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Should DA be a MMORPG?


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#1
gay_wardens

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It occurs to me that after playing single player for the first time in weeks, the story makes the gameplay so much more epic and satisfying. Multiplayer lacks that depth and feeling of accomplishment.

 

I mean I don't want a repeat of Destiny where you could hear other people talking over the cutscenes like this, "oh my god why can't I skip this? I don't care let me shoot things!"

 

I'll just throw this out there as well... I've played a MMOFPS but not RPG... so maybe this is a bad idea and I'm not realizing it?

 

All I know is, Dragon Age works well as an arcade-style MP, but... where are the epic quests to go through horrific trials in the Fade, to survive the Deep Roads, etc? Now THAT would be cool for multiplayer.



#2
R Y A N

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Elder scrolls did it, I don't see why Dragon Age can't. Plenty of lore for a MMORPG, I'd play it.

#3
GameVark

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Not an MMORPG, please no. Every MMORPG ends up as the same grindfest for faction reputation, BiS gear, emblems, tokens or whatever you want to call them. Daily quests are a cheap ass solution for a lack of unique content. There is one exception that I know of: Eve Online. Even Guild Wars 2 which promised there would be no grindfest ended up a dissapointment in that respect.

 

Gathering resources is already a drag in DA:I but not so bad as most MMO's. Why, for instance, when I search and spots are marked for resources, can't my party members gather that crap for me? What is the point of me actually running around to 4 or 5 spots myself, with my party members always getting in the way to gather some herbs or ore? Press search to find, press it a second time and my party should loot, gather, etc whatever got found. Except maybe books or quest items that I actually have to read or interact with.

 

But back to the multiplayer part, I do somewhat miss the option to play storyline coop. Say I'm playing my story with my own created character, I wish someone else could simply join my team and control whoever else is in my team and switch like me between the AI characters. As it is my game, my story, I decide what happens but they simply tag along for the ride and control one my party members. This should be possible over Xbox Live or even split screen.


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#4
gay_wardens

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There is one exception that I know of: Eve Online.

 

And guess what the MMOFPS I played was? Lol. Dust.

 

 

 

But back to the multiplayer part, I do somewhat miss the option to play storyline coop. Say I'm playing my story with my own created character, I wish someone else could simply join my team and control whoever else is in my team and switch like me between the AI characters. As it is my game, my story, I decide what happens but they simply tag along for the ride and control one my party members. This should be possible over Xbox Live or even split screen.

 

Yeah, that would be the way to do it. Like Resident Evil 6.



#5
Kuosi

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I'd rather have new origins than new mmoprg, later most likely milks more money so wouldn't be too surprised if that's what EA is going for next..



#6
wertysy

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I'm sorry to dissapoint you, but SP is already VERY VERY similar to most of MMORPG's out there in matter of: Quests; Talking only to 10-15 NPC through the game; Lenght in term of artifical tryies to get gameplay longer than it really is by meaningless grind; Main story is just so generic; another save the world by collecting 30 daisies. 

 

In fact someone said that DA:I locations and gameplay started as Online project (MMO).

 

Edit: so if you want to play MMORPG in Dragon Age world: this is basically it. In most MMORPG you run and do stuff alone too, and instances/rides are perilous 4x 1 lvl Alchemist with friends (and glitches).

 

Editx2: guy under me thinks that DA:I is an RPG... I'm not some hardcore that thinks that only BG2 is a fully fledged RPG, but seriously... I got more attached to characters and played 2x more interesting quest/combat in Skyrim...



#7
apocalypse_owl

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I'd kill for a co-op campaign (Borderlands style), but god please no MMORPG. I love RPGs to death but I'd rather stab myself in the eyes with glass shards than play another hour of a MMORPG. Personal preference, of course.



#8
gay_wardens

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Main story is just so generic; another save the world by collecting 30 daisies. 

 

There's no pleasing people like you. Seriously.



#9
wolfhowwl

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Eww.

 

I would rather that they just go for a straight up ARPG like Dragon's Dogma.



#10
wertysy

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#11
GameVark

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I'm sorry to dissapoint you, but SP is already VERY VERY similar to most of MMORPG's out there in matter of: Quests; Talking only to 10-15 NPC through the game; Lenght in term of artifical tryies to get gameplay longer than it really is by meaningless grind; Main story is just so generic; another save the world by collecting 30 daisies. 

 

In fact someone said that DA:I locations and gameplay started as Online project (MMO).

 

Edit: so if you want to play MMORPG in Dragon Age world: this is basically it. In most MMORPG you run and do stuff alone too, and instances/rides are perilous 4x 1 lvl Alchemist with friends (and glitches).

 

Editx2: guy under me thinks that DA:I is an RPG... I'm not some hardcore that thinks that only BG2 is a fully fledged RPG, but seriously... I got more attached to characters and played 2x more interesting quest/combat in Skyrim...

 

Why are you even here?


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#12
gay_wardens

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Why are you even here?

 

Amen to that. GTFO. Go play your "perfect RPG."

 

You do realize anything where you play roles in a game is a role playing game right? There is no real RPG.



#13
apocalypse_owl

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Editx2: guy under me thinks that DA:I is an RPG... I'm not some hardcore that thinks that only BG2 is a fully fledged RPG, but seriously... I got more attached to characters and played 2x more interesting quest/combat in Skyrim...

 

So the amount of attachment you develop towards your character and how interesting quests are is what defines an RPG to you as opposed to other genres? Maybe you should look up what the definition of a RPG game is.



#14
wertysy

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Why are you even here?

Because i wanted to iluminate you that Dragon Age: Inquisition Single Player is in fact a slightly changed, offline MMORPG? And i have some time to write posts on forums i'm active on.

 

 

Amen to that. GTFO. Go play your "perfect RPG."

I will listen to some random dude for sure  :lol:  :lol:

So the amount of attachment you develop towards your character and how interesting quests are is what defines an RPG to you as opposed to other genres? Maybe you should look up what the definition of a RPG game is.

So please, illuminate me about what RPG game is supposed to be and what is important in such a game. Collecting 200+ mosaic fragments? Not being able to +statistic points in character creation? Maybe you should search more about what RPG is and actually play one such title. Drakensang is quite good and not outdated at all game that i can reccomend for you.



#15
-PenguinFetish-

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So please, illuminate me about what RPG game is supposed to be and what is important in such a game. Collecting 200+ mosaic fragments? Not being able to +statistic points in character creation? Maybe you should search more about what RPG is and actually play one such title. Drakensang is quite good and not outdated at all game that i can reccomend for you.

You should let bioware and EA know that they dont know what genre their own game is aswell, because they identify it as an action role playing game. Considering EA is a multi billion dollar publisher, they may be a little more qualified to declare what genre their own games are.

Its like calling call of duty a 2d sidescroller. You couldnt be more wrong if you tried. A single player offline game is just not a massive multiplayer online game in any universe (except your ridiculous idiot one).

Seriously. Im not even sure you are trolling or just plain stupid at this point.
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#16
Torkelight

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Because i wanted to iluminate you that Dragon Age: Inquisition Single Player is in fact a slightly changed, offline MMORPG? And i have some time to write posts on forums i'm active on.

I will listen to some random dude for sure  :lol:  :lol:

So please, illuminate me about what RPG game is supposed to be and what is important in such a game. Collecting 200+ mosaic fragments? Not being able to +statistic points in character creation? Maybe you should search more about what RPG is and actually play one such title. Drakensang is quite good and not outdated at all game that i can reccomend for you.

 

My two favorites: Planescape: Torment and Dark Souls.

Planescape: Lots of text, its like reading a book. A very good one. And some tactical combat and cool items.

Dark souls: Almost no story at all, you have to figure it all out yourself. Claustrophobic. Engaging. Scary. Dangerous. I will never forget it.

Saying that I agree somewhat with Vertysy. I find the blockbuster RPGs to be uninteresting, repetative and unoriginal. DA:I also has way to much content. I mean, every 5 meters you walk in the wilderness, something new is happening. Also, if you want to make a game long, atleast it must be challenging in a way that is rewarding, like skillwise as it is in Dark Souls. This game lacks that, even on the highest difficulty. Not as easy as Skyrim, but close. 

Dont get me wrong though, I think they have done a brilliant job with the graphics and all... but the rest... just doesnt engage me that much...

I guess the next question for me then is: 

 

Why are you even here?

To answer that: I play multiplayer. What I think about SP is irrelevant here.

 

All I know is, Dragon Age works well as an arcade-style MP, but... where are the epic quests to go through horrific trials in the Fade, to survive the Deep Roads, etc? Now THAT would be cool for multiplayer.

I dont want DAMP to be an MMO, but I DO want more or LARGER dungeons with BIGGER enemies, and more variations on that. I mean what is DAMP unless you can kill a dragon in the end? My dream is a ten stage dungeon, which gets darker and more difficult as you go along, and in the end you kill a dragon. For that, you get a unique chest with a higher chance of dropping phat loot. Allthough, I have it all already... :/

It has to be insanely difficult though. And you can only do it on perilous :)



#17
GameVark

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Because i wanted to iluminate you that Dragon Age: Inquisition Single Player is in fact a slightly changed, offline MMORPG? And i have some time to write posts on forums i'm active on.

 

Do you have any idea just how silly that sounds ... "an offline MMORPG"?

 

Allow me to illuminate you instead ...

 

I can't believe I'm seriously going to explain this ... but here goes... the game is an RPG. RPG stands for Role Playing Game. An MMORPG stands for Massive Multiplayer Online RPG. So, yes. the story line, Single Player part of DA:I is very much like an MMORPG, sans the MMO part because its an RPG. Get it? There is no such thing as an "slightly changed offline MMORPG". What you are trying to define is simply called an RPG. See, it's like "offline" and "MMO" sort of cancel each other out ... like, a contradiction in terms? You catch my drift here?


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#18
apocalypse_owl

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So please, illuminate me about what RPG game is supposed to be and what is important in such a game. Collecting 200+ mosaic fragments? Not being able to +statistic points in character creation? Maybe you should search more about what RPG is and actually play one such title. Drakensang is quite good and not outdated at all game that i can reccomend for you.

 

Do you control the actions of a character (and other party members) and progress through a story that is influenced by the choices you make, with plenty of narrative elements? Then congratulations, you're playing an RPG. An action oriented RPG, in this case. Statistic points? I've played tabletop RPGs without a character sheet and no statistic whatsoever, and they were still RPG. It's the ropleplaying part that defines the genre, certainly not the mechanics. Just because D&D and rolling buckets of dice every time you have to perform an action has been the leading roleplaying game both in tabletop gaming as well as having heavily influenced the videogame community doesn't mean it's the only way to play an RPG. 

You can argue DA:I it's a badly designed action RPG if you want, and you can certainly say you don't like it, but that doesn't magically transform it into another genre. 

I've been playing RPGs since the late 80's, so I can assure I've played plenty of such titles, and I've witnessed first hand how the genre has transformed over the years. Thanks for the recommendation anyway. 



#19
apocalypse_owl

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My two favorites: Planescape: Torment and Dark Souls.

Planescape: Lots of text, its like reading a book. A very good one. And some tactical combat and cool items.
 

 

Glad to see there's someone else who is a fan of Planescape:Torment :)


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#20
holdenagincourt

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Elder scrolls did it, I don't see why Dragon Age can't. Plenty of lore for a MMORPG, I'd play it.

 

Ugh, ESO is a better argument against a DA MMORPG than for it, in my opinion.


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#21
Guest_Mortiel_*

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Elder scrolls did it, I don't see why Dragon Age can't. Plenty of lore for a MMORPG, I'd play it.

 

God no. The Elder Scrolls Online is an abomination to the IP, and was an obvious money-grab by Zenimax. Bethesda didn't even develop the game. They said they would never make an MMO, so Zenimax made a new development company called Zenimax Online to make the game. The base engine was ripped from another company, and not developed in house like Bethesda was well known for in previous titles.

 

Also, Bioware already has an MMO: Go play Star Wars: The Old Republic. It's free to play. The story content is actually pretty well done, even for a single-player RPG, which is quite amazing. However, the MMO grind killed the game for me sadly.

 


Ugh, ESO is a better argument against a DA MMORPG than for it, in my opinion.
 
Agreed.

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#22
J. Peterman

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No. Mass Effect isn't a MMORPG, so DA shouldn't be one either.



#23
Guest_Mortiel_*

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No. Mass Effect isn't a MMORPG, so DA shouldn't be one either.

 

What's this "Mass Effect" game of which you speak?

 

:ph34r:



#24
J. Peterman

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What's this "Mass Effect" game of which you speak?

 

:ph34r:

 

It's only the greatest BioWare trilogy ever. Much better than the Dragon Age trilogy.



#25
wertysy

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MMORPG: lot of grinding, meaningless quests, useless characters, a lot of time consuming activities (daisies, mosaics), 0 or even -10 character attachment, areas to "clear" and just move to another, bad guys wanna destroy the world only you are brave enough hero that can stop them because... respawning enemies and so on.
 
Offline MMORPG: same stuff as above that normal RPG without MMO attached woudn't allow (though this hero cliche is repeated by BioWare in every game... at least in previous this had some background: now you have shiny hand that makes everyone follow you...) but singleplayer.
 
Some would misunderstand point because of my seeing normal MMORPG's as completely broken game genere. Yeah, probably 10min+ WoW subscribers wouldn't agree. So much given about them.
 
And again: DO:I originally WAS MEANT TO BE MMO. Only thing they have to add to make this multiplayer are instances and ofc this "online" part. THIS WAS THE POINT OF MY EVERY PREVIOUS POST. Like wth.
 
EA knows only how to deceive people with product commercial as they proved here and in Sims 4.
 
They won worst company "award" for like 4 years in a row?
 
And just for people who can't feel like this was an MMO: http://www.overclock...-skyrim-to-da-i2nd post.
 
Proof that it started as MMO project: http://www.gamespot....y/1100-6423362/
 
And i'm not crazy enough and have more time to write here or search more. Will be back in 10pm tho.