Hi all, just a few lines regarding my current build for a Nightmare Playthrough.
I decided to mix it up a bit take a sort of Hybrid path. I built my Warrior to be a Shield Reaver, hoping to make it a bit more defensive without sacrificing damage potential. As big fan of role-playing games, I tend to want a middle ground, and really don't bother doing Min/Max types of builds. I strive for being adaptive.
The build is not new, as someone in Youtube already did a Nightmare Run with this kind of thing - to him it was less of a challenge compared to using a Solo Archer Assassin build.
Currently My Build is like this, at Level 14, using a Female, Skrillex Hairdo Inquisitor.
Battle Master (3 Points): 1 Point to Grappling Hook, 1 Point to Crippling Blows, and 2 Points to Combat Roll.
Weapon and Shield (7 Points): 3 Points to the Damage Mitigation Passives. 1 Point Shield Bash, 1 Point to Payback Strike, 1 Point to Warrior's Resolve, 1 Point to Shield Wall.
Reaver (2 Points): 1 Point to Ring of Pain, 1 Point to Blood Frenzy
Vanguard (3 Points): 1 Point to War Cry, 2 Points to Charging Bull
(Yeah I think this is correct as I have 2 points to Start with, and an extra point for being Human.)
Some notes on the build.
1) No Challenge. I had it on the build earlier, but I always forget using it. Or have a bad time trying to target it. I swapped it out once I got the specialization but would probably get it later on when I have to base skills barred already. Without it, I had to use Tactical Camera, from time to time, to re-position my party members. I know some people are adverse using the thing since it ruins the flow of the battle.
2) Some builds recommend Deep Reserves, but I find it better getting Warrior's Resolve instead. I don't clearly understand how the Stamina Threshold works. From what I understand my regeneration rate is pumped once I hit less than 50%. I've read somewhere that Warrior's Resolve takes effect even when you lose Guard or Barrier. Either way, I haven't found myself in a situation that I'm stamina hungry. Using Combat Roll and Timely Blocks (not going full Turtle) does not deplete my Bar at all. I can even squeeze in a few seconds of Ring of Pain to liven up the party.
3) Charging Bull works wonders. It just messes up the line of enemies and gives you a free skill to play. Currently I follow it up with a Shield Bash. And when I have a 2H Warrior with me, I play an Upgraded Mighty Blow. (I usually delay the advance of my 2nd Warrior, a Two-Hand Flanker, with Hold Position. Once my Inky is in place I command said Flanker to attack the nearest target(s).)
I'm pretty excited to get to Dragon Rage, so I can reap the benefits of the Damage Bonus while maintaining Guard. For the next Levels, I'm planning on spending most points into Reaver, then probably get the upgrades I need in the other Trees.
Party Set-up
Being the Tank allows me to bring along more DPS party members. I usually go with a 2nd Warrior built for Damage, but I can also run with Two Mages/ One Rogue, or Two Rogue/ One Mage set-up.
The build can be played by the AI on its own. Somehow, I haven't seen the build overuse Charging Bull or Ring of Pain. The AI seems to pop it smartly with having Shield Wall and Combat Roll set to Preferred. I can pretty much freely go to my 2nd Warrior or Melee Rogue (Cole) to use them as Flankers. (Those are actually the Worrisome Party Members as I'm still figuring out how they can be less squishy.)





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