My final rant: All these developers told us that D&D system not designed for computers, does not really work, well its a decade now and so far i have not seen a single hint of a decent combat design from these crpg devs none.
If you cannot design proper combat then for god sake just go back to a proper ruleset which works and does the combat balance for you. Its been 10 years and so far i have no seen a single piece of evidence that they have been able to create a coherent and well balanced combat system.
Why cant the enemy disable my characters, do combos? I mean i have all the good stuff they got nothing, so whats the point of the combat as there is barely any challenge. If you want balanced and fun combat both the players and the enemy have to play by the same rules and draw from the same pool otherwise we keep getting this crappy watered down nonsense we have in this game.
Remember the ogre in origins who would pick up a character and ruin him, or enemy mages casting prison, paralyses. Here nothing.
So a tip bioware go back to a proper ruleset, since you cannot design any form of a proper combat system. Your earlier games worked cause you used a d20 system for both your DnD games and Kotor.
Finally for the love of god decide what type of combat you want and go that way. The current approach of being both action and tactical does not work, especially not when you have skills which require active block and dodge but no animation cancelling and we have 3 other brain dead party members to control as well. So choose a direction and go either tactical or action but your current system of pleasing both sides does not work since both sides are pissed at you.