DA:I looked much more interesting during alpha - Crestwood video
#151
Posté 09 janvier 2015 - 09:18
Blame Microsoft Studios too, because there's stuff showed about ME1 that didn't made it for the final cut.
Ugh, this guy. Gimme a break.
- Giubba et pdusen aiment ceci
#152
Posté 09 janvier 2015 - 09:53
As I understand it stuff gets cut from pretty much every single game that is ever made. If anything, the thing that should be taken away from all of this is that developers need to be very careful about what they show, especially when the game is still in development.
- outlaw1109 et pdusen aiment ceci
#153
Posté 09 janvier 2015 - 10:41
That's my point, we don't know.Where is the subsequent news, release, or demo where they explain they decided NOT to use any of that? hmm???
#154
Posté 09 janvier 2015 - 11:39
That's my point, we don't know.
They're not obligated to tell you..
They did not tell us when they were going to remove Cassandra's white hair from the alpha version of DA2 did they?

- Heimdall et pdusen aiment ceci
#155
Posté 09 janvier 2015 - 01:40
Therum / Caleston in ME1 is probably a better analogy and that still didn't affect the whole game.
- blaznfalcn, Rawgrim et Dominic_910 aiment ceci
#156
Posté 09 janvier 2015 - 01:41
They're not obligated to tell you..
They did not tell us when they were going to remove Cassandra's white hair from the alpha version of DA2 did they?
The haircolour of 1 character doesn't really compare to a full overhaul on the gameplay 1 week before release.
- Dominic_910 aime ceci
#157
Posté 09 janvier 2015 - 01:45
I'm actually glad timed missions were done away with. Not really a fan of being rushed through a game like Dragon Age.
I don´t like timed missions either. My main gripe with the game is just too many fetch quests and too little story/interaction. And the horrible hack´n slash combat.
- Rawgrim aime ceci
#158
Posté 09 janvier 2015 - 03:01
They're not obligated to tell you..
They did not tell us when they were going to remove Cassandra's white hair from the alpha version of DA2 did they?
changing hair colour is equivalent to cutting quests and game mechanics in your mind?
#159
Posté 09 janvier 2015 - 03:10
No, but it IS a good EXAMPLE of what the poster's overall point: pre-alpha/alpha/beta etc. footage should never be counted on because things change.
There are all sorts of disclaimers about how "[build stage] video is not indicative of content to be released..."blah, blah.
#160
Posté 09 janvier 2015 - 03:16
"Things change" is not what the OP is about. "Things are less interesting now than before the change" is. And it's especially severe in this case because it affects the entire game, not only one character or one quest.
- wright1978 aime ceci
#161
Posté 09 janvier 2015 - 03:40
"Things change" is not what the OP is about. "Things are less interesting now than before the change" is. And it's especially severe in this case because it affects the entire game, not only one character or one quest.
Actually, I went back and read the OP and it seems to be specifically about "things change". But you seem to intimately know the OP's perspective and what they were talking about beyond what they wrote.
There doesn't seem to be any mention of not including singular characters or quests.
#162
Posté 09 janvier 2015 - 04:05
DA:I looked much more interesting during alpha
...things were looking much better back then... fantastic things disappearing from the final product.
It's plain and clear
#163
Posté 09 janvier 2015 - 04:25
I know things get cut, but aren't those videos supposed to show new gaming features? Nearly everything they showed us got cut.
Man, those videos looked so promising... Small decisions that could affect the gameplay, interacting with the environment, capturing keeps. What is actually new right now after the release?
Mounts?
Walking away from conversations?
No cinematics during dialogue with most npcs?
Wartable missions that are basically just text and waiting?
The tactics camera is nothing new. It's from Origins, only less.... Tactical.
Personally, I could have lived without those. That is my opinion though.
I am actually surprised they didn't include races at the beginning. Lots of people I saw were disappointed that you could only play a human in DA2 a few years back. Wasn't it obvious people would want races back? ![]()
I don't want to believe all of this got cut because of the race options.
- 9TailsFox aime ceci
#164
Posté 09 janvier 2015 - 04:39
#165
Posté 09 janvier 2015 - 05:13
I wonder if the game was dumbed down due to time or they made the demo look better on purpose so they made better hype for it.
You know I've been asking myself the same question lately. The fact that I'm seeing it more and more and not only in Bioware games dosen't help either. I guess you can't trust trailers and demos anymore.
#166
Posté 09 janvier 2015 - 05:27
To be fair I think the hair color of a character isn't comparable to something like developing captured keeps towards specific roles, which in turn could affect things in the story. The complaint isn't that there was a change at all, but that the game is less interesting after the change.
Therum / Caleston in ME1 is probably a better analogy and that still didn't affect the whole game.
Then look at the EARLY Dragon Age 2 trailers with all the footage that was NEVER in the game.
People need to stop expecting alpha footage to be part of finished product.
- pdusen aime ceci
#167
Posté 09 janvier 2015 - 05:28
Oh its definitely a small minority that hate playing humans but they were loud. And when it gets revealed that only a small percentage played qunari and dwarves....the next game will likely be limited to elves and humans.
As someone who always play human. Inquisition should have bin elf only.Honestly I don't care about race, short human,big human with horns,slim smaller humans. Bioware should focus story on one race it would be much better.
#168
Posté 09 janvier 2015 - 05:31
over the painfull memories:
- Joseph Warrick aime ceci
#169
Posté 09 janvier 2015 - 05:41
I wonder how great the game was originally going to be. All the generic fetch quests are definitely to cover up cut stuff. That crestwood scene was very indepth. Invading boats, choosing what to defend, not only attacking the enemy but the boats. Then what the keep is being used for. And all these other zones would be getting period attacks by the enemy, etc.
So every time you see one of the 500 dead bodies with a note, "er I died, deliver my porn stash to the twisted oak in zone A", etc, there was originally more meaningful content.
That accusation is completely baseless.
#170
Posté 09 janvier 2015 - 05:44
The haircolour of 1 character doesn't really compare to a full overhaul on the gameplay 1 week before release.
And removing some features related to capturing and customizing keeps, and changing quest lines, does not constitute a full overhaul of gameplay. At all.
And you're delusional if you think that they could do any of that close to release. The game was content-complete before August.
- Melca36 aime ceci
#171
Posté 09 janvier 2015 - 05:46
Technically speaking, the Crestwood demo was never truly shown to the public. The video that is being cited here was leaked from a behind-closed-doors event that was never publically broadcast hence the low-quality camera footage.
I don't support the removal of the mechanics in the slightest, but at the same time it was never officially shown to us.
- Melca36 et pdusen aiment ceci
#172
Posté 09 janvier 2015 - 05:47
I also blame consoles on this. I bet they cut a TON of stuff also because the files would be too large and maybe they couldn't fit enough on the disk for it to be acceptable for a console game whereas PC can be as big as anything. And they should have released the game full version with PC and consoles w/ the dumbed down cut stuff. If console gamers want a bigger better game, they can pay for the gear needed to support it. But PC gamers shouldn't have their stuff cut or stupified so console gamers aren't jealous because their system can't handle any more.
This is blatant fanboyism and nothing more.
#173
Posté 09 janvier 2015 - 06:03
As someone who always play human. Inquisition should have bin elf only.Honestly I don't care about race, short human,big human with horns,slim smaller humans. Bioware should focus story on one race it would be much better.
They will never make a game where the choice is elf only. I know it sucks but the majority only play human. Elf comes in a close second though.
#174
Posté 09 janvier 2015 - 06:24
I for one understand that things can and will be cut from a game, much like movies do. However I am a bit perplexed as to why the game seemed to have depth before and then upon DAI released we end up getting something so watered down.
What amazes me is the fact that DA2 took two years to make, yet despite the smallness of the area, the game did seem deep and emotional. Then we have DAI which took an extra year to make and we end up with large areas, sure, but completely watered downed in so many areas that at more times then I like to admit feels hollow.
Oh sure, you can do some silly horse race or lead a Druffalo back to the farm. But no you cannot go to Kirkwall and help Annex Seabass out nor can you go and help The Dwarven Slaves be free of Vints control.
Don’t get me wrong, I enjoy DAI but at the same time too I am also disappointed. The developers spent so much damn time on making sure these “large environments” were perfect, they took away the time to create something more, like DAO was and perhaps surpass what DAO was.
I for one do not need large environments to enjoy a game. IF the story is well done and there are plenty of things to do off on the side, you can drop my character in a signal damn city for all I care.
Large environments are nice, but there not the end all be all to games, especially DA world. The story is what drew me in to play these games, not the environment.
It is one thing to remove a bit of content here and a bit there but to completely rearrange a story and give a watered-down version of what could have been, well there is NO excuse for that.
Sure, they could give us a DLC with all the removed content. But that is just silly. So I paid for a full game which in turn is less than it was meant to be and Bioware wants me to pay even more to get the complete version? How is there any logic in that?
Yes, Bioware said they ran out of time. But the question is: Who put a sand glass out and had a gun pointed at their heads? I would have gladly accepted the game being pushed back to being released later on this year. At least I would know they did in fact take their time to make sure this game was as good as Bioware wanted it to be.
Three years to make an open-world environment is not exactly time enough to make sure the game is optimal as it possibly can be. It does however give you the cookie cutter version of what could have been. Thus creating angry mobs with torches and pitchforks.
- Icy Magebane aime ceci
#175
Posté 09 janvier 2015 - 07:22
I find it funny that people are comparing a change of a character's hair color or a few quick scenes on a 2 minute trailer to a 30 minute video where a dev talks about a detailed questline with a specific type of gameplay and nothing of that is in the actual game. Right, it's exactly the same.
- Icy Magebane aime ceci





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