MMORPG: lot of grinding, meaningless quests, useless characters, a lot of time consuming activities (daisies, mosaics), 0 or even -10 character attachment, areas to "clear" and just move to another, bad guys wanna destroy the world only you are brave enough hero that can stop them because... respawning enemies and so on.
Offline MMORPG: same stuff as above that normal RPG without MMO attached woudn't allow (though this hero cliche is repeated by BioWare in every game... at least in previous this had some background: now you have shiny hand that makes everyone follow you...) but singleplayer.
Some would misunderstand point because of my seeing normal MMORPG's as completely broken game genere. Yeah, probably 10min+ WoW subscribers wouldn't agree. So much given about them.
And again: DO:I originally WAS MEANT TO BE MMO. Only thing they have to add to make this multiplayer are instances and ofc this "online" part. THIS WAS THE POINT OF MY EVERY PREVIOUS POST. Like wth.
EA knows only how to deceive people with product commercial as they proved here and in Sims 4.
They won worst company "award" for like 4 years in a row?
And just for people who can't feel like this was an MMO: http://www.overclock...-skyrim-to-da-i2nd post.
Proof that it started as MMO project: http://www.gamespot....y/1100-6423362/
And i'm not crazy enough and have more time to write here or search more. Will be back in 10pm tho.
Tell me more about how an offline single player games genre is 'massive multiplayer online'.
Btw guys battlefield 4 isnt actually an fps, turns out its the same sports genre as fifa 15.





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