Aller au contenu

Photo

This game is so easy it's impossible to enjoy.


  • Veuillez vous connecter pour répondre
137 réponses à ce sujet

#51
Pluvie

Pluvie
  • Members
  • 50 messages

DAI is true nightmare on nightmare mode if you don't craft.

 

[...]

 

no craft no pot. there you got, the hardest game right in front of you.

 

Currently doing no crafting, no chest-farming, no rushing higher level zones and no specializations to keep the game balanced post Skyhold.

Never happened before that I had to use 8 pots and a decent amount of kiting to seal a fade rift. And, not to boast, but I've beaten this game 4 times on nightmare one of which as two-hander warrior solo, so yeah, I know what I'm doing.

 

I wholeheartedly suggest that to every other of you guys out there that is bored with game difficulty as I was.



#52
papercut_ninja

papercut_ninja
  • Members
  • 381 messages

Although surely Epeen/edong thread and invalid opinion because DAI is spectacular game, probably the best of 2014, I see the point of OP.

I started on normal, found it not so easy. Every rift was a challenge and Fereldon Frostback whipped my ass, but as I progressed, leveled up , and knew more about game mechanics , it got significantly easier. At around level 14 I raised difficulty to hard, still challenge is nowhere as hard as in the beginning. I doubt it will be any different on Nightmare. Do not misunderstand, I still love the game, but even within single game play my playtime has dwindled from worryingly addicted to fixated.

The enemy scale with level up and crafting should be balanced. It's not only DAI problem thought. DAO combat was challenging in a good way, but we must remember people complained about it being too hard.

 

This is typical problem for a rpg where characters develop a lot throughout the game. It is easy to adapt the difficulty level at early levels because all characters are very even and have only a few abilities that make them different. As they develop the differences between characters grow, and with an entire party the differences grow exponentially. By level 20 there will be a huge difference between a character that has been power levelled to max out potential and a character that was levelled based on stuff that looks or sounds cool, so what is challenging to the first character becomes downright impossible for the second character.

 

Discovering halfway through the game that your character build is hopeless can be very disheartening, causing players to quit the game and not come back to buy the extensions and next instalment.

 

(Others, like myself, enjoy it when I realize that it is possible to make critical mistakes that can make you actually "lose" the game..."


  • teks aime ceci

#53
Novadove

Novadove
  • Members
  • 251 messages

@pluvie,

 

sorry I have no experience with warrior. maybe warrior is the way to go.

 

all my playthroughs are using rogue, whether melee or archery.

 

oh, I don't use tac cam as well if that makes any difference. *shrugs* 



#54
teks

teks
  • Members
  • 407 messages

This is typical problem for a rpg where characters develop a lot throughout the game. It is easy to adapt the difficulty level at early levels because all characters are very even and have only a few abilities that make them different. As they develop the differences between characters grow, and with an entire party the differences grow exponentially. By level 20 there will be a huge difference between a character that has been power levelled to max out potential and a character that was levelled based on stuff that looks or sounds cool, so what is challenging to the first character becomes downright impossible for the second character.

Discovering halfway through the game that your character build is hopeless can be very disheartening, causing players to quit the game and not come back to buy the extensions and next instalment.

(Others, like myself, enjoy it when I realize that it is possible to make critical mistakes that can make you actually "lose" the game..."

yeah, doesnt help that the typical reaction is to blame the game instead of changing abilities and tactics. Even in dai there is a problem where players will run into a higher level rift, and just keep smashing their party against it and dying rather then going around it or going elsewhere. Not to mention the number of people who start at hard/nightmare and complain that the game is too hard when they keep dying on their first playthrough as a result.

#55
Jeremiah12LGeek

Jeremiah12LGeek
  • Members
  • 23 708 messages

I used a Reaver warrior and nightmare was effortless. Fights were so trivial I just randomized my party in an attempt to gain some enjoyment. Beat the game without a tank, that's how bad it was. Impossible for Vivienne or Blackwall to ever die and my guy deals insane damage just holding down dragon rage. 

 

I wouldn't mind how easy the game is (nearly all Bioware games require no effort to beat), but the story was rubbish so I needed SOME difficulty. This game was ALMOST as easy as Skyrim.. that's how bad it is.

 

I have heard that so many things were OP on nightmare: Knight Enhancer, crafting, tempest, artificer, Champion. Maybe instead of calling players out for being "cheap", is it my fault I found a tier 3 masterwork greatsword within 20 mins of going to the Hissing Wastes, and instead call out the game itself. There was absolutely no challenge in this game, and now I'm level 23 and have beaten it and have already sold it back to Gamestop. Done with bioware.

 

I don't believe you, and you know what gives it away?

 

If you were looking for a challenge, you wouldn't be trying to troll BioWare gamers with your eDong™.


  • Dovakiin_N7 aime ceci

#56
teks

teks
  • Members
  • 407 messages

I don't believe you, and you know what gives it away?

If you were looking for a challenge, you wouldn't be trying to troll BioWare gamers with your eDong™.

Your being the troll here. He is spot on. Tier 3 gear breaks the game more then any specific class. I think thats a pretty good point. Its just so hard for me to give up my tier 3 stuff. I get that shiny new schematic and im gonna build it. I gotta. I know it breaks the game. Ut its so SHINY.

#57
Jeremiah12LGeek

Jeremiah12LGeek
  • Members
  • 23 708 messages

Your being the troll here.

 

*You're.

 

And you need to learn to take a joke.



#58
Dovakiin_N7

Dovakiin_N7
  • Members
  • 935 messages

This is typical problem for a rpg where characters develop a lot throughout the game. It is easy to adapt the difficulty level at early levels because all characters are very even and have only a few abilities that make them different. As they develop the differences between characters grow, and with an entire party the differences grow exponentially. By level 20 there will be a huge difference between a character that has been power levelled to max out potential and a character that was levelled based on stuff that looks or sounds cool, so what is challenging to the first character becomes downright impossible for the second character.

Discovering halfway through the game that your character build is hopeless can be very disheartening, causing players to quit the game and not come back to buy the extensions and next instalment.

(Others, like myself, enjoy it when I realize that it is possible to make critical mistakes that can make you actually "lose" the game..."


I ain't complaining at all. I intend to play more than one walk through. Had they done simple things like Scaling up dragons, nerf crafting a little bit, it would be better. A nightmare dragon who changed to electric , fire or Ice depending on your resistances. :)

DAO and even DA2 offered almost consistence challenge until the easier last fight. If not we always had Golem of Amgarrak.

#59
Sidney

Sidney
  • Members
  • 5 032 messages

I ain't complaining at all. I intend to play more than one walk through. Had they done simple things like Scaling up dragons, nerf crafting a little bit, it would be better. A nightmare dragon who changed to electric , fire or Ice depending on your resistances. :)
DAO and even DA2 offered almost consistence challenge until the easier last fight. If not we always had Golem of Amgarrak.


The challenge was consistent but not challenging. Really, the scaling wasn't all that effective. In DAO I think there were about 2 fights that were risky - trap laying wolves if you hit them too early and the fight in Howe's foyer, but that one you really aren't supposed to win. The mob fights in DAO were markedly easier than mob fights in DAI because DAI you can actually screw up but the boss fights were harder in DAO. The encounter design in DA2 was so messed up it is hard to even discuss difficulty.

Crafting is clearly overpowered and I think anyone who plays more than once will learn that and, if they care, at least opt out of tier 3 for everyone. The other thing is crafting is that some of the masterworks additions are really overpowered options as well.

#60
Sidney

Sidney
  • Members
  • 5 032 messages

Your being the troll here. He is spot on. Tier 3 gear breaks the game more then any specific class. I think thats a pretty good point. Its just so hard for me to give up my tier 3 stuff. I get that shiny new schematic and im gonna build it. I gotta. I know it breaks the game. Ut its so SHINY.


It isn't the tier 3 schematics that are game breaking. It is tier 3 materials that are - let alone tier 4 - in tier 3 schematics You can take the best armor schematic in the game, drop in drakestone or blue vitriol and there is nothing wrong with it in terms of being game breaking.

The problem is as you level up the amount of materials you can get scales with you and so by the time you are level 17 and are running about the hissing wastes you can get so much volcanic arum you can craft up tier 3 with 3 materials for everyone. If they didn't scale tier 3 materials it would be very different.

#61
Pluvie

Pluvie
  • Members
  • 50 messages

[...]

DAO and even DA2 offered almost consistence challenge until the easier last fight. If not we always had Golem of Amgarrak.

 

I agree. I remember the Ser Cauthrien fight in DA:O and Arishok duel in DA:2.. they both happened in the mid-late game.

 

Other than the broken crafting, this game could really use an increase in complexity and difficulty in higher level fights; not merely a bump to enemies' health and damage, but more tactics and more puzzles.



#62
papercut_ninja

papercut_ninja
  • Members
  • 381 messages

Crafting is clearly overpowered and I think anyone who plays more than once will learn that and, if they care, at least opt out of tier 3 for everyone. The other thing is crafting is that some of the masterworks additions are really overpowered options as well.

 

An odd mistake considering the feedback from Skyrim, it's not like you couldn't see this being exploited...



#63
papercut_ninja

papercut_ninja
  • Members
  • 381 messages

It isn't the tier 3 schematics that are game breaking. It is tier 3 materials that are - let alone tier 4 - in tier 3 schematics You can take the best armor schematic in the game, drop in drakestone or blue vitriol and there is nothing wrong with it in terms of being game breaking.

The problem is as you level up the amount of materials you can get scales with you and so by the time you are level 17 and are running about the hissing wastes you can get so much volcanic arum you can craft up tier 3 with 3 materials for everyone. If they didn't scale tier 3 materials it would be very different.

 

Indeed, I didn't have tier 3 armor schematics until the very end of the game, never went to the Hissing Wastes. Using tier 2 armor combined with tier 3 materials (available in several places besides the Hissing Wastes), masterwork, legs and arms, I still made myself invulnerable to ranged fire making most of the mob fights really easy to deal with since I could basically ignore all the archers.



#64
Dovakiin_N7

Dovakiin_N7
  • Members
  • 935 messages

The challenge was consistent but not challenging. Really, the scaling wasn't all that effective. In DAO I think there were about 2 fights that were risky - trap laying wolves if you hit them too early and the fight in Howe's foyer, but that one you really aren't supposed to win. The mob fights in DAO were markedly easier than mob fights in DAI because DAI you can actually screw up but the boss fights were harder in DAO. The encounter design in DA2 was so messed up it is hard to even discuss difficulty.

Crafting is clearly overpowered and I think anyone who plays more than once will learn that and, if they care, at least opt out of tier 3 for everyone. The other thing is crafting is that some of the masterworks additions are really overpowered options as well.

Ser Catherine, gaxkang, Jarvia , Branka and the high dragon. Not to forget the first ogre. Even every arcane horror made me **** in pants until Morrigan got Mana Clash ( one of big mistake in DAO). I do not believe everyone beat these all convincingly in their first game play. I still need a lot of planning to defeat High Dragon in DAO. That dreaded chomp. :o. Why isnt dragon in DAI biting? I was right there mighty blowing her head.

Ware wolf fight? Can't remember. Did you side with elves and killed wolves? :o. Blocked and reported for terrorism.

Edit. I went to orzammer before recruiting Wynne and i had nightmarea about broodmother.

#65
MiyuEmi

MiyuEmi
  • Members
  • 289 messages

This is not a game to play if all you're interested in is challenge.  I play the DA series for the stories and the companions.  If you want a challenge, play a Souls series game or, better yet, play a first generation console side-scroller where you have only three lives. Pick up Contra and Battletoads.


  • papercut_ninja aime ceci

#66
papercut_ninja

papercut_ninja
  • Members
  • 381 messages

This is not a game to play if all you're interested in is challenge.  I play the DA series for the stories and the companions.  If you want a challenge, play a Souls series game or, better yet, play a first generation console side-scroller where you have only three lives. Pick up Contra and Battletoads.

 

Exactly my approach to the games as well, I don't care so much about whether I will win the battles, but rather how I can win them using the most "in-character" approach possible. That is why I don't bother going up to nightmare mode, because that will just make my character have to swing their sword for a few more minutes, with the same outcome in the end.



#67
Dovakiin_N7

Dovakiin_N7
  • Members
  • 935 messages

This is not a game to play if all you're interested in is challenge. I play the DA series for the stories and the companions. If you want a challenge, play a Souls series game or, better yet, play a first generation console side-scroller where you have only three lives. Pick up Contra and Battletoads.


There can never be another Half life. Can it? :(

#68
MiyuEmi

MiyuEmi
  • Members
  • 289 messages

I'm fairly certain Valve can't count to three.



#69
Sidney

Sidney
  • Members
  • 5 032 messages

Ser Catherine, gaxkang, Jarvia , Branka and the high dragon. Not to forget the first ogre. Even every arcane horror made me **** in pants until Morrigan got Mana Clash ( one of big mistake in DAO). I do not believe everyone beat these all convincingly in their first game play. I still need a lot of planning to defeat High Dragon in DAO. That dreaded chomp. :o. Why isnt dragon in DAI biting? I was right there mighty blowing her head.
Ware wolf fight? Can't remember. Did you side with elves and killed wolves? :o. Blocked and reported for terrorism.
Edit. I went to orzammer before recruiting Wynne and i had nightmarea about broodmother.


That is why I said boss fights were tougher in DAO than in DAI. The mob fights were not. Boss fights being tougher was even then mostly relative to all things.

#70
Sidney

Sidney
  • Members
  • 5 032 messages

An odd mistake considering the feedback from Skyrim, it's not like you couldn't see this being exploited...


Skyrim was even more abuse prone because of the way you could daisy chain enchanting and alchemy and smithing but clearly the design of DAI allowed for highly crafted tier 3 schematics to out outpace anything else in the game. Skyrim required a more game-y abuse of the system. Just using the "normal" crafting in DAI allows you to go above and beyond the "normal".

#71
mickey111

mickey111
  • Members
  • 1 366 messages

This is not a game to play if all you're interested in is challenge.  I play the DA series for the stories and the companions.  If you want a challenge, play a Souls series game or, better yet, play a first generation console side-scroller where you have only three lives. Pick up Contra and Battletoads.

 

 

first generation was many years before contra or battletoads.

 

I like story and characters, that's why I watch shows, movies, and read books when I'm in the mood for one. Or play like Metro or last of us or something else that is not made up of 2/3 barely relevant activities, minigames. Games like Inquisition are made for pissing away your time on collection stuff which means it's no better suited as a story telling style than the souls series. 



#72
Jeremiah12LGeek

Jeremiah12LGeek
  • Members
  • 23 708 messages

It's certainly reasonable to want a game to be challenging (I think there are also options out there that will satisfy that desire.) And there are certainly good suggestions available for how to make the game more challenging.

 

What I don't really understand is the attitude of "I want a challenging game, but I don't want to have to work for it. I don't want to have to find a game that's challenging, or do anything to deliberately challenge myself."

 

If a game is too easy, but options exist to make it more difficult, I don't think it's too much to expect people to explore those options, before condemning the game as a whole simply because isn't as hard as Donkey Kong.


  • veeia aime ceci

#73
Sugram84

Sugram84
  • Members
  • 314 messages

It's certainly reasonable to want a game to be challenging (I think there are also options out there that will satisfy that desire.) And there are certainly good suggestions available for how to make the game more challenging.

 

What I don't really understand is the attitude of "I want a challenging game, but I don't want to have to work for it. I don't want to have to find a game that's challenging, or do anything to deliberately challenge myself."

 

If a game is too easy, but options exist to make it more difficult, I don't think it's too much to expect people to explore those options, before condemning the game as a whole simply because isn't as hard as Donkey Kong.

not all want good challenge, some want just good story & a lot of options how to end the game & how u do & end missions, like good RPG are made, some lice action movies & some like romance & some like romantic action, if they would make it more challenging i would start to use Trainer or i would drop the game, if u mean new difficulty Level, then i have nothing against that 



#74
MadDemiurg

MadDemiurg
  • Members
  • 242 messages

But 90% of the game IS combat. What's the point in playing smth which is boring 90% of the time even if the remaining 10% are great (also questionable btw).

 

About crafting: surely is broken, but the game is very easy with just unique items as well. Maybe no focus no crafting no specializations would be enough. But tbh I find it annoying to limit myself so much.

 

Btw an easy way to make game more hardcore would be:

  • Add Ironman (aka permanent death) mode. Some achievements only for this mode to make it a little bit more rewarding
  • Built in solo switch in the game - you still pick companions, but they disappear during combat (still available for cutscenes and dialogue, so you don't miss out by going solo). All DA games were soloable, so why the hell not. Also, achievements for beating the game this way without turning it off. I would prefer the game that would be impossible to solo though.

This would add some challenge, but still won't fix the issue of the game being tactically shallow. That would require AI and encounter overhaul.



#75
ImDedicatedToMyApologies

ImDedicatedToMyApologies
  • Members
  • 630 messages

If you're expecting Dark Souls level of difficulty... No. DA:I will never be half as difficult as DS.

Stop playing if you don't like it. You don't need our approval to do that.