Aller au contenu

Photo

So, this thing about Fetch Quests...


  • Veuillez vous connecter pour répondre
189 réponses à ce sujet

#101
line_genrou

line_genrou
  • Members
  • 995 messages

Having been a visitor on here since leading up to the launch of Mass Effect 3, I'm convinced that no matter what Bioware does for their next game to "right the wrongs" that there will be a very vocal group that will find a reason to take a dump on it.  

 

Considering the broken and unfinished crap that was shoveled out in 2014 (Destiny, AC: Unity, Drive Club, Halo MCC's MP, etc), Bioware hit it out of the park with DA:I LOL!

Good for you that you loved the game and it was 10/10 for you. A lot of people didn't like some things. I, for one, HATE to collect crap.



#102
NM_Che56

NM_Che56
  • Members
  • 6 739 messages

And it does stay the same, but who's to say it will in future games DLC?

Fixed ;0) LOL



#103
Rawgrim

Rawgrim
  • Members
  • 11 534 messages

And it does stay the same, but who's to say it will in future games?

 

Yeah you are right...I should avoid doing quests in this game, to see how it affects DA4 which comes out in 3 years or so.



#104
robertthebard

robertthebard
  • Members
  • 6 108 messages

A "blame the victim" approach.  That's new.  This discussion should be interesting. B)


What, exactly, were you the victim of? Did someone stand behind you with a shotgun, telling you what you should or shouldn't do? Was there some compulsory subliminal message running in your game that made you do everything you saw that was available to do? It's becoming quite the stale argument on the BSN, that cheapens anything that a person actually can be a victim of.

Can't romance a particular companion on your current Inquisitor? You're a victim of sexual discrimination.
Didn't get the story you wanted? You're a victim of bad writing, regardless of the story's actual content.
Have to do a side quest? You're a victim of bad game design, at least, ironically enough, in this game.

Ironically, the side quests in DA 2 are held up as examples of what to do, now... It seems people want to ignore things like "Hey I just found the remains of this sister, and suddenly, I know that there's a guy in the Chantry looking for her". At least, now they want to ignore them, back then, they were a victim of bad game design.

Ultimately, we see "We were the victim of not getting enough cinematics for the side quests", which is ironic, in that people felt like they were the victim of BioWare going for more cinematic games. No matter what BioWare does, the BSN feels victimized by them, and yet, they persist. There's even a thread floating around that claims we're the victim of a for profit corporation submitting a profit report to the Board of Directors.

Every map has a story to tell. The majority of these stories are side quests. Some of them are more interesting than others, but they are all side quests. Just like killing the High Dragon in DA 2 was a side quest, and, ultimately optional. Were the people here claiming they were victimized by the side quests complaining about being victimized by that side quest? Were they victimized by the companion quests back then too? There are maps on my first playthrough that my character never went to. How victimized was I by something that I never saw? Obviously it didn't stop me from completing the game, so there goes that criteria for victimization. So really, the most valid point to this discussion, no matter what thread it's in, is that someone didn't care for them. Not liking something doesn't mean that one is a victim of anything. If we try to say "taste", then that's a subjective point that will apply differently across the board, and if there's any victimizing going on there, it's self inflicted.
  • Aimi et x2seeybir aiment ceci

#105
x2seeybir

x2seeybir
  • Members
  • 127 messages

But the point is to not be able to complete an unplayable game (because it cannot be completed). A game that cannot decide what the frack it wants to be is the error here. It should have been more linear if the direct result is error.
 
Nothing in this game was adequately finished. We all like committing 100 hours to a game that cannot be completed after the second restart.



A lot of people don't share your opinion.

#106
Rawgrim

Rawgrim
  • Members
  • 11 534 messages

What, exactly, were you the victim of? Did someone stand behind you with a shotgun, telling you what you should or shouldn't do? Was there some compulsory subliminal message running in your game that made you do everything you saw that was available to do? It's becoming quite the stale argument on the BSN, that cheapens anything that a person actually can be a victim of.

Can't romance a particular companion on your current Inquisitor? You're a victim of sexual discrimination.
Didn't get the story you wanted? You're a victim of bad writing, regardless of the story's actual content.
Have to do a side quest? You're a victim of bad game design, at least, ironically enough, in this game.

Ironically, the side quests in DA 2 are held up as examples of what to do, now... It seems people want to ignore things like "Hey I just found the remains of this sister, and suddenly, I know that there's a guy in the Chantry looking for her". At least, now they want to ignore them, back then, they were a victim of bad game design.

Ultimately, we see "We were the victim of not getting enough cinematics for the side quests", which is ironic, in that people felt like they were the victim of BioWare going for more cinematic games. No matter what BioWare does, the BSN feels victimized by them, and yet, they persist. There's even a thread floating around that claims we're the victim of a for profit corporation submitting a profit report to the Board of Directors.

Every map has a story to tell. The majority of these stories are side quests. Some of them are more interesting than others, but they are all side quests. Just like killing the High Dragon in DA 2 was a side quest, and, ultimately optional. Were the people here claiming they were victimized by the side quests complaining about being victimized by that side quest? Were they victimized by the companion quests back then too? There are maps on my first playthrough that my character never went to. How victimized was I by something that I never saw? Obviously it didn't stop me from completing the game, so there goes that criteria for victimization. So really, the most valid point to this discussion, no matter what thread it's in, is that someone didn't care for them. Not liking something doesn't mean that one is a victim of anything. If we try to say "taste", then that's a subjective point that will apply differently across the board, and if there's any victimizing going on there, it's self inflicted.

 

He used a metaphor. The "blame the victim" bit is a quote, not a statement.



#107
line_genrou

line_genrou
  • Members
  • 995 messages

A lot of people don't share your opinion.

Yeah but when people don't think the game is the best thing ever to grace the earth it's because they want Baldur's gate 3, right?


  • Rawgrim et NM_Che56 aiment ceci

#108
NM_Che56

NM_Che56
  • Members
  • 6 739 messages

What, exactly, were you the victim of? Did someone stand behind you with a shotgun, telling you what you should or shouldn't do? Was there some compulsory subliminal message running in your game that made you do everything you saw that was available to do? It's becoming quite the stale argument on the BSN, that cheapens anything that a person actually can be a victim of.

Can't romance a particular companion on your current Inquisitor? You're a victim of sexual discrimination.
Didn't get the story you wanted? You're a victim of bad writing, regardless of the story's actual content.
Have to do a side quest? You're a victim of bad game design, at least, ironically enough, in this game.

Ironically, the side quests in DA 2 are held up as examples of what to do, now... It seems people want to ignore things like "Hey I just found the remains of this sister, and suddenly, I know that there's a guy in the Chantry looking for her". At least, now they want to ignore them, back then, they were a victim of bad game design.

Ultimately, we see "We were the victim of not getting enough cinematics for the side quests", which is ironic, in that people felt like they were the victim of BioWare going for more cinematic games. No matter what BioWare does, the BSN feels victimized by them, and yet, they persist. There's even a thread floating around that claims we're the victim of a for profit corporation submitting a profit report to the Board of Directors.

Every map has a story to tell. The majority of these stories are side quests. Some of them are more interesting than others, but they are all side quests. Just like killing the High Dragon in DA 2 was a side quest, and, ultimately optional. Were the people here claiming they were victimized by the side quests complaining about being victimized by that side quest? Were they victimized by the companion quests back then too? There are maps on my first playthrough that my character never went to. How victimized was I by something that I never saw? Obviously it didn't stop me from completing the game, so there goes that criteria for victimization. So really, the most valid point to this discussion, no matter what thread it's in, is that someone didn't care for them. Not liking something doesn't mean that one is a victim of anything. If we try to say "taste", then that's a subjective point that will apply differently across the board, and if there's any victimizing going on there, it's self inflicted.

 

 

Yeah.  All the butthurt about ME3 and "Bioware aint' getting any more money out of me...no sir", yet this area of the Forums in pretty darned active...



#109
luism

luism
  • Members
  • 547 messages

And like this thread that castle was filled with trolls. Why do you even bother? He's not interested in an intelligent discussion.


  • Rawgrim aime ceci

#110
katokires

katokires
  • Banned
  • 452 messages

Are there too many, or are people approaching the game incorrectly?  I get the feeling it's the latter and people are trying to play this game like previous Bioware games; i.e., "DO ALL THE THINGS".

 

Here's what I've learned in my playthru: Side quest completion results in gaining Power.  Power is the currency you use to unlock regions and to advance the story. Being that I like doing everything, I ended up with a surplus of about 300+ power by the time I ended the game.  That's 300+ Power's worth of side quests that were completely optional and weren't necessary to finish the game.

 

So is Bioware to blame for the dissatisfaction or is our own inability to adapt to a different structure combined with gamer OCD to blame?

 

Thoughts?

Hi Mr. Obvious.

OF COURSE PEOPLE ARE PLAYING THE GAME WRONG. It is because Bioware didn't make a game for their old fans.

How in hell it is our fault that they decided to **** on our faces after 15 years of good games?

So yeah, I played it "wrong", a lot of people did. Hardly our fault considering the company history AND developers promises.

If you're going to make something COMPLETELY different you shuld not state bullshits like "going back to origins" "from PC gamers to PC gamers" "from tabletop RPG player to tabletop RPG players" (yeah even that one)

I hate this game and spread my hate all the time not because I am blind. I know there are lots of ways that this game is joyable and a wonderful experience. Thing is that these ways of playing the game does not work for me, so all I wanted is that Bioware was sincere: "We are changing, A ****** LOT, it barely holds any resemblance to previous titles, so we can't promise you anything, we just hope you like it. Regarding combat we took a more action-like approach with a simplified stat mechanic and simpler tactics, we wanted the player to actually feel more in control of their character, we decided it would be more immersive, less distant and mechanic, we wanted the player to their Inquisitor, not feeling like they're controlling some digital entity. We felt, as a team that even if it will not please everybody it is still more fitting to our views on how this game should be played. We weanted a immersive personal experience, in Inquisition we wanted to bring the player inside the game, inside our world, inside our story. It is a game meant to played with passion, it is for the romantic."

Or something along these lines.

I would never have bought this game.

I would hate it even before it launched (like I did with Diablo 3 and I was 100% right, thank Blazzard for being sincere)

I would just come to terms with myself and go back to DAO/DA2, which I eventually did, I'm just sad I didn't do it before, trying to make the game feel like something special or interesting was even more frustrating than realizing how much it sucks

Thing is the problem is the lies, huge colossal gargantuan amount of lies

They hurt

Bad


  • Rawgrim et PlasmaCheese aiment ceci

#111
Rawgrim

Rawgrim
  • Members
  • 11 534 messages

Yeah.  All the butthurt about ME3 and "Bioware aint' getting any more money out of me...no sir", yet this area of the Forums in pretty darned active...

 

A paying customer is allowed to voice some criticism.



#112
NM_Che56

NM_Che56
  • Members
  • 6 739 messages

Yeah but when people don't think the game is the best thing ever to grace the earth it's because they want Baldur's gate 3, right?

NO.  They wanted Mass Effect...with the Mako...and the same bunkers....and Matriarch stuff....and satellites...



#113
robertthebard

robertthebard
  • Members
  • 6 108 messages

He used a metaphor. The "blame the victim" bit is a quote, not a statement.


None of which takes away from the point: People are way over the top about what's right or wrong with this game.
  • NM_Che56 aime ceci

#114
NM_Che56

NM_Che56
  • Members
  • 6 739 messages

A paying customer is allowed to voice some criticism.

To the point of being melodramatic, hypocritical and entitled, as it would seem.



#115
NM_Che56

NM_Che56
  • Members
  • 6 739 messages

Hi Mr. Obvious.

OF COURSE PEOPLE ARE PLAYING THE GAME WRONG. It is because Bioware didn't make a game for their old fans.

How in hell it is our fault that they decided to **** on our faces after 15 years of good games?

So yeah, I played it "wrong", a lot of people did. Hardly our fault considering the company history AND developers promises.

If you're going to make something COMPLETELY different you shuld not state bullshits like "going back to origins" "from PC gamers to PC gamers" "from tabletop RPG player to tabletop RPG players" (yeah even that one)

I hate this game and spread my hate all the time not because I am blind. I know there are lots of ways that this game is joyable and a wonderful experience. Thing is that these ways of playing the game does not work for me, so all I wanted is that Bioware was sincere: "We are changing, A ****** LOT, it barely holds any resemblance to previous titles, so we can't promise you anything, we just hope you like it. Regarding combat we took a more action-like approach with a simplified stat mechanic and simpler tactics, we wanted the player to actually feel more in control of their character, we decided it would be more immersive, less distant and mechanic, we wanted the player to their Inquisitor, not feeling like they're controlling some digital entity. We felt, as a team that even if it will not please everybody it is still more fitting to our views on how this game should be played. We weanted a immersive personal experience, in Inquisition we wanted to bring the player inside the game, inside our world, inside our story. It is a game meant to played with passion, it is for the romantic."

Or something along these lines.

I would never have bought this game.

I would hate it even before it launched (like I did with Diablo 3 and I was 100% right, thank Blazzard for being sincere)

I would just come to terms with myself and go back to DAO/DA2, which I eventually did, I'm just sad I didn't do it before, trying to make the game feel like something special or interesting was even more frustrating than realizing how much it sucks

Thing is the problem is the lies, huge colossal gargantuan amount of lies

They hurt

Bad

TL,DR

 

Hi!


  • x2seeybir aime ceci

#116
x2seeybir

x2seeybir
  • Members
  • 127 messages

Yeah but when people don't think the game is the best thing ever to grace the earth it's because they want Baldur's gate 3, right?



Well, kinda. It's because they want BG 3 in DAI, maybe. Or because they expect BG and got DA.

#117
Cmpunker13

Cmpunker13
  • Members
  • 189 messages

Having been a visitor on here since leading up to the launch of Mass Effect 3, I'm convinced that no matter what Bioware does for their next game to "right the wrongs" that there will be a very vocal group that will find a reason to take a dump on it.  

 

Considering the broken and unfinished crap that was shoveled out in 2014 (Destiny, AC: Unity, Drive Club, Halo MCC's MP, etc), Bioware hit it out of the park with DA:I LOL!

 

Well, considering Bioware past games and other open-world action rpgs (Skyrim and the Witcher), it's just a shame thinking how DAI could have been with a little more dedication. Is DAI better than crap? Sure? It's gold? No way. But it could have been the best DA.



#118
Rawgrim

Rawgrim
  • Members
  • 11 534 messages

None of which takes away from the point: People are way over the top about what's right or wrong with this game.

 

It is because they were lied to, and bought the product. And they arn't over the top. The voice complaints, and list up why it is a complaint. Almost everyone is praising the exploration in this game, for example. That bit was superb. The party interactions, and everything about the companions. But empty fetch quests filling up 90 percent of the game, is abit out there, since the devs said every area would have lots of story elements and very important quests. Including keeps to capture and modify.



#119
line_genrou

line_genrou
  • Members
  • 995 messages

Anyway, I think it was a good game, but with a lot of annoying things just to make it bigger. A lot of filler.

I was worried when Bioware said they were paying attention to Skyrim when they were making DA:I. I thought to myself, oh god, is this gonna be a big open world just for the sake of being big?

First it was Dragon Mass Age Effect 2. Now they want to be Skyrim. Can't we just be DA?

The point of DA (like other Bioware games) was the story, not a huge ass big f*** world. Sure, if it is an open world, that's good too, but the story shouldn't be sacrificed for this. The main quest is so short. Basically what makes the game huge is the vast open areas and spending time to collect shards and bottles.


  • Rawgrim et PlasmaCheese aiment ceci

#120
Rawgrim

Rawgrim
  • Members
  • 11 534 messages

To the point of being melodramatic, hypocritical and entitled, as it would seem.

 

Well if you pay for something you are entitled. Not sure where you get hypocritical from, though.



#121
Rawgrim

Rawgrim
  • Members
  • 11 534 messages

Well, kinda. It's because they want BG 3 in DAI, maybe. Or because they expect BG and got DA.

 

They wanted an rpg. Not an action mmo. Simple as that.


  • katokires et Dominic_910 aiment ceci

#122
NM_Che56

NM_Che56
  • Members
  • 6 739 messages

Well, considering Bioware past games and other open-world action rpgs (Skyrim and the Witcher), it's just a shame thinking how DAI could have been with a little more dedication. Is DAI better than crap? Sure? It's gold? No way. But it could have been the best DA.

 

Ah, yes: Skyrim...the story where you defeat the World Eater to stop dragons from attacking only to be attacked by dragons after the end game is over.



#123
NM_Che56

NM_Che56
  • Members
  • 6 739 messages

Well if you pay for something you are entitled. Not sure where you get hypocritical from, though.

 

Hypocritical for swearing off Bioware, but still staying here in the BSN and (presumably) buying DA:I in spite of their grievances.



#124
NM_Che56

NM_Che56
  • Members
  • 6 739 messages

They wanted an rpg. Not an action mmo. Simple as that.

DA:I sure felt like an rpg to me...



#125
Rawgrim

Rawgrim
  • Members
  • 11 534 messages

DA:I sure felt like an rpg to me...

 

Haven't played to many of them then, I take it.


  • katokires aime ceci