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Engineer is the worst. By far.


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#51
themikefest

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Impressive. Find any challenge in this game at all?

The hardest part or at least the one that gave me a problem was entering the building on Noveria and facing 3 Krogan and the Juggernaut

 

I find ME1 and ME3 easy on insanity mode. ME2 is a lot tougher. 



#52
Vazgen

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So you basically prefer to finish a fight in this marvelous game world with one bullet instead of two. Fine. I like to work a little more and extend the moment of risk and game setting. ;)

I like risk. If I didn't I wouldn't have played on Insanity. But I prefer for that risk to come from different factors than artificially prolonged fights. It is not engaging to me to fight one enemy for two minutes repeating the same moves until it dies. I don't feel threatened in such encounters. I want to be forced to change tactics, adapt. ME1 enemies very rarely force me to adapt. ME3 has more of such situations. ME2 has the best balance IMO.

#53
Quarian Master Race

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Adding immunity and large health/shield pools to ME1 enemies just makes the chasm between their stats and their horrible AI all that more apparent. It doesn't make the game harder, except that fights take longer so there are more oppourtunities to mess up, you just have to leave your crosshair on them and hold the fire key for an inordinate amount of time (often  a couple dozen or more seconds earlier in the game), and you may have to kite a bit.

ME2 was done so much better. Enemies weren't brainless bullet sponges (well, except the Praetorian and Arnold Jr.), but you had to use the right tool for the job against the defense layers, and they were intelligent enough to punish you if you tried to play too recklessly.


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#54
Domar

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The hardest part or at least the one that gave me a problem was entering the building on Noveria and facing 3 Krogan and the Juggernaut

 

I find ME1 and ME3 easy on insanity mode. ME2 is a lot tougher. 

 

I agree on the verdict that, in general, ME2, is the tougher game of the lot. There's one sidemission (?) in ME2 in particular which (on insanity, as always) I don't remember clearly to have even succeeded in yet . You have to take down three of four Atlas mechs before they destroy some crates or something. Suspect I've had quite unsuitable gear and companions along for it. If I did manage to pull through eventually, it took a lot of attempts and me thinking "How the h*** are you supposed to pull this one off?". :)

 

I like risk. If I didn't I wouldn't have played on Insanity. But I prefer for that risk to come from different factors than artificially prolonged fights. It is not engaging to me to fight one enemy for two minutes repeating the same moves until it dies. I don't feel threatened in such encounters. I want to be forced to change tactics, adapt. ME1 enemies very rarely force me to adapt. ME3 has more of such situations. ME2 has the best balance IMO.

 

I agree on risk from different factors is preferable to risk from merely long fights. I also agree on it being less engaging to repeat the same moves in order to eliminate the opposition instead of having to employ different tactics. So in this respect ME2 is the better game for sure. No arguing there.

 

But I find long fights vs enemies with superior protection and firepower, as in some sidemissions early on in ME1, definitely challenging. They tend to force me to use the same tactics, popping out of cover to shoot before they shoot me, otherwise I'm usually done. That's basically how real combat in modern warfare for infantry is carried out. Pretty repetitive. Flanking moves etc are also carried out here, of course, but it usually also involves higher risk (leaving cover for a moment etc), so should not be employed unless necessary for winning the fight (quickly enough). As for the fights in ME1 being "artificially" long, that would depend on the alien weapons and technology used in this fictional world and I don't know enough about them to say so. If we met a hostile alien race with superior protection and firepower but bad tactics in real life, my guess is that we would still find the enemy difficult to deal with. We would not be able to outgun them in long and simple duels. But for pure gaming purposes, where the line between challenge/enjoyment and tediousness/boredom goes under similar circumstances in ME1, that's just a subjective matter. Your opinion is as good as mine.



#55
themikefest

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I agree on the verdict that, in general, ME2, is the tougher game of the lot. There's one sidemission (?) in ME2 in particular which (on insanity, as always) I don't remember clearly to have even succeeded in yet . You have to take down three of four Atlas mechs before they destroy some crates or something. Suspect I've had quite unsuitable gear and companions along for it. If I did manage to pull through eventually, it took a lot of attempts and me thinking "How the h*** are you supposed to pull this one off?". :)

I used the cain. The mission took 15 seconds and I was back on the Normandy



#56
Domar

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I used the cain. The mission took 15 seconds and I was back on the Normandy

 

Tried the Cain. Still had a great deal of trouble, as it did not take out an Atlas with a single shot, rather far from it, if I remember right. But if I managed to pull through, I probably used that weapon. ;)



#57
capn233

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Tried the Cain. Still had a great deal of trouble, as it did not take out an Atlas with a single shot, rather far from it, if I remember right. But if I managed to pull through, I probably used that weapon. ;)

 

The fast or easy ways through the mission are either to use heavy weapon, or wait till you are leveled up a bit.  You can get the mission from Aria very early, but at that point usually it will go slowly and you won't save many crates.  Although saving the crates is more of just a fun minigame rather than something with much of a tangible reward.



#58
Elhanan

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While there are some things I like in ME2, I have only played it once. Having to police the thermal clips after a battle simply spoiled any sense of urgency and immersion for myself, and I did not care for some other content.

However, have recently finished replays of the other two games (and with an Engn), and as with other classes, there are pluses and minuses. The Engn appears to be quite good for crowd control, and can remove some opponents faster than anyone. But as the class is the weakest (ie; has the least encumbrance, I believe), errors and poor luck are less forgiving in these sessions. Overall, I enjoy the versatility, but prefer the durability of a couple of the other classes a bit more.

#59
Domar

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The fast or easy ways through the mission are either to use heavy weapon, or wait till you are leveled up a bit.  You can get the mission from Aria very early, but at that point usually it will go slowly and you won't save many crates.  Although saving the crates is more of just a fun minigame rather than something with much of a tangible reward.

 

Yeah, your info makes it probable that I went to that place pretty early on. I remember that I tried the arc projector and some other heavy weapon to no avail. And then I found out that a blast of Cain consumed 2/3 of its ammunition or something.  :)

 

Thanks for enlightening me on the conditions for that mission. Shouldn't be long before my character finds himself in ME2 now.  ;)



#60
capn233

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Usually when people run the Cain they are doing the trick where they shoot down the gunship so it blocks an YMIR from getting to its crates, and destroying another one outright, making it much simpler.

 

The other trick is to use the missile launcher and fire it over the hill to pull a single YMIR at a time to the shuttle area, without triggering the others to attack the crates.

 

****

 

WRT difficulty curves, the thing with ME2 v ME1 is largely that ME2 scales a bit better with your level than ME1.  Partly this was because the devs figured nearly everyone would play ME1 insanity in NG+ rather than starting from level one.  There is a drastic difference from starting at 40 or 50 to 1 in that game.  Also they gave you a fair amount of freedom to go where you want, and it is likely they didn't think many would go to side missions before the first or second plot world.  I say this because it seems like nearly every side world has Hard Electronics / Decryption for the unlocks.  Granted, even from Level 1 you can get those straight off the Citadel if you plan ahead while leveling the squad.



#61
KrrKs

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Usually when people run the Cain they are doing the trick

I didn't know that this was possible :o

 

I always thought the gunships are completely indestructible/undamagable



#62
dragonflight288

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Every class is super strong at the end when you equip all of the high levels mods and you have nearly the whole skill tree maxed out. It's the first part of the game that's tough. There's nothing you can say that will change the fact that the Engineer is the weakest class in the game. It's actually weak on a fundamental level: lacks defense and biotics= two of the most important aspects of the game.

Believe it or not your gun(assuming you mean pistol) is actually the strongest weapon in the game.

 

Which is why we augment the class with party members who can dish out the damage and take the beating. Ash or Wrex as our soldiers, give them orders closer to the front line, and have Kaiden or Liara take up the biotics. 

 

At least on the 360, they both are super reliable with aggressive power use if you have it active. Kaiden is like a multi-purpose combat medic with biotic power and decent tech skills, and is actually incredibly useful, if used the right way. 

 

It's all a matter of choosing your team effectively. 



#63
iM3GTR

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Since when were there gunships? I don't think I recall them even being there.

Edit: Oh, right. In ME2.