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Current Impressions: W&S Reaver


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#1
1G86

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Hi all, just a few lines regarding my current build for a Nightmare Playthrough.

 

I decided to mix it up a bit take a sort of Hybrid path. I built my Warrior to be a Shield Reaver, hoping to make it a bit more defensive without sacrificing damage potential. As big fan of role-playing games, I tend to want a middle ground, and really don't bother doing Min/Max types of builds. I strive for being adaptive. 

 

The build is not new, as someone in Youtube already did a Nightmare Run with this kind of thing - to him it was less of a challenge compared to using a Solo Archer Assassin build. 

 

Currently My Build is like this, at Level 14, using a Female, Skrillex Hairdo Inquisitor.

 

Battle Master (3 Points): 1 Point to Grappling Hook, 1 Point to Crippling Blows, and 2 Points to Combat Roll.

Weapon and Shield (7 Points): 3 Points to the Damage Mitigation Passives. 1 Point Shield Bash, 1 Point to Payback Strike, 1 Point to Warrior's Resolve, 1 Point to Shield Wall.

Reaver (2 Points): 1 Point to Ring of Pain, 1 Point to Blood Frenzy

Vanguard (3 Points): 1 Point to War Cry, 2 Points to Charging Bull

 

(Yeah I think this is correct as I have 2 points to Start with, and an extra point for being Human.)

 

Some notes on the build.

 

1) No Challenge. I had it on the build earlier, but I always forget using it. Or have a bad time trying to target it. I swapped it out once I got the specialization but would probably get it later on when I have to base skills barred already. Without it, I had to use Tactical Camera, from time to time, to re-position my party members. I know some people are adverse using the thing since it ruins the flow of the battle. 

 

2) Some builds recommend Deep Reserves, but I find it better getting Warrior's Resolve instead. I don't clearly understand how the Stamina Threshold works. From what I understand my regeneration rate is pumped once I hit less than 50%. I've read somewhere that Warrior's Resolve takes effect even when you lose Guard or Barrier. Either way, I haven't found myself in a situation that I'm stamina hungry. Using Combat Roll and Timely Blocks (not going full Turtle) does not deplete my Bar at all. I can even squeeze in a few seconds of Ring of Pain to liven up the party. 

 

3) Charging Bull works wonders. It just messes up the line of enemies and gives you a free skill to play. Currently I follow it up with a Shield Bash. And when I have a 2H Warrior with me, I play an Upgraded Mighty Blow. (I usually delay the advance of my 2nd Warrior, a Two-Hand Flanker, with Hold Position. Once my Inky is in place I command said Flanker to attack the nearest target(s).)

 

I'm pretty excited to get to Dragon Rage, so I can reap the benefits of the Damage Bonus while maintaining Guard. For the next Levels, I'm planning on spending most points into Reaver, then probably get the upgrades I need in the other Trees.

 

Party Set-up

 

Being the Tank allows me to bring along more DPS party members. I usually go with a 2nd Warrior built for Damage, but I can also run with Two Mages/ One Rogue, or Two Rogue/ One Mage set-up.

 

The build can be played by the AI on its own. Somehow, I haven't seen the build overuse Charging Bull or Ring of Pain. The AI seems to pop it smartly with having Shield Wall and Combat Roll set to Preferred. I can pretty much freely go to my 2nd Warrior or Melee Rogue (Cole) to use them as Flankers. (Those are actually the Worrisome  Party Members as I'm still figuring out how they can be less squishy.)



#2
Biotic Flash Kick

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honestly the biggest challenge is playing this with helmets off

that hairdo D:

 

srsly though

nightmare is cake if you know wtf you are doing

 

*rereads your post*

you know wtf you are doing 

 

i've solo'd nightmare with a no spec warrior.

gotta say it took forever to solo dragons but yeah it can be done. 



#3
actionhero112

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I recommend you still go into the 2 handed tree both for Shield Breaker and Flow of Battle eventually. Decreasing your cooldowns by one second every time you crit is amazing and the sundering from shield breaker is just gravy. These aren't essential, but if you're looking for good passives, these do pretty well. 



#4
1G86

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honestly the biggest challenge is playing this with helmets off

that hairdo

 

*rereads your post*

you know wtf you are doing 

 

I kind of like the Hairdo, bro. Reminds me of Natalie Dormer somehow. I actually made a character earlier that resembled her but I decided to make a redhead instead. (Hmmmm.. Redheads.) Aesthetically speaking, the hairstyle do need some serious work - they got a bit lazy on that tiny bit for character creation. I'm pretty sure it can be easily fixed by Bioware, eventually. I mean they had the Mirror in the Black Emporium for this in the 2nd Game - I just hope they don't squeeze our wallets for this kind of content. Otherwise I think it's up to the modding experts to find a way to add more flavor to the current customization.

 

I recommend you still go into the 2 handed tree both for Shield Breaker and Flow of Battle eventually. 

 

Hmmm. Never thought of going down that path since there's little to work with after I've invested the next few levels to Reaver. But thank you for the suggestions. I am just wondering weather I can pump my critical chance decent enough to make those passives work. 



#5
Biotic Flash Kick

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that was my joke and point.

hardest part is dealing with the hair D:


  • 1G86 aime ceci

#6
1G86

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Sorry. A bit slow this time in the day. I get what you mean. :P

 

The game is pretty easily if you make use of all the game offers, including the Tactical Camera. Some players want to play the game not ever using the thing, but it's there so just use it.



#7
Biotic Flash Kick

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played solo warrior with no specs

on nightmare

no camera

 

still beat it.

boring with banter

but whatever 



#8
1G86

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Yeah the party is there for the dialogue. Aside from that, they're virtually just potion hoarders.  :P