Haven't played to many of them then, I take it.
You're incorrect.
Haven't played to many of them then, I take it.
You're incorrect.
Hypocritical for swearing off Bioware, but still staying here in the BSN and (presumably) buying DA:I in spite of their grievances.
That is hypocritical, I agree. I never did that though. Bought it on release day. But I have to admit I was, based on the promo vids, expecting something different.
A lot of people don't share your opinion.
I know. They just want to cash their billion dollar pay checks, saying come again, we will get it right next time.
I have lost all motivation to play this game, where the only IQ was how can we make money quickly. I am so tired of the lame excuses multi platform nonsense coding. It wasn't tested properly to begin with and was rushed glitched and full of flaw.
There is no point to playing the way I do, so it is my fault for buying? My experience when playing every game is to attempt the hardest difficulty, completing everything before any endings. Because the last thing I want to do is re-explore. Simply impossible on this game which I cannot complete due to error HIGH DRAGONS and Inquistor Speciality. But more importantly this game cannot decide, what order to place its quests in, because it hasn't designed that model right to begin with..
I hated Skyrim because i spent an 1.30-2 hours killing the last dragon priest. Gaining 9 levels casting sheild and heal endlessly, because the game had such a bad levelling design. Before finally going through the portal to kill the ending. Completing everything else prior.
That is hypocritical, I agree. I never did that though. Bought it on release day. But I have to admit I was, based on the promo vids, expecting something different.
That's why I don't watch promo vids. They always lead to disappointment no matter what.
See, I deliberately avoided watching too many vids about DA:I or getting swept up in all the hype. I had my own internally generated hype and didn't need more.. All I knew going in was that there is a hole in the sky and demons are flying out of it. You're here to set the world right and find out why it happened. I left it at that.
They wanted an rpg. Not an action mmo. Simple as that.
Well, kinda. It's because they want BG 3 in DAI, maybe. Or because they expect BG and got DA.
It's fragmented in a way that ultimately makes the game less enjoyable than it could be.
You have the story on the war table missions, the gameplay in the contextless side quests.
If they had combined the two, they'd have had a damn fine system.
I know. They just want to cash their billion dollar pay checks, saying come again will get it right next time.
I have lost all motivation to play game, where the only IQ was how can we make money quickly. I am so tired of the lame excuses multi platform nonsense coding. It wasn't tested properly to begin with and was rushed glitched and full of flaw.
There is no point to playing the way I do so it my fault for buying? My experience when playing every game is to attempt the hardest difficulty, completing everything before any ending. Simply impossible on this game which I cannot complete due to error HIGH DRAGONS and Inquistor Speciality. But more importantly this game cannot decide what order to place its quests in, because it hasn't designed that model right to begin with..
I hated Skyrim because i spent an 1.30-2 hours killing the last dragon priest. Gaining 9 levels casting sheild and heal endlessly, because the game had such a bad levelling design. Before finally going through the portal to kill the ending. Completing everything else prior.
What can I say? Either quit gaming, stick to old games, or don't be the old "back in my day" geezer that complains about change.
I don't play MMOs so I can't make a fair comparisons. It felt like an RPG to me. And I mean, there almost has to be action in the game... You expect them to hug baddies to death? It's a game with combat. I guess I'd understand your argument if Bioware didn't make action RPGs like Jade Empire and Mass Effect.
Pen and paper/table top or GTFOH! LULZ
Ah, yes: Skyrim...the story where you defeat the World Eater to stop dragons from attacking only to be attacked by dragons after the end game is over.
If there's a thing worse than a hater, it's a fanboy... I thought you were smarten than that...
Even if Skyrim is crap (and it isn't, even just for mod support), the rest of my argument stands. So I can't really understand the purpose of your reply. Are you really implying there's nothing in Skyrim that could have been helpful for Bioware? Even just "don't do that, it sucks"?
It is because they were lied to, and bought the product. And they arn't over the top. The voice complaints, and list up why it is a complaint. Almost everyone is praising the exploration in this game, for example. That bit was superb. The party interactions, and everything about the companions. But empty fetch quests filling up 90 percent of the game, is abit out there, since the devs said every area would have lots of story elements and very important quests. Including keeps to capture and modify.
What can I say? Either quit gaming, stick to old games, or don't be the old "back in my day" geezer that complains about change.
Can we have good changes?
You know good changes we had? and, oh look, it was a Bioware game! Mass Effect 2. And it was praised to the heavens, rightfully so. It is an amazing game. WITH MOSTLY GOOD CHANGES
Ah, yes: Skyrim...the story where you defeat the World Eater to stop dragons from attacking only to be attacked by dragons after the end game is over.
You defeat the world eater to literaly stop him from eating the world. Nowhere in that game it's said that killing Alduin will stop other dragons. Not every story has to end with "killing the convenient hive-mind also one-shots the whole enemy" cliche you know.
They wanted an rpg. Not an action mmo. Simple as that.
Funny sure felt like a RPG to me and as for the tired out charge of MMOs it seems to me that most people making those charges never played old school RPGs, likely because they were too young.
So, everyone who's trying to access all the content in the game - content they paid for - is somehow doing it wrong? When you play for the first time, you don't know whether your next quest is another piece of mind numbing filler or actually the start of one of the rare story focused quests in the game. You don't know whether the next of the countless quest starter letters you pick up will lead you to the Cradle of Sulevin or to that mail box at the Redcliffe farms.
Games are entertainment products. Quests that fail to entertain - and who knows, there may be people who are entertained by clicking on an item, running across half the map, then click on another item - are content that isn't of any value to the player. I found that this game had a lot of quests that failed to entertained, because they were utterly simplistic running jobs. If you found that part interesting and challenging, good for you! I did not.
Do what you want. If you want to do all the side quests, do them. If you want to do bare minimum to get through the main story, then go that route. It was clearly done to make the game longer for people who wanted it, and short enough for the people who wanted it shorter. (Some "useless" side quests do unlock other options.) But, the choice is yours really; it's your $.
What can I say? Either quit gaming, stick to old games, or don't be the old "back in my day" geezer that complains about change.
Oooh. The good old "people don't like change" baloney.
People usually like good change, and dislike bad change. Without that qualifier, the statement makes about as much sense as saying that people don't like weather.
The BW staple is choice. It's your choice to do those quests, you paid for it, you decide how to use your money.So, everyone who's trying to access all the content in the game - content they paid for - is somehow doing it wrong? When you play for the first time, you don't know whether your next quest is another piece of mind numbing filler or actually the start of one of the rare story focused quests in the game. You don't know whether the next of the countless quest starter letters you pick up will lead you to the Cradle of Sulevin or to that mail box at the Redcliffe farms.
Games are entertainment products. Quests that fail to entertain - and who knows, there may be people who are entertained by clicking on an item, running across half the map, then click on another item - are content that isn't of any value to the player. I found that this game had a lot of quests that failed to entertained, because they were utterly simplistic running jobs. If you found that part interesting and challenging, good for you! I did not.
The BE staple is choice. It's your choice to do those quests, you paid for it, you decide how to use your money.
WIthout knowing in advance whether the quest you picked up is crap or not, it's not choice. It's guessing and hoping for the best.
Do what you want. If you want to do all the side quests, do them.
This would be more valid if their was a quest summary prior to taking it, a'la the war missions, and also if quests gave you the courtesy of saying no to them.
I've taken to clicking on the exclamation points, seeing what the quest is and reloading if I don't want it cluttering up my log. Hardly ideal.
Oooh. The good old "people don't like change" baloney.
People usually like good change, and dislike bad change. Without that qualifier, the statement makes about as much sense as saying that people don't like weather.
WIthout knowing in advance whether the quest you picked up is crap or not, it's not choice. It's guessing and hoping for the best.
What can I say? Either quit gaming, stick to old games, or don't be the old "back in my day" geezer that complains about change.
If change means, not making playable games, your right I should absolutely avoid buying this type or specifically this compainies? Although I loved the linear ME3, yes it could have had more every game can, but I hated the sellout. I thought the ending was the equivalent to a solar flare nobody is gonna win, it didn't need to be changed in a dlc. But the animation was wrong, people died in the final mission, suddenly reappering on eden, in every choice was like wtf? I liked the latest Infinite despite it being too easy and short, yes it also could have had more every game can.
This game I have to say being the first time playing any DA. Is an experience never to be repeated, every single feature here is flawed.....
If change means, not making playable games, your right I should absolutely avoid buying this type or specifically this compainies? Although I loved ME3, but I hated the sellout. I thought the ending was the equivalent to a solar flare nobody is gonna win it didn't need to be changed in a dlc. But the animation was wrong, people died in the final mission, suddenly reappering on eden, in every choice was like wtf? I liked the latest Infinite despite it being too easy and short.
This game I have to say being the first time playing any DA is an experience never to be repeated, every single feature here is flawed.....
So you know the outcome of every decision you make before you do it? And it is choice, you make your assumptions then CHOOSE to do it or not.
How did you get from "whether it's crap or not" to "outcome of the quest"?
Of course, I can just fill my quest log and then choose to do any of the listed quests or not. And unless I look them up online later, I'll never know whether I missed something good or not. The thing is, that's not a very fun way to play a game, and I doubt that this is what BioWare is referring to when they claim that choice is a staple of their games. Because I have that "choice" in EVERY game. Heck, if I were to dislike the game in its entirety, I also had the choice to never make a character and play, right?
The point is that there shouldn't be content that's so poor that I have to wonder about this in the first place. The simplicity of a facebook cow clicker, now available on Frostbite 3.
Is there anyone who actually likes that kind of gameplay, or are people just defending this out of principle? Or just to be contrary? I'm honestly puzzled.