I will make a list for you, I am gonna be here awhile.
The last time I tackled a post like this, I got banned for 24 hours for taunting, but...
The very first feature, on every load all those codex's you have collected are supposedly read like when sitting on a toilet, when taking a dump. Because no gamer is gonna go through their journal apart from masochist. This doesn't work as intended you have few seconds to read a line, before the screen goes blank taking upto a minute of load time in blankness.
I'm really trying to give you the benefit of the doubt here, but I just can't find anything redeeming. The Codex concept isn't anything like new, nor is it limited Dragon Age et al. It was in a lot of games, and listing them would take me quite a while, but suffice to say that, with BioWare titles, it can be traced back to Baldur's Gate. Loading screen tips not being readable in a loading screen has also been around quite a while, depending on the tip. Just a note here, but this also applies to MMOs that have them on the loading screens.
Sound, constantly not being heard as intended. Graphical textures constantly loading after the load screen to the point of freeze. Scenery with holes and places to be stuck.
This is a bug that is not occurring for everyone. Yes, it sucks if you're getting it, but I haven't gotten it yet, in over 300 hours of gaming. The really bad part about this is that it could trace back to End User hardware configurations or drivers. I don't know that that's it, but it can be. It would sure suck to blame someone else for something that's actually the fault of an end user though, wouldn't it? Wait, I'm sorry, I forgot where I was for a minute; it's standard fare here.
Maps, there isn't a single coherent map finished within this game. Often containing so much flaw. Maps are not organic living zones. It is a map, which should read with borders and written zones upon exploration. Not endless dark spots into the distant horizons.
So the complaint here is that there aren't mountain ranges closing off the edges of the maps all the way around the map, despite the fact that the area may not have mountains there at all?
Questing has so many errors where questlines are totally bugged. The quests themselves do not know when they should be completed. Most of any questing was made like Wicked Minds and Wicked Hearts, having absolutely no coherence at all. Its acheivements are also labelled wrong.
I have run into one quest that didn't know it was completed so far, the books in Skyhold. I don't recall seeing any others. While I'm sure there are probably more, I haven't seen anything that indicates it should be "many". Do you have specific examples?
Speech why am I constantly reapeating the same converstations endlessly, instead of those converstaion ending. Most conversations are like going to the mental alzheimer ward. Conversation choices only offer explanation on direct game variations. These also have mutiple choices for the same outcome. Explanation may have been offered for every speech used, saving you endless hours of repetitive dialogues. I expect new conversations, having no complaint on new information, or status, romance.
Welcome to RPGs every where, from every developer I've ever played? I'm pretty sure there's a trope for this syndrome, but I wouldn't know what it's called, but it's such a common thing that it's even poked fun at in ME 2 with "The Fan", can't ever remember that guy's name... However, since it existed back then, how, exactly, is that a major problem with the game? Most of the time, it can be avoided by the player simply remembering what lines of dialog they have already chosen.
Aproval rating from collegaues is pointless the same things happen regardless. No wonder that they all mostly have Alzehimers and cannot remember the conversations they just had.
Just no. There are scenes with your companions that you cannot get if their approval isn't high enough. If you totally ignore Sera, for example, and don't do her War Table missions, you will never get the Cookies on the Roof scene. If you're a male PC, you'll never be able to romance her either.
Abilities are bugged. Like the entire necromancer class where almost every ability within, directly clashes with other abilities, some abilities prolongs combat after it has ended.
Resistance could not work why it need a magical and seperate individual resistances. I can only assume the numbers there are utterly pointless.
Bugged abilities do suck, and I have run into this. However, resistances have been working, for me. I take less fire damage when I use the tonic, and even less when I use fire resistant gear. Now, I can question this to some extent, since my assassin had 115% fire resist, and still seemed to take damage, but it was, generally, 1.
The tactical cam is a total unplayable mess best left avoided. Targetting to use any basic ability on a selected character after them firing at at arget, you will have to target again to use all non aoe abilities on every target from the selected character. I have had to literally run around a dragon because the character controlled could not hwork out how to move, one step, over to the right with out doing a full flanking circle. There are so many more, but compliing any tac cam error list would be endless.
Exaggeration doesn't help your cause. Tac Cam is a pain to work with, but it's not totally unplayable. Having to move to flanking positions isn't an issue with the Tac Cam, it's an issue with tactics, and yes, they did cut those drastically. How big a deal that is, however, is subjective, because some used them a lot, others not so much. It affects your gameplay, so yes.
Have I missed out any features that are not flawed. I would be here all day long
I'm not sure, but you sure added some things that are quite questionable, at best.