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So, this thing about Fetch Quests...


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#51
x2seeybir

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Exactly. So since some do, others might as well. The player has no way of knowing this during his first playthrough.


That is true, but it is pretty obvious when a quest is a fetch quest, so they can know then to avoid it or not. If they're actually enjoying the game then they wouldn't mind exploring a couple tedious fetch quests to see if they go any deeper or evolve in some way. Another example is the dalish elves in the graves, earning their approval opened a string of quests, and a dungeon. Was it fetch quests? Yes, was it tied to the story? Yes, venatori/Red Temps, are looking for something in the ruins.
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#52
NM_Che56

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That is true, but it is pretty obvious when a quest is a fetch quest, so they can know then to avoid it or not. If they're actually enjoying the game then they wouldn't mind exploring a couple tedious fetch quests to see if they go any deeper or evolve in some way. Another example is the dalish elves in the graves, earning their approval opened a string of quests, and a dungeon. Was it fetch quests? Yes, was it tied to the story? Yes, venatori/Red Temps, are looking for something in the ruins.

another voice of reason rises from the echo-chamber of negativity!



#53
PocketDragon

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It is the entire structure of the quests here, you are right most if not all optional side quest are fetch the bone. As you flap about endlessly like a chicken plucking away at their scraps, which magically appear disappear later. They are glitched, bugged, or are endlessly repeated. Then you finally open the Solasan Temple and what was that about, no epic boss. But a +1 resist why not just make them all magical resist, not like those +10 properities really matter much anyway compare to a +50 magic resist.



#54
Rawgrim

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That is true, but it is pretty obvious when a quest is a fetch quest, so they can know then to avoid it or not. If they're actually enjoying the game then they wouldn't mind exploring a couple tedious fetch quests to see if they go any deeper or evolve in some way. Another example is the dalish elves in the graves, earning their approval opened a string of quests, and a dungeon. Was it fetch quests? Yes, was it tied to the story? Yes, venatori/Red Temps, are looking for something in the ruins.

 

In hindsight, most of them are obvious. But after having seen the promo vids with the devs, they implied that each area had lots of storypoints and important quests.

 

The dalish quest was a good one. Since it had a story, and it also fleshed out some dalish lore as well.



#55
Cmpunker13

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Putting flowers on the grave of a dead elf...

Fetching a "Druffalo" or a ram...

 

Look out, Thedas! Change is a-comin'!

 

Very funny.

 

1) There's no reason why the elf who ask to put those flowers on the grave couldn't join the inquisition. Having an agent so early in the game can be very useful. Now you find all these guides around telling who's who, but at launch we didn't have them so we had to guess and do the quests.

 

2) In DAO there are simple quests, like the one with the prisoner at ostagar, that don't require you to do nothing peculiar. Those quests help build your character personality (if you're interested in roleplay). DAI doesn't deliver those quests, but you can't know it at the beginning.

 

3) Power is not the issue. There's no reason to stockpile power, but there are reasons to earn exp. Since the main quest is exp locked, you have to do fetch quests/close rift to avoid problems during the main storyline (especially on nightmare and pre-skyhold).


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#56
SkyKing

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It is the entire structure of the quests here, you are right most if not all optional side quest are fetch the bone. As you flap about endlessly like a chicken plucking away at their scraps, which magically appear disappear later. They are glitched, bugged, or are endlessly repeated. Then you finally open the Solasan Temple and what was that about, no epic boss. But a +1 resist why not just make them all magical resist, not like those +10 properities really matter much anyway compare to a +50 magic resist.

 

hahahaha spend countless hours doing the shards, open the forbidden temple, inside a chest that you spent so much time to get to, it must have the most epic armor, sword, prize, etc,  open it,  "+1 frost resist".  


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#57
leaguer of one

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What was the first BG side quest then? Not sure what you are trying to say in the last bi of your post. It is incoherent.

Side quest in bg were just optional quest you did per area. It was never really big. one quest had you kill wyrines, others goblins, another facing a Basilisk. Only bg2 had quest that was truly long reaching and even then it was made clear it was like that from the start.

the first side quest in bg (out side the tutorial quest) is with a guy who wanted to end his life.



#58
Rawgrim

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hahahaha spend countless hours doing the shards, open the forbidden temple, inside a chest that you spent so much time to get to, it must have the most epic armor, sword, prize, etc,  open it,  "+1 frost resist".  

 

It would have been great if it had nothing at all. Just one of those moth eaten scarves from DA2 :)



#59
Rawgrim

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Side quest in bg were just optional quest you did per area. It was never really big. one quest had you kill wyrines, others goblins, another facing a Basilisk. Only bg2 had quest that was truly long reaching and even then it was made clear it was like that from the start.

the first side quest in bg (out side the tutorial quest) is with a guy who wanted to end his life.

 

I asked what the first side quest in BG was. Don't you know? Maybe you should just google it instead of avoiding answering it.



#60
x2seeybir

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2) In DAO there are simple quests, like the one with the prisoner at ostagar, that don't require you to do nothing peculiar. Those quests help build your character personality (if you're interested in roleplay). DAI doesn't deliver those quests, but you can't know it at the beginning.
 


You must of missed the convos with companions where you can define your backstory. And.. every other conversation where you choose dialogue that fits your personality....

#61
leaguer of one

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I asked what the first side quest in BG was. Don't you know? Maybe you should just google it instead of avoiding answering it.

Dude, read my entire post.



#62
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Every area has quests that "flesh out the lore" do them and read then, if they aint "compelling" enough then tough there is ppl who do like them, dont like the game? tough there is plenty who do

 

Grim you keep harking on about past BioWare games an nigh every post i see you do your bashing DA:I into the ground, if you dont like it fine but dont sit there with your rose tinted goggles on an think there all superior to what BioWare is doing now, because my friend there is a army of ppl who dont even visit this vipers den of rose tinted growth stunt locked forums who disagree.

 

Is there quests that could have been done better? heck yes same with every game in existence

Could the areas be better? heck yes same with every game in existence

 

DA:I is a great first attempt at BioWares take on open world on the FB3 engine, it has its flaws an bugs like every other goddamn game but it a great showing of what may come.

 

DA2 was a sign of the direction BioWare choose to go, if you didnt like that an still bought into more games then yer a daft bar steward



#63
Ashagar

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Fetch Quests and Side Quests that have nothing to do the main story are nothing new, its pretty old school RPGs, the old magic and magic series and other old school RPGs were filled with them and none of them were bad games. A for building character, delivering flowers and cleaning up a grave is character establishing just as Baldur's gate's finding the remains of the window's husband and returning his ring to her was. Either quest doesn't have a effect or relation the overall plot but says something about your character.

 

Though with dragon age Iqunsition at least some of the fetch and side quests lead to something more or do have something to do with the overall plot, the boss's minions digging though elven(emerald groves), tevinter(western approach) and dwarven(hissing wastes ruins which often had interesting lore.


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#64
Rawgrim

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You must of missed the convos with companions where you can define your backstory. And.. every other conversation where you choose dialogue that fits your personality....

 

You had those in DA:O as well.



#65
Rawgrim

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Dude, read my entire post.

 

I can't. Your spelling is like that of a 5 year old.



#66
NM_Che56

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You know what had an endless amount of pointless fetch quests: Destiny (I hate that game so hard...).

 

Sorry for the digression.



#67
leaguer of one

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I can't. Your spelling is like that of a 5 year old.

Try again. Nothing miss spelled.

Read the last line.



#68
Rawgrim

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Fetch Quests and Side Quests that have nothing to do the main story are nothing new, its pretty old school RPGs, the old magic and magic series and other old school RPGs were filled with them and none of them were bad games. A for building character, delivering flowers and cleaning up a grave is character establishing just as Baldur's gate's finding the remains of the window's husband and returning his ring to her was. Either quest doesn't have a effect or relation the overall plot but says something about your character.

 

Though with dragon age Iqunsition at least some of the fetch and side quests lead to something more or do have something to do with the overall plot, the boss's minions digging though elven(emerald groves), tevinter(western approach) and dwarven(hissing wastes ruins which often had interesting lore.

 

As opposed to almost all of the side quests in BG2?



#69
NM_Che56

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Every area has quests that "flesh out the lore" do them and read then, if they aint "compelling" enough then tough there is ppl who do like them, dont like the game? tough there is plenty who do

 

Grim you keep harking on about past BioWare games an nigh every post i see you do your bashing DA:I into the ground, if you dont like it fine but dont sit there with your rose tinted goggles on an think there all superior to what BioWare is doing now, because my friend there is a army of ppl who dont even visit this vipers den of rose tinted growth stunt locked forums who disagree.

 

Is there quests that could have been done better? heck yes same with every game in existence

Could the areas be better? heck yes same with every game in existence

 

DA:I is a great first attempt at BioWares take on open world on the FB3 engine, it has its flaws an bugs like every other goddamn game but it a great showing of what may come.

 

DA2 was a sign of the direction BioWare choose to go, if you didnt like that an still bought into more games then yer a daft bar steward

 

I'm starting to remember why I visit this place with less frequency.



#70
Cmpunker13

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You must of missed the convos with companions where you can define your backstory. And.. every other conversation where you choose dialogue that fits your personality....

 

In DAO every non-board quests allows you to define your personality, _besides_ the convos. DAO has more content, from a roleplaying point of view.

Even SWTOR, an average game, had interesting narrative quests for each area.



#71
Rawgrim

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Try again. Nothing miss spelled.

Read the last line.

 

That wasn't a quest, it was an encounter. You didn't get XP for it either, if I remember correctly...



#72
Guest_Caladin_*

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I'm starting to remember why I visit this place with less frequency.

Aye i need tae stop tbh



#73
NM_Che56

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Aye i need tae stop tbh

Scottish?



#74
PocketDragon

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It shouldn't have been Open World here, it is a joke. Then again it is Open levelled and still this has created a ton of problems. Where quests are bugging.

 

Items for quest appear after linear completion, and still quests bug. i cannot even complete my 2nd attempted game now. First had a questline bug Darkspawn, Servis did not appear. Current attempt 90 hours in and my Inquistors instructors, have disappeared and I have crafted all path mats completing their quests only I cannot turn in. HIGH DRAGONS quest complete, no achievement.

 

Still after doing all the zones, there quests within, I am missing mini quest map zones which don't appear Exhated Plains. I haven't found 30 potions, from opening every chest, the ones I have are all upgraded fully, and I cannot find the castle ascessory shop, which hasn't open yet.

 

The game should have locked zones, until they where fully available. If the result of open world is fetch the bone then retch on error. Returning like a dog to wallow in that puke for a later quest of help the needy get their food stuff.



#75
x2seeybir

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You had those in DA:O as well.


I know, but to act like it's non-existant in Inquisition just makes people sound stubborn. Like "Kevin Bacon was not in Footloose"