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DA:I looked much more interesting during alpha - Crestwood video


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#176
Melca36

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I find it funny that people are comparing a change of a character's hair color or a few quick scenes on a 2 minute trailer to a 30 minute video where a dev talks about a detailed questline with a specific type of gameplay and nothing of that is in the actual game. Right, it's exactly the same. 

Because it is the same.  You should have NEVER expected to see what you saw in the early footage to be part of the finished product. It does NOT work that way. This has gone on for years. Its nothing new.


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#177
Maniccc

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I find it funny that people are comparing a change of a character's hair color or a few quick scenes on a 2 minute trailer to a 30 minute video where a dev talks about a detailed questline with a specific type of gameplay and nothing of that is in the actual game. Right, it's exactly the same. 

Fanboyism.  Whatcha gonna do?  Just smile and nod.


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#178
pinkjellybeans

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Because it is the same.  You should have NEVER expected to see what you saw in the early footage to be part of the finished product. It does NOT work that way. This has gone on for years. Its nothing new.

 

So it's like "hey guys, we have something pretty big to show you but keep in mind that everything you're about to see will not be in the actual game, because ~alpha build~." Then what was the point of that showcase if nothing of that made it to the actual game? It's not the same. Cutting a few cutscenes and dialogue is one thing and it's expected, but cutting a whole quest with a whole new gameplay feature that they were so proudly showcasing? It's our fault that we fell for that? Ok, whatever you say.


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#179
Melca36

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So it's like "hey guys, we have something pretty big to show you but keep in mind that everything you're about to see will not be in the actual game, because ~alpha build~." Then what was the point of that showcase if nothing of that made it to the actual game? It's not the same. Cutting a few cutscenes and dialogue is one thing and it's expected, but cutting a whole quest with a whole new gameplay feature that they were so proudly showcasing? It's our fault that we fell for that? Ok, whatever you say.

 

This has gone on in gaming for years and not just for BioWare games.  Gearbox is actually being sued for it but they went to the extremes for that Alien game.  



#180
Nami_Tokiwa

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What was done is done! Yep, you may hope for a feature update or dlcs. But I think they will put those things on the next Mass Effect and the next Dragon age. Because the time or maybe somehow, the game conflicts with those feature lately (not in the demo, I mean, lately) so they can not put them in there at the time.
So no matter what, even I already know it cut. I still like Bioware and ofcourse still love DAI because the game still good after all. Ofcourse I feel sad that some of those amazing feature not appear in the game in the final version but I accept what it is right now. 
I just feel dissapointed about the final battle. Feel very weird and I (again) already it has been rushed and cut down something.
So I think no matter what we said now. Can not matter with DAI anymore. They may not (or can not) put those things in the game because it is very complex and maybe you have to play the game from the begining to experience all these features. It costs a lot to make the DLCs, too. But yep, just hope they could atleast make somes into DLCs...or hope for the next DA, they would bring those promises to it. 



#181
Amaldur1

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Except you have no way of knowing what the cost-benefit of those decisions was. They certainly didn't do it to spite you.

 

I don't have any idea what you are talking about. I don't think they made these changes to spite me. I don't know about the cost-benefit but they were the ones who showed us a video with these features. I'm not sitting here making up features that I would have like to have seen added regardless of how much they would cost. My point is that, based on that video, Bioware's changes made the game worse. Much worse. In the actual release version, there are almost no choices that mean anything to the gameplay. All they do is change the slide show at the end. NPC approval or lack thereof means very little. Almost all the events are totally static. It is, looked at from almost any angle, less interactive, less meaningful and less interesting than the alpha video.

 

I'm not suggesting they made these changes for any particular reason. I'm not suggesting they shouldn't have made any game changes to the alpha content. I am saying merely that the gameplay in that video looked amazing and that Bioware made bad decisions that resulted, from my perspective, in a less satisfying game.



#182
outlaw1109

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So it's like "hey guys, we have something pretty big to show you but keep in mind that everything you're about to see will not be in the actual game, because ~alpha build~." Then what was the point of that showcase if nothing of that made it to the actual game? It's not the same. Cutting a few cutscenes and dialogue is one thing and it's expected, but cutting a whole quest with a whole new gameplay feature that they were so proudly showcasing? It's our fault that we fell for that? Ok, whatever you say.

Actually...in software legalese, that's exactly why they call it an Alpha Build.  Things get cut, re-ordered, forgotten about...and there isn't a single thing that "can't" be cut at the alpha stage.

Look it up.

This is similar to crying about DLC requiring the main game to function.  It's just silly.

What's next BSN?  Crying because Bioware has studios in Canada?



#183
Elfyoth

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No they aren't.

 

According to DAO humans were played about 70%. Elves were 20- 25 and dwarves were the rest.

 

20 - 25% isn't anywhere near 70%

 

Honestly I rather they just restrict it to humans period.

I hate it when they restrict it to humans only, ESPECIALLY when races in DA universe are based on real life cultures. Elves are based on my culture, and combination of other cultures, but cuz its against of forum rules I wont say WHAT culture it is. 



#184
Yokokorama

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I don't like it being restricted to humans either, but if it means that a large portion of the game got cut that would have otherwise been included, I'd recommend cutting races in a heartbeat.  Basically, if the trade-off for multiple races was the Crestwood system displayed in that Alpha video, then I'd definitely take it even if I am not a fan of the human only system.


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#185
Saberchic

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I have to say that I am glad the stuff in alpha did not make it in. I hate timed stuff with a passion; I always feel rushed in timed scenarios and in some of these areas, you can stumble into a section you are not ready for. The last thing I want to do is screw up my game because I accidentally came upon a timed mission by wandering into an area that I was ill-prepared to deal with.

 

The only thing that seemed interesting to me was the scenario with the village--save it or not. I could see how something like that could impact your story. Otherwise, there's no reason to put things like that in the game. Having to choose between options you do with your inquisition like they suggested in the video  (cap vents, open a gate, or build a monument) didn't seem really impactful or appealing to me, and it did not seem as important as the village choice.



#186
Elfyoth

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I don't like it being restricted to humans either, but if it means that a large portion of the game got cut that would have otherwise been included, I'd recommend cutting races in a heartbeat.  Basically, if the trade-off for multiple races was the Crestwood system displayed in that Alpha video, then I'd definitely take it even if I am not a fan of the human only system.

Oh, but it dosent make any sense at all that that mission was cut cuz of your Inquisitor's race why would it? "Oh I am a dwarf, wow this fort is to tall for me to protect bah" "Oh I am an elf my ears cant get throught the gate and the villagers have already killed them selves cuz of me" "Oh I am a Qunari when I went to save the village an old woman thought I am a demon or satan or what eva, she slit her own throat and lets not forget that the keep's gate have been collapsed cuz of my horns" It is really stupid to think that this mission was cut from the game cuz of the races. 


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#187
Joseph Warrick

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As massive as Dragon Age: Inquisition already is, there were some things the team wanted to get in at launch, but we just ran out of time. We’ll be creating these new features and content and adding them into your game over time


Should we be hopeful?
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#188
Yokokorama

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Oh, but it dosent make any sense at all that that mission was cut cuz of your Inquisitor's race why would it? "Oh I am a dwarf, wow this fort is to tall for me to protect bah" "Oh I am an elf my ears cant get throught the gate and the villagers have already killed them selves cuz of me" "Oh I am a Qunari when I went to save the village an old woman thought I am a demon or satan or what eva, she slit her own throat and lets not forget that the keep's gate have been collapsed cuz of my horns" It is really stupid to think that this mission was cut from the game cuz of the races. 

 

You are making the mistake of assuming that it is a story choice when it could have very well been a resource choice.  Allocating resources towards multiple races, race specific dialogue, and race specific scenarios took away from the overall resources they might have had allocated to have things like this implemented into the game.

 

And before implying I am stupid, I suggest you reread my post that you are quoting.  Specifically, the bolded:
 

" . . .but if it means that a large portion of the game got cut that would have otherwise been included, I'd recommend cutting races in a heartbeat.  Basically, if the trade-off for multiple races was the Crestwood system displayed in that Alpha video, then I'd definitely take it even if I am not a fan of the human only system."


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#189
Elfyoth

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You are making the mistake of assuming that it is a story choice when it could have very well been a resource choice.  Allocating resources towards multiple races, race specific dialogue, and race specific scenarios took away from the overall resources they might have had allocated to have things like this implemented into the game.

 

And before implying I am stupid, I suggest you reread my post that you are quoting.  Specifically, the bolded:
 

" . . .but if it means that a large portion of the game got cut that would have otherwise been included, I'd recommend cutting races in a heartbeat.  Basically, if the trade-off for multiple races was the Crestwood system displayed in that Alpha video, then I'd definitely take it even if I am not a fan of the human only system."

I didint say you are stupid I agree with you completley, I read your post three times before I wrote my post, I was speaking in general about pepole who say human restriction etc, and that makes sense what you say, though, many things have changed since then, agents were power like now.



#190
Elfyoth

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Should we be hopeful?

Nah I wouldnt say so Bioware said that SP DLCs will take longer cuz the writers need rest after the main game, tho MP DLCs will be much more and much more early 



#191
Yokokorama

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Should we be hopeful?

 

I sure hope so. 

 

I'm hoping for an Expansion (Awakening level) rather than a DLC.  The Expansion I am hoping for will not only give us more story but also add more to our current game, thus giving us incentive to replay the game again and see the revamped features that they are implying they might add.  I can only hope that this keep defense mechanic is among them.


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#192
Elfyoth

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is it me or in the western approach you can see in the last minute its evening, I think originally they ave planned there to be a day-night cycle 



#193
SofaJockey

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So it's like "hey guys, we have something pretty big to show you but keep in mind that everything you're about to see will not be in the actual game, because ~alpha build~." Then what was the point of that showcase if nothing of that made it to the actual game? It's not the same. Cutting a few cutscenes and dialogue is one thing and it's expected, but cutting a whole quest with a whole new gameplay feature that they were so proudly showcasing? It's our fault that we fell for that? Ok, whatever you say.

 

That 'showcase' was a prototype test to two rooms full of people (maybe more unseen).

It was to get some feedback early enough to do something with the feedback.

 

BioWare never released that demo footage.

So why are people building their expectations on a pre-alpha prototype that was not shared?

 

People watched some footage taken by a couple of people on their camera phones

and decided that was pretty much the final version?

 

Is that their fault?

 

Yes it is, pretty dumb.

 

It's also completely unreasonable to hold BioWare to that prototype which they did not 'showcase'.

 

(Incidentally, much of Crestwood remains (the weather is different) - the rift underwater, the cave up to Keep, the trebuchets are in Haven now - who knows what will be in DLC...)


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#194
Elfyoth

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I sure hope so. 

 

I'm hoping for an Expansion (Awakening level) rather than a DLC.  The Expansion I am hoping for will not only give us more story but also add more to our current game, thus giving us incentive to replay the game again and see the revamped features that they are implying they might add.  I can only hope that this keep defense mechanic is among them.

They have already stated unfourtunley that they wont be doing expansion pacs to DAI :/ cuz its to "expensive" only DLCs, Dammn I wish they would change ther mind about it, and yes, I do smell EA behind it. :D 



#195
Heimdall

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I don't have any idea what you are talking about. I don't think they made these changes to spite me. I don't know about the cost-benefit but they were the ones who showed us a video with these features. I'm not sitting here making up features that I would have like to have seen added regardless of how much they would cost. My point is that, based on that video, Bioware's changes made the game worse. Much worse. In the actual release version, there are almost no choices that mean anything to the gameplay. All they do is change the slide show at the end. NPC approval or lack thereof means very little. Almost all the events are totally static. It is, looked at from almost any angle, less interactive, less meaningful and less interesting than the alpha video.

I'm not suggesting they made these changes for any particular reason. I'm not suggesting they shouldn't have made any game changes to the alpha content. I am saying merely that the gameplay in that video looked amazing and that Bioware made bad decisions that resulted, from my perspective, in a less satisfying game.

And I'm saying that you can't know that they made bad decisions without knowing why. There may have been very good reasons those features weren't implemented. They may simply have been unable to get them to work properly outside of the closed alpha demo. I don't know, but you can't say anything about the quality of the decision without knowing what that decision was.

#196
Elfyoth

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Just look at what happened with Mass Effect. The entire mission that revolves around finding Liara in the final product was fairly different in the demo, and no blue markings for Garrus!

 

Nice this graphics dont looks that bad lol


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#197
TheLittleBird

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Well, they can't see the future.  Its not as if they knew that stuff wouldn't get into the final game, or wouldn't work (Or at least I doubt that was the case).  I'm sure that when they showed that video they had every intention of getting those features into the game.

 

But it was not to be.  Much as fans clamor for more transparent game development, this is why many devs avoid it.

 

I know, but I'd rather they just showed something like a combat sequence.... I mean, this whole fortress-system they had was pretty innovative and I'd rather they had left that until later, when they're absolutely 100% sure that's getting into the game. Because as of now it just seems like they wanted to show people so much because 'hey look at how awesome we're doing'.

 

Anyway. None of that really matters anymore. What I will say though is that I just wish they'd told us. "Look, we showed some people something that didn't make it into the final game... we are sorry about that." Seems like they could easily have done that to avoid confusion.

 

I understand cutting stuff, but if you let people believe that something is still in the game then that just isn't right. Unless they did say it was cut and I didn't see it anywhere. Then that's still bad because they didn't get the message across in the right way.



#198
I saved Star Wars :D

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I'm astonished that any of you have the view that "it's just alpha, it's your own fault for getting excited."

 

This might be true of details, but what was shown was explained AT GREAT LENGTH on the video as being fundamental to the nature of the game. The narrator made this absolutely clear, that it was an integral part of the game. Not a minor detail that could change.

 

If it wasn't definite, they shouldn't have promoted it as such. Or did I miss the follow up presentation where they told us that they had decided to completely remove that apparently important and impressive part of the game? No. Of course not.



#199
Drone223

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I'm astonished that any of you have the view that "it's just alpha, it's your own fault for getting excited."

 

This might be true of details, but what was shown was explained AT GREAT LENGTH on the video as being fundamental to the nature of the game. The narrator made this absolutely clear, that it was an integral part of the game. Not a minor detail that could change.

 

If it wasn't definite, they shouldn't have promoted it as such. Or did I miss the follow up presentation where they told us that they had decided to completely remove that apparently important and impressive part of the game? No. Of course not.

The footage was taken with a phone camera and shown to only a hand full of people, the whole point of that demo was to ask for feedback in order to make changes to the game design while they still can. It was also disclaimed that it was (pre-)alpha gameplay and that it can be subject to change or removal at any point in the development.



#200
SofaJockey

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The point that this was a behind closed doors pre-alpha demo is clearly not getting through is it?


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