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So, this thing about Fetch Quests...


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#176
teh DRUMPf!!

teh DRUMPf!!
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Well, unless you need the EMS.

 

It was harder to not need EMS!  :D


  • AlanC9 aime ceci

#177
AlanC9

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People who play pure action no RPG things like Witcher, Skyrim, Jade Empire and things like that.


Those aren't RPGs?

#178
Ashagar

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They are RPGs just different kinds, Jade Empire was a action RPG while Skyrim is a open world RPG, no clue what sort of RPG Witcher is though.



#179
Joseph Warrick

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If optional content were fun to do, people would not mind having extra 300 power by the end. The problem is the fun factor of the optional content. People get bored by playing the game. That's a problem of the game.

 

In other games, you find a location on your way to some quest and get sidetracked and suddenly 2 hours have passed. In that case that optional content was engaging.



#180
line_genrou

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They are RPGs just different kinds, Jade Empire was a action RPG while Skyrim is a open world RPG, no clue what sort of RPG Witcher is though.

 

 Oh please.



#181
Ashagar

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If you prefer I could instead rant how the only true RPG is one in which all combat is turned based like in old school Computer and console RPGs but I am afraid I left my cane and rocking chair elsewhere.



#182
AzureAardvark

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If you prefer I could instead rant how the only true RPG is one in which all combat is turned based like in old school Computer and console RPGs but I am afraid I left my cane and rocking chair elsewhere.

 

In my day, we had a line of text and a cursor and we liked it!  Durn kids with them durn mices, clickin' on everything <grumblegrumblegrumble>



#183
x2seeybir

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In my day, we had a line of text and a cursor and we liked it!  Durn kids with them durn mices, clickin' on everything <grumblegrumblegrumble>


*plays Adventure on Atari*

#184
AzureAardvark

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*plays Adventure on Atari*

 

"There is no Adventure, only Pong." - Zul

 

OT: There were a few times I felt a little adrift; I think some creative quest pathing or some kind of "staging timer" for quests could have been useful.  No data on my part, just a "feel" comment. 



#185
PocketDragon

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Have you tried to clear your cache and getting back online? Most of the times these kind of problems happen with TU's not downloaded as they should.

 

Hahaha, I get its a wind up, in game error cleared, with an option to clear the cache, every game should have one.

 

I understand which errors you have meant freezes and sound issues. These are rampant anyway, sometimes some of their issues are resolved from keeping the cables clean, plugging into another port, and clearing the cache.

 

Seriously most of what I commented on was hard coded into this game. 

 

But your offered advice doesn't fix broken Quests, which somehow chronologically sequentially intended the way each dragon should be killed instead of immediately granting achievement for Quest completion. The Quest is complete, according to your servers which I am logged into, if the tech support takes the time to find the hard coding it is there in my game. Again the same for my Inquisitors Instructors they won't magically reappear at Skyhold, maybe I need to progress more in the story first? But I am level 23  and have collected and crafted the mats for their 3 paths although I cannot hand in. Having maybe 10 hours left out of the 90 played, playtime to finish the last story missions, this I have lost all motication too. Does not fix broken requistions, missing map zones, or any other previously doucmented errors..

 

 

Thank you for your attempted support



#186
Virgulec

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Are there too many, or are people approaching the game incorrectly?  I get the feeling it's the latter and people are trying to play this game like previous Bioware games; i.e., "DO ALL THE THINGS".

 

Here's what I've learned in my playthru: Side quest completion results in gaining Power.  Power is the currency you use to unlock regions and to advance the story. Being that I like doing everything, I ended up with a surplus of about 300+ power by the time I ended the game.  That's 300+ Power's worth of side quests that were completely optional and weren't necessary to finish the game.

 

So is Bioware to blame for the dissatisfaction or is our own inability to adapt to a different structure combined with gamer OCD to blame?

 

Thoughts?

Did you enjoy your play-through? I would think that is the most important aspect. I ended with about the same power as well and I just wanted the game to last. So yeah, I ended up doing "all" things for the challenge, entertainment and satisfaction. It's why they're in the game.



#187
jd8291

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People just have different views about less important quests.  Personally, I'm a quality over content guy.  If I want to just burn time then I'll play an MMO or some other time sink.  But when I'm working with a story driven RPG, I get more annoyed with the insignificant quests.

 

I think side quests are great, but they should all be part of an interesting chain of events.  They should not be repetitive tasks that you perform to get some reward.  The quest should always be a reward in itself.  

 

In this case, the best side quests are, of course, the companion quests, almost all of them are interesting in some way.  But if you assume that the companion quests are really just more main story then probably some of the best quests are things like the Still Ruins, or the dragon quest in the western approach, or the battlements in the emerald graves.

 

The worst quests is, by far, the shards.  It's tedious and boring and the only reason anyone would do it is to get the shiny in the temple.   Plus the rewards in the temple are good enough that you feel like you have to / should  do it even if you don't want to.



#188
jd8291

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Sorry, I just did what I told myself not to.

 

I can't see why anyone would do the shards, but apparently some people enjoy them.



#189
Medhia_Nox

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@jd8291:  You too?  It's great living outside the Qun isn't it? 

 

I stopped shard collecting in the Storm Coast - decided there was no item or reward worth the tedium.  How could I know that?  Cause I've never played a game where quests I did not have to do were mystically "required" by the end of the game - or any one item you received from a random quest was required to win.

 

Also - every cRPG I've ever played has been filled with useless sidequests...

 

People just have a disproportionate sense of what they actions are worth. 



#190
Story OVER Multiplayer

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I personally don't mind having some fetch type quests such as the shards and helping my companions with "unfinished business". However, it was much more entertaining and engaging set as it was in Mass Effect 2. Not only did the missions truly flesh out your knowledge of your team, but you were able to get sincerely appreciated upgrades and experience. The problems with the side quests in DAI is the lack of payoff. You collect all of the shards, and all you really get out of it are buffed defences to elemental attacks that no enemy's use. You do all of the astariums / landmarks / silly geographical requisitions, and you get additional power points that are so plethoric, you don't need any of the extra side missions to get every inquisition point and open every area. I definitely agree that having busy work just for the sake of busy work is nobody's idea of a good time. The only positive outcome of these was forcing me to further explore their beautifully crafted world. it just would have been nice to receive some very special rewards for all of the extra time spent running around. Or even a decent looking T3 mage helmet. PLEASE BIOWARE, NO MORE TURBANS! PLEASE, PLEASE, PLEASE!