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Private games are open to invited players only.


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13 réponses à ce sujet

#1
Geth Supremacy

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Never noticed this text before today.  I have made private games and people still join though...what gives?  Is it just broken?

 

I'm pretty sure any invites I have out are "expired"



#2
Trickshaw

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Never had this problem.

Double check that it's actually set to private. If you fail a mission sometimes it will reset to default (public) and stay there.

#3
CRCError1970

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I was under the impression that private games were also open to anyone on your friends list, whether you invite them or not.... And by extension anyone on the friends list of another player can also join the game without a direct invite.



#4
Trickshaw

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Oh. No. Invite only.

#5
Jeremiah12LGeek

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I was under the impression that private games were also open to anyone on your friends list, whether you invite them or not.... And by extension anyone on the friends list of another player can also join the game without a direct invite.

 

This is how it works on 360.

 

I'm not sure about Xbox One or PS 4 (or PC, for that matter.)



#6
Guest_Mortiel_*

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I liked in the system in ME3MP: You had "Public", "Private", or "Invite Only" if I remember correctly.

 

Come to think of it, I also liked the general pre-game lobby setup better, like being able to choose map and enemy type while also being able to set both to random.


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#7
BronzTrooper

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I liked in the system in ME3MP: You had "Public", "Private", or "Invite Only" if I remember correctly.

 

Come to think of it, I also liked the general pre-game lobby setup better, like being able to choose map and enemy type while also being able to set both to random.

 

It was just Public and Private.

 

On topic: That's odd.  I haven't had any issues when I create private lobbies.  Try double-checking it, like Trickshaw said.



#8
Nitestick7

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Friends, and friends of friends can still join private lobbies, like someone else mentioned.  No invite necessary.



#9
ErtosiAngel

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Its true. On PC I've mistakenly crashed friends private parties before by clicking 'join game'. At a quick glance, the message boxes for 'So-and-so is playing...' and 'So-and-so invited you to play...' are pretty similar looking.

#10
BelnickISMYNICKNAME

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Never noticed this text before today.  I have made private games and people still join though...what gives?  Is it just broken?

 

I'm pretty sure any invites I have out are "expired"

no invites are needed if you have them on your friend list they can just click on you and join game



#11
eVilate

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I liked in the system in ME3MP: You had "Public", "Private", or "Invite Only" if I remember correctly.

 

Come to think of it, I also liked the general pre-game lobby setup better, like being able to choose map and enemy type while also being able to set both to random.

Couldn't agree more. It really makes me wonder how DAMP is such a buggy mess when ME3 was just fine. My memory may be bad but I don't remember ME3MP having so many problems like this.



#12
Guest_Mortiel_*

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Couldn't agree more. It really makes me wonder how DAMP is such a buggy mess when ME3 was just fine. My memory may be bad but I don't remember ME3MP having so many problems like this.

 

Um... yeah it had glitches here and there. It just seemed to me that Bioware was more active in the forums, which eased a lot of tension.

 

Besides, Bioware had to patch ME3 more, because they had to release weekly fixes for rocket-glitching. One wave of one match with someone rocket-glitching, and you realize that glitch alone makes everything wrong with DAMP seem so trivial.


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#13
holdenagincourt

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Couldn't agree more. It really makes me wonder how DAMP is such a buggy mess when ME3 was just fine. My memory may be bad but I don't remember ME3MP having so many problems like this.

 

Well, I agree and disagree.

 

True, ME3 didn't have as many consistent connection-related bugs as DAI, However, they were a fact of life for a lot of people, many of whom were driven away from the game by "You have lost your connection to the EA servers," the store eating their credits if they lost connection while opening a pack, and more. That they were less consistent or reproducible did not make ME3's frequent connection problems less detrimental to the players who experienced them, when they happened. At least in DAI, our gold is instantly saved to our account when it's discovered. This alone earns it huge points with me in comparison to ME3's atrocious system of connection roulette determining whether you got anything for your time or not.

 

Despite being better connection-wise and having fewer game-breakers like key glitch, loading under/outside of the map, no powers, no movement, infinite black loading screen and all the other great things we've come to know in DAI, ME3 was packed full of bugs and unintuitive behaviors. If you're interested, take a look at peddroelmz's thread on numerical testing in ME3. So much of the game's mechanics are bugged that I really believe that playing ME3 optimally requires an excessively high bar of tribal knowledge, either through experience, reading the BSN or both, and that this is a major reason people find ME3 PuGs to be generally unsatisfactory.

 

In any case, DAI is on a different engine from ME3, so that alone goes a long way for me in terms of tolerating bugginess on release, if we're positing that a company's prior experience with online multiplayer implies that they will be able to forestall bugs in future releases as a result (a claim that I find tenuous at best, but w/e). Conscious choices, though, are a different matter. I'm not sure how many of the ME3MP team consulted with the DAMP team, but it's possible that some things were incorporated while others were judged to be not very relevant.

 

By the way, Mortiel's post about the different lobby setting for Invite Only was platform-specific in ME3 (at least for a while), so it could very well be that way in DAI as well.



#14
holdenagincourt

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Um... yeah it had glitches here and there. It just seemed to me that Bioware was more active in the forums, which eased a lot of tension.

 

Besides, Bioware had to patch ME3 more, because they had to release weekly fixes for rocket-glitching. One wave of one match with someone rocket-glitching, and you realize that glitch alone makes everything wrong with DAMP seem so trivial.

 

I wouldn't go that far. The gauntlet my friends and I have to run just to play together is absurd. I could just leave a rocket-glitching match right away or afterward, and report the person. Or I could just play with friends and not worry about that. There's no such easy solution for my friends and me getting infinite loading screens on a regular basis, loading in with no powers or movement, loading under or outside the map, and more. We played ME3 without issue for hundreds of hours, but DAMP is really latency-intolerant on a basic level. I'd love to trade cheaters in public lobbies for stable games with friends in DAMP, if only.