretty obvious when a quest is a fetch quest, so they can know then to avoid it or not. If they're actually enjoying the game then they wouldn't mind exploring a couple tedious fetch quests to see if they go any deeper or evolve in some way. Another example is the dalish elves in the graves, earning their approval opened a string of quests, and a dungeon. Was it fetch quests? Yes, was it tied to the story? Yes, venatori/Red Temps, are looking for something in the ruins.





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