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This game is so easy it's impossible to enjoy.


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#126
MadDemiurg

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This.

I guess if you play Casual with no Friendly Fire, abuse Crafting, fight low lvl enemies and wait till lvl 23 to switch on Nightmare and face your first dragon, okay then it is really easy. Same with Warcraft and low lvl content. Shame on these games!!11

 

It is also really easy if you solo it on Nightmare. As noted many times the difficulty level more or less works until Haven siege and that's it. As for Warcraft, I never was a WoW fan, but Blizz did a decent job balancing most of their games (not even comparable to what BW usually puts out in this regard), because they want them to be competitive. The problem with difficulty in DA:I is not only enemy scaling but extremely poor item and abilities balancing and general lack of threatening enemies with interesting abilities and hard encounters.


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#127
Bountron

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I'd say it is manageable but definitely not easy to a certain extent if you re not abusing and glitching it. But I agree that enrmies should have more intersting abilities. Just for example: Hurlock Archers. Are they just autohitting?

Warcraft is balanced decently, but they are hotfixing every few days or so and they still have harsh inbalances like Druid's Cyclone with no cooldown.

Soloing with what class? You are soloing Ferelden Frostback on Nightmare at lvl 12? As Artificer DW Rogue or as a Knight Enchanter Roflstomper? It really depends I think...

#128
MadDemiurg

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I'd say it is manageable but definitely not easy to a certain extent if you re not abusing and glitching it. But I agree that enrmies should have more intersting abilities. Just for example: Hurlock Archers. Are they just autohitting?

Warcraft is balanced decently, but they are hotfixing every few days or so and they still have harsh inbalances like Druid's Cyclone with no cooldown.

Soloing with what class? You are soloing Ferelden Frostback on Nightmare at lvl 12? As Artificer DW Rogue or as a Knight Enchanter Roflstomper? It really depends I think...

I think any class, although Rogues need better gear probably. KE or S&S Champion can solo Ferelden Frostback with crap gear at lvl 12. With high tier gear it doesn't really matter.



#129
Bountron

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I think any class, although Rogues need better gear probably. KE or S&S Champion can solo Ferelden Frostback with crap gear at lvl 12. With high tier gear gear it doesn't really matter.

I just soloed Northern Hunter with Knight Enchanter on Nightmare at lvl 12, but you have to be a bit careful and it's boring. Nevertheless, all I wanted to say is that it depends what class you re playing and so on.

But I agree that these unkillable classes are a joke sometimes and a nod to a new era of always-want-to-win players. I also agree that they should give them more abilities that need a counter.

Edit: I 've often read that it is not possible to change much. i think they could do a lot with finetuning abilities and relocating schematics. Giving enemies hard counters etc
:)

#130
Exalus

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Piercing: enemies ignore barrier

nemesis: enemies do a percentage of max health that ignores armor



#131
Ashevajak

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Hey guys, I was using this Alliance Infiltration Unit on Platinum with a Reegar/Incendiary IV.  And you know what?  Everything died.  OMG so easy, Biovar sux.

 

Honestly, if you can't come up with a way to make the game more difficult for yourself, you're not even trying.  Play without mage backup.  Hell, solo the game.  Solo the game as  a rogue (no barrier/guard for you).  Limit your potions.  Never use fast travel.

 

I mean, is it really that hard to come up with a challenge that isn't hard coded into the game? Really?  Kids these days...



#132
MadDemiurg

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Hey guys, I was using this Alliance Infiltration Unit on Platinum with a Reegar/Incendiary IV.  And you know what?  Everything died.  OMG so easy, Biovar sux.

 

Honestly, if you can't come up with a way to make the game more difficult for yourself, you're not even trying.  Play without mage backup.  Hell, solo the game.  Solo the game as  a rogue (no barrier/guard for you).  Limit your potions.  Never use fast travel.

 

I mean, is it really that hard to come up with a challenge that isn't hard coded into the game? Really?  Kids these days...

I actually soloed DA:O to make it more challenging, so I'm not against self restrictions (although I prefer games where I on't have to put them on myself). In DA:I I just find the amount of restrictions I have to put on myself to make it challenging irritating. And then it just becomes challenging-tedious, because there are almost no smart tactics in the game.



#133
Ashevajak

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Unfortunately, that is the way of self-imposed challenges.  I did a solo run of Baldur's Gate (as an Assassin, no less) and it was hella tedious in places.  Especially early level...oh dear god, the backstabbing and the running away and the going into stealth and the backstabbing and the running away....

 

On the other hand, knowing I killed every major enemy in the game on my own and without dual-classing to mage gave me a certain feeling of satisfaction, I'm not going to lie.



#134
Bountron

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nightmare should be hard in inq

something new => nightmare

 

the higher the diff => the more abilities the enemies should have

enemies with focus tactics would be nice

 

I'm in, it is too easy right now most of the time



#135
zeypher

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Another problem is its too clunky to be a full action combat and too simple and clumsy to have any tactical value. I still think 2 had better combat, a lot better.


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#136
WJC3688

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This game can be as easy or as hard as you want it to be, that's the beauty of single-player RPGs. You are not at the mercy of the game's competitive balance team and it's absurd to pretend that you are. Nightmare too easy? How about:

 

--Drop down to only 2 or 3 party members

--Turn off healing potions (set AI to never use them during combat, use them to heal in between instead--I did this 1 thing and it made the game interesting again)

--Ban crafting

--No Tempered Glass Flasks

--No specializations

 

Etc. There are tons of very simple things you can do. If you use broken abilities, farm the best gear early on or go back to camp every 2 seconds then sure it's easy. No one is making you do that however.



#137
Rasande

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This game is impossible to enjoy. Period.

 

There you have it guys, Captain Neckbeard McBasementvirgin has spoken.

We'll just haveto stop enjoying it and start obsessing over a videogame we hate. But don't worry, a new game will surely pop up soon that we can overhype in our heads that will surely give our pathetic existance meaning! If that dissapoints us aswell.. well we just haveto start obsessing over how much we hate that instead.



#138
zeypher

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My final rant: All these developers told us that D&D system not designed for computers, does not really work, well its a decade now and so far i have not seen a single hint of a decent combat design from these crpg devs none. 

 

If you cannot design proper combat then for god sake just go back to a proper ruleset which works and does the combat balance for you. Its been 10 years and so far i have no seen a single piece of evidence that they have been able to create a coherent and well balanced combat system.

 

Why cant the enemy disable my characters, do combos? I mean i have all the good stuff they got nothing, so whats the point of the combat as there is barely any challenge. If you want balanced and fun combat both the players and the enemy have to play by the same rules and draw from the same pool otherwise we keep getting this crappy watered down nonsense we have in this game. 

 

Remember the ogre in origins who would pick up a character and ruin him, or enemy mages casting prison, paralyses. Here nothing. 

 

So a tip bioware go back to a proper ruleset, since you cannot design any form of a proper combat system. Your earlier games worked cause you used a d20 system for both your DnD games and Kotor.

 

Finally for the love of god decide what type of combat you want and go that way. The current approach of being both action and tactical does not work, especially not when you have skills which require active block and dodge but no animation cancelling and we have 3 other brain dead party members to control as well. So choose a direction and go either tactical or action but your current system of pleasing both sides does not work since both sides are pissed at you.


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