A "blame the victim" approach. That's new. This discussion should be interesting. 
What, exactly, were you the victim of? Did someone stand behind you with a shotgun, telling you what you should or shouldn't do? Was there some compulsory subliminal message running in your game that made you do everything you saw that was available to do? It's becoming quite the stale argument on the BSN, that cheapens anything that a person actually can be a victim of.
Can't romance a particular companion on your current Inquisitor? You're a victim of sexual discrimination.
Didn't get the story you wanted? You're a victim of bad writing, regardless of the story's actual content.
Have to do a side quest? You're a victim of bad game design, at least, ironically enough, in this game.
Ironically, the side quests in DA 2 are held up as examples of what to do, now... It seems people want to ignore things like "Hey I just found the remains of this sister, and suddenly, I know that there's a guy in the Chantry looking for her". At least, now they want to ignore them, back then, they were a victim of bad game design.
Ultimately, we see "We were the victim of not getting enough cinematics for the side quests", which is ironic, in that people felt like they were the victim of BioWare going for more cinematic games. No matter what BioWare does, the BSN feels victimized by them, and yet, they persist. There's even a thread floating around that claims we're the victim of a for profit corporation submitting a profit report to the Board of Directors.
Every map has a story to tell. The majority of these stories are side quests. Some of them are more interesting than others, but they are all side quests. Just like killing the High Dragon in DA 2 was a side quest, and, ultimately optional. Were the people here claiming they were victimized by the side quests complaining about being victimized by that side quest? Were they victimized by the companion quests back then too? There are maps on my first playthrough that my character never went to. How victimized was I by something that I never saw? Obviously it didn't stop me from completing the game, so there goes that criteria for victimization. So really, the most valid point to this discussion, no matter what thread it's in, is that someone didn't care for them. Not liking something doesn't mean that one is a victim of anything. If we try to say "taste", then that's a subjective point that will apply differently across the board, and if there's any victimizing going on there, it's self inflicted.