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Did Inquisition change the way you think about factions and lore?


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#176
Zered

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No change for me. Templars good, mages evil, Wardens cool, Vints bad, Qunari interesting.

 

And there is the Dalish, I felt bad for them, now it's even worse. <_<



#177
Catche Jagger

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In terms of the mage/templar conflict it kind of changed my opinion into one that I'm finally comfortable with, since my opinion on the matter's been in a state of flux for quite some time now. Back in DAO, I thought that a moderate approach was the best response. Then DA2 came around and I found myself becoming more and more pro-mage for about 98% of the game. Then the whole Anders blows up the Chantry thing happened and a bunch of the Mages I was trying to save turned into blood Mages anyway, so by the end I had pretty much done a 180 in terms of my opinion. Then I read Asunder and I ended up pretty much with my old moderate opinion though a bit confused on how to handle things. Now, I feel confident as a moderate, though now I do slightly favor the Templars.

Tevinter doesn't seem like a nation of sociopaths now, which is nice. Doesn't mean I like them, but I am interested now.

The Dalish and the Wardens are pretty much the same in my eyes. Everything that happened with this game was fairly in line with my prior perceptions of them.

I'm still interested in the Qun, though not as interested anymore. The fact that the Qun seems "better" in this game is nice, but what I found so interesting about the Qun was how it clashed with almost everything I believed, yet was still a fuctional system, in fact a highly efficient system.

#178
Biotic Flash Kick

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what lore?

 

oh you mean teh codex you had to go out of your way to find because the lore was around but never explained or even mentioned 'Lore'

 

No. the lore is **** when you have look for and it's just inserted randomly 

 

i was pro templar to an extent

still am

 

grey wardens are still awesome 


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#179
o Ventus

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what lore?

 

oh you mean teh codex you had to go out of your way to find because the lore was around but never explained or even mentioned 'Lore'

 

No. the lore is **** when you have look for and it's just inserted randomly 

I take it this is your first Bioware game.

 

I also take it you've just learned what the term "lore" means.



#180
Biotic Flash Kick

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I take it this is your first Bioware game.

 

I also take it you've just learned what the term "lore" means.

NOPE 

 

I've been playing since baldur's gate and NWN

Kotor / SWToR

I played ME series and DAO and DA2

 

this game is drastically disconnected from the series. Not as bad as DA2 but it still doesnt feel part of the DA universe

Hell you could have named it Dragon Hunters inquistion and made it a new series and it would have actually made more sense because this villain comes from nowhere and leaves as quickly as he came.  

 

Bioware used to be like Wine.

but now they are milk getting worse with age. 



#181
Guest_Donkson_*

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Yep.

 

Sera made me racist against elves.


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#182
Biotic Flash Kick

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Yep.

 

Sera made me racist against elves.

KILL THE ELVES!

Then plant trees in their corpses!

 

Green Wardens Approve +10



#183
Brogon

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     Inquisition definitely changed the way that I saw Templars. In Origins, Templars were basically mage-hunters and spellbreakers; it

never really felt like they cared about protecting the mages, only protecting the rest of the world from the mages. In DA2, Templars 

went even more off the deep end; something that was evident from the first Templar you meet (Aveline's Husband), who tries to detain Hawke and their family while Darkspawn are attacking from all angles. From there, nearly every Templar in Kirkwall is either fanatically hateful of mages, or stupidly sympathetic to the point of overlooking dangerous blood magic. However, Inquisition finally showed that there are a ton of reasonable Templars, the only reason we ran into the crazy or stupid ones were because they were out there causing trouble while the rest were preforming their duties.

 

     Inquisition also proved my theory that the rest of Thedas should treat mages and magic like Tevinter. I don't mean that mages have all the power, not at all, but rather that Circles should be treated like academies, where those with magic are taught how to control their power and how to use it to serve the people of Thedas. Andraste herself said that Magic should serve Man, not rule over him; and isn't locking any with magic away in a circle prove that their magic rules over them, rather then being a tool? 

 

     The Chantry has always been fairly dogmatic, but Inquisition also showed that it's backwards and corrupt. In the previous games, The Chantry seemed well meaning, but fairly ineffective. The Mothers and Lay Sisters tried to care for the sick and wounded and assist any who came to them. However, in Inquisition, it appears that that well meaning attitude only exists for the lowest ranked in the Chantry, as the in-fighting and fanaticism among the Mothers nearly ruined Thedas  

 

     The Wardens have always been a little too fanatical in their desire to end the Blight and fight Darkspawn, to the point of obsession. It says a lot that the HoF, a Grey Warden who knew nothing of the Warden practices, is the most beloved and cared about Warden. What made him successful, going to extreme lengths to secure alliances and gain favour, is in total contrast to how the rest of the Wardens operate. They would march up the Elves, Dwarves, Fereldan Nobility, etc. demanding they fulfill the treaties and when told that wasn't possible due to political instability or whatever it happens to be, they would just abandon them to the Blight.   



#184
LobselVith8

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I'm still amused that a people who, in theory, refuse to bend a knee put permanent slave brands all over their faces.  Slaves to a past that never even existed, I guess.

 

Dalish vallaslin is meant to be a sign of respect for the Creators, and a symbol that the Dalish won't surrender their traditions and beliefs. As Lavellan can tell Solas, the Dalish have reclaimed vallaslin, and it no longer means what it once did in Arlathan.

 

Frankly, I don't see much point to the "revelation", since all it's done is provide fodder for troll posts from people who have nothing but disdain for the Dalish, which often makes them come across as hypocritical since the same people who claim you can't condemn the entire Templar Order because of the actions of some templars end up condemning an entire ethnic race of men, women, and children because of a few people.

 

When did i say something like that?

however they should stop to idealize about how wonderful and beautiful their culture was, and instead of trying to emulate a past that isn't never been as they thought it to be, they should look for another future, and open their mind to the other cultures of thedas.
Traditions is something,  Progress is everything.

 

You do realize that the Chantry outlawed their religion, Andrastian humans have threatened them with violence to convert to the Andrastian faith, human lords or lynch mobs will drive them away when the clan stays too long in one area, and templars pursue them for their mages? It's not like the Dalish can simply settle down and build a future for their people. The nomadic way of life for the Dalish is one of survival, because the Andrastian kingdoms are very inhospitable to the People unless Lavellan becomes the 'Herald of Andraste', and even then only in the example of Wycome.



#185
Patchwork

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I think they wanted to erase any lingering notions of the Wardens as noble heroes and ram home just what a ruthless and morally ambiguous group they are. Bioware just did it in a fairly hamfisted way with the whole cockamamie "use blood magic to summon a horde of demons to fight the Darkspawn" scheme, which was just too stupid and implausible for words. I've always seen the Wardens as a fairly shady organisation, so them doing unpleasant things isn't a surprise; it's the pants-on-head stupidity that got lobbed on them that irks me.

 

In itself I don't think Use A Demon Army To End The Darkspawn Threat Forever is the worst idea, extreme certainly but if it works and they're never a problem again I can see the benefit of it. But the way is comes about is just dumb, the false calling is suspicious enough but add in a Tevinter mage who's all but wearing a "I'm Evil" sign and a ritual that requires killing your own men and I have to wonder why any Warden would go along with it. 



#186
Daerog

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Why would Wardens immediately distrust a Tevinter mage? The original Wardens were of Tevinter, and they likely still get Tevinter recruits. They've used blood magic many times before and from that one DLC in Origins shows, a GW commander is not that hesitant to allow a GW mage to summon demons. Granted it is for extreme circumstances, which the widespread false Calling and Nightmare manipulation would fall under. However, I agree that faction of GWs (since it was just the one chapter, not the GWs everywhere) was crazy. I just blame the Nightmare on that part, though.



#187
Vicious

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The Dalish. Wearing face tattoos in pride without knowing that they were used to mark them slaves by their own people. Nice touch to show how history can get muddled sometimes.


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#188
Darkly Tranquil

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In itself I don't think Use A Demon Army To End The Darkspawn Threat Forever is the worst idea, extreme certainly but if it works and they're never a problem again I can see the benefit of it. But the way is comes about is just dumb, the false calling is suspicious enough but add in a Tevinter mage who's all but wearing a "I'm Evil" sign and a ritual that requires killing your own men and I have to wonder why any Warden would go along with it.


As high risk strategies go, it's right up there with "set ourselves on fire and charge straight at the enemy.

#189
leaguer of one

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NOPE 

 

I've been playing since baldur's gate and NWN

Kotor / SWToR

I played ME series and DAO and DA2

 

this game is drastically disconnected from the series. Not as bad as DA2 but it still doesnt feel part of the DA universe

Hell you could have named it Dragon Hunters inquistion and made it a new series and it would have actually made more sense because this villain comes from nowhere and leaves as quickly as he came.  

 

Bioware used to be like Wine.

but now they are milk getting worse with age. 

Dude, every bw games have story and lore in the codex just like dai...Even the games you listed.

Use a better excuse.



#190
Nerys

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I have to admit that Grey Wardens came down off of their pedestal during this game. But, that is probably a good thing. My opinion of Mages and Templars is more or less unchanged as of now. But, I have to admit that I still need to play a 'pro templar' game to understand their side of things. 

What we learn about the Elven lore basically blew my mind. I was fascinated before, but, DA:I had me on the edge of my seat wanting to learn more about what actually happened in ancient times. I would also love to see more about ancient Dwarven lore in future games/books. 



#191
Generic Guy

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How I felt? No

 

I always saw the Templars as a necessary precaution, and rebel mages as criminally irresponsible, but was worried Bioware was heading down the classic "super special people who are 'oppressed' are always victims and have a blanket morality licenses to treat 'muggles' as disposable." I'm just relieved that Bioware realized that there is this instinctive reflex to side with the "specials," I blame the X-Men franchise for this, so attempts to show the conflict from a impartial perspective would be a uphill battle against the fanbase's prejudice.

 

Chantry is a large multinational organization, with a lot of responsibilities, the fact that it isn't unending source of good vibes or the oppressive boot on the worlds face is unsurprising. You can throw Tervinter and Orlais here as well, except for the multinational bit.

 

The Dalish not being perpetual victims, who have no agency other what is done to them, and are capable of being cruel, dumb, and over all repulsive; was also very refreshing. Again, unsurprising given that's just what thinking creatures are/capable of, but I've lived with the "flawless, forest sprite, noble savage" myth repeated in entertainment for so long, I'm shocked that Bioware gave them depth.

 

The only criticism I have is the transgender part of the Qun, that admittedly seems "out of character" for the brutally utilitarian philosophy. That did come off as overly "softening" of the people, to make them more acceptable for modern audiences. 



#192
Melyanna

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I have to admit that Grey Wardens came down off of their pedestal during this game. But, that is probably a good thing. My opinion of Mages and Templars is more or less unchanged as of now. But, I have to admit that I still need to play a 'pro templar' game to understand their side of things. 

What we learn about the Elven lore basically blew my mind. I was fascinated before, but, DA:I had me on the edge of my seat wanting to learn more about what actually happened in ancient times. I would also love to see more about ancient Dwarven lore in future games/books. 

 

The"pro-templar" choices in Inquisition make a lot of sense (it's also a better written storyline, IMHO), so if you haven't sided with the templars, I would suggest to give it a try.


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