This is typical problem for a rpg where characters develop a lot throughout the game. It is easy to adapt the difficulty level at early levels because all characters are very even and have only a few abilities that make them different. As they develop the differences between characters grow, and with an entire party the differences grow exponentially. By level 20 there will be a huge difference between a character that has been power levelled to max out potential and a character that was levelled based on stuff that looks or sounds cool, so what is challenging to the first character becomes downright impossible for the second character.
Discovering halfway through the game that your character build is hopeless can be very disheartening, causing players to quit the game and not come back to buy the extensions and next instalment.
(Others, like myself, enjoy it when I realize that it is possible to make critical mistakes that can make you actually "lose" the game..."
good post.
but those who managed to build an efficient and strong party were supposed find in nightmare their challenge,
only that nightmare simply is too easy!!
the others can play on other difficulties.
but the main problem is that nightmare isn't a nightmare.
btw, do you think BioWare could implement another difficulty level like "insane" through a patch?





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