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One disappointing factor of DAI


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57 réponses à ce sujet

#1
Xemnas07

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So, i am about 70 hours into the game and in the main story, i have only progressed as far as the quest that requires me to go save the empress of orlais. I have spent a TON of time exploring obviously, and have done every other available area's main quests, and any area that had a breach looking green blob over it. I am level 18 and am pretty heavily equipped.

 

This is where my complaint comes in; scaling. Why dont creatures scale with you like in Skyrim? I am now roaming most areas completely unafraid of anything except dragons. But, since there is no hard level cap and only a (theorized) soft cap after level 20, i fear those may become far too easy as well. Granted, i have probably played less than half the story, so i might be in for a few surprises. But thats the thing, i am less than half way through the main story and already most of the areas of the game lose their challenge. This seems detrimental to the whole idea of free, open world exploration, as it discourage you from advancing your level too far past the pace of the main story while youre out exploring. This is easily fixable with a world that scales to your level such as skyrim. In skyrim, you could explore as much as you wanted and still have at least somewhat of a challenge from almost any creature, so you didnt feel pressured to stop exploring and play the main story jsut so you dont become OP outside of the main story.

 

Anyone else share this sentiment?

 

EDIT: I LOVE this game, dont get me wrong, just found this to be a weird and detrimental design choice.

 

TLDR: Due to excessive exploring, i am less than half way through the main story and am too high level for most areas in the game. Why no scaling creatures, like in skyrim? It discourages exploration outside of the main story so you dont outpace the game.


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#2
TheDragonOfWhy

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Some people like scaling enimes, some people don't.
I my self am with the latter. It's good to be overpowered through hard work and grind.
That said a fair amount of Main Quest mobs will scale with you.
Also I didn't think DAI would be well served if it "discourages exploration".
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#3
NauRava

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Yet again, the matter of tastes. I personally like to see how previously almost impossible enemies just fall down before my character after I'm done with leveling them up. It's rewarding.

 

Pro tip tho: Crack up the game difficulty if you feel like you're too OP for some areas. Nightmare difficulty feels like a wake up slap in the face after you've played the game mostly in Normal/Hard.


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#4
Xemnas07

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Yet again, the matter of tastes. I personally like to see how previously almost impossible enemies just fall down before my character after I'm done with leveling them up. It's rewarding.
 
Pro tip tho: Crack up the game difficulty if you feel like you're too OP for some areas. Nightmare difficulty feels like a wake up slap in the face after you've played the game mostly in Normal/Hard.


I expected this, and I'm ok with it to an extent, but they could easily have made it so the beginning areas scale to a cap, that way you still feel rewarded but it also keeps combat interesting. With the current system, a place like the hinterlands for he becomes nothing more than running from point to point. The battles become boring and tedious, making me want to avoid them, which in turn makes exploration not as fun and engaging. and since I still have a lot to do in the hinterlands, this makes me Not want to ever go back there, which sucks because before I became OP (I'm on hard mode) I rather enjoyed exploring

#5
Eelectrica

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It seems the highest level mobs reach is 19. The highest I've been able to get my Quizzy is lvl 24.

 

On my current nightmare run, after unlocking skyhold, I decided to go to the Hissing wastes for top tier crafting materials and was surprised to find I could still take out the much higher level vints. Ended up unlocking all the camps there and getting heaps of teir 3 materials and schematics. Skipped fade rifts though in that area though.

 

Then went to Empress du lion and repeated still underlevelled for the area -  unlocked all the camps before even getting crestwood, more schematics and materials to be found.



#6
Lee T

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I feel your pain. I personally prefer level scaling as it procure a more fluid experience when you explore.

When I got to the Fallow Mire people told my Inquistor about an urgent matter, abducted soldiers taken hostage. He then walked for 20 meters, tagged the first monster and got back to scout Harding to say "Sorry Scout Harding, I hope those Avvars will be nice to the soldiers, I'll come back in about 30 hours of gameplay when I'll be able to survive the area".

Kind of a bummer.

It also provides constant challenge, I really don't care for late level powertrip. I remember, while playing Sacred, having to go through the first zone of the game, since my character was wearing a high level ring of area damage the monsters exploded around without even touching him. Not very fun.

I know many people are advocate of the opposite as it gives an impression of power when you're backtracking and an impression of dread since you never know what you might meet behind the next hill. I wonder how easy or hard it could be to have a scaling toggles in the menus alongside the difficulty setting.
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#7
papercut_ninja

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Bandits in glass armor and bears that eat dragons for lunch...no I'd rather fell overpowered...


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#8
Lebanese Dude

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They provided you with an option to explore at your own leisure, as giving zones completely distinct level ranges is essentially making the game linear.

 

It's natural that meticulous progression eventually leads you to a point where you are "overpowered". If everything was always challenging to those that do everything, then those that do not would find the content TOO hard. There's a trade-off here that needs to be respected.

 

If you avoid crafting the best gear and completing every zone 100% then you'll find that Nightmare/Friendly Fire is consistently challenging.

 

Another alternative is avoiding creature research. It gives a little too much EXP as well as damage bonuses. In my opinion they should remove the EXP granted by it to slow down leveling.

 

Still, they could stand to bump up the level zones of the areas in the mid-late game that's for sure, given that the highest level zone is 21 and your character can reach 25 pretty easily by the end of the game. 


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#9
Aaleel

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I think the problem was that you really aren't greatly under leveled anywhere.  In the Hitherlands or any area I visited there was never a time I said this part of this area is just too tough.  I always felt with a good strategy or maybe one more level I'll be fine.  Only exception was when I went into the Dragon area of the Hitherlands and the Dragon was flying around and killed everyone with a fireball lol.  But when he stopped flying around, the Dragonlings were tough but not unkillable especially with the camp around the corner to go right back too.

 

There should have been parts of maps in the Hitherlands, Storm Coast, and other pre mage/templar decision locations that were just far beyond you.  Make you have to go through caves or dungeons to get to them where you couldn't avoid fighting and just go owned of something like that.  Then so many people wouldn't linger in these areas so long and would move along with the story.



#10
Lebanese Dude

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I think the problem was that you really aren't greatly under leveled anywhere.  In the Hitherlands or any area I visited there was never a time I said this part of this area is just too tough.  I always felt with a good strategy or maybe one more level I'll be fine.  Only exception was when I went into the Dragon area of the Hitherlands and the Dragon was flying around and killed everyone with a fireball lol.  But when he stopped flying around, the Dragonlings were tough but not unkillable especially with the camp around the corner to go right back too.

On the contrary I believe the first few zones are perfectly synchronized with your level. You cannot possibly complete any of those zones in one run on the higher difficulties. I got butchered trying to take on a level 12 rift at level 8 :D

 

Still if people choose to avoid leaving a particular zone and insist on completing an entire area, then that's their choice. It's pretty evident that you're "supposed" to reach Skyhold before level 8 but most people (including me) hit level 12-13 before even touching it.



#11
Aaleel

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On the contrary I believe the first few zones are perfectly synchronized with your level. You cannot possibly complete any of those zones in one run on the higher difficulties. I got butchered trying to take on a level 12 rift at level 8 :D
 
Still if people choose to avoid leaving a particular zone and insist on completing an entire area, then that's their choice. It's pretty evident that you're "supposed" to reach Skyhold before level 8 but most people (including me) hit level 12-13 before even touching it.


I finished the entirty of the Hitherlands and the Storm Coast on hard aside from Dragons and Giants before even going to Orlais. The hardest fade rifts were the ones that had those demons, desire I think that were ice based. But after using some cold resistance potions, mages doing long range damage with fire based staves, having my rogue stealth and not just fight to keep disrupting the rifts I pushed through those.

The game needs to limit your access to level two and three schematics until certain points of the game, make you have to fight in higher level areas to get higher tier metals and clothes. Put high level metals in mines, near the bottom/end where tougher enemies are, etc. you could buy a lot of materials at the refugee camp, they should have been more limited, or honestly limited to what you could kill at the time in the early stages.

If you need to turn up the difficulty to the highest level the game isn't balanced well IMHO.

#12
Akka le Vil

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Level scaling is dumb and pointless : if it's to have others matching your progress, then progress is meaningless and should be removed from the game.

ASKING for level scaling... /facepalm

 

(now, I recognize that handling static level just like a MMO is not a good solution either, Bioware should really work on a "logical relative power" plan instead of just slapping an arbitrary number on a foe and call it a day)



#13
Sylvius the Mad

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I don't like scaling, and I actually think DAI still has too much of it.

But I do enjoy the benefits of leveling up. If enemies scale with me, I lose many of those benefits.

In my current playthrough, I'm 55 hours in, I'm level 15, and I haven't yet been to Crestwood. I haven't done Wicked Eyes Wicked Hearts. And I look forward to being badly over-leveled once I move on from the Exalted Plains.
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#14
Big Magnet

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I... HATE scaling enemies! After all that sweat and tears exploring and getting stomped by bears I actually want to stroll around feeling like a demigod. I know some people love it for the challenge, but seeing a random cutpurse lowlife suddenly wearing "+10 armor of awesome" and firing lasers from his eyes is (at least for me)... stupid >.<

 

 

I wanna go back to that group of bandits 10 levels later and curbstomp them while screaming "Who's your daddy now??" :devil:

 

Spoiler


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#15
VahnXIII

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I personally don't miss the level scaling of enemies. I prefer having fixed levels in certain zones. With that said, I DO agree that the leveling of YOUR CHARACTER should be slowed down. I've heard many players mention they became over-leveled for later areas because they liked to explore and complete side quests. By the end of the game, you can skip entire areas because everything is under-leveled. 

 

I don't think the enemies should scale but I do think that leveling (gaining xp) should slow way down for our quizzies. 



#16
Navasha

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I would prefer some sort of soft scaling, personally.     I like that I can run into level 20 enemies when I am level 5 if I wander off in places I really have business being in too early.    I would be pretty unhappy if those dragons were level 5 if I ran into them early.

 

However, as a completionist, I quickly outlevel areas that don't scale upwards.   The game is pretty hard at levels 1-8 on nightmare.   Now I am level 20 and pretty much don't fear any encounter, even if I go in without potions.   I still have at least 2 full areas to explore and without any challenging combat to be had its going to feel a bit lackluster.  

 

So, I would love to see enemies with a minimum level, but should always remain sort of challenge by scaling up as you go.   I hate outlevelling the new content.



#17
Wulfram

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Rather than scaling enemy levels, I'd have liked to see scaling of XP rewards. Do this aggressively enough, and you can ensure the player ends up at about the same level no matter what, though side questing can smooth things out.

Divinity 2 did this, it worked.

Either that or just cut down the power differentials between levels so that overlevelling doesn't remove the challenge. It wouldn't be all that difficult to do so - just change it so that an end game item is like 50% better than a starting item, rather than 200% better.
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#18
Big Magnet

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One thing I would like to see is a kind of area that usually appears in Final Fantasy series:  An optional map with some kind of horribly hard monsters and an optional boss which is actually much tougher than the last boss. Adds nothing to the story, but it's good for bragging  :3



#19
Aaleel

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The game lets you craft over leveled gear. The looted gear often has a level requirement but once you get a schematic you can make anything. I remember I made sacrificial daggers and they were better than all the looted daggers I was waiting to level up and use. I had my heart set on using a snake dagger at level 9, but once I crafted some daggers at probably level six or seven it was obsolete.

Plus you can use a lot of specialty pitons with impunity because the plants needed to refill them are everywhere. So you can spam resistance potions, armor potions, regen potions. Then they're so many camps, one is going to be close to whatever tough fight you have, and you can blow all your potions on the fight, go back to the camp and restock.

I'm on my second Playthrough now and on this one I'm scaling myself as far what I craft. My first time through I was just crafting what the game gave me access to because I didn't know. I went to Orlais a lot earlier this time.

#20
Adynata

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I had this same problem in my first PT and it made things really too easy at the end. After that, I tried not to explore so much before moving on with the story, but no matter what you do you're going to be over leveled unless you skip a lot of stuff.



#21
DarkAmaranth1966

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I'm glad they don't scale. I can up the difficulty as I go for a good lot of the game, then I don't mind whe I end up over powered on nightmare, I earned that.



#22
Tensai

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It seems the highest level mobs reach is 19. The highest I've been able to get my Quizzy is lvl 24.

 

 

Let me correct this. The highest level for mobs is at least 23.



#23
MikeJW

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You either level too fast in this game or the zones needed more level ranges. If you skip the main quests you seem to level at the pace you should relative the zones, but if you do the main quests you overlevel them quick.



#24
RenAdaar

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It would be cool if certain enemy's scaled like ones that are suppose to be tough like giants. But it would suck if every thing did I don't want a lvl 20 bear running out of the bushes and eating my ass :lol:



#25
Big Magnet

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A lvl 23 angry druffalo would be worse than Satan  :o


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