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This game is so easy it's impossible to enjoy.


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#101
Cryos_Feron

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This is typical problem for a rpg where characters develop a lot throughout the game. It is easy to adapt the difficulty level at early levels because all characters are very even and have only a few abilities that make them different. As they develop the differences between characters grow, and with an entire party the differences grow exponentially. By level 20 there will be a huge difference between a character that has been power levelled to max out potential and a character that was levelled based on stuff that looks or sounds cool, so what is challenging to the first character becomes downright impossible for the second character.

Discovering halfway through the game that your character build is hopeless can be very disheartening, causing players to quit the game and not come back to buy the extensions and next instalment.

(Others, like myself, enjoy it when I realize that it is possible to make critical mistakes that can make you actually "lose" the game..."


good post.

but those who managed to build an efficient and strong party were supposed find in nightmare their challenge,
only that nightmare simply is too easy!!

the others can play on other difficulties.

but the main problem is that nightmare isn't a nightmare.

btw, do you think BioWare could implement another difficulty level like "insane" through a patch?

#102
Cryos_Feron

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the friendly fire setting
may be the key to more tactical fights.

but I won't put it on until they've patched the camera-zoom and the tactical commands.

#103
papercut_ninja

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good post.

but those who managed to build an efficient and strong party were supposed find in nightmare their challenge,
only that nightmare simply is too easy!!

the others can play on other difficulties.

but the main problem is that nightmare isn't a nightmare.

btw, do you think BioWare could implement another difficulty level like "insane" through a patch?

 

I don't see how they could increase difficulty in any other way than bolstering enemy numbers, hit points and damage. Which means you could basically just reduce your armor and weapon quality yourself and achieve the same effect (200 dps against a 4000 hit point enemy achieves the same thing as 100 dps against a 2000 hit point enemy).

 

Unless...

 

the friendly fire setting
may be the key to more tactical fights.

but I won't put it on until they've patched the camera-zoom and the tactical commands.

 

Which would be the fun way to make combat more challenging, but then ai positioning, orders and tactics needs to work a lot better...


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#104
MadDemiurg

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I don't see how they could increase difficulty in any other way than bolstering enemy numbers, hit points and damage. Which means you could basically just reduce your armor and weapon quality yourself and achieve the same effect (200 dps against a 4000 hit point enemy achieves the same thing as 100 dps against a 2000 hit point enemy).

 

Well...

  • Balance/fix ability trees and crafting - atm is a disaster
  • Rather then buffing HP give enemies extra abilities - AOE damage and stuns/freezes for mages, parrying/blocking and charging to warriors, poison and armor reduction for rogues etc...
  • Improve enemy AI to actually play smartly - but this is hindered by the whole aggro system (which is why I hate it)

This is too much for a patch or even an expansion though. More like an overhaul mod that won't ever happen



#105
Cryos_Feron

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I admit that the solution can't be

to just make the enemies hit harder or give them more HP.

So it really is not easy to patch the game.

 

 

 

But I've done some thinking and believe I know the problem,

why some people experience this game to be to easy:

 

The problem is that the player's Weapon determines 95% of the abilities.

And the random loot then does some crazy things: You find a Weapon 3 schematic and suddenly you 

are in "god-mode"

 

This game basically is mainly gear-driven.

 

 

Solution:

Implement Weapon "levels" like in Masse Effect 3 MP.

Because you could be lucky and find ONE Tier 3 schematic but you won't be sooo lucky to find 10 of them early in the game.

 

 

But this change is unrealistic to get for THIS game.

 

So I'd suggest that a patch fixes the "key-moments" in this game.

For example: All dragons should be less vulnerable to OP-abilities like "1000 cuts"

This would be very easy for BioWare to implement.

 

 

 

there just comes another solution in my mind:

Make the weapons only determine 50% of abilities - the rest should be an independent

modifier that gets boosted by the player's level (for example) or stats.



#106
Shevy

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The balance of this game is wack. I don't remember a more poorly balanced RPG.

 

It seems like there wasn't any testing before. While I realize that most single player RPGs are broken in the endgame, solo-nuking a high dragon in 3 seconds on nm can't be called "broken" anymore. You have to limit yourself immensly (no crafting, no focus, ff) on nm to get a decent challenge. That's bad game design. The highest difficulty should require one to use most options that are available, not vice-versa.

 

And don't let me even start with the numerous bugs or glitches.


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#107
I.leary

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Came back to this forum after years because this just bothered me too much. Glad to see I'm not the only one annoyed.

 

Don't get me wrong: I don't want DA to become Dark Souls. But the moment  I'm expected to ignore key elements of the game, including some with narrative significance (not bringing companions along, not choosing a specialization) so I don't run over enemies is the watershed. I don't mind 'easy' being 'easy'. On the contrary, I'm all for 'narrative'  modes à la ME3. But nightmare is supposed to be more than clicking the death button and watching things explode.

 

I'm at Western Approach with a Lv 19 Knight Enchanter in my current playthrough, and I'm starting to wish enemies would just leave me alone, like they did in Ni no Kuni. If combat is trivial and there's no XP gain, just let me get to my nice quests without griding through mobs. Otherwise it's NWN's OC all over again.

 

Which is a pity, because I really love this game. It's my favourite in the franchise so far.



#108
Sidney

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I will say a massive amount of the problem isn't just equipment but overleveling.

My second playthrough I was trying not to overlevel but dear god it really gets away from you quickly unless you have a lot of control to breeze through stuff. I did Hinterlands, scant Storm Coast stuff, Mire, Crestwood and Western Approaches. 3 dragons down in crest, western and coast. I am level 18 which functionally means I have outleveled all the game levels but the final fight and I haven't even ventured into Hissing Wastes, Emerald Graves, EDL, Exalted Plains or Hidden Oasis. I am mid- Here Lies the Abyss and haven't done the palace story mission so there are more levels buried in here. Plus you toss in a few amulets of power and the balance for the second half of the game basically goes out the window.

#109
zeypher

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The game peaks at haven siege, after that the balance goes out of the window.



#110
They call me a SpaceCowboy

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The only thing I can find in DAI that is common in mmo and rare in single player rpg is the third person perspective and casting spells with hotkey. (I don't play mmo so I coulda missed sth) Looting, leveling up and having multiple maps does not make an rpg mmo.


Yeah. Some people have only ever played wow, and then think everything about it is unique.

I'd add the war table wait times as an mmo feature.
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#111
MadDemiurg

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I think threat system and aggro management appeared in mmo first (and should've died there tbh).

 

Also, indefinitely respawning encounters of same 3-5 mobs is very mmo like (albeit not completely unique to mmo).


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#112
dlux

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This game is so easy it's impossible to enjoy.

The game is so easy because eight year old console kiddies are the target audience of this game.

 

At least it feels that way.


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#113
Sanunes

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The game is so easy because eight year old console kiddies are the target audience of this game.

 

At least it feels that way.

 

Its funny a lot of the complaints I see about the game in this thread were exactly what people on the BSN were wanting after Dragon Age 2 was released and if they weren't directly requested features they are side-effects of what people wanted.  So I guess the average person on the BSN is an "eight year old console kiddie".



#114
dlux

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Its funny a lot of the complaints I see about the game in this thread were exactly what people on the BSN were wanting after Dragon Age 2 was released and if they weren't directly requested features they are side-effects of what people wanted.

Here maybe, where a noteworthy amount of fans are really only interested in getting their player character's virtual **** wet.

 

Everywhere else most fans were demanding that Bioware make another DA:O game.
 

So I guess the average person on the BSN is an "eight year old console kiddie".

I dunno if the average person on BSN has an "eight year old console kiddie" mentality when it comes to gaming.

 

Anyway, I would have probably thought that "hold right trigger to win" combat and dealing with repetive and boring filler content for 50 hours is entertaining if I was still eight years old.


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#115
errantknight

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Here's the thing, OP. You rarely get a positive response when you go into a place where people are gathering to discuss difficulties and ask advice to complain about how dull something is because you're so much more fantastic than all those people. This is a life lesson you should know already and should certainly take to heart now or you're in for a rough ride in life.

 

Also, you can make this as tough as you want it to be. Turn friendly fire on, use fewer companions, adjust your gear, leave the tank at home, for example.



#116
Shevy

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Here's the thing, OP. You rarely get a positive response when you go into a place where people are gathering to discuss difficulties and ask advice to complain about how dull something is because you're so much more fantastic than all those people. This is a life lesson you should know already and should certainly take to heart now or you're in for a rough ride in life.

 

Also, you can make this as tough as you want it to be. Turn friendly fire on, use fewer companions, adjust your gear, leave the tank at home, for example.

Yes, but in well designed and balanced games the highest difficulty is challenging without the need to gimp yourself on purpose. They rather force you to use every feature the game offers. I think this is the problem for many people here, at least it's for me.



#117
Sidney

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Yes, but in well designed and balanced games the highest difficulty is challenging without the need to gimp yourself on purpose. They rather force you to use every feature the game offers. I think this is the problem for many people here, at least it's for me.

 

 

It is sadly an old problem. I mean by mid BG2 my monk was a walking blender in combat. Higher level Sith Lords were a joke to play- say hello of death field. Origins I think the threat of any kind vanished by around level 10. Bioware doesn't do a good job of balancing things for not just upper level but mid level types even other than the odd wonky boss fight.



#118
papercut_ninja

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Here's the thing, OP. You rarely get a positive response when you go into a place where people are gathering to discuss difficulties and ask advice to complain about how dull something is because you're so much more fantastic than all those people. This is a life lesson you should know already and should certainly take to heart now or you're in for a rough ride in life.

 

Also, you can make this as tough as you want it to be. Turn friendly fire on, use fewer companions, adjust your gear, leave the tank at home, for example.

 

I would really like to use friendly fire, but with the current control scheme it is just not functional and only serves to make things frustrating rather than a fun challenge. If I could keep my companions in place and actually see the proper AOE of my abilities I would be happy to use it, but losing battles because the interface failed me for the fifteenth time is not fun.



#119
Gigamantis

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I think their biggest mistake was not making enemies scale with you.  Level does actually make a considerable difference if you're not overtly abusing crafting, so I'd imagine most people who find the game too easy are either A. Abusing crafting, or B. Leveling up on easy content and facerolling underleveled difficult content. 

 

On Nightmare I always face dragons when I'm their level, or maybe 1 level under, and I'm definitely not burning them down in under a minute.  It took me a good half-hour to 40 minutes of tac-cam to take down the Ferelden Frostback at level 12. 


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#120
WJC3688

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Its funny a lot of the complaints I see about the game in this thread were exactly what people on the BSN were wanting after Dragon Age 2 was released and if they weren't directly requested features they are side-effects of what people wanted.  So I guess the average person on the BSN is an "eight year old console kiddie".

 

Yep. Also known as They-Changed-It-Now-It-Sucks syndrome. Honestly the complaints I'm seeing about this game are pretty tame compared to DA2, both in number, and in severity. I remember browsing the BSN in the week after DA2's launch and it was like navigating a warzone, the hate was just palpable looking at that stuff. If this kind of troll topic is the worst we'll see in terms of a backlash then I think it just serves as evidence that BW did their job well this time around.



#121
MadDemiurg

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It's not even about changes, these are a separate topic. The balancing straight up sucks. Admittedly BW was always bad at it but this is even worse than usual hence the complaints. DA2 balancing was actually pretty good if you compare it to the Inquisition.

 

As for changes people asked for? I know a lot of people asked for a tac cam and got it, but the implementation is pretty bad. It's not the biggest problem anyway.

 

I'm pretty sure no one asked for crappy balance, respawning mmo style cannon fodder, lack of challenging enemies and encounters, tactics simplification and removal of order queues.



#122
GilgameshX

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May the rage be with you....always.



#123
teks

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Yep. Also known as They-Changed-It-Now-It-Sucks syndrome. Honestly the complaints I'm seeing about this game are pretty tame compared to DA2, both in number, and in severity. I remember browsing the BSN in the week after DA2's launch and it was like navigating a warzone, the hate was just palpable looking at that stuff. If this kind of troll topic is the worst we'll see in terms of a backlash then I think it just serves as evidence that BW did their job well this time around.

i still have some da2 rage left in me if you want the nostalgia.

Funny thing about the level scaling complaints. They likely changed it because of community responses. Some went to great length explaining how horrible scaling is. How having a level 16 farmer that could theoretically kill that ogre you fought at level 5 ruins the game.

Then we remember why all nearly all games switched to scaling. Because gameplay> theoretical bs.

#124
Cryos_Feron

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i still have some da2 rage left in me if you want the nostalgia.

Funny thing about the level scaling complaints. They likely changed it because of community responses. Some went to great length explaining how horrible scaling is. How having a level 16 farmer that could theoretically kill that ogre you fought at level 5 ruins the game.

Then we remember why all nearly all games switched to scaling. Because gameplay> theoretical bs.

 

 

That's true. I also once hated scaling enemies.

 

But now I wished they would scale with me the whole time.

 

In an earlier post I wrote that the problem was that you could find a level 3 schematic early,

and played in "god mode" from then on.

 

But now I think that the main problem is that if you do the side quests,

you immediately will become to strong for the main game.

 

Not to mention that you must do the sidequests in the right chronological order.

 

For example: I completed the emerald graves first

and then rolled over the main story line like a bulldozer (on nightmare). 

 

Then I did the Western Approach and did not even started yawning about the weak enemies.

Also, the gear I found there was suddenly sooo boring.

 

So, let me repeat myself: I was wrong 2 times but at least I admit it.



#125
Bountron

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I think their biggest mistake was not making enemies scale with you.  Level does actually make a considerable difference if you're not overtly abusing crafting, so I'd imagine most people who find the game too easy are either A. Abusing crafting, or B. Leveling up on easy content and facerolling underleveled difficult content. 
 
On Nightmare I always face dragons when I'm their level, or maybe 1 level under, and I'm definitely not burning them down in under a minute.  It took me a good half-hour to 40 minutes of tac-cam to take down the Ferelden Frostback at level 12.

This.

I guess if you play Casual with no Friendly Fire, abuse Crafting, fight low lvl enemies and wait till lvl 23 to switch on Nightmare and face your first dragon, okay then it is really easy. Same with Warcraft and low lvl content. Shame on these games!!11