I know it's been discussed to death but I've recently finished ME3 and I'm completely in awe. What happened to the dark energy foreshadowing? everything went well until PICK A COLOR.
Seriously? I hope the writer got fired.
I know it's been discussed to death but I've recently finished ME3 and I'm completely in awe. What happened to the dark energy foreshadowing? everything went well until PICK A COLOR.
Seriously? I hope the writer got fired.
I know it's been discussed to death but I've recently finished ME3 and I'm completely in awe. What happened to the dark energy foreshadowing? everything went well until PICK A COLOR.
Seriously? I hope the writer got fired.
Well, one of the writers of the ending is gone from Bioware and the other is creative director for ME:Next.
So...it seems like 50% of what you wanted happened...kinda
B,,,but what about teh speculationz....
tehy are sooo beautiful...so many speculaaaaaaaationzzzzzz
Y U No like the artistic vision of the ME team?
B,,,but what about teh speculationz....
tehy are sooo beautiful...so many speculaaaaaaaationzzzzzz
Y U No like the artistic vision of the ME team?

Your Punishment must be more severe....
When it is done...and Mass Effects lore is...ashes....
you have my permission to die.
I have no idea why so many have this big thing about dark energy. It was mentioned a grand total of like 5 times throughout ME2. That doesn't preclude or set in stone that the decided ending is or was dark energy at the time.
The dark energy ending was nothing more than a rough concept/idea/scenario of how the trilogy could conclude. Which is why it would present certain plot holes in of itself. The mentioning of dark energy those few times in ME2 were just the writers way of planting seeds just in case they went that route with the narrative. They didn't. The idea was abandoned long before ME3 was in development.
In the dark energy narrative, the Reapers are trying to find a way to stop the spread of dark energy in order to prevent the death of the galaxy/universe. The reasons the Reapers harvest organics in order to create more Reapers, is because organics can manipulate and control dark energy. This in turn allows Reapers to do the same (only on a much larger scale) because they are composed of entire organic civilizations.
The dark energy ending would've involved Shepard making a choice again. Only it would only be Choice A and Choice B. The choice facing Shepard in this scenario would be to A. allow the Reapers to harvest the human race, creating a Human Reaper that would lead the Reapers in the fight against dark energy, saving the galaxy for all time (because "humans are special") OR B. Tell the Reapers to go to hell, destroy them and await the eventual extinction of everything that ever was.
Ofcourse, the Reapers created the mass relays and they emit massive amounts of dark energy. Kind of counterproductive on the part of our ancient machine saviors. Leaves a massive hole in this unfinished idea of an ending.
@
BassStyles: I have no idea what's your issue but I'm being serious here, so if you're here to condemn me and call me a troll then take a hike.
I have no idea why so many have this big thing about dark energy. It was mentioned a grand total of like 5 times throughout ME2. That doesn't preclude or set in stone that the decided ending is or was dark energy at the time.
The dark energy ending was nothing more than a rough concept/idea/scenario of how the trilogy could conclude. Which is why it would present certain plot holes in of itself. The mentioning of dark energy those few times in ME2 were just the writers way of planting seeds just in case they went that route with the narrative. They didn't. The idea was abandoned long before ME3 was in development.
In the dark energy narrative, the Reapers are trying to find a way to stop the spread of dark energy in order to prevent the death of the galaxy/universe. The reasons the Reapers harvest organics in order to create more Reapers, is because organics can manipulate and control dark energy. This in turn allows Reapers to do the same (only on a much larger scale) because they are composed of entire organic civilizations.
The dark energy ending would've involved Shepard making a choice again. Only it would only be Choice A and Choice B. The choice facing Shepard in this scenario would be to A. allow the Reapers to harvest the human race, creating a Human Reaper that would lead the Reapers in the fight against dark energy, saving the galaxy for all time (because "humans are special") OR B. Tell the Reapers to go to hell, destroy them and await the eventual extinction of everything that ever was.
Ofcourse, the Reapers created the mass relays and they emit massive amounts of dark energy. Kind of counterproductive on the part of our ancient machine saviors. Leaves a massive hole in this unfinished idea of an ending.
Ok but why were the Collectors harvesting humans for their genetic code? And it was abit more than just mentioned, i'd say the genetic diversity of humans and dark energy was heavily forshadowed. And not to mention the human reaper larva.
Now, i'm not saying it would've been that much better since it would end the trilogy in a cliff hanger(ok so the reapers are dead, now what) but the events of ME2 would've been abit more relevant.
And i think the orignal idea was that the reapers didn't create the mass relays but their creators did and constructed the reapers to solve the dark energy problem whcih ended in their extinction, but then Sovreign comes along with his big mouth...
Neither is very good tbh. I love these games to death and they have some great characters and dialogue, not to mention gameplay but they dropped the ball when it comes to creating an over arching story.
It's obvious they wanted to make a trilogy just beacuse it was cool to make a trilogy and made it up as they went along rather than they had a great story idea that could span 3 games.
My guess it the writing team were at odds over the space magic theme and man vs machine, and when David I'm-not-even-going-to-attemt-to-spell-his-last-name split they new lead writer saw his chance to push the story he prefered.
Honestly i think i'd preferd the man vs machine theme even, if it is trite as ****, if they could've pulled it offer better. I really loved the parts with EDI, Legion and the war between the Geth and Quarrians.
Awell, still a hellofa fun game.
I have no idea why so many have this big thing about dark energy. It was mentioned a grand total of like 5 times throughout ME2. That doesn't preclude or set in stone that the decided ending is or was dark energy at the time.
The dark energy ending was nothing more than a rough concept/idea/scenario of how the trilogy could conclude. Which is why it would present certain plot holes in of itself. The mentioning of dark energy those few times in ME2 were just the writers way of planting seeds just in case they went that route with the narrative. They didn't. The idea was abandoned long before ME3 was in development.
In the dark energy narrative, the Reapers are trying to find a way to stop the spread of dark energy in order to prevent the death of the galaxy/universe. The reasons the Reapers harvest organics in order to create more Reapers, is because organics can manipulate and control dark energy. This in turn allows Reapers to do the same (only on a much larger scale) because they are composed of entire organic civilizations.
The dark energy ending would've involved Shepard making a choice again. Only it would only be Choice A and Choice B. The choice facing Shepard in this scenario would be to A. allow the Reapers to harvest the human race, creating a Human Reaper that would lead the Reapers in the fight against dark energy, saving the galaxy for all time (because "humans are special") OR B. Tell the Reapers to go to hell, destroy them and await the eventual extinction of everything that ever was.
Ofcourse, the Reapers created the mass relays and they emit massive amounts of dark energy. Kind of counterproductive on the part of our ancient machine saviors. Leaves a massive hole in this unfinished idea of an ending.
Wow that sounds a lot better than the actual ending.
So Mac Walter stays? please fire him immediately.
This is something I see a lot of but don't understand. Give me evidence that he is behind so many of ME's blunders and I may believe it but my opinion is he is a scapegoat used by ignorant fans. Isn't he behind Garrus' story and character in both ME and ME2, as well as Aria T'loak, The Illusive Man and Dr Michel? All of those are well written characters, don't you think?
This is something I see a lot of but don't understand. Give me evidence that he is behind so many of ME's blunders and I may believe it but my opinion is he is a scapegoat used by ignorant fans. Isn't he behind Garrus' story and character in both ME and ME2, as well as Aria T'loak, The Illusive Man and Dr Michel? All of those are well written characters, don't you think?
That;s the thing, he is good at writing characters but a disaster at game story.
That;s the thing, he is good at writing characters but a disaster at game story.
Can you confirm which parts of the main story he is responsible for? Now, I liked Drew don't get me wrong, but a lot of his writing is epic in scale and rehashed over and over. Gangs, plagues and ancinet aliens tends to be recurring themes for him.
Ok but why were the Collectors harvesting humans for their genetic code? And it was abit more than just mentioned, i'd say the genetic diversity of humans and dark energy was heavily forshadowed. And not to mention the human reaper larva.
According to the dark energy plot, humans were "special". Which ME2 planted the seeds for by speaking of humans genetic diversity. And yes, dark energy was just mentioned by a handful of characters. It was never delved into whatsoever. The few times those words were spoken it always boiled down to "dark energy Idk what it is, but it doesn't make sense". Tali was the only person to even give any insight. Even she wasn't sure what it meant. And that was isolated to the star of that particular system.
How does the Collectors harvesting of humans into a Reaper tie into the organic/synthetic conflict plot that was implemented? Well, the Collectors are Reaper thralls. Shepard threw a wrench in spokes and delayed the invasion back in ME1. The Reapers are simply working through the Collectors to make up for lost time as they travel through dark space. Time they could've spent harvesting. Why are they targeting humans? Idk, seems like Shepard made an impression. He's human. Just my own observation.
Guest_AugmentedAssassin_*
I have no idea why so many have this big thing about dark energy. It was mentioned a grand total of like 5 times throughout ME2. That doesn't preclude or set in stone that the decided ending is or was dark energy at the time.
The dark energy ending was nothing more than a rough concept/idea/scenario of how the trilogy could conclude. Which is why it would present certain plot holes in of itself. The mentioning of dark energy those few times in ME2 were just the writers way of planting seeds just in case they went that route with the narrative. They didn't. The idea was abandoned long before ME3 was in development.
In the dark energy narrative, the Reapers are trying to find a way to stop the spread of dark energy in order to prevent the death of the galaxy/universe. The reasons the Reapers harvest organics in order to create more Reapers, is because organics can manipulate and control dark energy. This in turn allows Reapers to do the same (only on a much larger scale) because they are composed of entire organic civilizations.
The dark energy ending would've involved Shepard making a choice again. Only it would only be Choice A and Choice B. The choice facing Shepard in this scenario would be to A. allow the Reapers to harvest the human race, creating a Human Reaper that would lead the Reapers in the fight against dark energy, saving the galaxy for all time (because "humans are special") OR B. Tell the Reapers to go to hell, destroy them and await the eventual extinction of everything that ever was.
Ofcourse, the Reapers created the mass relays and they emit massive amounts of dark energy. Kind of counterproductive on the part of our ancient machine saviors. Leaves a massive hole in this unfinished idea of an ending.
Maybe because it was really the original idea of the ending and the catalyst is pure creation of Mac Walters? Drew K said himself that the dark energy concept wasn't complete and that it needed a lot more work. Still, It'd have been much better than the ME3 ending, And probably if it was to be probably developed, Would have been the ending i was looking forward to see.
You just don't understand art, man. It like totally make sense if you open your mind!
"Artistic integrity" went through their minds.
Maybe because it was really the original idea of the ending and the catalyst is pure creation of Mac Walters? Drew K said himself that the dark energy concept wasn't complete and that it needed a lot more work. Still, It'd have been much better than the ME3 ending, And probably if it was to be probably developed, Would have been the ending i was looking forward to see.
The catalyst is exposition. I don't see anybody hating on Vigil. Who served the same exact role. Some people just didn't like what the catalyst had to say.
Guest_AugmentedAssassin_*
The catalyst is exposition. I don't see anybody hating on Vigil. Who served the same exact role. Some people just didn't like what the catalyst had to say.
Vigil gave you info, The Catalyst was stating his own opinion as a fact. The other problem with the catalyst is that it had too much control over the narrative of the ending. It really felt like they're just giving you an emotional ending while leaving the details open to the player's interpretations. I personally believe that the mass effect overall story was actually the best in the industry, Its ambiguity was merely there because you're actually the reapers' tool, You don't have that much details to understand their motives. It was building things up to give us the most amazing twist ending of them all, To make us understand their motives in the end. But it all went to waste without Drew.
The catalyst is exposition. I don't see anybody hating on Vigil.
I think that's because Shepard didn't die at the end of ME1. This is probably the reason why the Dark Energy ending gets a pass despite the plot holes intrinsic to it, since it's not clear if Shepard dies in that one.
Closest thing we have to "What were they thinking?"
It’s been 18-19 months since it came out and my thoughts on it are that we addressed it the best we could in the extended cut. We’re obviously not going to be changing anything now. We’re only going forward. But you know what’s interesting? The only view I’ve had on it was, well, I was watching Breaking Bad, and that deals with (spoiler alert) the main character dying. And in no way do I think that anybody was surprised that he died. It was set up, even from the get-go, that this was a character that was going to die. But the interesting difference there is that that’s not a character that people had control of. They didn’t have any say at any point at what would happen to Walter White. Period.
And I think that’s one of the things we really underestimated, which was how much ownership people would take over a character that they could do that. You know, you’ve been given free choice to make all these decisions with this character, with the fates of millions of people, and then, you don’t get to choose your own fate. And I’m not saying that our decision was wrong or right. I think we just underestimated the impact that would have on certain players. To be fair, I get people, especially at the Cons, who will say, “I loved it. It was heart-wrenching, but I felt it was right for my Shepard.” And to me, that’s why it was the right path. But because there was no choice, it was going to be right for some people, and for others, in the middle, and other people were obviously very upset about it. In hindsight, I don’t think there was anything we would have changed about that, but it is a really good lesson learned
Mac Walters October 2013
So yeah, they thought the most 'artistic" way to end a narrative based role-playing game is to end it like a tv show and take away player choice.
And that's not even getting into the stupidity that was RGB and the Catalyst to begin with.