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Necromancer and Rift Mage useless?


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#51
Gaz83

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noobs think dropping Pull of the Abyss in the middle of their party makes sense

 

While other noobs think games involving dragons, elder gods and holes in the sky should strive for realism.

 

You play with FF on. That's absolutely fine. Most do not.

 

Dropping an AOE spell near your party might not make sense, but neither does turning invisible with no magical ability, firing dozens of arrows in one shot, or endlessly spinning a heavy axe in a circle without vomiting on your own shoes.  


  • JaegerBane, mredders91 et Exalted_One aiment ceci

#52
Arvaarad

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plus it launches the surviving enemies at the rift mage after it's over


...which is why I always, always pair it with static cage. Enemies get launched, they cross the cage boundary, now they're all paralyzed and clustered. Time to drop some more AoE! :D

#53
Hermes_tri

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How do you manage to do that? Costs way too much mana and doesn't last long enough. I substituted PotA with Static Cage and like it more..

#54
JaegerBane

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How do you manage to do that? Costs way too much mana and doesn't last long enough. I substituted PotA with Static Cage and like it more..


I'd agree that PotA + Static Cage is more a theoretical trick than practical tactic, but if you have all the Rift Mage passives and PotA's upgrade, and you handle 4+ opponents, you should pull back enough mana to make it happen.

Tbh Static Cage works way better with Chain Lightning or Energy Barrage in the circumstances, though, while PotA would partner better with Fire Mine.