I don't know, this game's underlying meta is "change", at least to me it is. Either you go against the grain and invoke change, or go with the flow and give the premise of change. They forced us to take a hard look at the borders of magic(Mages; All of them), intentions(Templars, Orlais), rights(Elves, Avvar) and duty(Wardens, Nobles, Politics). Now finishing a play-through with templars as allies and... it's nothing more than control, not peace, protection or safety as it is sold.
This is also my feeling after 2 play-throughs of DA:I. What we're seeing here is a set of societies that have been set in their ways for hundreds of years, and things that might have started out well with good reasons and intentions have been manipulated/corrupted/politicized over the years into rigid structures that are doing more harm that good. Makes Justina's idea of shaking things up with an Inquisition seem more far-seeing that it first appears. Things needed to change, and it becomes obvious over the course of the three games (10 years) that change from within wasn't going to work.
I'm now really interested to see the impact the Inquisition has on the north -- you know there are folks that are going to look to the south and say "if things can change there, why not here?" But I do hope that once we have a story (game) or two set the in north, we get another one in the south to see what the impact of the Inquisition has been. Or better yet, a story or two or three that covers the whole of Thedas and brings it all together.
These are very good points. And I like the idea of some kind of "zoom out" approach where we see the impact of Inquisition on the North and rest of Thedas, and then a "zoom in" again to where it all began.





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