The only thing Malak related that ought to be a meme is this:

Revan got the Anthony Burch treatment. We all know it.
The only thing Malak related that ought to be a meme is this:

Revan got the Anthony Burch treatment. We all know it.
Social justice games like Gone Home are taking away attention from the true indie gems like Meme Run.
I think Jim Sterling said it best in one of those videos of his -- The term "SJW" has becoming utterly meaningless, it's been derived down to nothing more than a label, whom any individual will mark on anyone they don't agree with.
People seem to think that the concept of appealing to a new crowd, ultimately means they'll forget about the old one, which isn't true. The idea is trying to appeal to the new and old ones alike -- Finding a way to attract new players, not catering, but appealing, which I don't see anything inherently wrong with.

Good games sell good games. Though it did get annoying when reviewers left and right jumped on the SJW bandwagon and praised a non game that is basically a walking sim with some half assed story attached to it (which apparently is considered a great story, which again shows me that too many gamers need to open a damn book once in a while to learn what a good story is (though I reckon those books are probably Dragon Lance type books involving their favourite video game)).
Try make a game about some fat ugly lesbian that gets "harassed" and has to convince society that you can be healthy at every size and see how many copies it would sell.
Game mentioned is "Gone Home"
I think Jim Sterling said it best in one of those videos of his -- The term "SJW" has becoming utterly meaningless, it's been derived down to nothing more than a label, whom any individual will mark on anyone they don't agree with.
People seem to think that the concept of appealing to a new crowd, ultimately means they'll forget about the old one, which isn't true. The idea is trying to appeal to the new and old ones alike -- Finding a way to attract new players, not catering, but appealing, which I don't see anything inherently wrong with.
There's no such thing as a product that caters to everyone and the SJWs have time and time again proven that they're against the existence of games that don't fit their ideological bent like Hatred, GTA, Bayonetta, Duke Nukem,etc.
There's no such thing as a product that caters to everyone and the SJWs have time and time again proven that they're against the existence of games that don't fit their ideological bent like Hatred, GTA, Bayonetta, Duke Nukem,etc.
But Bayonetta really should be a game that the SJW promote. I swear the only reason they don't is they are sex negative. Well I guess that means we will see less **** Marches.
I really don't understand why there is a grand canyon like divide between the sex negative and sex positive crowds. Can't people just be people and be accepted as such?
Guest_TrillClinton_*
But Bayonetta really should be a game that the SJW promote. I swear the only reason they don't is they are sex negative. Well I guess that means we will see less **** Marches.
I really don't understand why there is a grand canyon like divide between the sex negative and sex positive crowds. Can't people just be people and be accepted as such?
Bayonetta looks more like a celebration of sex to me.
Bayonetta looks more like a celebration of sex to me.
Guest_TrillClinton_*
Really? It's looks more like a celebration of Japanese hair fetish hentai to me.
That could be bias on my part, as I tend to despise games that over-feature QTE events.
First one yes, second one doesn't feature a lot of QTE events. Probably one of the best ridiculous action/beat em up games out there.
First one yes, second one doesn't feature a lot of QTE events. Probably one of the best ridiculous action/beat em up games out there.
Guest_TrillClinton_*
It seems like a pretty even split here of QTE, cinematic sand actual gameplay, but that's me not having played it, only seen it.
You should give it a go, based on the quality of gameplay and art style alone. It is a gem
I think Jim Sterling said it best in one of those videos of his -- The term "SJW" has becoming utterly meaningless, it's been derived down to nothing more than a label, whom any individual will mark on anyone they don't agree with.
People seem to think that the concept of appealing to a new crowd, ultimately means they'll forget about the old one, which isn't true. The idea is trying to appeal to the new and old ones alike -- Finding a way to attract new players, not catering, but appealing, which I don't see anything inherently wrong with.
I mean it depends on the game. EVE Online isn't going to win any points trying to appeal to a larger player base by dumbing down its core elements
Paradox isn't going to attract shooter fans to its Grand Strategy, so trying would just be foolish
I don't really consider LGBT themes, or characters, or stories to have anything to do with the "SJW" label. Talking about something, or telling stories about it, is what writers and creators do. The fact that a game features those things shouldn't even really be a talking point (which is not to say that I don't understand why it still is.)
The operative word in the term is "warrior." The implication is that they see themselves as a soldier, unable to turn off the warrior instinct to fight against everything. Unless the character in the game insists on exclusively discussing all aspects of life through an aggressive filter of their political beliefs, then they're just being a character. If they're not in battle with all facets of society that do not actively support their political "social justice" views, then they're just a lesbian/gay/transgender character etc. There's nothing "SJW" about it.
The games I know of are just video games, exploring the human condition. They don't have SJW themes.
So basically a female Duke Nukem where the main character is vulgar, sexual and proud while mowing down hordes of hostile pigmen?
^ That's basically the closest example to an SJW theme mentioned in the thread, to be honest.
I mean it depends on the game. EVE Online isn't going to win any points trying to appeal to a larger player base by dumbing down its core elements
Paradox isn't going to attract shooter fans to its Grand Strategy, so trying would just be foolish
There is suddenly this weird fringe group violently lobbying for institutionalization of a whole set of new taboos for them to be conservative about. Suddenly, fictional minorities and fictional women are supposed to be treated as some special cases isolated, guarded and protected from perils , violence and horrors of a dangerous, war torn and fictional world? I don't get it. When it comes to demanding such treatment for fictional women, isn't this some sort of anti-feminism?
There is this steadily increasing drive to force some fascism of fictional equality down everyone's throat. It is little dangerous, completely unnecessary, highly ridiculous and extremely boring.
Not every single Bioware RPG set in war torn worlds of chaos needs to have it's fictional society waving flags of some rainbow squad. Why are people suddenly against exploring intolerant, ugly and cruel worlds? " I'm alright carving a path for me through this jungle of flesh! I cut, slice murder and kill! I'll literally bath in blood of mine enemies, but but damn it, I want to do it in a tolerant world!!" It makes a mindset approaching some sort of perversion.
I wish above paragraph was just idle Internet forum hyperbole. To have any major Western store chain banning GTA V for violence makes a thought I can easily understand. I'd prolly disagree and challenge it but sure, it makes sense. To have GTA V banned because violence against - WOMEN - ..this just results in value network and world we live in departing reality and approaching some Onion article.
I don't really consider LGBT themes, or characters, or stories to have anything to do with the "SJW" label. Talking about something, or telling stories about it, is what writers and creators do. The fact that a game features those things shouldn't even really be a talking point (which is not to say that I don't understand why it still is.)
There is suddenly this weird fringe group violently lobbying for institutionalization of a whole set of new taboos for them to be conservative about. Suddenly, fictional minorities and fictional women are supposed to be treated as some special cases isolated, guarded and protected from perils , violence and horrors of a dangerous, war torn and fictional world? I don't get it. When it comes to demanding such treatment for fictional women, isn't this some sort of anti-feminism?
There is this steadily increasing drive to force some fascism of fictional equality down everyone's throat. It is little dangerous, completely unnecessary, highly ridiculous and extremely boring.
Not every single Bioware RPG set in war torn worlds of chaos needs to have it's fictional society waving flags of some rainbow squad. Why are people suddenly against exploring intolerant, ugly and cruel worlds? " I'm alright carving a path for me through this jungle of flesh! I cut, slice murder and kill! I'll literally bath in blood of mine enemies, but but damn it, I want to do it in a tolerant world!!" It makes a mindset approaching some sort of perversion.
I wish above paragraph was just idle Internet forum hyperbole. To have any major Western store chain banning GTA V for violence makes a thought I can easily understand. I'd prolly disagree and challenge it but sure, it makes sense. To have GTA V banned because violence against - WOMEN - ..this just results in value network and world we live in departing reality and approaching some Onion article.
Guest_simfamUP_*
I think Jim Sterling said it best in one of those videos of his -- The term "SJW" has becoming utterly meaningless, it's been derived down to nothing more than a label, whom any individual will mark on anyone they don't agree with.
People seem to think that the concept of appealing to a new crowd, ultimately means they'll forget about the old one, which isn't true. The idea is trying to appeal to the new and old ones alike -- Finding a way to attract new players, not catering, but appealing, which I don't see anything inherently wrong with.
Great point.
But we can't take this thread seriously.
So I propose we make this thread a silly one.
Right, Zach?

I meant positive feedback. Numerous reviewers were nominating it as there game of the year and many gamers were gifting it to friends, I suppose you could argue that everyone loved running around an empty house and that is why they enjoyed it so much but I don't see that as likely. And I can't think of many instances where reviewer and user acclaim did not equal more sales.
well personally i loved running around an empty house
as far as gameplay goes Gone Home is my favourite game ever
would have been better if it wasnt set in the 90s though, seeing a vhs reminds me of how old i am ![]()
The point is that people seem to think that by having the industry trying to appeal to "more people", ultimately means 'catering' or 'dumbing down' the overall content, which is what is foolish. They are not going to take away what you like, but they are going to figure out how to attract more potential consumers. If having a female protagonist helps attracting more gamers, then ultimately the Industry will work that into its schedule. It opens Doors for Broager ideas -- This isn't catering, afterall. There's room enough for both Lara Croft & Nathan Drake.I mean it depends on the game. EVE Online isn't going to win any points trying to appeal to a larger player base by dumbing down its core elements
Paradox isn't going to attract shooter fans to its Grand Strategy, so trying would just be foolish
Guest_TrillClinton_*
The point is that people seem to think that by having the industry trying to appeal to "more people", then that ultimately means 'catering' or 'dumbing down' the overall content, which is what is foolish. They are not going to take away what you like, but they are going to figure out how to attract more potential consumers. If having a female protagonist helps attracting more gamers, then ultimately the Industry will work that into its schedule. It opens Doors for Broager ideas -- This isn't catering, afterall. There's room enough for both Lara Croft & Nathan Drake.
I surely do understand this point, I Think that everyone should have the opportunity to be represented if the resources permit. An example is when assasin's creed unity was displayed at E3. The demo only included men and the people were mad at the fact that no female were included. I personally feel like, they should have been able to add women and that should have been viable in their design vision of the game, but that late into development cycle a whole addition of a female model would have probably delayed it. This is the reason why ubisoft gave but they still came underfire and were called sexist in the process. I heard people say "omg ubisoft said they don't have the resources to add a female character? yeah right! pffft." However, we have to stop and ask ourselves, that late into the development cycle, what would adding a female constitute? More female sliders, models,animations,voices and technical management that ubisoft has to take care of. I do understand the urge for more representation, but I also do understand that technical and budgetary limitations are a thing.