Kinda curious about this. I've been seeing lots of comments about DA:I catering to the SJW crowd, and am now wondering if there is a real financial gain in doing so? Would Bioware have made less money by not choosing this route to the point that there was a clear financial incentive?
Do SJW themes increase sales?
#1
Posté 07 janvier 2015 - 12:32
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#3
Posté 07 janvier 2015 - 12:36
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Posté 07 janvier 2015 - 12:37
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Posté 07 janvier 2015 - 12:38
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#6
Posté 07 janvier 2015 - 12:39
Kinda curious about this. I've been seeing lots of comments about DA:I catering to the SJW crowd, and am now wondering if there is a real financial gain in doing so? Would Bioware have made less money by not choosing this route to the point that there was a clear financial incentive?
Not necessarily. Some companies deliberately run anti-SJW content in their games to gain free advertising by enraged SJWs.
For instance, while Grand Theft Auto is not conservative by any measure, it mocks liberals thoroughly. Said liberals, viewing their pipe dreams as humanity's guiding light, become enraged and news corporations make lots of stories to cash in on the impotence of the critics. However, this is free publicity, and publicity is more often good than bad when you're selling something. Thus, in doing so, they effectively market the very game they are denouncing.
#7
Guest_TrillClinton_*
Posté 07 janvier 2015 - 12:39
Guest_TrillClinton_*
This will be fun y'all.


#8
Guest_greengoron89_*
Posté 07 janvier 2015 - 12:40
Guest_greengoron89_*

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#9
Posté 07 janvier 2015 - 12:51
There's homosexual romances in DA:I. Just like in every Bioware game since 2007. It's not a news headline. And their financial gains have not risen or fallen with more or less homosexual romances.Kinda curious about this. I've been seeing lots of comments about DA:I catering to the SJW crowd, and am now wondering if there is a real financial gain in doing so? Would Bioware have made less money by not choosing this route to the point that there was a clear financial incentive?
This conversation is a non-starter. It will soon be locked.
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#10
Posté 07 janvier 2015 - 12:53
For example, if you state "SJW SJW SJW" three times in a topic, does that summon a college professor? What if you throw in a picture of Lena Dunham? What if the picture of Ms. Dunham is on the cover of Mother Jones? Does any of that actually amp up the Interwebz outrage?
Also, congrats to the OP on your very first post to the BSN!
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#11
Posté 07 janvier 2015 - 12:54
Gamers tend to like fun games.
Most are generally chill enough to disassociate a game they play from their personal belief system, and judge games based on enjoyment of gameplay and story rather than how much said gameplay and story reinforces their worldview.
Others aren't so well adjusted in their thought process. (see: Polygon's Tropico 5 review where the reviewer played as a brutal authoritarian dictator because it best supported his belief system and ranked the game low because being an authoritarian dictator involved cruel and authoritarian actions that made him unpopular. Also, he seemed to miss the satire that permeates the series.)
But at the end of the day, catering to such people may cause more harm than good when it comes to the cohesiveness of the game, as well as sales. Such people certainly aren't numerous enough to outweigh the majority who don't care for any type of political agenda pushing in games.
That said, I wouldn't say BioWare are trying to cater to SJWs specifically. It's not like BioWare games shame you for playing a white male.
I'd say they're trying to cater to the tumblr shipper crowd if anything. They aren't the same thing, though there might be some overlap.
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#12
Posté 07 janvier 2015 - 12:55
There's homosexual romances in DA:I. Just like in every Bioware game since 2007. It's not a news headline. And their financial gains have not risks or fallen with more or less homosexual romances.
This conversation is a non-starter. It will soon be locked.
2005 actually with Jade Empire (dat Silk Fox
).
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#13
Posté 07 janvier 2015 - 01:01
I'd say they're trying to cater to the tumblr shipper crowd if anything. They aren't the same thing, though there might be some overlap.
..,yeah, that sounds about right.
#14
Posté 07 janvier 2015 - 01:02
I don't know of any games with those themes, so I wouldn't know.
#15
Posté 07 janvier 2015 - 01:02
2005 actually with Jade Empire (dat Silk Fox
).
Ah, that's what I was referencing. I had thought that was 2007. /feelsold
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#16
Posté 07 janvier 2015 - 01:02
Gamers tend to like fun games.
Most are generally chill enough to disassociate a game they play from their personal belief system, and judge games based on enjoyment of gameplay and story rather than how much said gameplay and story reinforces their worldview.
Others aren't so well adjusted in their thought process. (see: Polygon's Tropico 5 review where the reviewer played as a brutal authoritarian dictator because it best supported his belief system and ranked the game low because being an authoritarian dictator involved cruel and authoritarian actions that made him unpopular. Also, he seemed to miss the satire that permeates the series.)
But at the end of the day, catering to such people may cause more harm than good when it comes to the cohesiveness of the game, as well as sales. Such people certainly aren't numerous enough to outweigh the majority who don't care for any type of political agenda pushing in games.
That said, I wouldn't say BioWare are trying to cater to SJWs specifically. It's not like BioWare games shame you for playing a white male.
I'd say they're trying to cater to the tumblr shipper crowd if anything. They aren't the same thing, though there might be some overlap.
The overlap being the SJW rhetoric they use to justify their want of their particular ****** material.
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#17
Guest_Caladin_*
Posté 07 janvier 2015 - 01:06
Guest_Caladin_*
There is no catering to equality
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#18
Posté 07 janvier 2015 - 01:22
Also, I am just wondering what an SJW game would look like.
Before people bring up Gone Home or Depression Quest. Gone Home was an Adventure/Walking Simulator game that was about an awkward teenage romance, where, being teens, they run away together 5EVER!
Depression Quest is what a person with social anxiety imagines what depression is like. If people are into that sort of thing, that's their deal. Certainly I think enough people found it fun to give them the means for creating sequels and the like. But I don't really see how they are SJW games beyond the personal beliefs of the people making it.
#19
Posté 07 janvier 2015 - 01:41
Also, I am just wondering what an SJW game would look like.
Before people bring up Gone Home or Depression Quest. Gone Home was an Adventure/Walking Simulator game that was about an awkward teenage romance, where, being teens, they run away together 5EVER!
Depression Quest is what a person with social anxiety imagines what depression is like. If people are into that sort of thing, that's their deal. Certainly I think enough people found it fun to give them the means for creating sequels and the like. But I don't really see how they are SJW games beyond the personal beliefs of the people making it.
They're SJW "games" due to how that crowd promotes and glorifies them. Gone Home would be an otherwise unremarkable collection of audio logs if weren't for some dopey teen lesbian romance.
Thankfully, we aren't seeing any AAA incarnations of such titles.
#20
Posté 07 janvier 2015 - 01:50
Also, I am just wondering what an SJW game would look like.
Think of stances or actions that are traditionally associated with SJWs, and then put it in a game.
#21
Posté 07 janvier 2015 - 01:54
Think of stances or actions that are traditionally associated with SJWs, and then put it in a game.
So basically a female Duke Nukem where the main character is vulgar, sexual and proud while mowing down hordes of hostile pigmen?
I'd play that tbh.
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#23
Posté 07 janvier 2015 - 02:03
#24
Posté 07 janvier 2015 - 02:11

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#25
Posté 07 janvier 2015 - 02:29




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