I am indebted to Shadohz for gathering the data that I used to do this math.
Have you ever wondered how many crafting materials you will need to create all the character armors?
(sorted by Cloth, then Leather, then Metal) Cloth Leather Metal Total Character 58 58 160 276 Legionnaire 58 160 58 276 Archer 73 73 194 340 Reaver 73 73 194 340 Templar 73 194 73 340 Assassin 73 194 73 340 Hunter 85 207 73 365 Alchemist 116 116 296 528 Katari 160 58 58 276 Keeper 194 73 73 340 Elementalist 206 73 85 364 Arcane Warrior 296 116 116 528 Necromancer 1465 1395 1453 4313
Why should you care?
Crafting character armors removes them from the pool of items that you can receive in chests, which in turn increases the chances that you will get something more useful.
What should you do?
That's up for debate. Personally, I plan to craft the character armors that require the least amount of Cloth first, because Cloth is the materials bottleneck. That way I will get more of the character armors out of the item pool faster. Also, any character armors that I do still receive from chests should be the ones from characters that require more Cloth to craft -- which reduces my need for that material.
Everyone have fun crafting those Necromancer armors....
P.S. Here's the link again in case you missed it the first time:
https://docs.google....dit?usp=sharing





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