Yea well, as I said above, my main gripe with the synthetics vs. organics plot is that it essentially shows off how limited the reaper's perspective really is, while something like dark energy would have shown how vast it is.
For me, from ME1 onwards, there was no doubt in my mind that the cycles were just a small symptom of a larger purpose the reapers had going. Unfortunately, it turned out that the cycles were the entirety of the reapers' purpose. That was really disappointing to me.
This pretty much sums up why I can't go back to any of the Mass Effect games and feel the same as I did before the third game came out. Everything about Sovereign sent shivers down my spine the first time I ever played Mass Effect - now, I can't even take its gloating speech seriously.
I've said it before, but Mass Effect 3 would've done far better had they expanded upon and revised the plot of the Arrival DLC and used that as the premise of the whole third game - instead of going to war with the unstoppable death machines, we should have been finding a way to stop them at our doorstep. Bioware could have done so much more with ME3 had they not pigeonholed themselves into sending the galaxy to war with a force that couldn't be stopped without an ad-hoc superweapon being thrown in.





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