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Are there no voice directors?


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#26
nightscrawl

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They are supposed to be pronounced differently ? :blink:
That's one I would never have noticed ^^


Tear (result of crying) sounds like beer.
Tear (to rip) sounds like bear.

#27
Akka le Vil

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Well, one thing I've learned here !



#28
Efvie

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ðə fənɛtɪk ælfəbɛt ɪgzɪsts fɔr ə rizən.

 

/'tɪr/ of sadness, /'tɛr/ of cloth.

 

 

 

ɒv kɔːs ðeəz ə ˈdɪfrəns bɪˈtwiːn ə ˈbrɪtn ænd ən əˈmɛrɪkən ˈseɪɪŋ ðə seɪm θɪŋ.

ʌv kɔrs ðeərz ə ˈdɪfərəns bɪˈtwin ə ˈbrɪtən ænd ən əˈmɛrəkən ˈseɪɪŋ ðə seɪm θɪŋ.

 

 

 

ˈɛniˌweɪaɪv ˈlɑrʤli faʊnd ðə vɔɪs ˈæktɪŋ tu bi ˈɛksələntðeər hæv bɪn ə fju ˈmɪsəzbʌt ˈhɑrdli ˈɛniˌθɪŋ ðæt wʊd hæv ʤɑrd mi aʊt ʌv ə sin ɔr ˈɛniˌθɪŋ.

 

Er wait.

 

So yeah, there have been a few misses but nothing that would have drawn me out of a scene, for example. In my opinion, the voice acting is quite good.

 

(As far as the inquisitors go, I have to say that while Sumalee does a good job, Alix is my favorite of the two women.)


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#29
Andrew Lucas

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Yeah, both Dragon Age and Mass Effect are top notch on the VA department. I don't get this.

#30
Mahumia

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The only thing I noticed is that the word 'apostate' tends to get pronounced differently be different people, but this already started in DA:O Awakening with Mhairi (a-pos-TATE vs a-POS-tate). Then again, perhaps this is some 'potato/tomato' kind of thing. 



#31
Dakota Strider

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I always figured any problems were associated with accents some of the actors had.  Still not pleased with either choices we were given for male protagonist.  Would have preferred to not have the protagonist part voiced, and have multiple lines of script to choose from.  It is much easier to head cannon the voice you want to hear speaking, when there is not an annoying voice speaking the lines. 


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#32
Moirnelithe

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I always figured any problems were associated with accents some of the actors had.  Still not pleased with either choices we were given for male protagonist.  Would have preferred to not have the protagonist part voiced, and have multiple lines of script to choose from.  It is much easier to head cannon the voice you want to hear speaking, when there is not an annoying voice speaking the lines. 

 

I still think the female VAs for the PC sound like news anchors or documentory voices. The voice acting doesn't sound natural at all, too impersonal.


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#33
AlanC9

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What always got me was the bizarre pronunciation of "golem," but at least the games are consistent about it.

#34
Mirth

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I just got to the part where i face Cory for the first time (Male VO) and have to say...  not impressed any more.  The dialog wheel said:  "We will  never surrender!!"  and I was honestly expecting him to shout...    instead.. I get this dry... almost casual... 'you realize we're not going to give up?" type of statement.

 

I was like...  DUDE??  Who took your nut-sack away??


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#35
Elsariel

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The only problem I've noticed is that sometimes it doesn't actually sound like two characters are having a conversation with each other, even though they are. It's like I can tell each characters lines were recorded separately and then just put together in game. The conversation didn't flow together well. This doesn't happen too often, but on occasion I notice it.
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#36
devSin

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I legit lost some respect for BioWare for that male NPC Chanter in Val Royeaux. Was there no director there at all?

The right thing was clearly to send those lines back, but for some reason they not only accepted them but went on to actually put them in the game.

Anyway, I think most of the main VO is fine. I've noticed some recording issues with some of Brian Bloom's lines, but it doesn't affect the delivery. Because of the branching and the way dialogue is structured, there are always discrepancies in some lines; it's just the way it works out.

#37
Mirth

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The only problem I've noticed is that sometimes it doesn't actually sound like two characters are having a conversation with each other, even though they are. It's like I can tell each characters lines were recorded separately and then just put together in game. The conversation didn't flow together well. This doesn't happen too often, but on occasion I notice it.

 

Indeed.  Several conversations in the beginning of the game that are clearly meant to be 'interrupted' have these horrible awkward pauses, where they are 'waiting' to be interrupted.

 

Reminded me of stage actors with really bad timing.



#38
Efvie

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Indeed.  Several conversations in the beginning of the game that are clearly meant to be 'interrupted' have these horrible awkward pauses, where they are 'waiting' to be interrupted.

 

Reminded me of stage actors with really bad timing.

 

Actually, now that you mention it, that was a bit of a nuisance. However, it’s not a problem of voice acting or direction; it’s the actual scene director (whatever the actual job title) who didn‘t sync the scripting correctly.



#39
Mirth

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Actually, now that you mention it, that was a bit of a nuisance. However, it’s not a problem of voice acting or direction; it’s the actual scene director (whatever the actual job title) who didn‘t sync the scripting correctly.

 

Sadly - I never played with the scene editor in DA:O much. 

I have spent quite a bit of time in Valves Source, and you are correct.  That was the scene directors fault.

 

I don't recall my female inquisitors VO work during the first Cory scene ( that was weeks ago), but I had a similar feeling. 

It didn't seem like the VO work on that specific scene had enough emotion.

Definitely not for the male VO work....

 

I mean seriously.  This arsehat (Cory)  has killed a whole bunch of people, wrecked your encampment, beaten you up, threatened you with death and the world with enslavement and the best retort you've got is a casual:  "who are you?", as if he's some kind of telemarketer interrupting your dinner, not the bane of all living beings...



#40
atlantico

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The actors have a lot of lines, and cannot be expected to understand the context of every line they speak. So it's understandable that they sometimes emphasise the wrong word in a sentence. For example "What do you think happened?" and "What do you think happened?" have different meanings.

 

Occasionally, actors even choose the wrong pronunciation of a heteronym, for example 'tear' (the result of weeping) and 'tear' (rip).

 

Surely there are voice directors who know the correct context and can help the poor actors get it right? Because sometimes it seems as if the attitude was 'Meh, you spoke the right words in the right order, so that's good enough'

 

Yeah, I'm pretty confused over the general acceptance of the voice work for the protagonist in DA:I, what I've heard so far is pretty bad. Voice acting for most other characters in the game is decent enough, but the protagonist.. sounds just confused sometimes - the basic female protagonist sounds like the narrator in an airplane safety instruction video, very clear, detached and trying her best not to put any emotion at all into her dialogue.

 

There's no character, to wit, no charm in most cases. I believe this is intentional because it's so painfully evident throughout. Voice acting needs acting, even though it means giving a character and actual character not intended (because that's "supposed" to be up to the player) 

 

Protagonist voice acting is so neutral it is more often bizarre and detached from the situation and the person(s) he/she is conversing with. 

 

On the plus side, they're very clear spoken - which can't be said about the fake accent characters who mangle their speech deliberately to seem "foreign". The unintentionally funny moments to me have been when a person from Orlais scrolls the "r" consistently in a long sentence, except in one word where she slips up and forgets and uses a hard "r". 

 

Perhaps there was a voice director, but he was sleeping much of the time?


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#41
Gileadan

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I sometimes wonder why the main character was voiced at all. Sure, you didn't have any moments like just before the battle of Denerim, where Alistair or Anora have to do the pep talk because the Warden is silent.

 

But even with the voiced protagonist, there is no such scene where the Inquisitor makes a rousing speech or even just a memorable battle cry, nothing like that. The entire dialogue is middle-of-the-road, not one line that will stick to memory for a while.  You can't be a templar zealot and shout a quote from the scripture about the maker's wrath at Coryphywaffles. You can't do a charismatic call for the freedom of all mages. Even when you're named Inquisitor, the important lines come from Cassandra and Cullen.

 

It's how the protagonist is written. Tame. Domesticated. Average.


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#42
Tielis

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It's like they purposely wanted the inquisitor to sound bland because people bitched so much about having a voiced protagonist instead of a silent one.

 

Oh, wait.

 

The only thing that really stands out for me is Alix's "What's going on here?" in the first rift scene.  It sounds like she's interrupting an argument at high tea instead of a blood sacrifice.


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#43
DaemionMoadrin

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I sometimes wonder why the main character was voiced at all. Sure, you didn't have any moments like just before the battle of Denerim, where Alistair or Anora have to do the pep talk because the Warden is silent.

 

But even with the voiced protagonist, there is no such scene where the Inquisitor makes a rousing speech or even just a memorable battle cry, nothing like that. The entire dialogue is middle-of-the-road, not one line that will stick to memory for a while.  You can't be a templar zealot and shout a quote from the scripture about the maker's wrath at Coryphywaffles. You can't do a charismatic call for the freedom of all mages. Even when you're named Inquisitor, the important lines come from Cassandra and Cullen.

 

It's how the protagonist is written. Tame. Domesticated. Average.

 

The Inquisitor is just that, yes. You are a figurehead, you don't actually have much say. You don't get a say in anything even remotely related to running Skyhold or your army, anything connected to running the spy network and they don't even let you meet any dignitaries or other visitors. Not you lead the Inquisition, your three advisors do. They didn't even ask you before they gave you the job and you never got a choice to refuse.

The Inquisitor is a bland cardboard cutout, no personality, no impact, nothing.

 

That's why we get these cringe worthy judgements in the throne room... to give the Inquisitor the illusion of power. They mock him by having him judge goat throwers and boxes and he doesn't even realize.

 

You have an office in your quarters, with a desk and everything... but you never get to use it. What for? You can't even write a letter to your clan/family without the advisors "helping" you.


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#44
eastkaraturcompany

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I didnt notice this so it can't be that glaring. Admitedly I'm someone who rarely picks up on continuity errors in movies so perhaps if you're sensitive to his kind of thing it's more of an issue?

 

Overall I'd say Bioware are very professional re: voice acting. I can play their games without subtitles and not miss anything unlike others (e.g. witcher 2) which vary between too loud (even distorting at times) and inaudible.

 

However IMO the cutscenes were inferior in this game to prior bioware work and the narrative seemed to have scenes missing. I get the feeling either the development of this game changed direction at some point or that extra month wasn't enough. Writers should have stuck to their principles and gone with an Origins style intro where you played through your characters arrival at the conclave and not the hollywood style "we call it the breach" thing...



#45
Lee T

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Well, one thing I've learned here !


Same thing with lead (verb) and lead (metal).

The french version also has some mispronounciation with both Dorian and the Inquisitor's dwarf/qunari voice actor not pronouncing mentor the right way. I thought this was was pretty straightforward as it's the first time in my life I heard such a mistake but they both manage to do it.

#46
Lee T

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However IMO the cutscenes were inferior in this game to prior bioware work and the narrative seemed to have scenes missing. I get the feeling either the development of this game changed direction at some point or that extra month wasn't enough. Writers should have stuck to their principles and gone with an Origins style intro where you played through your characters arrival at the conclave and not the hollywood style "we call it the breach" thing...


It would have the added bonus of :

- showing is better than telling so they could have made us go through part of our original agenda for being at the conclave.
- let us see how our character respond and choose our style before chaos ensue.
- let us meet the people who die and make us actually care or not about their death
- let us meet some or all the first companions to give them an opinion on our character before the breach.

Lots of narrative opportunities wasted here with this In Media Res start. Easily the worst Bioware intro to me, not bad but awefully bland, thankfully it gets better if you carry on for a few hours.
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#47
Tootles FTW

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The only wonky voice work I've heard is the Inquistor's casual "What's going on here?" when at the first rift, as if the Divine were asking for a cheese sandwich.

Oddly, when the Fade memory is expanded a minute later and you see the entire scene your Inquisitor says the same line but with actual emphasis...so I'm left to think this was just an error in audio placement.


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#48
Reva-C

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Ah, come on now....the Inquisitor is no more a powerless follower/cut out than the main character in DAO. In DAO, you're a brand new member of the Wardens, a group you know nothing about, but you keep getting told you're in charge now, but actually, you just keep doing what Alistair/Flemeth/Morrigan/Arl Eamon tells you. If he'd of had any real power, my Hero would have told Anora to go rot in her castle before falling into her trap, and after a few playthroughs and reading the book about Loghain, mine would have dumped his rabble of followers to pitch up with Loghain instead LOL



#49
robertthebard

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Ah, come on now....the Inquisitor is no more a powerless follower/cut out than the main character in DAO. In DAO, you're a brand new member of the Wardens, a group you know nothing about, but you keep getting told you're in charge now, but actually, you just keep doing what Alistair/Flemeth/Morrigan/Arl Eamon tells you. If he'd of had any real power, my Hero would have told Anora to go rot in her castle before falling into her trap, and after a few playthroughs and reading the book about Loghain, mine would have dumped his rabble of followers to pitch up with Loghain instead LOL


Oh no, you're fixing to be inundated with "How dare you insult my Warden" posts. Nobody likes to have their Warden's actual role of puppet called into focus. Despite the fact that it's true enough.

The only issue I've had with the voice work wasn't the voice work, as someone else pointed out, but the timing of the responses by the scene director, that didn't cut the dialog in right. However, I'll go on record here as stating that this is hardly the first time I've noticed the same in cutscenes, both across this franchise, and in ME and even in swtor. I'd imagine that what happens for that is that a spot of dead air gets into the recordings, either before the interrupter, or right after the interruptee's cutoff. I ran into this little issue while I was cutting a CD of music together, where I wasn't fast enough, or too fast on cutting off the recording, and wound up with a moment of awkward silence where there shouldn't be one.

#50
Dakota Strider

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How many potential companions did the Inquisitor kill when you played DLI.  Did not kill one, myself.  Don't believe there was ever an opportunity to go against that script.  Best you could do, was leave Blackstone in prison, knowing he would be executed.  Maybe I missed something, only played it once.

 

But, every single play through of DAO, my Warden ends up killing at least two potential companions.  Differences of opinion "shrugs".  While any free will in ANY role-playing game that has a plot and an ending is nothing but an illusion, it felt like DAO did far better to make the illusion seem real.  Obviously, there were always things I would have rather had a choice to do differently.  But, not near as often as I did in its sequels.