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Reaver Glass Cannon-looking for tips and advice


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#1
MarakaiBen

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Hello Reaver players.


I just finished my min/max  Nightmare KE playthrough.

Spoiler

 

Was enough to go solo from 1-3rd dragon in Emprise Du Lion without any potion or break. Just one by one dead on lvl 18 (19 on last I think...).

 

However, KE was easy to min/max build for nuker and perfect gear was obvious as well as stats.

 

I plan now to go Reaver Glass Cannon. I wish to hear min/max suggestions for him. My Goal is

1. Maxiumum potential damage and critics - that is most important. Enemies must die fast. Is all about kill them so fast that I am able to live :D

2. Balancing at edge of low HP for maxium damage

3. HP regen (masterwork crafts of course)

4. Focus on using Dragos Rage mainly

5. Stats to focus on. I heard that Armor Penetration and flanking damage is good to think about. Also It may be wise to invest in Focus gaining for Reaver Ultimate (HP regen!)

6. Recommended Gear - I was thining of Superg Amulet of Con or Cunning.Superb Ring of Critic Damage and Superb Belt of Healing.

7. Able to solo dragons

8. Build and skill suggestions and tactics.

 

I plan to nuke group of enemies fast but at the edge of death, so it will be more fun then KE, which was just God after Skyhold or boring at the end :(. Walk in the park.

 

Is bonus to healing from all sources also add to 1% HP on hit effect?

 

Also, is 2h Reaver much better damage wise then SnS Reaver? SnS gives me addiotional slot for Master and more stats.

 

Apart from 1% HP on Hit I was thinking of:

- 7,5% damage for each enemy in 8 meters (better nuking)

- Guard on Hit

- HP on Kill

- 5% damage for each enemy in 8 meters (to stack it with 7,5% from other Masterwork)

- Hidden Blades on hit

 

I am open for every suggestion as I was playing only mages in all DAs. But Dragon Rage bought me ^^!!!



#2
rayx

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First of all, How did you get 70% attack and combine with 58% critical chance and 118% critical damage? normally you are able to stack two of them (attack, critical chance, critical damage) to be high enough, but not all of them. In the end game without equipment normally as a mage you normally could achieve +35% attack, +11% critical chance and +50% critical damage. Now if you use +10% attack ring, +20 critical damage ring and the Mask of the Grand Duchess (+12% cc and 6 cunning=15% critical chance), then you still need 25% attack, 32% critical chance, 48% critical damage to fill with. Is it possible to make it with only one staff?

 

Second, I have to say Dragon Rage actually takes 5% health per swing. so it is more risky than you thought. I would say If you want to solo the s&s reaver might be a better choice because it's survivability is better than a 2H reaver and you still do the second best damage output in all kind of warrior types. 



#3
zeypher

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Look rather than a reaver go make an assassin, Infact i will say reaver is a poor man's assassin.



#4
MarakaiBen

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Look rather than a reaver go make an assassin, Infact i will say reaver is a poor man's assassin.

 

No. I don't understand your post. I asked for REAVER advices and tips. If I'd like to play Assassin I would play as one. Did you read thread title? Do you see "Assassin" there or "What class do you recommend"? I can choose my class and I don't need advices on it.

 

I don't like rouges/thiefs and assassins. I don't like cheap stealth, dodges and auto-critic skills. I prefer first line, AOE nuking, slaughter and butchering enemies face to face with possible big bum on big weapon. Does it sound like Assassin?

 

Besides Assassin is easier than KE to build up. Tempest, Flask of Fire, and gear for Cunning,  Dexterity and Critical damage. Done. As I wrote (did you even read it?) I want more challange, more complex building. Tempest Assassin is as cheap as KE, and I don't like.

 

I want more CHALLANGE in game that is why I want glass cannon Reaver becasue I have to go toe to toe and keeping my HP low for max damage while not dying. This sounds like fun and a lot of dying during experimenting.

 

And sorry, but I have strong immersion feeling in RPGs and I don't see guy "tickling" dragon with some two small daggers jumping like ninja. Even in fantasy game it is too stupid for me. I prefer some sort of unnatural feeling/powers like Reaver or Mage.

 

Assassins and rouges are most boring archetype for me in RPGs, so please if you have anything to add regarding Reaver- I am all ears. No more Assassin BS pls. Don't want to talk about it again.

 

 

First of all, How did you get 70% attack and combine with 58% critical chance and 118% critical damage? normally you are able to stack two of them (attack, critical chance, critical damage) to be high enough, but not all of them. In the end game without equipment normally as a mage you normally could achieve +35% attack, +11% critical chance and +50% critical damage. Now if you use +10% attack ring, +20 critical damage ring and the Mask of the Grand Duchess (+12% cc and 6 cunning=15% critical chance), then you still need 25% attack, 32% critical chance, 48% critical damage to fill with. Is it possible to make it with only one staff?

 

Second, I have to say Dragon Rage actually takes 5% health per swing. so it is more risky than you thought. I would say If you want to solo the s&s reaver might be a better choice because it's survivability is better than a 2H reaver and you still do the second best damage output in all kind of warrior types. 

 

Hey there. It is not easy to achieve this stats (you need best schematics and best materials, best slots combo and calculate it or use a lot Quick Save/Load) but I will post screens of my KE gear and stats if you want. Note that they will be in polish language, not english.

 

SnS seems good but I want to see how much damage can Reaver achive. It will be exciting to play it :). Did you actually try SnS Reaver comparing to 2H? What is your experience in damage output? Much difference in critic vs survival?



#5
zeypher

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Well first up dragon rage takes 5% of your hp per hit NOT 2 as the tooltip says. Basically once you unlock reaver you want all of it, ignore the 2 handed tree completely. You definitely want the passives in the W&S tree specifically turn the bolt and turn the blade, they will help your survivability immensely. Passive skills are weapon agnostic so they will work with 2 handed weapon equipped as well. You will also want charging bull and its upgrade to cast a free devour very helpful, the the passives in the battlemaster tree.

 

This is the basic build, now you will additionally like some way to keep your HP topped up, heal on kill is not bad and also look to get the 1% heal on hit masterwork. Drops from snoufleurs very helpful. Just remember that without topping your hp up 20 dragon rage will kill you.



#6
MarakaiBen

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Well first up dragon rage takes 5% of your hp per hit NOT 2 as the tooltip says. Basically once you unlock reaver you want all of it, ignore the 2 handed tree completely. You definitely want the passives in the W&S tree specifically turn the bolt and turn the blade, they will help your survivability immensely. Passive skills are weapon agnostic so they will work with 2 handed weapon equipped as well. You will also want charging bull and its upgrade to cast a free devour very helpful, the the passives in the battlemaster tree.

 

This is the basic build, now you will additionally like some way to keep your HP topped up, heal on kill is not bad and also look to get the 1% heal on hit masterwork. Drops from snoufleurs very helpful. Just remember that without topping your hp up 20 dragon rage will kill you.

 

Thanks for that. So basicly SnS passives but running with 2H weapon? When I get home I will have to look if you can add stats like Attack/Flank Damage/AP or Critc damage to mastercraft shield. Maybe it be possible to get close to 2H DR dmg output while getting this one more mastercraft slot.... I would like to avoid Guard on Hit cheese if possible, as It is (IMO) most boring effect from masterwork in game...

 

There are however other masterwork effect that could work:

1. Fade-Touched Dawnstone or Fade-Touched Everite : Heal 25% of damage taken over 10 seconds

2. Fade-Touched Gurn Hide or Fade-Touched Quillback Leather : Take only 1 damage from all attacks, but health lowered to 12 (wonder how it works with regen potion...)

3. And of course (as you suggested) Fade-Touched Snoufleur Skin for On hit: heal 1% of maximum health

 

Now I will have to experiment around those materials. Off course there are more offensive ones always like:

 

Primary focus on stats would probably be Attack, Crit damage and chance and Condition. Strength can be skipped if you invest in gear heavly in Attack %.

 

I wonder if tooltip 2% of Dragon Rage is a description bug or it suppose to drain 2%, not 5% of HP. Was there any official statement in that?



#7
rayx

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Hey there. It is not easy to achieve this stats (you need best schematics and best materials, best slots combo and calculate it or use a lot Quick Save/Load) but I will post screens of my KE gear and stats if you want. Note that they will be in polish language, not english.

 

SnS seems good but I want to see how much damage can Reaver achive. It will be exciting to play it :). Did you actually try SnS Reaver comparing to 2H? What is your experience in damage output? Much difference in critic vs survival?

I would like to see the gear and stats, thanks! 

 

And, If you purely seeking for the max damage output then of course 2H weapon is the best choice. Dragon Rage is based on your DPH not DPS, and the best 2H crafted weapon the DPH is 282, however for 1H weapon I think it's only 217. It is a 30% difference. it will be more if you put all the weapon upgrades into account. Now let's do some theory crafting here: 

 

S%S:

Using the best T3 1H weapon schematic you can have 24 attack% with 217 DPH (masterwork crafting, so everything is 10% more). Also with a masterwork grip, it is 12 metal slots so another 21% attack here.

The shield,  10 Utility slots and 4 metal offence slots so it is 16% attack in total.

The reslut is a 217 DPH with 61% attack.

 

2H weapon

With the best schematic you can have 35% attack with 282 DPH, again, masterwork crafting. with a best halt (20% attack) and pommel (16% attack), the result is 282 DPH with 71% attack.

 

So, comparing each other, S&S only has one more masterwork slot, but your damage output is 40% lower then using a 2H weapon. I don't think any masterwork material can fill this gap.     

 

In my experience....I will say if you do the main DPS job and bring another tank then you defiantly go for 2H. As zeypher said, take passives from S&S tree and pass all the 2H skills. You might be still a little squishy but in front of the DR your enemy is more squishy. But of course, if you are the only tank in the team or you go for solo, then S&S will be better. 



#8
MarakaiBen

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I would like to see the gear and stats, thanks! 

 

And, If you purely seeking for the max damage output then of course 2H weapon is the best choice. Dragon Rage is based on your DPH not DPS, and the best 2H crafted weapon the DPH is 282, however for 1H weapon I think it's only 217. It is a 30% difference. it will be more if you put all the weapon upgrades into account. Now let's do some theory crafting here: 

 

S%S:

Using the best T3 1H weapon schematic you can have 24 attack% with 217 DPH (masterwork crafting, so everything is 10% more). Also with a masterwork grip, it is 12 metal slots so another 21% attack here.

The shield,  10 Utility slots and 4 metal offence slots so it is 16% attack in total.

The reslut is a 217 DPH with 61% attack.

 

2H weapon

With the best schematic you can have 35% attack with 282 DPH, again, masterwork crafting. with a best halt (20% attack) and pommel (16% attack), the result is 282 DPH with 71% attack.

 

So, comparing each other, S&S only has one more masterwork slot, but your damage output is 40% lower then using a 2H weapon. I don't think any masterwork material can fill this gap.     

 

In my experience....I will say if you do the main DPS job and bring another tank then you defiantly go for 2H. As zeypher said, take passives from S&S tree and pass all the 2H skills. You might be still a little squishy but in front of the DR your enemy is more squishy. But of course, if you are the only tank in the team or you go for solo, then S&S will be better. 

 

Thank you for that!

 

Please find my KE gear and build here:

Spoiler
If some text is not clear I will translate it for you.

 

EDIT: Helm of Inqusitor you see there is actually a Grand Douchess Mask (all stats are the same) but I swaped appearance with Cheat Engine to have look of Inquisitor Helm to match rest of set :)

 

Thanks for calculation. I will then focus on buidling glass cannon with 2H. 40% less damage is a lot. If that be 10-15% difference with max crafting I'd take my chances. However 40% is too much to loose :).

 

For now I will try to experiment with: "Heal 25% of damage taken over 10 seconds" and "On hit: heal 1% of maximum health" effects and see how that will go.

 

Also "Take only 1 damage from all attacks, but health lowered to 12" effect from mastercraft can make me skip any condition increasing as HP will be locked on 12 anyway. Taking 1 damage from all sources means that no matter how powerfull attack is of enemy it will still hit only 1 HP. However DOTs, like burning can be a problem...

 

Exciting... ^^

 

I think I will craft medium armor for him with removed class restriction to stack more Critic Chance. Strength is not so important as Attack and Critics are always best.



#9
SandorClegamer

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Glass Cannon Reaver

 

Armor: Hidden Blades 4 hits

Weapon: Hidden Blades 5 hits, if going SNS you can add Hidden Blades 3 hits or 10% Shield Bash proc

Race: Qunari because Vitaar adds base damage to your weapon = better Dragon Rage spam

Stats: Crit Chance>Cunning>Crit Damage>Armor Pen

Buffs: Mighty Offense Potion fully upgraded

Active Abilities: Dragon Rage and then whatever


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#10
rayx

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Also "Take only 1 damage from all attacks, but health lowered to 12" effect from mastercraft can make me skip any condition increasing as HP will be locked on 12 anyway. Taking 1 damage from all sources means that no matter how powerfull attack is of enemy it will still hit only 1 HP. However DOTs, like burning can be a problem...

 

 
Mmm... I heard this thing is bugged. not very sure, never try it myself. Someone says magic attack won't be affected by this masterwork material. if that is true then this thing is totally useless.....XD


#11
MarakaiBen

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Glass Cannon Reaver

 

Armor: Hidden Blades 4 hits

Weapon: Hidden Blades 5 hits, if going SNS you can add Hidden Blades 3 hits or 10% Shield Bash proc

Race: Qunari because Vitaar adds base damage to your weapon = better Dragon Rage spam

Stats: Crit Chance>Cunning>Crit Damage>Armor Pen

Buffs: Mighty Offense Potion fully upgraded

Active Abilities: Dragon Rage and then whatever

 

However survival on solo Nightmare bosses can be a problem with this build. Also Why Armor Pen over Atttack? From my so far experience in game Attack is best stat to increase for damage dealers, next is Cric Chace (so Cunning here also) and Crit Damage when you have enough crit chance. Would you please elaborate? If I am mistaken I'd be glad to learn.

 

Second question: How much more damage will deal 9 Hidden Blades total?

 

 

 

 
Mmm... I heard this thing is bugged. not very sure, never try it myself. Someone says magic attack won't be affected by this masterwork material. if that is true then this thing is totally useless.....XD

 

 

Hmmm....I have yet to test it so I will let you know if that is the case. For now...Character Creation game....hate BioWare for not being able to change face in-game.....



#12
SandorClegamer

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Attack only affects regular attacks and you will hardly ever be using that because you will be spamming Dragon Rage. Any ability that uses weapon damage as a base is only affected by stuff that adds to the base damage (like Qunari Vitaar) or general damage buffs like ability rings and Stealth. Either that or it affects it so little that I can hardly tell the difference. Since you will be using Mighty Offense Tonic on the highest hp mobs in the game, you're better off focusing on crit and crit damage since once you drink a tonic every 1% crit is going to at the very least be worth 1.4% attack. If you can get more crit damage that synergy works more in more in your favor. As an added bonus the constant critting should be activating some kind of cooldown reduction which should allow you to devour spam for additional survivability. Normal mobs will die fast enough without the tonic.

 

Hidden blades is 10% chance to proc 5 hits at 100% weapon damage per hit. I'm not sure of the internal cooldown on this ability or if it has one but man when it procs...from what I understand different tiers of hidden blades ( 3 hits, 4 hits, 5 hits versions) all have separate abilites to proc but i haven't extensively tested this. What I have tested are the abilities which claim to give you bonus damage (30% damage if not being hit, berserk, etc.) don't affect abilites either lol. IMO if you want a super glass cannon Reaver then you obviously want hidden blades or shield bash or some offensive proccing skill at the very least on your armor, then you can test whether these abilities are better than just straight up masterworking your weapon for the 10% bonus. If you want some survivability then you go with heal on hit and guard on hit. Or you could try a mix of guard on hit and hidden blades since the Reaver actually functions better at half health or less and having guard shouldnt decrease your damage like constant healing would.

 

Edited: It seems attack does affect abilites, just not to the extent that the numbers suggest, and not more dramatically than crit/crit damage synergy would. Sorry if I didn't make that clear.



#13
zeypher

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Attack affects all your damage, since it affects your base and all abilities work of the base. For offence it is an extremely valuable stat as 10% attack increase means your damage has risen by 10%. Ignore the person who posted the BS about attack. Honestly it is one of the best stats to get for offence.



#14
SandorClegamer

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OP I would test it specifically on Dragon Rage to see if it affects it at all. My point was you're still better off going with crit and crit damage since mighty offense tonic is THE main thing that will push your damage through the roof. If you're satisfied fighting normal mobs and seeing results off that then there's a possibility that attack maybe more consistent. But really, why would you be satisfied with your performance on the weaker mobs in the game. This is what is possible with a high crit high crit damage build, I ignored attack and armor pen because there was no room for it in crafting and I knew what mighty offense tonic was capable of.

 

 

So in conclusion take what the guy above me with a grain of salt and do your own testing.



#15
zeypher

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Thats a rogue in your video. Honestly the opportunity cost to gear for crit is extremely high for warriors. They are better served with attack. You trying to play a warrior like rogue, then you might as well just play a rogue. Also this is what an assassin rogue can do WITHOUT using focus ability

 

 

So trying to play your warrior as a rogue is pointless as you will be terrible. I have 3 chars at nightmare 2 finished one almost done and what teks is suggesting to you is pointless especially on nightmare.

 

There is a good reason why every warrior will tell you to get turn the blade and turn the bolt for reavers as you really do need them. wearing medium armor gimping all your primary stats will be a terrible solution. So if you going to gear like a rogue, just play one.



#16
SandorClegamer

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If you actually read OP's post he is asking for a glass cannon build not YOUR build in particular. And if you actually look at my video it takes me less than 2 seconds to cut through 311k hp, and my backstab whiffed because it took LESS THAN 1x THOUSAND CUTS to achieve this. If they fix the flask of fire exploit i will just use another flask and build focus up before fights. This guy takes 20 seconds with mark of death which is impressive I'll give him that and with optimized gear he can probably get it down to 10. Also notice he uses mighty offense tonic which every speed kill recorded will use. Also mark of death can be considered to be a pseudo focus skill anyway and if the assassin didn't have this he wouldn't be able to compete with the other rogue trees.

 

Last I checked 2 seconds is about 10 times faster than 20 seconds and focus abilities are in the game so that you can....ignore them? Lol.

 

Also crit is something that rogues don't get inherently, as dex affects attack and crit damage so rogues still have to find a way to get their crit chance to effective levels like all classes do.

 

Seriously think before you respond and also read what the OP actually requested not WHAT YOU THINK IS RIGHT. I already gave suggestions on fade masterworks to increase survivability but you probably just ignored that and posted what you thought was right. 



#17
zeypher

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Focus ability bugged with flask of fire, great achievement using a bug, a known bug one acknowledged by the devs them self. Feel proud and pat your self.

 

And againt stop trying to turn a warrior into a rogue, You still going with the basis that it will work, it wont. Crit chance and damage is pointless if you no damage to multiply, a rogue gets both attack and crit damage from dexterity, warrior only gets crit damage. I think you need to look at oppurtunity cost and understand that in this game stats are not the same for classes. Otherwise we would recommend stacking dex and crit chance for everybody. Sadly that is not the case. 

 

Oh rogues do not have to worry about crit chance, all you weapon upgrades have massive amout of leather offence slots, they are the slots which are lacking on warriors.

 

So stop trying to apply rogue gear and rogue stuff to warrior because it does not work like you think it does. Do remeber for rogues dex is amazing as hell crit damager and attack, then sunders stack so the one crit passive from sabotage takes care of all the armour, then you also have ambush. Warriors have to gear for attack , crit chance and crit damage and AP completely separately. 

 

Your build will just make him glass, no cannon and reaver needs armour, guard because his damage comes when he is at low health not high. You need survivability to ensure you can manage the low health state better. 

 

So finally please if you have no idea about reavers or warriors in general, do not add to the topic.



#18
SandorClegamer

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Again even if they fix the focus ability bug it doesn't change the damage output, it just makes it so you have to build focus before dragon fights which is trivial. Please READ MORE CAREFULLY.

 

I ordered the stats by order of importance not the frequency in which you see them on various armors; I'm well aware that you don't have the same slots on rogue compared to warrior but that doesn't change the fact that having crit is still more important than having attack or flank (unless you can somehow be very good at flanking all the time solo as a warrior) because again with tonic up, it becomes more valuable than attack vs high hp/dangerous targets and synergizes with the cooldown passive which in turn increases your survivability if say, you took unbowed or devour as active skills.

 

You can very easily get 30 cunning on prowler armor by making it with snofleur skin and lurker scales, that's 15% crit and 30% ranged defense. I've also ACTUALLY TESTED attack and flank with Dragon Rage on Iron Bull and find that attack doesn't flatly add whatever percent it says it adds, it's closer to half that or less. Flank is significantly more noticeable because it's usually double the value and you get a flat 25% bonus already. If you can find a way to consistently flank the enemy solo then this is a decent alternative to crit. Furthermore, you can actually get a head slot item from that Wicked Hearts quest that adds 15% crit. That's 30% already not counting the cunning on passives. Seeing as most of a Reaver's active defenses is based on generating guard (Unbowed, Warcry) and occasional healing with Devour reducing the cooldowns on those abilities is a really nice side benefit to having high crit.

 

Again I actually test my stuff instead of just speaking from my *** 

 

Also again I already suggest guard on hit and heal on hit as alternatives to make the Reaver more survivable. He asked for max damage output though so that's why I suggested the offensive procs. It wouldn't surprise me if some leet player managed to make it through Nightmare using very minimal defensive abilities. Just because you can't do it doesn't mean others can't and won't try =p



#19
DarkAmaranth1966

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I'm watching this to see how it works out. I love playing glass cannons. I prefer ranged (archer or mage) GC but, a melee one is fun too. (have a fab archer in Rift, down in 2-3 hits if he gets into melee, 4 hits max from range but, they usually don't last that long ranged. People hate him in thier party just because he is a true glass cannon, dies easy but, hits hard as long as he's alive. Play them right and, you don't die.



#20
MarakaiBen

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Guys, thanks for posts, relax please :) I will try both your suggestions, for now I just started my Reaver (fking CC and restarting game....) and I am making speed runs on Nightmare to level up fast. It will still take some time to reach level, spec and crafting gear. I also have to get superb rings of critic, superb amulet of cunning etc to even start proper testing.

 

I will craft different sets. One for Attack/Ap and whatever Crit Dmg and Crit Chance I can get. Second Leather for Flank dmg, Cunning, Critic Chace and Damage and maybe third set focusing mainly on Attack/Crit Chance. And we will see how it goes.

 

So It will take some time for me :). Still listening to all your suggestions and posts! Thank you guys! :)



#21
rayx

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Attack only affects regular attacks and you will hardly ever be using that because you will be spamming Dragon Rage. Any ability that uses weapon damage as a base is only affected by stuff that adds to the base damage (like Qunari Vitaar) or general damage buffs like ability rings and Stealth. Either that or it affects it so little that I can hardly tell the difference. 

 

Don't want to be rude, but I think this is completely wrong. I have tested and I can tell you attack DOES affect skills. Actually you can try yourself, it's pretty simple.

 

Subject: Red templar sword man. Same guy.

 

Test 1: use Pommel Strike hitting him with a 281 DPH and 71% attack weapon. No other attached effect.

Result : average damage approx. 1300.

 

Test 2:  use Pommel Strike hitting him with a 281 DPH and 21% attack weapon. No other attached effect.

Result : average damage approx. 950.

 

Unless you tell me the calculation mechanism between DR and Pommel Strike are totally different. But I don't think so.



#22
rayx

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OP I would test it specifically on Dragon Rage to see if it affects it at all. My point was you're still better off going with crit and crit damage since mighty offense tonic is THE main thing that will push your damage through the roof. 

 

Ugh, but mighty offense tonic stacks with +attack. so why get high attack and also use mighty tonic?  And theoretically +20% crit damage is only equal to +10% attack when you also have 50% crit chance. I can build a warrior to be maybe +100% attack in the end game easily, it means want to be equal to it you need 50% crit chance and 200% crit damage. A rouge can make it because all their passives are to add dex or cunning. As a warrior your passives basically only give you str and con.... 



#23
actionhero112

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One of mighty offense tonic's benefits is to increase crit damage by 100%. Full stop.

 

Getting access to this buff through crit chance is every dps class's priority. I don't care what dps class you are, if you don't have sufficient crit to make use of mighty offense's crit damage buff, you're essentially losing dps. 

 

Not to mention dexterity is the most efficient offensive stat on armor, giving you 1% crit damage while other utilities will only give you .5 attack. 



#24
zeypher

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so 3 poitons for 100% crit damage which last a total of 60 seconds. So outside the potions he is terrible, great advice, guess what 1 reavers do not have the burst that will enable to kill a dragon under 20 seconds. IT just does not exist. A dragon kill will easility take 2-3 of your might offence potions and there is a good chance the dragon will be still alive. Honestly you keep trying to justify rogue gear and potions when they do not work on warriors. There is no thousand cuts, no mark of death, no hidden blades. You gotta keep dragon raging all the way to kill it and manage your HP while you are doing it.



#25
zeypher

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K new testing info: sunders stack so Armour penetration is redundant especially if you are in a party with a rogue.