So, i am about 70 hours into the game and in the main story, i have only progressed as far as the quest that requires me to go save the empress of orlais. I have spent a TON of time exploring obviously, and have done every other available area's main quests, and any area that had a breach looking green blob over it. I am level 18 and am pretty heavily equipped.
This is where my complaint comes in; scaling. Why dont creatures scale with you like in Skyrim? I am now roaming most areas completely unafraid of anything except dragons. But, since there is no hard level cap and only a (theorized) soft cap after level 20, i fear those may become far too easy as well. Granted, i have probably played less than half the story, so i might be in for a few surprises. But thats the thing, i am less than half way through the main story and already most of the areas of the game lose their challenge. This seems detrimental to the whole idea of free, open world exploration, as it discourage you from advancing your level too far past the pace of the main story while youre out exploring. This is easily fixable with a world that scales to your level such as skyrim. In skyrim, you could explore as much as you wanted and still have at least somewhat of a challenge from almost any creature, so you didnt feel pressured to stop exploring and play the main story jsut so you dont become OP outside of the main story.
Anyone else share this sentiment?
EDIT: I LOVE this game, dont get me wrong, just found this to be a weird and detrimental design choice.
TLDR: Due to excessive exploring, i am less than half way through the main story and am too high level for most areas in the game. Why no scaling creatures, like in skyrim? It discourages exploration outside of the main story so you dont outpace the game.





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