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Keeper builds


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39 réponses à ce sujet

#1
Procrast68

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Keeper is my favorite class to pay and I normally choose a more supportive role with my abilities being, BARRIER, CHAIN LIGHTNING, VEIL STRIKE, FADE STEP. My passives were usually the barrier buffs and I never really looked into the weaken path of the tree as it never seemed that useful. I now have the FURY OF THE VEIL and with the CHAIN LIGHTNING I notice that VEIL STRIKE his about every other skirmish and with the weaken effect on VEIL STRIKE out seems like it might be a path looking into. Does anyone know if the upgraded VEIL STRIKE is used if you have it and has anyone gone down this road?

#2
Galaxy_Siege

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i use veilstrike, chain lightning, barrier, and static cage. its about as pure support as you get. 

 

static cage gives a massive dps boost to anyone hitting stuff in the area and keeps them rooted there. veilstrike knocks people on their butt, barrier nuff said. chain lightning for some aoe dps. I do not take either fade step or fade cloak as it is not an issue unless its the demon commander and even then as support you should be paying enough attention to get out of the way.



#3
Trickshaw

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Barrier + Barrier Passives

The rest really doesn't matter.
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#4
xelander

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Build.



#5
Galaxy_Siege

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there is a bug with one of the keeper barrier passives actually decreases the barrier time. so its a bug that kinda screws ya. 



#6
Procrast68

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there is a bug with one of the keeper barrier passives actually decreases the barrier time. so its a bug that kinda screws ya.

Which one?
I would use STATIC CAGE but I like my get out of jail free card with FADE STEP. I tried FADE CLOAK but I found that I would get hit sometimes right at the end if surrounded by multiple enemies. The only time I have found my keeper struggles is against lone tough targets because I can't hit them hard enough. I can play keep away and win but it takes awhile.

#7
ShintomeEX

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Is there ever a time or build where you don't use barrier or take it's passives? Been going a full dps/weaken route and i do pretty good. I take chain lightning, lightning bolt, fade step and.energy barrage. Might try static cage over fade step next time but it seems like a waste to take all those barrier oriented passives when you're not using barrier. I like the keeper but I'm not big on the support she gives (barrier) but i always feel like i get crap for not running it since it's always a given.

#8
LandarenRNS

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Lightning bolt is carp go with cage

#9
BraveLToaster

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All of the other mages do damage builds better, sure you can build your Keeper that way as a gimmick, but it's never going to really be efficient since they're so heavily weighted towards barrier use.

 

Plus building for Barrier gives you access to one of the best CC abilities in the game in Static Cage.  Were I inclined to go Energy Barrage, I'd cut a lot of optional passives and go Barrage, Barrier, Cage, Step/Veilstrike.



#10
TheThirdRace

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there is a bug with one of the keeper barrier passives actually decreases the barrier time. so its a bug that kinda screws ya.


There's no bug, he's probably referring to the decay rate of 10%/second. Taking Strength of Spirits (+50% barrier) will make it so you lose more Barrier per second than without, but 10%/second will still last 10 seconds no matter how big or small your Barrier is...

I'd argue it's better not to take the passives altogether (35% longer duration and 50% more Barrier, but that's more about survivability than anything else.

#11
Trickshaw

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there is a bug with one of the keeper barrier passives actually decreases the barrier time. so its a bug that kinda screws ya.


That applies only to AW's since they generate barrier via damage. It has no bearing on Keepers.

#12
LandarenRNS

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Yup we can just recast it np, unlike the AW

#13
BraveLToaster

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It's more that it's full when cast and has a delay before decaying, rather than the AW's generation by damage and instant decay.



#14
knownastherat

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Fury of the Veil has 2% chance for Veilstrike on hit. I have not used it extensively but I did not notice hitting it "about every other skirmish".  IMO its useless to rely on thus its irrelevant to a build. Some of the passives in the Veil tree (Primal Spirit) give bonus to damage but damage is primarily not what Keeper is in the team for. 

 

Barrier

Frost Step

Lightning Cage 

---

Chain Lightning 


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#15
Chi_Mangetsu

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I've found Barrier, Frost Step, Dispel, and Chain Lightning to be quite effective. Dispel is highly underestimated, but it's great for debuffing, activating combos, and restoring your Barrier with Transmute all at relatively low cost.
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#16
gay_wardens

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I've found Barrier, Frost Step, Dispel, and Chain Lightning to be quite effective. Dispel is highly underestimated, but it's great for debuffing, activating combos, and restoring your Barrier with Transmute all at relatively low cost.

 

Is that what Transmute is supposed to do? It's definitely not working for me, then. Just like the mind blast upgrade, I don't get any barrier when I use it.



#17
Chi_Mangetsu

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It only works when targeting enemies with Barriers or ongoing buffing effects. (e.g., given that Commanders are almost always buffed, it should usually give you bonus Barrier when targeting those enemies with Dispel.)
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#18
ALTBOULI

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I originally went with Frost step, Fade Cloak, Barrier and diaruption field. The thinking behind it was to trap multiple mooks in the field and then hit them all with Fade cloak. This didnt work out as planned (Fade Cloaks radious is way too small for this). I then went with chain lighting which was a bit better but still not as good as I had hoped. I was impressed with how effective disruption field was on Perilous. Really seemed to take some of the aggro away from the team.

Barrier and Disruption fields are two powers im sticking with but the other two im not so sure about. Does anyone know if the second evo of lightining bolt hits multiple enemies? The description is a little vague. Also does it work as a combo with dispel?

#19
gay_wardens

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It only works when targeting enemies with Barriers or ongoing buffing effects. (e.g., given that Commanders are almost always buffed, it should usually give you bonus Barrier when targeting those enemies with Dispel.)

 

Really helpful, thanks. My favorite build so far has been filling up the barrier tree, disruption field, mind blast and dispel. People talk **** about mind blast but it's awesome because I felt like this unstoppable force that the enemies would NEVER aggro and always had helpful things up for my team. In my opinion it really is the only way to go PURE defensive support with her.

 

Right now I'm trying someone's recommended build: Static Cage + Disruption Field, going down the other tree to that electric skill that reduces cooldowns, and they probably had fade step but I might go without it.


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#20
Chi_Mangetsu

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Since the Necromancer doesn't have Peaceful Aura, I find Mind Blast more useful for her than for the Keeper. Plus, Frost Step is a gloriously fun spell and arguably the best mobility ability in the game.

Man, disruption field ended up being so disappointing. No idea why they went full asari barrier bubble with the casting. Should have been a glyph/AoE casting instead.

#21
gay_wardens

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Since the Necromancer doesn't have Peaceful Aura, I find Mind Blast more useful for her than for the Keeper. Plus, Frost Step is a gloriously fun spell and arguably the best mobility ability in the game.

Man, disruption field ended up being so disappointing. No idea why they went full asari barrier bubble with the casting. Should have been a glyph/AoE casting instead.

 

There's your issue right there. It's a perfect combo with disruption field. That's why I had it. 

 

I could literally just charge in like a Katari, and go for the archers, except not actually die trying.

 

****... that's such a good idea. I'm SO going for that on Necro now.



#22
J. Peterman

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I originally went with Frost step, Fade Cloak, Barrier and diaruption field. The thinking behind it was to trap multiple mooks in the field and then hit them all with Fade cloak. This didnt work out as planned (Fade Cloaks radious is way too small for this). I then went with chain lighting which was a bit better but still not as good as I had hoped. I was impressed with how effective disruption field was on Perilous. Really seemed to take some of the aggro away from the team.

Barrier and Disruption fields are two powers im sticking with but the other two im not so sure about. Does anyone know if the second evo of lightining bolt hits multiple enemies? The description is a little vague. Also does it work as a combo with dispel?

 

I don't recall it hitting anything else. I remember it sucking.



#23
ALTBOULI

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I don't recall it hitting anything else. I remember it sucking.


The description said something like 2500 damage per crearure within a 4 meter radious. The first evo specifically mentions hitting one target so I wasnt sure if the second just a multiplicative bonus on a single opponent or whether it now hit multiple opponenets. It would be a waste of an ability slot if it only hits one opponenet

#24
J. Peterman

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The description said something like 2500 damage per crearure within a 4 meter radious. The first evo specifically mentions hitting one target so I wasnt sure if the second just a multiplicative bonus on a single opponent or whether it now hit multiple opponenets. It would be a waste of an ability slot if it only hits one opponenet

 

Can't remember how it works now tbh. It's been so long.



#25
Infinity61

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Support/Control Keeper

Barrier, Chain Lightning, Veilstrike, Lightning Cage

 

The mana recharge on weakened enemies is necessary to be able to cast all your spells since they are all quite expensive..

You have the 3 important barrier traits.

Between Beilstrike, L Cage, Barrier, and Guardians Spirit, you shouldn't need Fadestep or Fadecloak, just keep your distance from enemies and abuse Winters Stillness.

You put out a decent amount of AoE damage.

Veilstrike + Chain L + Restorative Veil will put you back at full manage, add in Winters Stillness and Disturbance of spirit and you should be able to drop your big AoE spells as often as they come off cooldown.

 

Your cast cycle should look like this:
Veilstrike > Chain L > L Cage > Chain L (sliding barrier in as needed).