Well it's not just Dark Energy itself,like you mentioned, is only exposed during Talis mission, but the genetic diversity of humans which is very prelevant through out the game which is why the Collectors harvested them which is an important plot point to the whole dark energy mumbo jumbo.
While the organics vs synthetics theme absolutely is there and is an important part, but it's a reoccuring theme, it never comes of as something part of the grand plot since, it's not part of the main mission while Dark Energy is(The Reapers use genetic code to solve the dark energy problem, humans are unique in their diversity and beacuse of this get targeted by the Collectors to find "the sollution")
But i agree with you that the problems in ME3 started in ME2 or even earlier, i'm not so much critezing ME3's writing, overall, i acually think it's story telling, pacing and dialogue is the best in the series. Where the other 2 games made me decide who or what lives or dies, ME3 made me wonder what makes a person and whether or not i could consider a robot alive, and the organics vs synthetics theme is familiar enough for the ending to sort of work even if it might have not been fantastic.
I'm more critizezing them for not writing a more cohesive trilogy. They knew what it should consist of but they didn't really seem to be able to decide how to put it together and made it up as they went along.
I feel that since the Collector/human genetics/dark energy plot shouldn't have been simply abandoned. Maby it wouldn've have been better to never introduced it at all and had "man vs machine" take a bigger part in ME2's plot(hell i'm surprised they didn't since Shepard is half synthetic at that point), but since they did i think they should've built on it.
With the time passed, new market demands, new team members arriving and old ones leaving (lead writer included), new technology, time constraints etc. it would've been a hard thing to do, to keep all three games thematically closer to each other. And I don't know much about game development but I think that the possibility of a sequel is tied to the success of the original game. If ME1 failed we might not have seen ME2 at all. On his site Drew explained how the Bioware approached the trilogy. I'll link it instead of quoting, it's a bit too large for a comment section
Link (check the final part)
And I can't agree more on Shepard's implants. They could've created a great basis for Synthesis with those but in the end we got nothing. Shepard became Adam Jensen but instead of "I never asked for this" we got "I got better".
I'd argue that Overlord and Rouge VI show the success of human synthetic relations more than anything. Overlord wasn't ultimately man v. machine, it was man destroying itself. The kid was actually getting along quite well with the Geth up until his big brother tried to turn him into a weapon. And while the Rouge VI is "a synthetic which killed its master," it was used to make EDI, who seems to be perfectly peaceful.
Obviously, the Geth/Quarian conflict can support the organics vs. synthetics argument, but it was completely resolved. Resurrecting it alone is a weird move, but making it the central conflict just doesn't make any sense.
More than that I don't think organics vs. synthetics can even be the central conflict. Sure, it emerges intermittently throughout the series, but it's never been the driving force. It doesn't tie everything together. What about the Genophage arc or the Rachni? What about humans vs. aliens? What about co-operative bureaucracy vs. effective individualism? If your main theme doesn't encompass or weave together every major arc in the game, how can it be considered central? To me, the ending feels out of place and completely isolated from the core of the story. I blame part of that on poor characterization of the Reapers, but I also blame it on the near complete disregard for more than a few thematic pillars of the franchise. I don't need an ending that wraps up every single thread in a nice bow, but ME3's ending barely makes an attempt to tie things together at all.
Rogue VI I mentioned is in ME2 (N7: Wrecked Merchant Freighter → N7: Abandoned Research Station → N7: Hahne-Kedar Facility). Geth/Quarian conflict is only one aspect of organic vs synthetic theme. That aspect was resolved but a larger one was still present. Overlord DLC is also an aspect of a conflict, though it's more related to the Synthesis part. As I said, the Reapers themselves are a part of the conflict and they are the only driving force that is present throughout the trilogy. Tying their motives and origins to the organic/synthetic relations we experienced throughout all three games was quite a clever move.
Genophage arc? Resolved. Rachni? Resolved (though their inclusion is one of my biggest gripes with ME3). Humans vs aliens? Resolved (all the galaxy goes to liberate Earth). Co-operative bureaucracy vs. effective individualism? Not sure if I understand that correctly but isn't the united galaxy a resolution to this theme? ME3 does resolve a lot of themes through its course, before the ending. And ending focuses on something that is the main theme of the trilogy - the Reapers. It explains their motives and ties them to the organic vs synthetic conflict a player has observed in all three games.
I do think, however, that the execution is lacking and it could've been much better. And it's not only limited to the ending but each game of the trilogy.





Retour en haut






