Why do you think the quality of combat would diminish because it becomes optional? Besides, that is basically the case on narrative difficulty.
Also, the game doesn't have to be designed for action mode. All that does is auto-picking a response. It's easy to just tag on. It would have been just as easy to tag onto ME1 and ME2. I don't see how you can make action mode responsible for the shortcomings in ME3's dialogue.
Does optional content get the same attention as mandatory content. if for a proportion of the player base by clicking a mouse all combat was skipped would the same development time be devoted to it.
it doesn't have to result in design changes but whether it does instigate changes is less clear to me. they choose an approach that favoured flowing sequences over one interrupted by constant player choices. Who knows maybe action mode just flowed out of that choice rather than the other way round.





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